gas: player services - jaakko stenros
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Player Services
Jaakko Stenros
”games as services”
games are:
an activitya producta servicea platform
sequels and serializationepisodic gamesexpansion packs
other add-ons
games as fiction
content has not changed
game content or form is not a service, it is a product
however, the way content or form is delivered, presented or
facilitated can be a service
“a helpful act”
“the act of serving”
“useful labor that does not produce a tangible commodity”
“intangible and insubstantial”
“cannot be handled, heard, tasted or smelled”
“cannot be stored or transported”
“inseparable and perishable”
player service model
player point-of-view
nature as product or service an innate feature
includes games and playful activities, digital and non-digital
transaction of money unneccessary
pragmatic and inspirational, not dogmatic
maintenance of environmentmaintenance of environment
support of initiationsupport of initiation
facilitation of playingfacilitation of playing
assistance of playassistance of play
socialization of playersocialization of player
“Instead of commodifying places and things and exchanging them in the market, we now secure access to one another’s time and expertise and borrow what we need, treating each thing as an activity or event that we purchase for a limited period of time. Capitalism is shedding its material origins and increasingly becoming a temporal affair.” (Rifkin 2005)
implications for
serious gamesparagaming
mods, hacks and remixesplayer created contentservices and access
thank youquestions & comments