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“Global Command Series”
Netherlands
Project 1047- Cruiser Killer A Global War 2nd Edition 3d Printed Expansion
Version 1.1 July 2015 © Historical Board Gaming
Overview In our latest 3D printed set you get the Netherlands Project
1047 Battlecruiser. This set is designed to be compatible with Global War 1st and 2nd editions as well as Axis and Allies 1940.
All of our 3D printed sets are referenced with the letters
(TDP) followed by a designating letter (A, B, C etc..) so they can be referenced in future rule set.
Set Contents
H-44 Class Battleship Set
Project 1047 Battle Cruiser Rule Set (x1)
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TDPF 1.0 1047 Class Battle cruiser
Profile Drawing of Project 1047 by: Alexander van Maanen
The resource-rich Netherlands East Indies (NEI) was seen as a tempting target for the Japanese, whose expansionist tendencies were becoming increasingly evident by the late 1930s. Project 1047 was the name for a never-built series of Dutch Battlecruisers designed to counter lighter Japanese ships deployed against the NEI. Unfortunately, much of their design was outdated by the start of World War II. The 1047 would have displaced 28,000 tons, a significant improvement over a typical heavy cruiser. While the propulsion system was never finalized, some proposals would have allowed the vessel a speed of up to 34kts. Proposed armaments included nine 11.1inch guns, twelve 120mm guns, plus another 22 anti-aircraft guns.
Unit Attack Defense Move Cost
Proj. 1047 7 7 3 5/5/4 (14)
Availability: July 1939.
Turns to Build: 3 (5/5/4) Shore Bombardment: 3 Not a Capital Ship: The 1047 is not a capital ship Deployment: Replace the Netherlands Cruiser in the NEI with the 1047.
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Appendix A: Axis & Allies 1940 Statistics
Unit Attack Defense Move Cost
Proj. 1047 4 4 3 14
Availability: At start of game. Statistics: The 1047 has battleship statistics but is not a capital ship. Shore bombardment: 4 Deployment: Add the 1047 to the Netherlands set up. Upon the fall of Netherlands or Netherlands East Indies the cruiser comes under British control.
Appendix B: Axis and Allies Global 40 Scenario By Dakota Carvara In this scenario, a Japanese, Dutch and British player will vie for control of the Netherlands East Indies.
Situation Upon the fall of the Netherlands in 1940, the Netherlands East Indies, (NEI) were on their own. Weak and disorganized, the splintered Dutch navy now faced the looming Japanese threat. The British Far East Command is stinging from the loss of its naval force and much of its resources are being drained back to Europe to defeat the Nazis. The Japanese have managed to muster a small invasion force in the Philippines. The Japanese seek to eliminate Dutch resistance and occupy the oil-rich East Indies. However, the Dutch have a secret weapon the Japanese didn’t plan for. They have covertly deployed their newest Battle Cruisers, Evertsen, and Kortenaer to protect their colonies.
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Objectives: Allied Victory: The 1047 Battle Cruiser must remain in play throughout the game. The Dutch East Indies must remain in either Dutch or British hands. The Japanese invasion force must be eliminated through either, the destruction of all the Japanese transports, or the carrier and battleship, or by eliminating all the ground units from the Philippines. Japanese Victory: The Japanese will win if they can capture and hold Java, Sumatra and the Celebes for one complete round of play and eliminate both 1047s.
Global ’40 Setup
Location Forces
The Philippines 6 Infantry, 3 Artillery, 1 AAA Gun
Kwangtung 2 Infantry, 1 Tank, 1 AAA Gun
Kwangsi 1 Infantry, 1 Tac Bomber
French-Indo China 1 Infantry, 1 Mech Infantry, 1 tank, 1 Tac Bomber, 1 Fighter
Siam 2 Infantry, 1 tank, 1 Artillery
Sea Zone 20 1 Cruiser, 1 Submarine, 3 Transports
Sea Zone 35 1 Battleship, 1 Carrier (1 Fighter, 1 Tac Bomber), 1 Destroyer, 2 Transports
Sea Zone 36 1 Cruiser, 2 Destroyers
Shan State 2 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 AAA Gun
Malaya 1 Infantry, 1 Artillery
Burma 2 Infantry, 1 Mech Infantry, 1 Tank, 1 AAA Gun
India 3 Infantry, 1 Artillery, 1 tank, 1 AAA Gun, 1 Bomber,
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1 Tac Bomber
Sea Zone 39 1 Cruiser
Sea Zone 38 1 Destroyer
Sea Zone 37 1 Battleship
Sumatra 4 Infantry, 2 Fighters
Java 6 Infantry, 4 Artillery, 2 Tanks
Malaya 1 Infantry, 1 Fighter
Borneo 2 Infantry, 1 Artillery
The Celebes 1 Infantry, 1 Mechanized Infantry
Dutch New Guinea 1 Infantry, 1 Tank
Sea Zone 37 1 1047 Battlecruiser
Sea Zone 41 1 1047 Battlecruiser, 2 Destroyers
Sea Zone 42 2 Cruisers, 2 Destroyers
Sea Zone 44 1 Transport
Sea Zone 45 1 Transport
Order of Play: The game can be played with two to three players. If there are two players assign the British and Dutch to one player and the Japanese to the other. Players will take their turns in the following order:
Japan
Netherlands East Indies
Britain
Military Mobilization: Though there are no facilities to purchase or deploy units from, each nation has the ability to construct and deploy onto the board up to three batches of reinforcements. These reinforcements may be anything that can be purchased with the nation’s allotted spending limit.
