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    High School vs. Community College

    Defensive Philosophy

    Base 3-4 Defense

    Development PlanTerminology

    Set The Defense: Call Procedure

    Defensive Fronts

    Game Calls Outside LinebackersGame Calls Inside Linebackers

    Coverage Descriptions

    Blitz Schemes & Descriptions

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    High School vs. Community

    College

    High School vs. Community

    College

    3-4 years DevelopmentConsistent Scheme

    High School Senior

    Same TerminologySenior Leadership/Capt.

    Academic Consistency

    18 PracticesCompletely Different Schemes

    College Freshman (2 months)

    Multiple TerminologyFresh & Sophs Only

    Wide Academic Range

    HIGH SCHOOL COMMUNITY COLLEGE

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    DEFENSIVE PHILOSOPHYDEFENSIVE PHILOSOPHY

    Establish Defensive SystemEstablish Defensive System

    Development PlanDevelopment Plan

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    Establish the Defensive SystemEstablish the Defensive System

    The plan begins with the installation of our base 50 defense.The plan begins with the installation of our base 50 defense.

    ItIt is the lead defense taught in our teaching progression.is the lead defense taught in our teaching progression.

    WeWe must master the skills necessary for themust master the skills necessary for the successful execution ofsuccessful execution ofour baseour base..

    The more traditional 50 Slant defense is very predictable if you use itThe more traditional 50 Slant defense is very predictable if you use itexclusively.exclusively.

    Formation RecognitionFormation Recognition andand CommunicationCommunication between the triangle isbetween the triangle isimperative to the success of our defense.imperative to the success of our defense.

    RelentlessRelentless PursuitPursuit is also key.is also key.

    33--44 DEFENSEDEFENSE

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    Why the 3-4?

    PlayersDeception

    Teaching Methods

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    PLAYERSPLAYERSItIt is more difficult to recruit 4is more difficult to recruit 4--3 personnel3 personnel..The 3The 3--4 has allowed us to get our best 11 players on the field at the4 has allowed us to get our best 11 players on the field at the

    same time. We would much rather play with our 10same time. We would much rather play with our 10thth and 11and 11thth bestbestdefensive player than our 15defensive player than our 15thth or 16or 16thth (LB vs. DL).(LB vs. DL).

    Players like being in an aggressive and active defense.Players like being in an aggressive and active defense.

    Noseguard increases pressure on the Center.Noseguard increases pressure on the Center.

    Offense must account for 7 players who are potential threats.Offense must account for 7 players who are potential threats.

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    We counter being smaller on defense with speed and our ability to be deceptive.We counter being smaller on defense with speed and our ability to be deceptive.

    Stem Front Odd/EvenStem Front Odd/Even change bubbleschange bubbles

    Support StructureSupport Structure 7 to 87 to 8 from 2 Deepfrom 2 Deep ShellShell

    MultipleMultiple Line MovementsLine Movements andand controlledcontrolled StuntsStunts

    Aggressive 4Aggressive 4--5 Man5 Man pressure without exposingpressure without exposing Secondary ManSecondary Man CoverageCoverage

    Unique schemes and multiple disguisesUnique schemes and multiple disguises creates offensive confusion (QB)creates offensive confusion (QB)

    Creates pass rush mismatchesCreates pass rush mismatchesCan balance defense vs. offensive formationsCan balance defense vs. offensive formations

    BlitzBlitz PackagePackage -- Dont Show BlitzDont Show Blitz -- -- -- BlitzBlitz

    -- Show BlitzShow Blitz -- -- -- Dont BlitzDont Blitz

    -- Show BlitzShow Blitz -- -- -- BlitzBlitz

    DECEPTION

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    Installation ProcessInstallation Process

    SystemSystem ChecklistChecklist Teaching ProgressionTeaching Progression Best PlayersBest Players

    ConsistencyConsistency in the language of the defensein the language of the defense

    Continuity from base to allContinuity from base to all adjustments and coverage's.adjustments and coverage's.

    EachEach change fromchange from base has a definite purpose.base has a definite purpose.

    The system has stimulated the learning process for ourThe system has stimulated the learning process for our

    playersplayers.. They have a better understanding of the game!They have a better understanding of the game!

    TEACHING METHODSTEACHING METHODSTEACHING METHODSTEACHING METHODS

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    DEVELOPMENT PLANDEVELOPMENT PLANDEVELOPMENT PLANDEVELOPMENT PLANFundamental DevelopmentFundamental Development

    Technical DevelopmentTechnical Development

    TerminologyTerminology

    SSet the Defenseet the Defense

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    FUNDAMENTAL DEVELOPMENTFUNDAMENTAL DEVELOPMENTFUNDAMENTAL DEVELOPMENTFUNDAMENTAL DEVELOPMENT

    Player PrinciplesPlayer Principles

    CoachingCoaching PrinciplesPrinciples

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    StanceStance

    On every play each player should use a particular stance. To be able to carry out his assignment, theplayer must distribute his weight properly and place his hands, feet, and eyes in the right position. Wewant our players to play faster than they are, not slower. 4.8s playing 4.5.

    Assignment and TechniqueAssignment and TechniqueEvery player has a specific assignment or job on every defense. A player can never leave the huddlewithout knowing his assignment. In reacting to circumstances, the player must learn specific techniques

    that allow him to carry out his assignment. We must give constant attention to developing technique intaking on blocks, getting offgetting off blocks, finding the ballblocks, finding the ball and tackling.and tackling.

    AlignmentAlignmentEvery player has a precise alignment on each defensive call. In teaching our players alignment, we teachin terms of numbered alignments. We also give specific definitions of each alignment. Players must learnprecise alignments, and we must demand correct alignment on every down. Never Get Beat By

    Misalignment.

