gdc 2009 出張報告
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GDC 2009 出張報告. RDD 川瀬 正樹. 面白かったセッション(川瀬). Solid Game Design: Making the ‘ Impossible ’ Possible All About NOBY NOBY BOY Fast GPU Histogram Analysis and Scene Post-Processing. 面白かったセッション(田村). - PowerPoint PPT PresentationTRANSCRIPT
GDC 2009 GDC 2009 出張報告出張報告RDDRDD
川瀬 正樹川瀬 正樹
面白かったセッション(川瀬)面白かったセッション(川瀬)►Solid Game Design: Making the ‘Impossible’ Solid Game Design: Making the ‘Impossible’
PossiblePossible►All About NOBY NOBY BOYAll About NOBY NOBY BOY►Fast GPU Histogram Analysis and Scene PosFast GPU Histogram Analysis and Scene Pos
t-Processingt-Processing
面白かったセッション(田村)面白かったセッション(田村)►Real-Time Deformation and Fracture - Real-Time Deformation and Fracture -
Finite Element Simulation and its Use in Finite Element Simulation and its Use in STAR WARS: THE FORCE UNLEASHEDSTAR WARS: THE FORCE UNLEASHED
►Direct3D11 Tessellation Deep DiveDirect3D11 Tessellation Deep Dive►Rendering Techniques in GEARS OF Rendering Techniques in GEARS OF
WAR 2WAR 2►Advanced Visual Effects with Direct3D Advanced Visual Effects with Direct3D
for PCfor PC
面白かったセッション(直井)面白かったセッション(直井)►Rendering Techniques in GEARS OF WAR 2Rendering Techniques in GEARS OF WAR 2►From Evolution to Revolution: Upgrading the From Evolution to Revolution: Upgrading the
Graphics Engine of EVE OnlineGraphics Engine of EVE Online►All About NOBY NOBY BOYAll About NOBY NOBY BOY►Technical Issues in Tools DevelopmentTechnical Issues in Tools Development
面白かったセッション(阿崎)面白かったセッション(阿崎)►On the War Path: Tactical AI in DAWN On the War Path: Tactical AI in DAWN
OF WAR 2OF WAR 2►Halo Wars - The Terrain of Next GenHalo Wars - The Terrain of Next Gen►Drop-In COOP for Open World GamesDrop-In COOP for Open World Games►Camera Based Gaming: The Next Camera Based Gaming: The Next
GenerationGeneration►Creating First Person Movement for Creating First Person Movement for
MIRROR'S EDGEMIRROR'S EDGE
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