gary o’grady architectural · ducati monster from tutorial . styling villa dibba middle east. 15...
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This portfolio contains a brief overview of some of my work over the last six years. Having studied for a BA hons in Techni-cal Illustration at Blackpool and the Fylde I pursued a career in this field until I was introduced to Architectural Visualisation through working at Evolve productions. Having used 3d Max in previous jobs I knew in what direction I wanted my career to go
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Tel:
0785
0939
683
Em
ail:
john
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hotm
ail.
com
L i g h t i n g
P e r s o n a l P r o j e c t
S t u d y
C O M M E R C I A L
G a r y O ’ G r a d y
3 D m a x
V R a y
P h o t o s h o p
A f t e r E f f e c t s
I n d e s i g n
W o r d p r e s s
Skills • Eye for detail• In depth Knowledge of 3D Max• 3D modelling and Rendering• Photoshop• Graphic Design (2D & 3D)• Fluent in German
Personal Strengths • I have a proven ability to work well under pressure in order to achieve deadlines• I am highly motivated and focused on producing work of a high standard• I am honest, patient and reliable• I am quick to pick up new skills• I am easy to work with
Education1993-96:BA Hons, Blackpool and the Fylde, Informational and Technical Illustration
1990-93:HND Liverpool City College, Interior Design/ A Level Art
1985-90:St Francis Xavier Grammar School Liverpool 7 GCSCs
C O M M E R C I A L
G a r y O ’ G r a d y
3 D m a x
V R a y
P h o t o s h o p
A f t e r E f f e c t s
I n d e s i g n
W o r d p r e s s
Employment History
1997-98 Technical Illustrator Bayliss GraphicsGinsheim GermanyMy role at Bayliss was to produce Technical Illustrations for various automotive compa-nies based in and around Frankfurt using Adobe Illustrator and Macromedia Director. (Mac)
1998-2007 Technical Illustrator TID Informatik GmbHMunich GermanyAt TID I produced Technical Illustrations for various engineering companies from all over Germany including Fendt, Knorr Bremsen and Schroff. I was given my first taste of pro-fessional 3D projects at TID producing 3D animations for Bauer and Georg Fischer using 3D max. Such was the trust I had gained over the years at TID, I was able to work from home for the last 18 months illustrating Exploded parts catalogues for Fendt AGCO using AutoCad (PC)
2008-2011 Architectural Visualiser Evolve ProductionsLiverpoolDuring my 3 years at Evolve productions my role was an Architectural 3D visualiser pro-ducing high end, photo realistic images and animations for many construction and archi-tectural companies, within the public and private sectorsIncluding Kier, Balfour Beatty, Calderpeel and Peel holdings. predominately using 3D stu-
dio Max, Vray and Photoshop.
2012-2013 Phasing Animator The Bionic GroupMain office Pinewood Studios
In the last 12 months I have worked for The Bionic Group producing 3D phasing anima-
tions involving build schedules, public access and traffic disruption for major develop-ments in the UK, including Network Rail, Morgan Sandall, Ferrovial and Sisk. 3D max
and Mental ray. My role also included the high end photorealistic projects as at Evolve, using 3D Max, Vray and Photoshop.