gaming night extravaganza pp
DESCRIPTION
http://gaming.techsource.ala.org/index.php/Main_PageTRANSCRIPT
INTRODUCTIONS
Donna Goodwyn, Head of Reference, Associate Librarian, Assistant Professor
Ian Crone, Associate Dean of StudentsStudent Affairs, Director of the Frick Center
Kyle Jones, Library Technology Assistant Jessica Weber, Technical Catalog Assistant
WHY GAMING? WHY ELMHURST?
Connection between Gaming & LearningJames Paul Gee
Attended ALA TechSource Gaming, Learning,
and Libraries Symposium, Chicago, ILGLS Games Learning & Society
Conference, Madison, WI Campus Connection with Gaming & Learning
Library & Student ActivitiesLibrary & Student Groups
CONNECTIONS
I suggested we hold a Gaming Night in the library to our Library Director and she suggested we connect with Ian Crone, Associate Dean of Students
Ian was receptive to the idea and connected us to G.E.E.C. Gaming Elite of Elmhurst College
Location: Library, Friday Nights, 7p.m. - 1 a.m. Set Friday meetings at 1 p.m. to plan details:
Library Staff, Media Center, Security, Maintenance,G.E.E.C. and Ian Crone
Student Learning
“Learning [is] a comprehensive, holistic, transformative activity that integrates
academic learning and student development, processes that
have often been separate, and even independent of each other.”
Keeling, P. & Assoc. (2004) Learning reconsidered: A campus-wide Keeling, P. & Assoc. (2004) Learning reconsidered: A campus-wide focus on the student experience. Washington D.C.: The National focus on the student experience. Washington D.C.: The National Association of Student Personnel Administrators & The American Association of Student Personnel Administrators & The American College Personnel Association.College Personnel Association.
LEARNING RECONSIDERED: TRANSFORMATIVE LEARNING
Transformative education
“…places the student’s reflective processes at the core of the learning experience and asks the student to evaluate both new information and the frames of reference through which the information acquires meaning.”
““liberating liberating ourselves from ourselves from reified forms of reified forms of thought that are no thought that are no longer longer dependable.”dependable.”
Mezirow, J. & Assoc. (2000) Learning as transformation. San Francisco: Jossey Bass.Mezirow, J. & Assoc. (2000) Learning as transformation. San Francisco: Jossey Bass.
LEARNING RECONSIDERED
Brain based learning… “student development education always occurs in the
active context of students lives.” Relaxed alertness Orchestrated immersion in complex
experience Engaged in processing or reflection
Keeling, P. & Assoc. (2004) Learning reconsidered: A campus-wide Keeling, P. & Assoc. (2004) Learning reconsidered: A campus-wide focus on the student experience. Washington D.C.: The National focus on the student experience. Washington D.C.: The National Association of Student Personnel Administrators & The American Association of Student Personnel Administrators & The American College Personnel Association.College Personnel Association.
MARKETING THE EVENT
Mostly led by G.E.E.C. and their online social network on Facebook
Traditional flyers and mini-flyers for cafeteria and lounge tables
Large format posters (min. 3 ft. by 4 ft.) All paper marketing materials provided by
the library Usually promotional materials were posted
two weeks before the event
ORGANIZING THE TECHNOLOGY
Coordination with Instructional Media with assistance from Student Affairs (Ian)
Coordination with G.E.E.C. Logistics of volunteer equipment Tournament scoring system
Preparation of 14 computer terminals for PC gaming Copyright considerations Collection development Security
Attended Gen Con Trade Day, “The biggest game show in North America!” 2008 (http://www.gencon.com/)
Attended Gen Con, “The Best four days of Gaming”, for 10 years.
CODCON-College of DuPage Con. Sponsored by College of DuPage Scif-Fi / Fantasy Club
Familiar with online gaming, Star Wars Galaxies, DDO.
Friends in Business, Lead programmer of Mortal Combat.
BACKGROUND AS A GAMER
ALA: News About Games and Gaming
The Shifted Librarian (gaming, technology, and libraries)
Library Success: A Best Practices Wiki - Gaming
The Technology Chronicles: Mainstreaming of Video Games Underway
Game On: Games in Libraries
ALA to Study the Impact of Gaming on Literacy
ONLINE RESOURCES
Game Development Essentials: Gameplay Mechanics
Grand Theft Childhood
The Video Game Explosion: A History from PONG to PlayStation and Beyond
The Book of Games Volumes 1 & 2: The Ultimate Reference on PC & Video Games
Reset: Changing the Way We Look at Video Games
Fans, Bloggers, and Gamers: Media Consumers in a Digital Age
Gamers ... in the Library?!: The Why, What, and How of Videogame Tournaments for All Ages
Paid to Play: Revised & Expanded: An Insider's Guide to Video Game Careers
PRINT RESOURCES
FIND OUT MORE AT:
Elmhurst College A.C. Buehler Library: Gaming http://library.elmhurst.edu/pages/library_information/events/
gamingnights (tinyurl = http://tinyurl.com/ecgaming)
Elmhurst College A.C. Buehler Library http://library.elmhurst.edu/
Elmhurst College A.C. Buehler Library: Facebook http://www.facebook.com/pages/Elmhurst-IL/The-AC-Buehler-Library-
at-Elmhurst-College/6083469380 (tinyurl = http://tinyurl.com/eclibfb)