ghost in the shell d20 rpg character sheet 2.0
TRANSCRIPT
___________________________________________ ___________________________________________ Character Name Player Name _____________________ _____________________ ___________________________________________ Class Character Level Starting Occupation _____(___/___/___) Male Female ___ft___in ______lbs _____________ ______________ ______________ Age (DOB) Height Weight Eyes Hair Skin
This character sheet is suitable for the D20 Modern adaptation of Ghost in the Shell by Chris Dias (www.serenadawn.com/GhostintheShellRPG.htm). Character Sheet layout by Gershom Reese Wetzel ([email protected]).
ABILITIES
STR STRENGTH
DEX DEXTERITY
CON CONSTITUTION
INT INTELLIGENCE
WIS WISDOM
CHA CHARISMA
ABILITY ABILITY TEMPORARY TEMPORARYSCORE MODIFIER SCORE MODIFIER
HP HIT POINTS
DEFENSE
TOTAL CURRENT HP
TOTAL CLASS EQUIPMENT DEX SIZE MISC ARMOR BONUS BONUS MODIFIER MODIFIER BONUS PENALTY
= 10 + + + + +
INITIATIVE MODIFIER
BASE ATTACK BONUS
SPEED
TOTAL
= +
DEX MISC MODIFIER MODIFIER
SKILLS MAX RANKS /
KEY SKILL ABILITY MISC ABILITY MODIFIER MODIFIER MODIFIERSKILL NAME RANKS
Balance Bluff Climb Computer Use Concentration Craft (_____________) Craft (_____________) Craft (_____________) Craft (_____________) Decipher Script Demolitions Diplomacy Disable Device Disguise Drive Escape Artist Forgery Gamble Gather Information Hackcraft Handle Animal Hide Intimidate Investigate Jump Knowledge (_____________) Knowledge (_____________) Knowledge (_____________) Knowledge (_____________) Listen Move Silently Navigate Perform (_____________) Perform (_____________) Perform (_____________) Perform (_____________) Pilot Profession Read/Write Lang. ( __________) Read/Write Lang. ( __________) Read/Write Lang. ( __________) Read/Write Lang. ( __________) Repair Research Ride Search Sense Motive Sleight of Hand Speak Language (____________) Speak Language (____________) Speak Language (____________) Speak Language (____________) Spot Survival Swim Treat Injury Tumble ___________________ ___________________ ___________________
DexChaStrIntConIntIntIntIntIntIntChaIntChaDexDex*IntWisChaIntChaDex*ChaIntStr*IntIntIntIntWisDex*IntChaChaChaChaDexWis--------------------IntIntDexIntWisDex--------------------WisWisStr*WisDex*_________
_______ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + _______
Skills marked with a cannot be used untrained. *ARMOR PENALTY, if any, applies.
SAVING THROWS
FORTITUDE (CONSTITUTION)
REFLEX (DEXTERITY)
WILL (WISDOM)
TOTAL
BASE ABILITY MISC SAVE MODIFIER MODIFIER
= + +
= + +
= + +
ATTACKS
MELEE ATTACK BONUS
RANGED ATTACK BONUS
TOTAL
STR SIZE MISC MODIFIER MODIFIER MODIFIER
+ +
+ + TOTAL
=
=
+
+
BASE ATTACK BONUS
BASE ATTACK BONUS DEX SIZE MISC MODIFIER MODIFIER MODIFIER
WEAPON
TOTAL ATTACK BONUS DAMAGE CRITICAL
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
WEAPON
TOTAL ATTACK BONUS DAMAGE CRITICAL
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
WEAPON
TOTAL ATTACK BONUS DAMAGE CRITICAL
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
WEAPON
TOTAL ATTACK BONUS DAMAGE CRITICAL
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
ARMOR
TYPE
EQUIPMENT BONUS PROFICIENT?
