goebel week8 power point presentation

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  • 8/6/2019 Goebel Week8 Power Point Presentation

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    Instant Gaming, No More WaitingStreaming Video Game Rentals

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    Introduction

    Current rental process:

    Is outdated

    Costs too much Creates limitations

    Proposed rental process:

    Is cutting-edge

    Costs less

    Overcomes limitations2

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    Current Problems & Limitations

    Ratio of Customers to Copies

    5 customers per copy

    Rentals Compared to Returns

    14% of rentals go unreturned each

    month

    Amount of Broken Game Discs

    2% of rentals are returned broken3

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    Main Cause of Problems

    Physical Game Discs

    4

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    Proposed Solution

    Streaming Video Game Rentals

    Benefits:

    Less expensive

    Faster rental process

    Increase customer base

    Increase customer satisfaction

    Eliminate the use of game discs

    Drawbacks:

    High startup costs

    Depends on approval of game owners 5

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    Implementing Solution

    Obtain Managed Servers

    Outsource management of servers to

    reduce costs

    Hire CDN Service Provider

    High enough bandwidth obtainable

    through use of a CDN

    Reach Agreements w/ Game Owners

    Royalties paid for each rental streamed6

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    Server Management & CDN

    Level 3 Communications

    Offers:

    Top-notch server management

    Off-site server storage/security

    Highly trained IT-Technicians

    Enterprise CDN service solutions

    Received Awards From:

    CIO.com

    Computerworld magazine

    InformationWeek magazine 7

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    Technical Details

    1. Game Images are Stored On Servers

    2. Customer is Connected to Closest

    Server3. Customer Chooses Game to Rent

    4. Server Mounts Virtual Image of

    Game5. Server Streams Game Data to

    Customers Console

    6. Customers Console Computes Data8

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    CDN Network Diagram

    *Basic Example of CDN service9

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    Estimated Timeline

    Start Date Event(s) End Date

    4/25/10 -Begin Programming of Applications

    -Meet with Level 3 Communications

    -Meet with Game Owners

    5/15/10

    5/20/10 -Setup Servers Needed for Beta-Testing 6/10/106/15/10 -Agreements Reached with Game Owners ---------

    7/10/10 -Begin Phase 1 of Beta-Testing 8/10/10

    8/15/10 -Begin Phase 2 of Beta-Testing 10/15/10

    10/25/10 -Begin Phase 3 of Beta-Testing 1/15/10

    1/20/10 -Setup Remaining Servers 3/20/10

    4/01/10 -Release of System Updates for Consoles

    -Start of Streaming Service Worldwide

    ---------

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    Estimated Costs (Yearly)

    $30,000 - New Release Purchases

    600 games $50 per game

    $840,000 - Level 3s Services

    $600,000 for server related fees

    $240,000 for CDN related fees

    $3,000,000 - Royalties

    12,000,000 rentals 25 per rental11

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    Current Costs vs. Proposed Costs

    0

    2

    4

    6

    8

    10

    12

    14

    Yearly Operating Costs in $Millions

    Current

    Proposed

    12

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    Potential Obstacles

    Reaching Agreements with Game

    Owners

    Hardware Failure & Data Loss

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    Conclusion

    Streaming Game Rentals:

    Will be faster

    Will save money Will overcome limitations

    Will increase customer base

    Will improve customer satisfaction

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