    Key/ReactionKey/ReactionThe eyes control where the body goes, it is important that a player know exactly where his focal pointshould be. He must develop the discipline to direct his eyes so that he will get the proper key. Achievingthis often requires a lot of coaching and repetition. Proper Keying also allows the players to play quickerthan his ability and prevents guessing. The name of the game on defense is reaction. The foundation of

    improving our players ability to key and react relies on us putting a player in a situation enough times thathe can make the proper reaction.

    PLAYER PRINCIPLESPLAYER PRINCIPLESPLAYER PRINCIPLESPLAYER PRINCIPLES

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    In teaching our players fundamentals, we design drills thatIn teaching our players fundamentals, we design drills thatfocus on a specific aspect of defensive play.focus on a specific aspect of defensive play.

    All of our drills are football related and taught in progression.All of our drills are football related and taught in progression.

    The drills are performed with a specific purpose and objective.The drills are performed with a specific purpose and objective.

    TeachTeach body position. (body position. (Stance, AlignmentStance, Alignment and Leverage)and Leverage)

    Reaction. (Key)Reaction. (Key)

    ExplosionExplosion and the finishing of each drilland the finishing of each drill. (Responsibility). (Responsibility)

    CreativityCreativity. Competitive Spirit. (Pride and Accountability). Competitive Spirit. (Pride and Accountability)

    TempoTempo. Recognition and Repetition. Recognition and Repetition. (Tackling). (Tackling)

    EnthusiasmEnthusiasm. Enthusiasm is caught not taught.. Enthusiasm is caught not taught.

    COACHING PRINCIPLESCOACHING PRINCIPLESCOACHING PRINCIPLESCOACHING PRINCIPLES

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    TECHNICALTECHNICALTECHNICALTECHNICAL Defending the RunDefending the Run

    Run SupportRun Support

    DefendingDefending the Passthe Pass

    Coverage StructureCoverage Structure

    Defensive Structure ResponsibilitiesDefensive Structure Responsibilities

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    DEFENDING THE RUN GAMEDEFENDING THE RUN GAMEDEFENDING THE RUN GAMEDEFENDING THE RUN GAME

    RelentlessRelentless Pursuit With Great LeveragePursuit With Great Leverage

    Takeaway Running Strength (Stop North South RunTakeaway Running Strength (Stop North South Run--Spill)Spill)

    Run Pressure: Inside/Strong/Weak/EdgeRun Pressure: Inside/Strong/Weak/Edge

    Controlled Line StuntsControlled Line Stunts

    Pressure Package Solid Versus Run & PassPressure Package Solid Versus Run & Pass

    Odd & Even Fronts to take away Bubbles and Offensive AttackOdd & Even Fronts to take away Bubbles and Offensive Attack

    Deception (Disguise & Stem)Deception (Disguise & Stem)

    Secondary Support (Easy Transition from 7 to 8)Secondary Support (Easy Transition from 7 to 8)

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    RUN SUPPORTRUN SUPPORTRUN SUPPORTRUN SUPPORT

    There are three key elements of run support in structuring our Defensive Calls.There are three key elements of run support in structuring our Defensive Calls.

    ForceForce:: The description of the responsibility for outside leverage on an outside

    run. Responsibility for force is designated by:

    1) Sky: Safety Force

    2) Cloud: Corner Force

    3) Backer: Linebacker Force

    AlleyAlley:: The description of the responsibility for the middle position between the

    force and pursuit.

    FoldFold:: The description of the responsibility for inside leverage on an away run.

    Assigned to any ball carrier that cuts back to the inside. This assigned

    player should be in position to make the play. The Fold player should

    always maintain leverage on the ball carrier and adjust angle to the ball.

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    DEFENDING THE PASSING GAMEDEFENDING THE PASSING GAMEDEFENDING THE PASSING GAMEDEFENDING THE PASSING GAME

    We generateWe generate most coverage'smost coverage's from a cover 2 shell.from a cover 2 shell.

    1.1. Stop Vertical PassingStop Vertical Passing Game (Seams)Game (Seams)2.2. Force the Shortest Widest ThrowForce the Shortest Widest Throw

    3.3. Multiple LooksMultiple Looks Major inMajor in Zone CoverageZone Coverage

    4.4. Zone BlitzZone Blitz Minor inMinor in Man CoverageMan Coverage

    5.5. Under CoverageUnder Coverage Match Routes, Field Zone, Play BallMatch Routes, Field Zone, Play Ball

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    COVERAGE STRUCTURECOVERAGE STRUCTURECOVERAGE STRUCTURECOVERAGE STRUCTURE

    In planning our pass defense in the secondary we have developed a philosophywith definite strategies for specific coverage's. Our defensive philosophy is to

    disguise our coverage's to help the secondary gain an advantage. We generate

    most all our coverage's from a cover 2 shell to create indecision in the QBs mind.

    Such indecision by the quarterback gives the defense an advantage.

    This Disguise and Structure of Coverage is critical for various reasons:

    Uniformed look to the Quarterback on his pre-snap read.

    The ability to play multiple coverages from the same pre-snap look.

    No pre-empt to QB that the defense is employing the 8 Man Front mechanics. (QB

    less likely to check out of selected run plays because of defensive look).

    When you have a 2 deep coverage shell QB cannot locate single coverage by the

    defense because of the pre-snap look.

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    DEFENSIVE STRUCTURE RESPONSIBILITESDEFENSIVE STRUCTURE RESPONSIBILITESDEFENSIVE STRUCTURE RESPONSIBILITESDEFENSIVE STRUCTURE RESPONSIBILITES

    On every defensive call, each player will have an assignment versus a runningplay and a passing play. You must know both assignments on every play.

