get your game on!
DESCRIPTION
Gaming at the Library at Brantford, Ontario PLTRANSCRIPT
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GET YOUR GAME ON! VIDEOGAMING AT THE LIBRARY
Presented for Youth Services Cooperative, Brantford Ontario CanadaBeth Gallaway, http://informationgoddess.info May 16, 2008
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CONTACT, SLIDES & LINKS
Beth Gallaway
603.247.3196
http://informationgoddess.info
http://del.icio.us/informationgoddess29
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WHAT IS A GAME?
GAME: activity engaged in for diversion or amusement; synonym: see FUN
VIDEO GAME: an electronic game played by means of images on a video screen and often emphasizing fast action
Merriam-Webster Online. http://www.m-w.com
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DO YOU PLAY GAMES OF ANY KIND?
YES
NO
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GAME COMPONENTS
Console/Playing Device Screen or Monitor Controller (mouse, joystick, etc) Power Source (plug or battery) Game (CD, cartridge, disk, digital)
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GAME CONTROLLERS
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PLAYING VIDEO GAMES
Arcade PC Console Handheld Mobile Plug ‘n’ Play
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ARCADES
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HOLO-DEK8 MERRILL INDUSTRIAL DRIVE, HAMPTON NH
“HoloDek is all about Gaming. A unique virtual venue that offers customers the opportunity to play the games they love in a pleasant and comfortable social setting.”
http://www.holo-dek.com
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PC GAMING
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Microsoft
http://www.microsoft.com/xbox/
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SONY
1 2 3
http://playstation.com/
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NINTENDO
http://www.nintendo.com
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PLUG ‘N’ PLAY
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WHY GAMES AT THE LIBRARY?BECAUSE GAMES …
Are just like books, they are just another new format
Are the medium of choice for the millennial generation
Build developmental assets of teens
Are literary Reinforce new literacies
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GAMES ARE LIKE BOOKS...
THEY ARE JUST A NEW FORMAT
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GAMING IS THE MEDIUM OF CHOICE FOR THE MILLENNIAL GENERATION
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WHAT IS THE AVERAGE AGE OF A GAMER?
* Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
33
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WHAT PERCENT OF PEOPLE OVER 50 PLAY GAMES?*
* Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
24%
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GAMING BUILDS DEVELOPMENTAL NEEDS OF YOUNG ADOLESCENTS
o Supporto Empowermento Boundaries & Expectationso Educational Commitmento Positive Valueso Social Competencieso Positive Identity
The Search Institute. http://www.search-institute.org
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GAMING MEETS DEVELOPMENTAL NEEDS OF TEENS
• positive social interaction with adults & peers
• structure and clear limits• physical activity• creative expression• competence and achievement• meaningful participation in families,
school, communities• opportunities for self-definition
NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996)http://www.nmsa.org/Research/ResearchSummaries/Summary5/tabid/257/Default.aspx
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WHAT DEVELOPMENTAL NEEDS ARE BEING MET?
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WHAT % OF GAMERS ARE FEMALE?
* Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
38%
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GAMING = LITERACY Environmental print
signagelabelsmaps
Reading about the gameinstructionswalkthroughs
Writing about the gameforumswebsites
Chat: “WTS, Mageweave cloth, 15g”
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GAMING REINFORCES NEW LITERACIES
Exposing knowledge
Employing information
Expressing ideas compellingly
Ethics on the Internet
Warlick, David. ”The New Literacies.” Scholastic Administrator. Mar-Apr2005
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1. EXPOSING KNOWLEDGE
Find information
Understand and explain found information regardless of its format
Evaluate information
Organize information
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2. EMPLOYING INFORMATION
Computation
Measurement
Analysis
Application
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HOW MANY BILLIONS DID COMPUTER & VIDEOGAME INDUSTRY GROSS WORLDWIDE in 2007?* $40
billion
* Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
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3. EXPRESSING IDEAS COMPELLINGLY
Mechanics matter
Creativity & efficiency highly rated
Text, images, audio, and video are used to express ideas in many digital formats
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WAYS GAMERS EXPRESS IDEAS COMPELLINGLY
Fan Fiction Machinima Web Comics Fan Forums Clan Websites
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ETHICS ON THE INTERNET
Modding – recreating game content
FanFic – writing stories about characters created/owner by someone else
Machinima – films/videos created through recording video game play
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GAMER GENERATION TM
CHARACTERISTICS
Social Competitive Wired Self-aware Always On
Heroic Multi-taskers Global Collaborative Risk Takers
Beck, John & Mitchell Wade. Got Game? Harvard Business School Press, 2004
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LEARNING PRINCIPLES IN GAMES***
Risk –tasking in a “safe” environment Rewarding of practice Use of affinity groups Probing cycles Situated meaning Self-knowledge Identity formation
*** Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Palgrave McMillan, 2003
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HAVE YOU EVER PLAYED A GAME RATED “M” FOR MATURE?
YES
NO
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WHAT PERCENTAGE OF GAMES SOLD IN 2006 WERE RATED M?*
* Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
15%
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GRAND THEFT AUTO WAS THE #1 GAME MENTIONED BY BOYS 12-14 IN A STUDY ON VIOLENT VIDEO GAMES COMMISSIONED BY THE US DEPT OF JUSTICE
Kutner, Lawrence and Cheryl Olson. Grand Theft Childhood. Simons & Schuster, 2008.
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GTA WAS THE #2 GAME MENTIONED BY GIRLS.
Kutner, Lawrence and Cheryl Olson. Grand Theft Childhood. Simons & Schuster, 2008.
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HOW CAN LIBRARIES SERVE GAMERS?
o Connect games with “traditional” materialso Think like a gamero Become a strategy guideo Research video game cultureo Support gaming o Create a gaming experience:
o Game collectionso Gaming programs
o Try some games!
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USE GAMES IN READER'S ADVISORY
INSTEAD OF: What authors do you like to read? What are the last 3 books you read? What did you like about them?
ASK: What movies do you like? What TV shows do you watch? What games do you play?
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IF YOU LIKE CITY OF HEROES
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ROLEPLAYING/MMORPG GAMES
GAMES: Everquest Runescape World of Warcraft Dark Age of Camelot Ultima
SUGGEST: epic fantasy historical war Authurian legend fractured fairy tales
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HISTORICAL SIM GAMES
GAMES: Civilization Caesar Age of Empires Oregon Trail America’s Army
SUGGEST: biographies historical fiction mythology
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SPORTS GAMES
GAMES: Madden Football NBA Street Need for Speed Tiger Woods Golf WWF
SUGGEST: sports adventure biographies
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STRATEGY & PUZZLE GAMES
GAMES: Myst Tetris Bejeweled Where in the World is Carmen San Diego?
SUGGEST: mystery thrillers travel puzzle books
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FIRST PERSON SHOOTERS (FPS)GAMES:
Doom Quake Halo
SUGGEST: military fiction horror apocalyptic fiction science fiction
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SIMULATIONS
GAMES: The Sims The Urbz
SUGGEST: sociology dysfunction relationships romance architecture
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JAPANESE/MANGA TIE-INGAMES:
Katamari Damacy Final Fantasy Dragonball Z Pokemon
SUGGEST: manga Japanese culture graphic novels drawing books anime films
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SUPERHERO GAMESGAMES:
Spider-Man Fantastic Four City of Heros
SUGGEST: comic books graphic novels biographies mythology
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THINK LIKE A GAMER
o Everything is in BETA
o Get a screen nameo It's all about YOUo You can’t break ito Fail early, fail often
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BE A STRATEGY GUIDE... ...NOT A LEVEL BOSS!