ARMOR PENALTY WEIGHT SPEED
SIZE MAX DEX SPECIAL PROPERTIES
Yes No
CR
OS
S-C
LA
SS
BARRIER BARRIER DEFENSE
TYPE
LEVEL:
MAZE/ATTACK RANK
/
SURFACE:
GHOST:
BOOSTER
+ % to Wis VARIABLE - LEVEL:
+ / rounds
BARRIER BARRIER DEFENSE
TYPE
LEVEL:
MAZE/ATTACK RANK
/
SURFACE:
GHOST:
BOOSTER
+ % to Wis VARIABLE - LEVEL:
+ / rounds
P.I.R.**(remaining): indicates cybernetic enhancement (A.I.R.***)
Head:____(____) Neck/Spine:____(____)
Torso:____(____)
Right Arm:____(____) Right Hand:____(____)
Left Arm:____(____) Left Hand:____(____)
Right Leg:____(____) Right Foot:____(____)
Left Leg:____(____) Left Foot:____(____)
PLAYER NAME:__________________________________CHARACTER NAME:__________________________________________
Alignment:______________________________________Disposition:____________________________________________________________________________Race:______________________________________Land of Origin:______________________________________ ATTRIBUTES:I.Q. _____ +_____% to all skills (one-time) M.E. _____ +_____save vs. insanity M.A. _____ _____% trust/intimidate/persuadeP.S. _____ +_____ hand-to-hand damagelift=P.S.x15lbs; carry=P.S.x7lbs
P.P. _____ +_____parry +____dodge +_____strikeP.E. _____ +_____% save vs. coma/death +_____save vs. poisonP.B. _____ _____% charm/impressSpd. _____ x20=______yd(m) run/minute
WEAPON PROFICIENCIES (■ indicates selected proficiency; *refer to book):ANCIENT: MODERN: □Blunt +1 to strike, +1 to parry* _______________ □Revolver +4 aimed strike, +1 burst/repeating □Energy Pistol +3 aimed strike, +1 burst/repeating
□Chain +1 to strike* _________ □Automatic Pistol +3 aimed strike, +1 burst/repeating □Energy Rifle +3 aimed strike, +1 burst/repeating
□Knife +1 to strike, +1 to parry* _________ □Rifle (all) +3 aimed strike, +1 burst/repeating □M-95A1 Rifle +3 aimed strike, +1 burst/repeating
□Staff +1 to strike, +1 to parry* _________ □SubMachinegun +3 aimed strike, +1 burst □Endo Heavy +2 aimed strike, +1 burst/repeating
□Sword+1 to strike, +1 to parry* _________ □Heavy +3 aimed strike, +1 burst/repeating □Other ___________+3 aimed strike, +1 burst/repeating
□Other ___________+1 to strike, +1 to parry □Other ___________+3 aimed strike, +1 burst/repeating □Other ___________+3 aimed strike, +1 burst/repeating
□Other ___________+1 to strike, +1 to parry □Other ___________+3 aimed strike, +1 burst/repeating □Other ___________+3 aimed strike, +1 burst/repeating
PERSONAL HAND-TO-HAND COMBAT SKILLS:Type:____________________________________________ Attacks/Melee:___ Initiative: +___ Damage: +___ Strike: +___Parry: +___ Dodge :+___ Roll with punch/fall/impact: +___ Punch:______+damage Kick:______+damage Crush/Squeeze:______+damage
Jump Kick:______+damage Body Throw/Flip:______+damage Body Block/Tackle:______+damage □ Paired Weapons/Ambidextrous□Pin/Incapacitate: roll 18, 19, or 20 □ Knock Out/Stun: roll 18, 19, or 20 □ Critical Strike: roll 18, 19, or 20 □ Deathblow: roll Natural 20___________________________________________________________________________________________________________
REACTION PROFILE ((■ indicates general reaction/attitude toward): charm=ch* impress=im* persuade=per intimidate=int* *action n/a
action (+/- to % roll): +3 ch/im/per -1 ch/im, +1 Int -2 ch/im -4 ch/im, -3 per, +1 int -5 ch/im/per, +3 int