    D - Line: Alignment, Run Technique, Pass Rush Lane.

    Linebackers: Alignment (Formation), Run Force, Pass Rush Lane orCoverage Zone or Man.

    Secondary: Alignment (Formation), Run Force, Pass Coverage Zone orMan.

    Run ResponsibilitiesRun Responsibilities

    1) Force Spill/Trail/Fold

    2) Alley - Fold

    3) Trail/Fold

    Coverage ResponsibilitiesCoverage Responsibilities

    1) Front Side / Back Side Force/Contain/Trail/Fold

    2) Coverage Responsibility Coverage versus Drop back, Half Roll, Full Sprint

    3) Adjustments Receiver Splits/Motion/Formation Adjustments

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    ON / OFF BALL TERMINOLOGYON / OFF BALL TERMINOLOGYON / OFF BALL TERMINOLOGYON / OFF BALL TERMINOLOGY

    4 yards off ball4 yards off ball.

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    GAP TERMINOLOGYGAP TERMINOLOGY

    A Gap:A Gap: Between Center and the GuardBetween Center and the Guard

    B Gap:B Gap: Between the Guard and the Tackle.Between the Guard and the Tackle.

    C Gap:C Gap: Between the Tackle and 3Between the Tackle and 3rdrd on/off LOS, #3 outside hip of tackle.on/off LOS, #3 outside hip of tackle.

    D Gap:D Gap: Outside hip of the 3Outside hip of the 3rdrd on/off LOS.on/off LOS.

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    RECEIVER DESIGNATIONSRECEIVER DESIGNATIONSRECEIVER DESIGNATIONSRECEIVER DESIGNATIONS

    Receivers are numbered from the outside in, to each side.

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    PASS ACTIONSPASS ACTIONSPASS ACTIONSPASS ACTIONS

    I.I. Quick:Quick: 3 Step quick pass.

    II.II. Roll:Roll: Sprint set, pass behind the tackle.

    III.III. Drop back:Drop back: 5-7 Step drop straight back pass.

    IV.IV. Full Sprint:Full Sprint: QB sprints and breaks tackle box, pass on run.

    V.V. Bootleg:Bootleg: QB goes opposite of both backs, fakes run series.

    VI.VI. Action:Action: Play action pass off running play.

    VII.VII. Screen:Screen: Hit and release defensive rushers, throw ball

    behind LOS.

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    HoleHole

    00--14 Yds14 YdsHook ZoneHook Zone

    00--14 Yds14 Yds

    Hook ZoneHook Zone

    00--14 Yds14 YdsCurl ZoneCurl Zone

    00--14 Yds14 Yds

    Curl ZoneCurl Zone

    00--14 Yds14 Yds

    Flat ZoneFlat Zone

    00--10 Yds10 YdsFlat ZoneFlat Zone

    00--10 Yds10 Yds

    Level 1Level 1 Level 1Level 1

    Level 3Level 3Level 2Level 2 Level 2Level 2

    PASSING ZONESPASSING ZONESPASSING ZONESPASSING ZONES

    UnderUnder

    00--55 YdsYds

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    TERMINOLOGY FORTERMINOLOGY FOR TODAYTODAYTERMINOLOGY FORTERMINOLOGY FOR TODAYTODAYOn vs. OffOn vs. Off When you are On you are the one of four linebackersWhen you are On you are the one of four linebackers

    who has been designated the fourth rusher. When you are Off youwho has been designated the fourth rusher. When you are Off you

    are in pass coverage.are in pass coverage.

    Trail vs. FoldTrail vs. Fold When you are a Trail player you are responsible forWhen you are a Trail player you are responsible forCounter, Throwback, Reverse and Boot. If you are a Fold player youCounter, Throwback, Reverse and Boot. If you are a Fold player you

    are responsible for cutback usually in backside B gap.are responsible for cutback usually in backside B gap.

    Snap vs. Technique PlayerSnap vs. Technique Player A snap player explodes and executes theA snap player explodes and executes the

    given game call on the snap of the ball. A technique player playsgiven game call on the snap of the ball. A technique player plays

    normal technique and performs normal read progression.normal technique and performs normal read progression.

    With any 3With any 3 StayStay CoverageCoverage Our On linebacker is alwaysOur On linebacker is always aa

    linebacker to the multiple receiver side or wide side vs. a balancedlinebacker to the multiple receiver side or wide side vs. a balanced

    one back offensive formation.one back offensive formation.

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    SET THE DEFENSE: CALL PROCEDURESET THE DEFENSE: CALL PROCEDURE

    ForFor us to be successful on defense, we must understand how we call ourus to be successful on defense, we must understand how we call ourdefense. To assist in the learning process, all calls for the defenses,defense. To assist in the learning process, all calls for the defenses,stunts, and coverage should be as descriptive as possible and coordinatedstunts, and coverage should be as descriptive as possible and coordinatedfrom our lead defense.from our lead defense.

    11

    stst

    # in the huddle will set the strong side end. 2# in the huddle will set the strong side end. 2

    ndnd

    Digit aligns theDigit aligns the weakweakside end.side end. The Nose will follow the 5 with alignment or direction,The Nose will follow the 5 with alignment or direction, unlessunlesstagged with specific alignment or stunt.tagged with specific alignment or stunt. SameSame digit numbering, Nosedigit numbering, Nosealways alignsalways aligns in a 0.in a 0.