o Show, don’t tell.o Make it interactive.o Have a free-for-all.o Ask for a demo of
expertise
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IMMERSE IN VIDEOGAME CULTURE
o Skim gaming magazineso Read gaming blogso View machinimao Read webcomicso Play some games
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RESEARCH VIDEO GAME CULTURE
o Take research studies with a ROCK of salt
o Pay attention to gaming in public spaces
o Attend GLLS2008o Join the LibGaming Google group:
http://groups.google.com/group/libgaming
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TRY SOME GAMESo Set Gameo Penguin Baseballo Bejeweledo Chicktionaryo Bob the Blobo Club Penguino Runescapeo Diner Dasho Snood
http://del.icio.us/informationgoddess29/games
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DOES YOUR LIBRARY ALLOW PATRONS TO PLAY GAMES ON LIBRARY COMPUTERS?
YES
NO
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WHAT % OF PUBLIC LIBRARIES ALLOW PATRONS TO PLAY COMPUTER GAMES?*
82%
*Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
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CREATE A GAMING EXPERIENCE!
o Programso Collections
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DOES YOUR LIBRARY HOST VIDEO GAME PROGRAMS?
YES
NO
*Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
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WHAT % OF PUBLIC LIBRARIES HOST VIDEO GAME PROGRAMS?*
13%
*Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
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WHAT MAKES A SUCCESSFUL GAMING PROGRAM?
1. Research2. Schedule3. Promote4. Play5. Evaluate
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CHOOSE A GAME THAT IS... Multiplayer Short Rounds Rated E or T Easy to Learn Challenging to Master Appealing to a wide demographic
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WHAT % OF GAMERS PLAY ON HANDHELDS?
* Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
32 %32%
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EASY, FREE PROGRAMS!
Cell phone clinic PSP Gamefest Nintendo DS Gamefest
32 %
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MODEL GAMING PROGRAMS Santa Monica Public Library, CA
Counterstrike LAN party After hours program 50 teens lined up around the block to play
After School Zone, Benicia Public Library, CA Hanging out, snacks and playing games encourages Kids and teens who have gotten parental consent can
play Halo 2 and Ghost Recon on the XBox 360; Mario Kart and Super Smash Bros. Melee are popular
on Gamecube
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MODEL GAMING PROGRAMS
Ann Arbor District Library (MI) Mario Kart, Super Smash Bros, & DDR Tournaments for all ages Regular programs Online community
North Hunterdon High School (NJ) Student-run game night in the cafeteria
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DDR RECIPE FOR SUCCESS
One console ($80-$600) 2-4 dance pads ($20-$300 each) 1 game ($25-$60) 1 LCD projector ($600-1000) or TV ($100-
$2K) 1 one large screen or white wall Activity for waiters Water
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“DDR+GUTIART HERO= FUN”
“Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is a wicked rad game.”
“I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.”
“I LOVED DDR”
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DOES YOUR LIBRARY CIRCULATE VIDEO GAMES?*
*Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
YES
NO
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WHAT % OF PUBLIC LIBRARIES CIRCULATE VIDEO GAMES?*
30%
*Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
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GAMING COLLECTION DEVELOPMENT
1. Magazines2. Strategy guides3. Nonfiction about gaming4. Fiction with gaming as a plot or subplot
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COLLECTION POLICY CONSIDERATIONS
Formats Console PC Internet Subscription
Breadth & Depth Genres Styles Age ranges
BudgetNewBestsellersUsed
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COLLECTION MANAGEMENT Storage depends on:
format staff space budget
Theft start with programs start small
Issues replacement/repair resistance
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WHAT MAKES A GOOD GAME?