Human (opposite sex) □Respectful/Sympathetic □Indifferent/Suspicious □Fearful □Hostile (verbal) □Hostile/Aggressive Human (civilian) □Respectful/Sympathetic □Indifferent/Suspicious □Fearful □Hostile (verbal) □Hostile/Aggressive Human (military) □Respectful/Sympathetic □Indifferent/Suspicious □Fearful □Hostile (verbal) □Hostile/Aggressive Human (traitor) □Respectful/Sympathetic □Indifferent/Suspicious □Fearful □Hostile (verbal) □Hostile/Aggressive Metal (Non-Humanoid)* □Respectful/Sympathetic □Indifferent/Suspicious □Fearful □Hostile (verbal) □Hostile/Aggressive Metal (Endo-Skeleton)* □Respectful/Sympathetic □Indifferent/Suspicious □Fearful □Hostile (verbal) □Hostile/Aggressive Metal (Infiltrator)* □Respectful/Sympathetic □Indifferent/Suspicious □Fearful □Hostile (verbal) □Hostile/Aggressive Metal (Reprogrammed)* □Respectful/Sympathetic □Indifferent/Suspicious □Fearful □Hostile (verbal) □Hostile/Aggressive Weapon:______________ Damage:_______ Range:___ft(___m) Ammo:___ EQUIPMENT, and SUPPLIES:Weapon:______________ Damage:_______ Range:___ft(___m) Ammo:___ ___________________________________________Weapon:______________ Damage:_______ Range:___ft(___m) Ammo:___ ___________________________________________Weapon:______________ Damage:_______ Range:___ft(___m) Ammo:___ ___________________________________________Weapon:______________ Damage:_______ Range:___ft(___m) Ammo:___ ___________________________________________Armor:______________________ □MDC:___ Weight:___lbs(___kg) ___________________________________________Armor:______________________ □A.R.:___/SDC:___ Weight:___lbs(___kg) ___________________________________________
BIO: ____________________________________________________________________________________________________ ____________________________________________________________________________________________________ ____________________________________________________________________________________________________ ____________________________________________________________________________________________________ ____________________________________________________________________________________________________ ____________________________________________________________________________________________________
Height:___ft_____in(___._____m) Weight:________lbs (________kg) Age (DOB):______(_____/____/_______) Sex:__________________Birth Order:_______________________________________________O.C.C.:_________________________________________________________Experience Level:_____ Points:______________Military Rank:_________________________________________________________
Hit Points:_____ Coma Hours (= to P.E.):_____
S.D.C.: Head:_____ Neck/Spine:_____ Torso:_____ Right Arm:_____ Right Hand:_____ Left Arm:_____ Left Hand:_____ Right Leg:_____ Right Foot:_____ Left Leg:_____ Left Foot:_____
terminator rpg player character sheet
PLAYER NAME:__________________________________CHARACTER NAME:__________________________________________
ATTRIBUTES:A.I.Q. 40 +30% to all acquired skills (one-time) M.A. 20 60% trust/intimidate/persuade 80% intimidate (skinless)P.S. 40 +25 hand-to-hand damagelift=P.S.x100lbs; carry=P.S.x75lbs
P.P. 20 +3 parry +3 dodge +4 strikeP.E. 40* *does not fatigue unless power supply is damaged
P.B.* _____ _____% charm/impress (*skinned)Spd. □20T-800/T-888x20= 400yd(m) run/minute
□22TOK715 x20= 440yd(m) run/minute
WEAPON PROFICIENCIES (■ indicates proficiency; bonuses applied from the Infiltrator’s targeting computer):ANCIENT: MODERN: ■Blunt +2 to strike, +2 to parry _______________ ■Revolver +5 single strike, +2 burst/repeating ■Energy Pistol +4 single strike, +2 burst/repeating
■Chain +2 to strike _________ ■Automatic Pistol +4 single strike, +2 burst/repeating ■Energy Rifle +4 single strike, +2 burst/repeating
■Knife +2 to strike, +2 to parry _________ ■Rifle (all) +4 single strike, +2 burst/repeating ■M-95A1 Rifle +4 single strike, +2 burst/repeating
■Staff +2 to strike, +2 to parry _________ ■SubMachinegun +4 single strike, +2 burst ■Endo Heavy +3 single strike, +2 burst/repeating