    DescriptiveDescriptive words will align the Nose, EX: 53 G Moves the Nose over thewords will align the Nose, EX: 53 G Moves the Nose over the

    strong sidestrong side guard in a 2 technique.guard in a 2 technique. AnyAny stunts are made after alignment of the Front. Stunts will be givenstunts are made after alignment of the Front. Stunts will be given

    by the ON backer and echoed down the entire front.by the ON backer and echoed down the entire front.

    COMMUNICATION AND FORMATION RECOGNITION IS CRITICALLYCOMMUNICATION AND FORMATION RECOGNITION IS CRITICALLY

    IMPORTANT TO RUNNING THIS DEFENSE!IMPORTANT TO RUNNING THIS DEFENSE!

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    55 Front55 Front55 Front55 Front

    22

    3/23/2

    1111

    Communication in the Triangle

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    5353 FrontFront5353 FrontFront

    POSITIONPOSITION AlignmentAlignment KeyKey Flow ToFlow To Flow AwayFlow Away

    Strong EndStrong End 5 Technique Tackle C Gap Squeeze C Gap LOS No Cutoff Tight End

    Weak EndWeak End 3 Technique Guard B Gap Squeeze B Gap LOS No Cutoff Tackle

    NoseNose 1Technique Center A Gap Squeeze A Gap LOS No Cutoff Guard

    Zeke OLBZeke OLB 9 Technique #3 LOS D Gap Fill Alley Fold Cutback, Boot and Reverse

    Stud OLBStud OLB 5 Technique (3Call Cue #)

    Tackle C Gap Fold Cutback, Boot and Reverse

    Sam ILBSam ILB 30 Strong Guard TriangleBackfield

    Tight Plug Strong B Counter Scrape Window GetOver Top

    Plug Weak A Gap Run Football

    Will ILBWill ILB 30 Weak Guard TriangleBackfield

    Tight Plug Weak A Counter Scrape Window GetOver Top

    Plug Strong B Gap Run Football

    22

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    11

    11

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    55 Front55 Front55 Front55 Front

    POSITIONPOSITION AlignmentAlignment KeyKey Flow ToFlow To Flow AwayFlow Away

    Strong EndStrong End 5 Technique Tackle C Gap Strong Trail - Counter, Throwback, Boot, Reverse

    Weak EndWeak End 5 Technique Tackle C Gap Weak Trail - Counter, Throwback, Boot, Reverse

    NoseNose O Technique

    Strength

    Attack Strong

    Pad of Center

    A Gap (No Reach Center) Down LOS (No Reach Guard)

    Zeke OLBZeke OLB 7 Technique #3 LOS D Gap Fill Alley Fold Cutback, Boot and Reverse

    Stud OLBStud OLB 9 Technique Triangle Tackle

    Backfield

    (Spill Counter) Boot Contain Fold Cutback, Boot and Reverse

    Sam ILBSam ILB 30 Strong Guard Triangle

    Backfield

    Tight Plug Strong B Counter Scrape

    Window Get Over Top

    Plug Weak A Gap Run Football

    Will ILBWill ILB 30 Weak Guard TriangleBackfield

    Tight Plug Weak A Counter Scrape WindowGet Over Top

    Plug Strong B Gap Run Football

    22

    3/23/2

    11

    11

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    GAME CALL CATAGORIES - OUTSIDE LINEBACKERSGAME CALL CATAGORIES - OUTSIDE LINEBACKERS

    LOOPLOOP

    CROSSCROSS

    CROSSBUCKCROSSBUCK

    SUBSUB

    TIGERTIGER

    PASSPASS

    BLASTBLAST

    COMBOCOMBO

    PSYCHOPSYCHO

    SINK ITSINK IT

    PINCHPINCH

    HEATHEAT

    RIPRIP

    SKINSKIN

    SLAMSLAM

    SOLIDSOLIDWHITEWHITE

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    GAME CALL: HEATGAME CALL: HEATGAME CALL: HEATGAME CALL: HEAT

    END: ALIGN IN A 4 TECHNIQUE. THIS IS JUST LIKE A SOLID CALL FOR YOU. YOU ARETHE 'B' GAP PLAYER. MUST GET WOOD ON THE TACKLE CONTROLING 'B' GAP WITH

    EYES AND BODY POSITION. YOU ARE A TECHNIQUE PLAYER, NOT A SNAP PLAYER.

    OLB: WIDEN ALIGNMENT TO AN ATTACK 7 AIMING FOR THE OUTSIDE HIP OF THE TE.

    IF FB IS OFFSET TO YOU AIM FOR THE OUTSIDE HIP OF THE FB. STILL THE 'D' GAPPLAYER. TRAIL PLAYER ON PLAY AWAY AND CONTAIN RUSHER VERSUS PASS. YOU

    ARE A SNAP PLAYER. NO WOOD ON TE.

    ILB: TREAT LIKE A SOLID CALL. FLOW TO- 'C' GAP PLAYER, BE READY FOR PLAY TO

    BOUNCE. FLOW AWAY- BACKSIDE 'A' GAP PLAYER.

    WHEN TO CALL: WHEN THE 'ON' OLB IS OVER A TE AND THE FB IS OFFSET TO HIM,

    ESPECIALLY IF THEY ATTACK THE PERIMETER OUT OF THAT SET. ALSO GOOD VERSUS

    SPRINTOUT.

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    HEATHEATHEATHEAT

    ClickClick

    VisualVisual

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    GAME CALL: RIPGAME CALL: RIP

    END: NORMAL ALIGNMENT MUST USE RIP TECHNIQUE TO TAKE B GAP. STAYSQUARE IN GAP STAYING LOW AND AGGRESSIVE. YOU ARE A "SNAP"PLAYER. CAN TIGHTEN ALIGNMENT TO MAKE SURE AND SECURE 'B' GAP.

