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Gilese 581 (GLEE-ZA) Presentation: Jan Horjus, Abebe Woreta, Neil Chu, Ritik Ray & Patrick Logan CS673 – Introduction to Software Engineering – Tues. February 12 th 2013 1

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Gilese 581. (GLEE-ZA) Presentation: Jan Horjus , Abebe Woreta , Neil Chu, Ritik Ray & Patrick Logan CS673 – Introduction to Software Engineering – Tues. February 12 th 2013. Project overview:. Two player, strategic battle game Multiple options for customization - PowerPoint PPT Presentation

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Gilese 581

(GLEE-ZA)

Presentation:Jan Horjus, Abebe Woreta, Neil Chu, Ritik Ray & Patrick Logan

CS673 – Introduction to Software Engineering – Tues. February 12th 2013

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Project overview:

• Two player, strategic battle game– Multiple options for customization– Various conditions for game victory– Turn based– Scalable – Focused on Player versus Player (PvP)– Hot seat configuration for initial release– Core engagement is competition

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Application features

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Main Menu

–New Game–Continue–Options–Quit

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Game Setup / Play Management

• Selecting a victory condition• Selecting two players to participate in match• Customizing player forces• Starting the Game

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Main Game Screen

• The Game Map• Player Status Displays• Unit Status Displays• The “escape” pop-up menu• What if the user closes the application?

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Proposed Game Mechanics

• One on One PvP Battles– Elimination– Assassination– AI and PvE play not planned for initial release

• Custom Armies – “Credit Buy” mechanism• Starting Unit Positions

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Proposed Game Mechanics

• Taking a Turn: Move One Unit – “Recharge Mechanism”

– Move 1 unit on your turn, may attack before or after movement

– Unit must “recharge” for n turns before moving again

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Proposed Game Mechanics

(art is not finalized)

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Proposed Game Mechanics

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Proposed Game Mechanics

• Attack– Range– Damage– Template Type

(art is not finalized)

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Proposed Game Mechanics

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Proposed Game Mechanics

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Proposed Game Mechanics

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Proposed Game Mechanics

• Other notes– Scoring• Win• Lose• Draw

– Difficulty• Choose an easily beatable friend

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References

• Robin Hunicke, M. L. (2004). MDA: A Formal Approach to Game Design and Game Research.

• Wikipedia. (n.d.). Wargaming - Unit or Map Scale. Retrieved 2 6, 2013, from Wikipedia: http://en.wikipedia.org/wiki/Wargaming#Unit_or_map_scale

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Questions?