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the CS for Gemini 4e

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    Last update: 20-10-2012

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    ............................................................... 3

    Awaiyochi .............................................. 3

    Geography: ............................................. 3

    Icebound Extremes ............................. 3

    Laktran ................................................ 4

    Zalus ................................................... 4

    Merton ................................................. 4

    ......................................................... 4

    Han .................................................. 5

    Regalia ......................................... 5

    Magefrost ..................................... 5

    Barista .......................................... 5

    Seraphs Promenade .................... 6

    Enis .................................................. 6

    Draetin .......................................... 6

    Swordwind ............................... 7

    Saiko ............................................ 7

    Seraphs Wake ............................. 7

    Highdeeps Pass .......................... 7

    On History: .............................................. 9

    Very early history: ............................... 9

    Early history: ....................................... 9

    The 24th age: ...................................... 9

    Fall of Mindin (0 AT(24)) .................. 9

    Dissolution of the Grand Nations (380-422 AT) .................................. 10

    New Merton and the Independence Revolution (422-714 AT) ................ 10

    Elemental Wars (716-718 AT) ........ 11

    Repopulation and re-organization of Merton ........................................... 12

    The new empire: Founding of Han (1288 AT) ....................................... 12

    Separation Wars (1292 AT 1384 AT) ................................................. 13

    Borean Ceasefire (1384 AT - ) .... 13

    Ascension of Lana (1391 AT) ..... 13

    The mysterious fall of Swordwind ... (1399 AT) .................................... 14

    Religion: ................................................ 14

    Gods: ................................................. 14

    Primordials: ....................................... 14

    Divine: Seraph ............................... 15

    Arcane: Mahoujin ........................... 15

    Shadow: Yume ............................... 15

    Primal: Yggdrasil ............................ 16

    Martial: Tetsupan ........................... 16

    Psionic: Wispus .............................. 16

    Upsetting the Balance: Cults ............. 17

    Cult of the Unseeing Eye: .............. 17

    Cult of the Chained Beast: ............. 17

    Cult of the Eternal Grudge:............. 17

    Cult of the Devouring Maw ............. 17

    Technology ........................................... 18

    Transportation ................................... 18

    Joucart ........................................... 18

    Lightrail .......................................... 18

    Hikousen ........................................ 18

    Cities ................................................. 19

    Elevators ........................................ 19

    Ventube.......................................... 19

    Hydrarium ...................................... 19

    Tabedojo ........................................ 19

    Weaponry, tools and armor ............... 19

    Pressure Rifle ................................ 19

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    Force Hammer ............................... 19

    Compression Blades ...................... 20

    Steammallet ................................... 20

    Momentum Drill .............................. 20

    (Experimental) Sui Armor ............... 20

    Medicine ............................................ 20

    Medas ............................................ 20

    Medas Academia ........................... 20

    Tablets ........................................... 20

    Social .................................................... 21

    Awaiyochi Geography: Introduction It is well-documented that Awaiyochi consists out of 5 continents. The continent of Merton, The continent of Zalus, The continent of Laktran and the Icebound extremes, north and south.

    While merchants travel between Merton, Zalus and Laktran, there is not a lot of interactivity between the three. They all have their own political, economic and strategic issues internally. The Icebound Extremes have temperatures of such a low level that not many people have bothered to venture there, let alone, return to tell the tale about it. As a result, not much is known about it. For a clear map of the world: http://i.imgur.com/vsqi1.jpg

    Icebound Extremes

    When travelling directly north or directly south for a long time one is bound to run into impassable walls of ice and snow. No ship has been able to traverse it, and no aerial vessel has been able to stay afloat in it for an extended time. There are rumors that a few powerful adventurers managed to traverse it, but as far as lore can tell, these are rumors, and nothing more.

    Figure 1 The world of Awaiyochi

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    Laktran

    The faraway continent of Laktran is situated to the north and east of Merton, with Zalus being to the east of Laktran, and to the west of Merton, proving theories that Awaiyochi is in fact round. Laktran is a continent about 8x the size of Merton, and roughly equal in size to Zalus. The north of Laktran is mostly arid and desert, while traveling south can lead to a more tundraic and swampridden climate. Traveling south even further will lead to greener pastures where most of the nations inhabiting Laktran are located. In total nine nations inhabit Laktran, 7 of them in the south, and 2 larger ones holding control over most of the tundraic and desert-areas, as well as a smaller part of the fertile greenlands. The nine nations on this country have established a mutually beneficial trading agreement and are only at war with occasional pirate threats.

    Zalus

    The other larger continent of Zalus is a more tropical world, with large forests ranging from pine in the north to tropical chaos in the south, in between you can find large green glowing hills and a mountain range extending on the east side of the continent. The inhabitants of Zalus are of a more nomadic nature, traveling and raising small habitats. Only a few folk have pulled up castles and surrounding villages, settling into a more static lifestyle, which is more common on other continents. Zalus does have ownership of territory, but no real nations. Wars, often occur, but are restricted to either civil or small regional struggles over territory or resources.

    Merton

    A smaller continent situated in between Zalus and Laktran. Merton is divided vertically across the middle by a long mountain-chain, the two great lakes, and two human made walls that have stood for centuries. Legend says they were built to stop the rampage of a primordial, but seeing the fragile relation between the two occupying countries, Enis and Han, it is more likely that they were built in mutual distrust of eachother. The southwest of Merton has volcanic activity while the largest mountainous area can be found in the northwest, Earthfall Highs. The smaller twin-range is called Skylift Highs, and can be found in the southeast of Merton. The largest forests can also be found on the eastside with Hantama as the largest forest region, located a day east from Magefrost. The two great lakes are connected by the Harmony, an inaptly named river, remembering better times. The north lake is thought to be part of Han territory, while the southern one is considered to be Enis. Hence the applicable re-named Hanfen and Enisfen.

    Figure 2 Map of Merton, for a better view go to http://i.imgur.com/D2W9y.jpg

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    Han

    The eastern nation of the continent

    Merton; Han has always been a strong militaristic nation, which worshipped honor and personal glory over the Gods. Had they had carefully honored the magical ways of warfare as well, Merton would have been all Han now. However, Magefrost now has an extensive warmage training ground as well, so Han is ready for any challenge. The capital of Han is Regalia, and while there are many smaller towns spread over the Han territory, the only cities of real note are Barista, Magefrost and Seraphs Promenade. Regalia

    Regalia is the capital of Han and consists out of an arena, a docks district, temple district, which also contains government and the steads of the nobility, general housing district and a commercial district. Its also home to an adventurers market, one of two in Merton, which is a place where almost anything can be bought, except for the rarest of magical items. The city is divided into 5 rough areas as described above with in the very center the Throne, the palace where Hans royalty resides.

    A large amount of the Regalia population has the common races of Awaiyochi, but one race is unique to Regalia, namely the Thri-kreen, insect like beings, that are used to do menial chores around Regalia only. More can be read about these in the compendium or character builder. Magefrost

    Magefrost is the military center of Han, consisting of an inner circle for the common people, and a much larger outer circle with military stationing, barracks,

    training center and academies. Magefrost is also the homebase of the Warmages, a group of arcane specialists, trained for the sole purpose of combat. Magefrost is also the location of Ferrum, the el