    OLB: MAINTAIN 'D' CONSTRICT 'C' WITH TE. KEEP OUTSIDE ARM AND LEGFREE. TRAIL PLAYER ON PLAY AWAY AND CONTAIN RUSHER VERSUS PASS.

    ILB: FLOW TO- 'C' GAP PLAYER. BE READY FOR THE PLAY TO BOUNCE.FLOW AWAY- BACKSIDE 'A' GAP PLAYER.

    WHEN TO CALL: THIS IS GOOD CALL VERSUS I BACKS AND SETS WHERE THEFB IS OFFSET AWAY FROM THE 'ON' OLB

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    RIPRIPRIPRIP

    ClickClick

    VisualVisual

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    GAME CALL: SKINGAME CALL: SKIN END: ALIGN IN A 4 TECHNIQUE RIP OUTSIDE INTO 'C' GAP. MUST BE READY TO FIGHT

    PRESSURE TO MAINTAIN 'C' AND CONSTRICT 'B' CANNOT GET WASHED OUTSIDE.YOU ARE THE TRAIL PLAYER ON PLAY AWAY AND THE CONTAIN RUSHER VERSUS

    PASS. YOU ARE A SNAP PLAYER.

    OLB: MIGHT HAVE TO WIDEN ALIGNMENT SLIGHTLY TO GIVE THE END MORE ROOM

    DEPENDING ON THE SPLIT OF THE TE. MAINTAIN 'D' AND CONSTRICT 'C' KEEPINGOUTSIDE ARM AND LEG FREE. YOU ARE A FOLD PLAYER ON RUN AWAY AND AN

    CONTAIN RUSHER VERSUS PASS. FOLD MAY HAVE TO BE QUICK INTO 'B' GAP DUE TO

    THE MOVEMENT OF THE END.

    ILB: FLOW TO- YOU ARE THE 'B' GAP PLAYER. FLOW AWAY- YOU ARE THE BACKSIDE'A' GAP PLAYER. BE READY FOR 'B' GAP TO BE BIGGER DUE TO THE MOVEMENT OF

    THE END.

    WHEN TO CALL: THIS IS A GOOD CHANGE-UP CALL FOR A SOLID CALL. GOOD CALL

    WHEN THE FB IS OFFSET TO THE 'ON' OLB.

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    SKINSKINSKINSKIN

    ClickClick

    VisualVisual

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    GAME CALL: SLAMGAME CALL: SLAM END: NORMAL ALIGNMENT, CAN TIGHTEN ALIGNMENT TO MAKE SURE YOU GET

    THROUGH. USE RIP TECHNIQUE TO TAKE 'B' GAP. MAKE SURE TO KEEP SHOULDERSSQUARE AND TRY NOT TO GET WASHED DOWN. YOU ARE A SNAP PLAYER.

    OLB: NORMAL ALIGNMENT, CAN TIGHTEN ALIGNMENT TO MAKE SURE YOU GET

    THROUGH. USE RIP TECHNIQUE TO TAKE 'C' GAP. MAKE SURE TO KEEP SHOULDERS

    SQUARE AND TRY NOT TO GET WASHED DOWN. TRAIL PLAYER ON PLAY AWAY AND

    CONTAIN RUSHER VERSUS PASS. YOU ARE A SNAP PLAYER.

    ILB: WIDEN ALIGNMENT. FLOW TO- FAST FLOW AS YOU ARE A 'D' GAP PLAYER.

    FLOW AWAY- YOU ARE A BACKSIDE A GAP PLAYER. BE READY TO HELP ONSPRINTOUT WITH SECONDARY CONTAIN.

    WHEN TO CALL: GREAT SHORT YARDAGE CALL. ALSO GOOD WHEN FB IS OFFSET

    AWAY FROM THE 'ON' OLB OR IF THE OPPOSING TEAM DOES NOT THREATEN THE

    PERIMETER OUT OF THE I SET.

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    SLAMSLAMSLAMSLAM

    ClickClick

    VisualVisual

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    GAME CALL: SOLIDGAME CALL: SOLID

    END: ALIGN IN A 4 TECHNIQUE. YOU NOW ARE A B GAP PLAYER. MUST GETWOOD ON TACKLE CONTROLLING B GAP WITH EYES AND BODY POSITION.YOU ARE A TECHNIQUE PLAYER, NOT A SNAP PLAYER.

    OLB: MAINTAIN 'D' CONSTRICT 'C' WITH TE. KEEP OUTSIDE ARM AND LEGFREE. TRAIL PLAYER ON PLAY AWAY AND CONTAIN RUSHER VERSUS PASS.

    ILB: FLOW TO- 'C' GAP PLAYER. BE READY FOR PLAY TO BOUNCE. FLOWAWAY- BACKSIDE 'A' GAP PLAYER.

    WHEN TO CALL: GOOD CALL VERSUS I BACKS AND SETS WHERE FB ISOFFSET AWAY FROM THE 'ON' OLB. ALSO GOOD VERSUS TEAMS THAT RUNZONE BLOCKING SCHEMES.

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    SOLIDSOLIDSOLIDSOLID

    ClickClick

    VisualVisual

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    GAME CALL: WHITEGAME CALL: WHITE

    END: NORMAL 5 TECH ALIGNMENT. MAINTAIN 'C CONSTRICT 'B'. YOU ARETHE TRAIL PLAYER ON PLAY AWAY AND CONTAIN RUSHER VERSUS PASS.

    OLB: MAINTAIN 'D' CONSTRICT 'C' WITH TE. KEEP OUTSIDE ARM AND LEG

    FREE. FOLD PLAYER ON PLAY AWAY AND INSIDE PASS RUSHER VERSUSPASS.