■Sword+2 to strike, +2 to parry _________ ■Heavy +4 single strike, +2 burst/repeating □Other ___________+4 single strike, +2 burst/repeating
□Other ___________+2 to strike, +2 to parry □Other ___________+4 single strike, +2 burst/repeating □Other ___________+4 single strike, +2 burst/repeating
□Other ___________+2 to strike, +2 to parry □Other ___________+4 single strike, +2 burst/repeating □Other ___________+4 single strike, +2 burst/repeating
PERSONAL HAND-TO-HAND COMBAT SKILLS:Type: Terminator Hand-to-Hand Combat Attacks/Melee: 5 Initiative: +3 Damage: +25 Strike: +4 Parry: +3 Dodge : +3 Roll with punch/fall/impact: +3 Punch: 3D6+damage Kick: 2D12+damage Crush/Squeeze: 2D6+damage Jump Kick: 3D12+damage Body Throw/Flip: 2D8+damage Body Block/Tackle: 2D6+damage ■Paired Weapons/Ambidextrous ■Pin/Incapacitate: roll 18, 19, or 20 ■Knock Out/Stun: roll 18, 19, or 20 ■Critical Strike: roll 18, 19, or 20 ■Deathblow: roll Natural 20___________________________________________________________________________________________________________
MISSION PROFILE ((■ indicates mission behavior toward): charm=ch* impress=im* persuade=per intimidate=int* *action n/a
action (+/- to % roll): +3 ch/im/per -1 ch/im, +1 Int -5 ch/im/per, +3 int
Human (specific target) □Protect/Rescue/Co-Align □Passive/Zero Threat □Active/Terminate Human (civilian) □Protect/Rescue/Co-Align □Passive/Zero Threat □Active/Terminate Human (child) □Protect/Rescue/Co-Align □Passive/Zero Threat □Active/Terminate Human (military) □Protect/Rescue/Co-Align □Passive/Zero Threat □Active/Terminate Metal (Non-Humanoid)* □Protect/Rescue/Co-Align □Passive/Zero Threat □Active/Terminate Metal (Endo-Skeleton)* □Protect/Rescue/Co-Align □Passive/Zero Threat □Active/Terminate Metal (Infiltrator)* □Protect/Rescue/Co-Align □Passive/Zero Threat □Active/Terminate Metal (Reprogrammed)* □Protect/Rescue/Co-Align □Passive/Zero Threat □Active/Terminate Weapon:______________ Damage:_______□SDC □MDC Range:___ft(___m) Ammo:___ EQUIPMENT, and SUPPLIES:Weapon:______________ Damage:_______□SDC □MDC Range:___ft(___m) Ammo:___ ___________________________________Weapon:______________ Damage:_______□SDC □MDC Range:___ft(___m) Ammo:___ ___________________________________Weapon:______________ Damage:_______□SDC □MDC Range:___ft(___m) Ammo:___ ___________________________________Weapon:______________ Damage:_______□SDC □MDC Range:___ft(___m) Ammo:___ ___________________________________Armor:______________________ □MDC:___ Weight:___lbs(___kg) ___________________________________Armor:______________________ □A.R.:___/SDC:___ Weight:___lbs(___kg) ___________________________________
MISSION LOG: ____________________________________________________________________________________________________ ____________________________________________________________________________________________________ ____________________________________________________________________________________________________
S.D.C.: Skin*:(300)_____1D4 SDC/ 2 days regeneration Hit Points: Skin: (30)___C.P.U. Shock Cover: A.R.: 18 S.D.C.:(50)___ C.P.U. S.D.C.:(10)___Height:___ft_____in(___._____m) Weight:________lbs (________kg) Series: □800 □888 □TOK715 Model:______ Sex: _____________Physical Description of Skin Model:___________________________________________________Hair Color:________________ Eye Color:_________________Mission Profile: □Terminate □Protect □Guard □InfiltrateMission Target: □Human Resistance □Skynet □Specific Target:_________________________________________________________
Function (Hit) Points:(100)_____M.D.C. of Hyper-Alloy Combat Chassis: Head:(10)_____ Right Eye:(1)_____ Left Eye:(1)_____ Neck/Spine:(□15T-800; □20T-888; □15TOK-715)_____ Torso:(□50T-800; □45T-888; □40TOK-715)_____ Right Arm:(20)_____ Right Hand:(5)_____ Left Arm:(20)_____ Left Hand:(5)_____ Right Leg:(25)_____ Right Foot:(10)_____ Left Leg:(25)_____ Left Foot:(10)_____
