gilly salmon carpe diem august 2015
TRANSCRIPT
Carpe Diem Learning DesignProfessor Gilly Salmon Pro Vice-Chancellor (Education Innovation)Gillysalmon.com/carpe-diem
UCT Graduate School of BusinessCape Town SOUTH AFRICA
31 Aug – 3 Sept 2015
DESIGN
DELIVERY
Pedagogy- the journey
Delivery
4
• 12 hours over 2 days• In a team • Rethink and redesign• Assessment and feedback• Learning activities blended• Online activity design and create
Peer feedback
Learning Design through Carpe Diem Workshops
14 years of research into achieving collaborative learning design
Outcomes based learning, teaching and assessment for a digital age
24 Workshop
s172 Units 292
Academics 332 Staff
82-85% of participantsagreed effectively supported
teaching and activities
76-85% of participants recommend to colleagues
“Remarkable, immersive constructive help from Learning
Technologists and LibrariansThey showed me how to develop
my unit “
“friendly learning environment”,“excellent support from Centre of Education
Futures and Library staff” “reshaping my unit,”
“important education tools”“developing e-tivities”
“very hands-on”“direct outcomes for unit development”
79% already implementing changes to their units
Carpe Diem
Seizing the Day:
Carpe Diem Learning Design
10th Nov 2014 - 6th Aug 2015
at theUniversity of Western Australia
DeliveryCarpe Diem
The new Carpe Diem Studio at the University of Western Australia
Carpe Diem
05/01/2023 G.Salmon 8
Stage 1: Write Blueprint
Stage 2: Create Storyboard
Stage 5: Review & Adjust
Stage 3 Build Prototype
Stage 4 Check Reality
Stage 6Action Plan
The Carpe Diem Methodology
9
VisionThe impact of the experience of this
unit on students (future)
Look and feelWhat it is like for students engaging
in this unit
Achieving theseDo your assessments enable
students to show they’ve met the vision?
Does the feedback process support them?
p.7
p.8
p.9-10
Stage 1: Write Blueprint
Rethink the vision and purpose
05/01/2023 G.Salmon 10
• Ecological: integration and blend• Scaffolding
- for assessment, knowledge and learning
• E-tivities- aligning & learning activity & feedback
• Designing with the end in mind curriculum alignment – vision > Learning Outcomes > assessment > learning activities
• Design once, deliver many times
Stage 2: Create Storyboard
Pedagogical principles
05/01/2023 G.Salmon 11
Stage 2: Create Storyboard
5 Stage Model for Scaffolding learning*1 Access/motivate 2 socialise 3 Cooperate 4 Collaborate 5 Synthesise
Topic Topic TopicTopic
Week 1 Week 2 Week 3 Week 4 …..
Assessment Assessment Assessment
1
3
2
4
5
F2F learning activity
F2F learning activityF2F
learning activity
F2F learning activity
F2F learning activity
F2F learning activity
Online learning activity
Online learning activityOnline
learning activity
Online learning activity
Online learning activity
Online learning activity
Carpe Diem at UWA
05/01/2023 G.Salmon 13
Scaffolding: 5 stage modelSalmon, G. (2011) E-moderating: the key to teaching and learning online. 3rd Edition Routledge: London & New York
05/01/2023 G.Salmon 14
Access and motivation
05/01/2023 G.Salmon 15
Online socialisation & , team building
05/01/2023 G.Salmon 16
Information sharingCo-operation activities
05/01/2023 G.Salmon 17
Knowledge constructionCollaboration activities
05/01/2023 G.Salmon 18
Looking back & forward
19
Stage 3 Build Prototype
1. E-tivitiesDesigning Prototype of a stand-alone online activity
2. Online creating e-tivities
3. Build Prototype
Designing a stand-alone online activity
Stage 3: Build prototype
20
Stage 3 Build Prototype
1. E-tivitiesDesigning Prototype of a stand-alone online activity
Stage 3: Build prototype
Design 2 – 4 e-tivitiesOn paper templateUse Storyboard to select
Exemplars pp 21 – 25Blank Template p. 26 for future useGuided Template p. 27
05/01/2023 G.Salmon 21
E-tivities invitationSalmon, G. E-tivities (2013) the key to active online learning 2nd Edition Routledge: London & New York
05/01/2023 G.Salmon 22
Key features of e-tivitiesA small piece of information, stimulus or challenge
(the ‘spark’) Online activity which includes individual participants
posting a contribution An interactive or participative element- such as
responding to the postings of others Summary, feedback or critique from an e-moderator
All the instructions to take part are available in one online message.Salmon, G. E-tivities (2013) the key to active online learning 2nd Edition
Routledge: London & New York
05/01/2023 G.Salmon 23
Familiar symbols PurposeClear pacing &sequencing
Single TaskPer
message/forum
Spark(to start the
dialogue)
Where to respond
Response to othersE-tivities
05/01/2023 G.Salmon 24
Links
Time
E-tivities
05/01/2023 G.Salmon 25
E-tivity 1.1: The Relative Priority of the Knowledge Areas
Introduction
As you have seen from our coverage of the standards to date, the PMBOK does not put a priority on the different project management knowledge areas (i.e. cost, time, scope, risk, etc.).Despite this, understanding the relative priority within a specific organisational context is likely to enhance project performance.
Purpose The purpose of this e-tivity is to identify the top 3 knowledge areas driving project management within your organisation and identify what is driving this relative priority.
Task
To be done by September 7th.Identify the top 3 knowledge areas driving project management within your organisation and share your refections on what you think is driving this relative priority (e.g. it might be organisational or industry imperatives).Post your contribution to the 2nd column of the Wiki.
Respond
To be done 1-2 days after the above date. Choose a contribution posted by a peer that you find interesting and respond to it in the 3rd column.To go back to the module contents, please click on the MN6901 crumbs on the Moodle toolbar.
E-tivitiesWiki
26
Stage 3 Build Prototype
1. E-tivitiesDesigning Prototype of a stand-alone online activity
2. Online creating e-tivities
3. Build Prototype
Designing a stand-alone online activity
Stage 3: Build prototype
27
Stage 4 Reality Check
1. Finalise at least two E-tivities
2. Review • Review at least 5 e-tivities
by other staff• Use paper template• Provide helpful feedback
3. Build Prototype
Designing a stand-alone online activity
Stage 4: Reality Check
Blank Template p. 15 for future use
28
Stage 4 Reality Check
Stage 4: Reality Check
Would and could a student know how to do this activity, and do it, without the academic being there?
29
Stage 5 Review and Adjust
1. Review and adjust E-tivities Based on feedback given
2. Review Rethink and adjust your blueprint and storyboard
Stage 5: Review and Adjust
Are you in a different and better place with your unit than when you started?
Is your vision linking with assessment and learning activities?
30
Stage 6 Action Plan
1. Critical events in life between now and “go live” e.g. go live date, holidays, grant app due
2. Action plan for this unit redesign • What are all actions between now and live• Do a MoSCoW analysis (must, should, could would)• Decide who responsible, who helps, risks, completion date (see sample p.19)• Do on large poster
3. Timeline
Stage 6: Action Plan
4. 3 minute presentation and admiration
Gillysalmon.com/carpe-diem
Carpe Diem at UWA
Carpe Diem at UWA
G.Salmon Digital Emanations & Illuminations
33
“Never doubt the power of a small group of people to change the world. Nothing else ever has”.Margaret Mead
Thanks for Listening
“Every society honours its live conformists and its dead troublemakers.“Mignon McLaughlin
No budgets or humans were harmed in the making of this presentation
Gillysalmon.com/carpe-diem
2/9/2015