    ILB: FLOW TO- 'B' GAP PLAYER. FLOW AWAY- BACKSIDE 'A' GAP PLAYER.

    WHEN TO CALL: GOOD CALL WHEN FB IS OFFSET TO THE ON' LB. ALSOGOOD VERSUS TEAMS THAT RUN GAP BLOCKING SCHEMES.

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    WHITEWHITEWHITEWHITE

    ClickClick

    VisualVisual

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    GAME CALL: CROSSGAME CALL: CROSS

    END: ALIGN IN A NORMAL 5 TECH. MAY HAVE TO DEEPEN ALIGNMENT SLIGHTLY.COME OFF OLB'S BUTT FOR CONTAIN VERSUS PASS AND TRAIL ON RUN AWAY.

    OLB: AIMING POINT IS THE HIP OF THE OT LOOKING TO BUST IT. IF OT PASS

    SETS COME UNDER GETTING TO 'B' GAP, IF OT BLOCKS DOWN COME FLAT OFF

    HIS BUTT. YOU ARE A 'B' GAP PLAYER AND A SNAP PLAYER.

    ILB: PATIENT FLOW READ.

    WHEN TO CALL: CAN ONLY CALL TO THE OPEN SIDE, NO TE. GOOD VERSUS 2ND

    AND 3RD MEDIUM AND LONG. ALSO GOOD WHEN FB IS OFFSET AWAY FROM 'ON'OLB. CAN ALSO BE GOOD WHEN FB IS OFFSET TOWARDS 'ON' OLB IF RUN

    PROPERLY.

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    GAME CALL: CROSSBUCKGAME CALL: CROSSBUCK

    END: ALIGN IN A NORMAIL 4 TECH. SKIN OFF OLB'S TAIL AND WORK TO CONTAINVERSUS PASS AND TRAIL VERSUS RUN AWAY.

    OLB: AIMING POINT IS THE HIP OF THE OT LOOKING TO BUST IT. IF OT PASS

    SETS COME UNDER GETTING TO 'B' GAP, IF OT BLOCKS DOWN COME FLAT OFF

    HIS TAIL. YOU ARE A 'B' GAP PLAYER AND A SNAP PLAYER.

    ILB: PATIENT FLOW READ.

    WHEN TO CALL: CAN ONLY CALL TO THE OPEN SIDE, NO TE. GOOD VERSUS 2ND

    AND 3RD MEDIUM AND LONG. ALSO GOOD WHEN FB IS OFFSET AWAY FROM 'ON'OLB. CAN ALSO BE GOOD WHEN FB IS OFFSET TOWARDS 'ON' OLB IF RUN

    PROPERLY.

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    CROSSBUCKCROSSBUCKCROSSBUCKCROSSBUCK

    ClickClick

    VisualVisual

    12

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    GAME CALL: SUBGAME CALL: SUB

    END: ALIGN IN A 5 TECH BACKED OFF THE BALL SLIGHTLY. COME OFF THE OLB'SBUTT TIGHT AND WORK TO CONTAIN VERSUS PASS AND TRAIL VERSUS RUN

    AWAY.

    OLB: AIMING POINT IS THE EARHOLE OF THE OT. ON THE SNAP CROSS THE FACEOF THE OT GETTING TO 'B' GAP. CAN TIGHTEN ALIGNMENT. MUST CROSS OT'S

    FACE. YOU ARE A SNAP PLAYER AND AN INSIDE PASS RUSHER.

    ILB: FLOW PLAYER TO 'D' GAP ON PLAY TO AND BACKSIDE 'A' GAP PLAYER ONPLAY AWAY

    WHEN TO CALL: GOOD CALL ON 2ND AND 3RD DOWN WITH MEDIUM YARDAGE.

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    SUBSUBSUBSUB

    ClickClick

    VisualVisual

    12

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    GAME CALL: TIGERGAME CALL: TIGER

    END: ALIGN IN NORMAL 5 TECH TO SLIGHTLY WIDER. YOU ARE RESPONSIBLEFOR GETTING UPFIELD, TAKING 'C' GAP AND CUTTING OFF THE POCKET. YOUARE FIRST AND A SNAP PLAYER.

    OLB: ALIGN IN A NORMAL 7 TECH OR GHOST ALIGNMENT. YOU CAN TIGHTEN

    YOUR 7 TECH IF NEEDED. YOU CAN ALSO DEEPEN YOUR GHOST ALIGNMENT IFNEEDED. YOU ARE RESPONSIBLE FOR COMING OFF THE END AS TIGHT AND FLATAS POSSIBLE AND TAKING 'B' GAP. VERSUS PLAY AWAY CHASE AND YOU AREAN INSIDE PASS RUSHER WITH A TWO WAY GO ON THE GUARD. YOU ARE ASNAP PLAYER.

    ILB: YOU ARE A 'D' GAP PLAYER ON PLAY TO, AND A BACKSIDE 'A' GAP PLAYERON PLAY AWAY.

    WHEN TO CALL: GOOD CALL ON 2ND OR 3RD DOWN WITH LONG OR MEDIUMYARDAGE. CAN ALSO BE A GOOD CALL WHEN FB IS OFFSET AWAY FROM THE'ON' OLB.

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    TIGERTIGERTIGERTIGER

    ClickClick

    VisualVisual

    1 2

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    EDGE: ALIGN IN NORMAL 5 TECH. ATTACK UPFIELD FOR 1-2 STEPS AND MAKE AQUICK COUNTER MOVE INTO 'B' GAP. YOU ARE AN INSIDE PASS RUSHER AND A

    SNAP PLAYER.