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GREAT BRITAIN can construct and deploy up to three
reinforcement groups in India or Sea Zone 39 worth up to 12 IPCs each. No more than one may be deployed per turn.
JAPAN may construct three reinforcement groups worth 10 IPCs
each into the Philippines, Kwangtung, Sea Zones 35 and Sea Zone 20. No more than one may be deployed per turn.
THE NETHERLANDS cannot construct more units due to the
limited resources at their disposal, however they may select one of the reinforcement groups per turn and place them into Sea Zone 39 or India. Each group may only be selected once. After all groups have been selected they receive no more reinforcements. No more than one group may be selected per turn.
1 Cruiser and 1 Transport (2 infantry)
1 Destroyer, 1 Transport (1 Infantry, 1 Artillery)
2 Infantry, 1 tank, 1 Fighter (All Deploy into India)
Optional Victory Conditions An Optional rule is to play an extended game following a more in-depth system with Victory Points to determine the victor of this scenario. In this case follow the table.
Country Victory Point # Needed to win Japan +2 per Objective 12
Great Britain +1 per Objective 8
NEI +1 per Objective 12
NOTE: Points shown in parenthesis is the maximum total that can be earned off that objective. Japan VP Objectives:
Capture Java, Sumatra and the Celebes (6 VPs)
Capture Malaya (1 VP)
Capture Borneo (1 VP)
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Capture Dutch New Guinea (1VP)
Eliminate the 2 1047s (4 VPs) GREAT BRITAIN VP Objectives:
Maintain control of all original territories (6 VPs)*
Capture Siam (1 VP)
Liberate French-Indo China (1 VP)
Liberate Hong Kong (1 VP)
Prevent the Battleship’s Loss (1 VP per turn) *NOTE: There are six territories that make up the original Great
Britain; India, Shan State, Burma, Malaya, Borneo, and Ceylon. At
the end of the First complete round of play, examine the map and for
every one of the original territories still in UK FEC’s control, add one
VP. If a territory is later conquered by Japan, that VP you added is
now subtracted from the total VP count. This lost point may be added
back, but only if that territory is liberated by UK FEC forces.
NEI VP Objectives:
Prevent the loss of the 1047s (1 VP each per every battle they participate in)
Maintain control of all original NEI territories (4 VPs)*
Eliminate the Japanese Battleship (1 VP)
Eliminate the Carrier (1 VP)
Maintain Dutch Proctorate in Borneo and Malaya (1 VP each per turn)*
Sink the Japanese Transports (5 VPs)
Netherland East Indies: There are four territories that make up the
Dutch East Indies; Sumatra, Java, the Celebes, and Dutch New
Guinea. For every territory still in Dutch control at the end of the first
complete round of play, add those points to the Dutch VP count, one
point per territory.
If a territory is conquered by Japan, subtract that territory’s VP from
the Dutch total VP count. The Victory Point may be returned to the
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Dutch Player upon that territory being liberated by either Dutch or
British forces.
Protective Proctorate: Maintaining Dutch protectorate in Borneo and
Malaya refers to the agreements between the Dutch and British that,
in exchange for the defense of Borneo, and Malaya, they may have
air units stationed on Malaysian airfields and share a portion of the
territory’s rich economic materials. To maintain proctorate, or, a
protective garrison, simply have at least one infantry or any ground
unit present in those territories and every turn gain one VP per
territory that this requirement is met in.
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