gardening simulation
DESCRIPTION
Inspired by the White House Garden. Gardening Simulation. Created by: Sherry Burrill & Laura Hurlbirt OLIT 533 Computer Simulations Dr. Dennis Lester The University of New Mexico. Simulation Design: Project Description. Instructional Needs 3-4 Grade Students, Ages 8-10 - PowerPoint PPT PresentationTRANSCRIPT
Gardening Simulation
Created by:Sherry Burrill & Laura Hurlbirt
OLIT 533 Computer SimulationsDr. Dennis Lester
The University of New Mexico
Inspired by the White House Garden
Simulation Design: Project Description Instructional Needs
3-4 Grade Students, Ages 8-10 Content Knowledge & Process Skills
Learner Attributes Born in the “Tech Era”
Instructional Objectives Science and Math Academic State Standards
Instructional Strategies Discovery Learning & Inductive Reasoning
Simulation Attributes Intuitive & Computer Based
Simulation Design: Underlying Model 1. Learner RoleLearn about creating a vegetable gardenDevelop reasoning skills by making logical decisions to successfully grow vegetablesDirectly interact by clicking on choices to either water, plant, fertilize or pull weeds
By manipulating a microworld Through a virtual 3-D garden
Simulation Design: Underlying Model2. Content Delivery Linear sequence
User follows a simple if-then model
Faster than real time model Ensures age-appropriate learning Meets the need of users with short attention spans Speeds up plant growth so students can acquire
gardening knowledge in a shorter amount of time
Simulation Design: Underlying Model 3. ProceduresPractice growing lettuce and carrots
By looking at predicted weather forecasts, and By looking at soil moisture levels
To learn when to water
By observing the condition of the plant To look up problems in the Gardening Book To learn how often to fertilize To learn how much to water To learn how weeds affect plants
Through trial and error Crops will die if improperly tended to or neglected Crops will live if properly tended to and cared for
Simulation Design: Underlying Model 4. Logical Simulation Model Iterative Simulation Model
Examine results with pictures and graphs Adjust variables such as:
Crop type: carrots or lettuce Weeding activity Watering activity Fertilizing activity
If-Then Scenarios If my leaves begin to wither, should I add water or
fertilizer? If carrots grow differently than lettuce, how much water
and sunlight does each one need?
Simulation Design: Underlying Model
5. FidelityAge appropriate instructions through words and picturesLearning objectives and assessments based upon state standardsPrint-outs that can be utilized in traditional classroom settingsMeasured amounts of water and fertilizer, random weather that could impact growing a gardenAdjusting real time to show plant growth
Simulation Design: Scenario & Interface1. Scenario- Type
Goal Based- Simulation Outcomes Crop Quantity Crop Quality Variable Data
Goal Based- Cognitive Outcomes Develop a hypothesis Design and perform experiments Analyze data
Simulation Design: Scenario & Interface2. Scenario- MissionSimulation
Plant and raise the maximum number of healthy plants
Activities Look up and learn about in Gardening Book Plant seeds, water the plants, fertilize the plants, weed the garden Check the weather forecast, check the soil moisture content Assess the harvest, review and analyze results of experiments
Learner role Manipulate variables or not Observe results Discover relationships between variables Understand these relationships
Simulation Design: Scenario & Interface3. Scenario- Mission Focus Learner Control
Simulation results are directly affected by learner inputs.
Design Learner will select variables and apply them at will.
Discovery Experiments are provided for with two rows available to plant,
water, or fertilize. Learner manipulates variables and sees results.
Explanation Results will be displayed numerically, pictorially, and graphically Allows user to recognize data in multiple forms
Simulation Design: Scenario & Interface4. Scenario- Operations Learner Activities
Plant crop, water crop, fertilize crop, weed crop, and harvest crop
Access to a gardening book for reference View data reports of results of inputs
Simulation Capture data for number of applications of each
variable Adjust visuals based on cycle and variable effects
Simulation Design: Scenario & Interface5. Scenario- Database Examples
Growing Period - simulation cycles ResultsIf >1 sec, <31 sec = Week 1 Optimum water conditions 1 application per week If >30 sec, <61 sec = Week 2 SM = W x <2 x 60 seconds = plant2If >60 sec, <91 sec = Week 3 SM = W x 0 >60 seconds = plant1If >90 sec, <121 sec = Week 4 SM = W x >7 = plant 3If >120 sec, <151 sec = Week 5If >150 sec, <181 sec = Week 6 Optimum fertilizer 2 applications totalIf >180 sec, <111 sec = Week 7 F x 1 = plant 2If >110 sec, <141 sec = Week 8 F x 2 = plant 3
F x >2 = plant 1
Formula Variables Optimum weeds = zeroSM = soil moisture WD x >60 seconds = plant 2W = water WD x >120 seconds = plant 1F = fertilizer WD x <60 seconds = plant 3WD = weedPlant1=brown, dead Plant1 no changePlant2= yellow Plant2 decrease in size by 10% each cyclePlant3=healthy Plant3 increase in size by 10% each cycleH = harvest
Optimum conditions = highest yield= five (Plant3) per row.Graphs Yield = # of Plant3 at end of simulationF x #applications x 8 cyclesW x #applications x 8 cyclesH x #Plant3 x 8 cyclesWD x #not removed x 8 cycles
Simulation Design: Scenario & Interface1. Interfaces- Directions & InstructionsGarden Book
Easily accessible at all times Provides information about gardening
Tutorial Guidebook Easily accessible at all times Provides instructions on how to complete simulation
Interpreting Charts Easily accessible at all times Provides information about analyzing data
Simulation Design: Scenario & Interface2. Interfaces- Opening Student Objectives
Grow the maximum number of healthy vegetables Develop hypothesis Design and perform experiments Analyze data
Simulation Tutorial How-to Guidebook for simulation completion
Begin Simulation Students click ‘BEGIN’ only when ready
Simulation Design: Scenario & Interface3. Interfaces- Controls Learner Activities
Plant crop, water crop, fertilize crop, weed crop, and harvest crop
Access to a gardening book for reference View data reports of results of inputs
Simulation Capture data for number of applications of each
variable Adjust visuals based on cycle and variable effects
Simulation Design: Support Features Learner Directions
Tutorial Guidebook Gardening Book
Instructor Directions Instructor Guidebook
Technical Support Technical Support Chart
Desired Learning Outcomes Student Objectives
Evaluation and Feedback Tools Interpreting Charts