    OLB: ALIGN IN NORMAL 7 TECH OR WALKED ALIGNMENT. USE SPEED RUSH TECH

    STAYING OUTSIDE AS YOU ARE THE CONTAIN RUSHER VERSUS PASS AND THE

    TRAIL PLAYER VERSUS RUN. YOU ARE A SNAP PLAYER.

    ILB: NORMAL ALIGNMENT. MUST BE READY TO DEFEND 'B' OR 'C' GAP VERSUS

    RUN TO AS THE EDGE MAY NOT GET TO 'B' GAP DUE TO THE TECH OF THE GAMECALL. STILL BACKSIDE 'A' PLAYER VERSUS RUN AWAY.

    WHEN TO CALL: MAKE THIS CALL IS PASSING SITUATIONS. DECENT CALL WHEN

    EXPECTING BOOT OR SPRINTOUT.

    GAME CALL: PSYCHOGAME CALL: PSYCHO

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    PSYCHOPSYCHOPSYCHOPSYCHO

    ClickClick

    VisualVisual

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    GAME CALL CATAGORIES - INSIDE LINEBACKERSGAME CALL CATAGORIES - INSIDE LINEBACKERS

    LOOPLOOP

    RALPHRALPH

    LENNYLENNY

    PASSPASS

    PSYCHOPSYCHO

    TRAP ITTRAP IT

    SAMMIESAMMIE

    WILLIEWILLIE

    PINCHPINCH

    HORSEHORSE

    RIPRIP

    SKINSKIN

    SLAMSLAM

    SOLIDSOLID

    WHITEWHITE

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    GAME CALL: RIPGAME CALL: RIP

    END: NORMAL ALIGNMENT MUST USE RIP TECHNIQUE TO TAKE B GAP. STAYSQUARE IN GAP STAYING LOW AND AGGRESSIVE. YOU ARE A "SNAP"PLAYER. CAN TIGHTEN ALIGNMENT TO MAKE SURE AND SECURE 'B' GAP.

    OLB: MAINTAIN 'D' CONSTRICT 'C' WITH TE. KEEP OUTSIDE ARM AND LEGFREE. FOLD PLAYER ON PLAY AWAY AND DROP PLAYER VERSUS PASS.

    ILB: FLOW TO- 'C' GAP PLAYER. BE READY FOR THE PLAY TO BOUNCE.FLOW AWAY- BACKSIDE 'A' GAP PLAYER. CONTAIN RUSHER VERSUS PASS.

    WHEN TO CALL: THIS IS GOOD CALL VERSUS I BACKS AND SETS WHERE THEFB IS OFFSET AWAY FROM THE 'ON' ILB

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    RIPRIPRIPRIP

    ClickClick

    VisualVisual

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    GAME CALL: LENNY/RALPHGAME CALL: LENNY/RALPH

    EDGE: NORMAL 5 TECH YOU ARE A 'C' GAP PLAYER. MAINTAIN 'C AND CONSTRICTB'. YOU ARE THE CONTAIN RUSHER VERSUS PASS AND THE TRAIL PLAYER VERSUS

    RUN AWAY. YOU ARE A TECHNIQUE PLAYER.

    NOSE: NORMAL 0 TECH. IF RALPH IS CALLED YOU TAKE THE 'A' GAP TO THE RIGHT.

    IF LENNY IS CALLED YOU TAKE THE 'A' GAP TO THE LEFT. YOU ARE A SNAP PLAYER.

    OLB: NORMAL ALIGNMENTS WITH NORMAL TRAIL/FOLD RESPONSIBILITIES. DROP

    PLAYER VERSUS PASS.

    ILB: NORMAL ALGINMENT TAKING THE OPPOSITE 'A' GAP THAT THE NOSE DOES. YOUARE A SNAP PLAYER. WORKS BEST IF GAME IS NOT GIVEN AWAY BY ALIGNMENT.

    MAKE SURE TO COME THROUGH 'A' GAP AND NOT TO GET WASHED OUT.

    WHEN TO CALL: GOOD CALL VERSUS INSIDE RUN AND CAN BE GOOD VERSUS

    PASSING GAME WHEN USED SPARINGLY. CAN BE CALLED BY EITHER INSIDE BACKER.

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    LENNYLENNYLENNYLENNY

    ClickClick

    VisualVisual

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    RALPHRALPHRALPHRALPH

    ClickClick

    VisualVisual

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    3 Deep Landmarks3 Deep Landmarks3 Deep Landmarks3 Deep Landmarks

    We will use 3 Deep Coverage Techniques often. The basic coverageconsists of - Two Hook/Curl defenders and two Curl/Flat defenders. The

    deep zones are identified as a strong deep outside third, deep middle

    third and weak deep outside third.

    Each outside 1/3 starts on the sidelines and will overlap with the deepmiddle zone. The top of the numbers are 9 yards from the sidelines.

    Therefore, with the ball in the middle of the field, the landmark of a deep

    outside 1/3 is the top of the numbers and 20 yds. deep.

    The Deep Middle 1/3 defender must be a seam to seam, goal postdefender. The true midpoint for a deep middle defender is the goal post

    and 20 yds deep.

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    Dividers / Corners Play: 3 DeepDividers / Corners Play: 3 DeepDividers / Corners Play: 3 DeepDividers / Corners Play: 3 Deep

    1. Our corners alignment and play in his one-third technique is predicated on

    his divider rule, and formation set (single width) or (multiple stand ups).

    2. A divider is a specific landmark for each corner that tells him where the

    midpoint of his outside one-third is located.

    3. If the ball is in the middle of the field, the corners divider (midpoint) is the

    top of the numbers (9 yards from sideline).