Replayability Plot Setting Character Graphics Soundtrack Modification/Customization Uniqueness
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ASTEROIDS
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ZORK
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STAR WARS: KNIGHTS OF THE OLD REPUBLIC
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SETTING
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REALISTIC SETTINGS
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CHARACTER
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PHYSICS
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SUPPORT
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SOUND
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GAME AWARDS
BAFTA - http://www.bafta.org/ IGN - http://bestof.ign.com Academy of Interactive Arts and Sciences
http://www.interactive.org/ GameSpot - http://www.gamespot.com GameSpy - http://goty.gamespy.com Game Developer’s Choice Awards
-http://www.gamechoiceawards.com/ Game Critics Awards
http://www.gamecriticsawards.com/
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OTHER RESOURCES
Gamer Dad -http://www.gamingwithchildren.com/
Video Game Librarian – http://www.videogamelibrarian.com/
Video Game Report Card by National Institute on Media and the Family http://www.mediafamily.org/
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GAME REVIEWS
School Library Journal Voice of Youth Advocates “Get Your
Game On” column Gaming Magazines Tech Magazines
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EXERCISE #3
WHAT MAKES A GOOD GAME?
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BEST PRACTICES: COLLECTIONSRockridge Ages 13-18 year olds PS2 games 2 games/patron No holds/renewals 7 day free checkout $1/day late fee $50/replacement fee Genres: sports,
adventure, racing, fighting, and shooters.
Helen McGraw E, E10+ and T PS2 and PC games 14 day circ $.25/day late fee game
cost+$5/replacement fee
Genres: compilations, sports, racing games, platformers, unique and quirky titles
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WII GAMES FOR CHILDREN
1 Legend of Zelda: Twilight Princess (Nintendo 2006)
2 Super Paper Mario (Nintendo, 2007) 3 Rayman Raging Rabbids (Ubisoft, 2007) 4 Super Paper Mario (Nintendo, 2007) 5 Super Smash Brothers: Brawl (Nintendo,
2008) Fighting. Tony Hawk’s Downhill Jam (Activision, 2006)
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WII GAMES FOR TEENS
1 Legend of Zelda: Twilight Princess (Nintendo 2006)
2 MarioKart (Nintendo, 2008)3 Rayman Raging Rabbids (Ubisoft, 2007) 4 Super Smash Brothers: Brawl (Nintendo,
2008) Fighting. Tony Hawk’s Downhill Jam (Activision, 2006)
5 Trauma Center: Second Opinion
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PLAYSTATION 3 GAMES FOR CHILDREN
1 FIFA Soccer 08 (EA Games, 2007)2 Kung Fu Panda the Game
(Activision/Dreamworks, 2008) 3 Ratchet & Tank: Tools of Destruction
(Sony/Insomniac, 2007)4 MX vs ATV: Untamed (THQ, 2007) 5 Spyro: Dawn of the Dragon (Sierra, 2008)
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PLAYSTATION 3 GAMES FOR TEENS
1 American Idol Karaoke Revolution: Encore. (Konami/Blitz, 2008)
2 Guitar Hero III (Red Octane, 2008) 3 Lair. (SCEA, 2007)4 The Simpsons Game. (EA, 2007)5 Tiger Woods PGA Tour 07 (EA, 2007)
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XBOX 360 GAMES FOR CHILDREN
1 Beijing 2008: The Official Video Game of the Olympic Games (Sega, 2008)
2 Bionicle Heroes (TT Games, Inc, 2006) 3 Harry Potter and the Order of the Phoenix
(EA, 2007)4 Robo Blitz (Naked Sky, 2006) 5 Viva Pinata
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XBOX 360 GAMES FOR TEENS
1 Beautiful Katamari. (Namco, 2007)2 Fight Night Round 3 (EA, 2006)3 Lego Star Wars: The Complete Saga (Eidos,
Traveller’s Tales, 2008)4 Lost Odyssey (Mistwalker/Microsoft Studios,
2007)5 Project Gotham Racing 3 (Microsoft Game
Studios/Bizarre Creations, 2005)
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CORE COLLECTIONS:
http://del.icio.us/informationgoddess29/corecollections
Neal Schuman, 2008
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IN CONCLUSION…
Libraries are about access to stories, and access to information – in any format.
We have to stop being format snobs!
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THANK YOU!
Beth GallaCONTACT: 603.247.3196
LINKS:http://del.icio.us/informationgoddess29
SLIDES:http://informationgoddess.info