terminator rpg player infiltrator sheet
Optic Functions:■Infrared/Nightvision Image Spectrum■2 Independent Targeting Computers w.p. bonuses to strike applies to each■Target Profiles/Identity Verification■Magnification (x2)■Passive and Active Scanning Range: Visual
Audio Functions:■Scan/maginification (x50) -50% prowl to all individuals in audio range Range: 1 mile
Vocal Functions:■Multi-lingual comprehension and literacy■Voice emulation of sampled vocal patterns
Communication Functions:■Wireless direct Skynet/Internet link■Wireless communication to HKs and other Terminators
Female
**Physical Integrity Rating(optional) ***Armor Integrity Rating(optional; =100 P.I.R. points)
Character Portrait
REPUTATION
ACTION POINTS
WEALTH BONUS
CYBERBRAIN MODEL
CYBERBODY MODEL
Acrobatic Action Boost Aircraft Operation* Alertness Animal Affinity Archaic Weapons Proficiency Armor Proficiency (light) Armor Proficiency (medium) Armor Proficiency (heavy) Armor Proficiency (powered) Athletic Attentive Blind-Fight Back Hack Improved Back Hack Brawl Improved Brawl Knockout Punch Improved Knockout Punch Streetfighting Improved Feint Builder Cautious Chain Hack Chain Hack Radius Combat Expertise Improved Disarm Improved Trip Whirlwind Attack Combat Martial Arts Improved Combat Martial Arts Advanced Combat Martial Arts Combat Reflexes Confident Cooperative Hack Craft Cybernetics Creative Cyberbrain Specialization Deceptive Defensive Martial Arts Combat Throw Improved Combat Throw Elusive Target Unbalance Opponent Dodge Agile Riposte Mobility Spring Attack Drive-By Attack Educated* Empower Hack Endurance Extend Hack Extra Barrier Exotic Melee Weapon Proficiency* Far Shot Dead Aim Focused Frightful Presence Gearhead Great Fortitude Guide Hack Attack Increase** Hack Focus* Advanced Hack Focus
Hack Mastery Hack Penetration Advanced Hack Penetration Hacking Aptitude Heroic Surge Improved Damage Threshold** Improved Initiative Iron Will Jack of All Trades Lightning Reflexes Low Profile Mastercrafter Maximize Hack Medical Expert Meticulous Nimble Personal Firearms Proficiency Advanced Firearms Proficiency Burst Fire Exotic Firearms Proficiency* Strafe Point Blank Shot Double Tap Precise Shot Shot on the Run Skip Shot Power Attack Cleave Great Cleave Improved Bull Rush Sunder Quick Draw Quick Reload Quicken Hack Rapid Hack Renown Run Salvage Simple Weapons Proficiency Speed Reprogram Stealthy Studious Surface Vehicle Operation* Surgery Cyberneti Surgery The Gift Toughness** Track Trustworthy Two-Weapon Fighting Improved Two-Weapon Fighting Advanced Two-Weapon Fighting Supreme Two-Weapon Fighting Ultra Immune System Urban Tracking Vehicle Expert Force Stop Vehicle Dodge Weapon Finess* Weapon Focus* Advanced Weapon Focus Windfall** ___________________________________ ___________________________________ ___________________________________
FEATS
GEAR
ALLEGIANCES
LANGUAGES
TALENTS/SPECIAL ABILITIES/ADVANTAGES/DISADVANTAGES
*You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different skill, type of equipment, or weapon type.**You can gain this feat multiple times. Its effects stack.
__________________________________________________ Campaign
CYBERNETIC ENHANCEMENT
TYPE CAPABILITIES SLOTS REST
TOTAL CARRIED WEIGHT:
ITEM WEIGHT ITEM WEIGHT
Speak Read Write Speak Read Write
Speak Read Write Speak Read Write
Speak Read Write Speak Read Write
Speak Read Write Speak Read Write
Space/Reach: _____ft x_____ft Prestige Class:
Challenge Rating: Career Path:
# of Hack Attacks 14 18 22 26 30 34 38 42 46