    4. Should the ball be on a hash the far corners divider is five yards above the

    numbers (14 yards from sideline/midpoint between numbers and hash). The

    near corners divider moves to six and a half yards from the sideline (1/2yard outside; bottom of numbers)

    5. These dividers remain constant throughout the play and the corners play off

    these in terms of horizontal alignment and actual play as follows

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    Cover 3Cover 3 -- Deep SeamsDeep SeamsCover 3Cover 3 -- Deep SeamsDeep Seams There are two specific areas of the field which a defense must defend while

    playing Cover 3, The Seams. These seams are two points of reference for ourentire pass defense to defend.

    They are six yards wide and begin at a point 8-10 yards from the line of

    scrimmage. With The ball in the Middle of the field, the seams include the hash

    marks and extend horizontally six yards outside each hash mark.

    The seams extend vertically down the football field to a depth of 20 yards, this is

    also the maximum depth at which a underneath defender is required to defend.

    These seams are our weakest areas of coverage vs. four vertical routes, and assuch they are main points of reference. Offenses will threaten the defense here

    horizontally and vertically. Therefore we must reroute vertical threats at the

    ideal collision point .

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    COVER 3 - FIELD LINES

    6 YDS 6 YDS

    THESE LINES ARE PAINTED THE ENTIRE LENGTH OF THE FIELD

    6 YD ALLEY6 YD ALLEY

    1 YD OUTSIDE

    BOTTOM OF #'S9 YDS

    CANNOT ALLOW #2 RECEIVERS TO RUN INTO THESE

    AREAS. DISRUPT ALL SEAM PATTERNS. CORNER CAN

    SQUEEZE AS LONG AS THERE IS NO THREAT OF #2 TO

    SEAM OR DEEP CROSSER AT SECOND LEVEL. ALL

    DIVIDER LINES WILL MOVE WITH THE BALL ON THE

    HASH.SSEE

    AA

    MM

    SS

    EE

    AA

    MM

    Field SeamsField SeamsField SeamsField Seams

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    55 3 Stay55 3 Stay55 3 Stay55 3 Stay

    22

    3/23/2

    11

    11

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    No Cover ZonesNo Cover ZonesNo Cover ZonesNo Cover Zones

    BallBall

    Right FlatRight Flat Left FlatLeft FlatHoleHole

    00--77 YardsYards 00--77 YardsYards88--1212 YardsYards

    The No Cover Zone is an area that extends from the line of scrimmage toa variable vertical depth of down field. The area between the inside

    linebackers is identified as The Hole. The area outside the left hash

    mark is identified as the The Left Flat. The area outside the right hash

    mark is identified as The Right Flat.

    This is why our corners must clear the 3 step pass action!

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    55 3 Stay55 3 Stay55 3 Stay55 3 Stay

    22

    3/23/2

    11

    11

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    55 355 3 Stay vs. MotionStay vs. Motion55 355 3 Stay vs. MotionStay vs. Motion

    22

    3/23/2

    11

    11

    OFF ON

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    5555 2 S2 S5555 2 S

    2 S

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    5555 2 Stay2 Stay5555 2 Stay2 Stay

    22

    3/23/2

    11

    11

    5555 2 B k S2 B k S5555 2 B k S

    2 B k S

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    5555 2 Backer Stay2 Backer Stay5555 2 Backer Stay2 Backer Stay

    22

    3/23/2

    11

    11

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    Cover 6 Zone Blitz SchemesCover 6 Zone Blitz Schemes

    Coaching PointsStrength

    Effective way to get 5 man pressure

    Corners must clear the 3 step

    Alley players must disrupt seam routes

    Good change up versus 2 back sets

    Can be effective versus 1,3, & 5 step passing game

    Eliminates dangerous man coverage

    Weakness

    Can be weak versus certain 1 back spread sets

    Not effective versus Wing T or Sprint Out (Flood passing schemes)

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    BLITZ RULESBLITZ RULES

    Coaching Points:

    Blitz under control

    Blitz to contain

    Wider is better from the edge

    Expect the play to come at you

    Never let your disguise take you out of your responsibilities

    55 3 S55 3 S55 3 S

    55 3 S

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    55 3 Stay55 3 Stay55 3 Stay55 3 Stay

    22

    3/23/2

    11

    11

    5555 O C k 6O C k 65555 O

    C k 6O C k 6

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    5555 Open Crook 6Open Crook 65555 Open Crook 6Open Crook 6

    22

    3/23/2

    11

    11

    5555 Middl C k 6Middl C k 65555 Middl C k 6Middl C k 6

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    5555 Middle Crook 6Middle Crook 65555 Middle Crook 6Middle Crook 6

    22

    3/23/2

    11

    11

    5555 Cl d C k 6Cl d C k 65555 Cl d C k 6Cl d C k 6

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    5555 Closed Crook 6Closed Crook 65555 Closed Crook 6Closed Crook 6

    22

    3/23/2

    11

    11

    5555 St 6St 65555 St 6St 6

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    5555 Storm 6Storm 65555 Storm 6Storm 6

    22

    3/23/2

    11

    11

    55 Fi ld Blit 655 Fi ld Blit 655 Fi ld Blit 655 Fi ld Blit 6

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    55 Field Blitz 655 Field Blitz 655 Field Blitz 655 Field Blitz 6

    11

    2/32/3

    22

    11

    5555 St ? Blit 6St ? Blit 65555 St ? Blit 6St ? Blit 6

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    5555 Star ? Blitz 6Star ? Blitz 65555 Star ? Blitz 6Star ? Blitz 6

    11

    2/32/3

    22

    11

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    CONTACT INFORMATION:CONTACT INFORMATION: