Gamifying Classroom Learning
out of 57
Post on 06-May-2015
Embed Size (px)
DESCRIPTIONThis talk explores how we can use game mechanics to facilitate more engaging and inspiring learning experiences for our students. The talk was presented during Learning Innovation Talks 02 held at Taylor's University on the 20 Nov, 2012.
<ul><li>1.Gamifying Classroom LearningZaid Ali Alsagoff</li></ul> <p>2. Do You Play at WORK. Feeling Guilty?300 Million minutes a day! http://www.telegraph.co.uk/finance/jobs/9655637/Play-Angry-Birds-to-help-you-focus-at-work.html 3. Waste at least 4 MINUTES every hour! http://www.telegraph.co.uk/finance/jobs/9655637/Play-Angry-Birds-to-help-you-focus-at-work.html 4. Did You Know? We spend3 Billionhours a week as a planetplaying videogames. Jane McGonigalhttp://bit.ly/dIdfSK 5. Can Gaming Make a Better World?What if we could harness this gamer power to SOLVE REAL-WORLDPROBLEMS? Jane McGonigal http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html 6. WHATABOUTLEARNING? 7. LETS EXPLORE!Gamifying Classroom Learning 1Challenges? 2Gamification3 Game Mechanics4 Examples5 Moving Forward 8. CHALLENGES? 9. http://edudemic.com/2012/11/the-20-biggest-education-facts-you-should-know/ 10. What are the CHALLENGES with teaching/facilitating todaysstudents to Learn(Y-Z Gen)? 11. Todays Students?Always on Facebook! Googling is Thinking!Disengaged!Demotivated! Sleeping in Class!No Time to Study!No Patience!Expects us to Reply in a Nanosecond! STUDENTS 12. Diagram: http://headrush.typepad.com/creating_passionate_users/2006/03/how_to_be_an_ex.html 13. PRACTICEHOURS? EXPERT 14. http://blog.zintro.com/2012/08/10/10000-hour-rule-malcolm-gladwells-10000-hours-of-practice-theory-from-outliers-visualized/ 15. Imagine if WE Converted Gaming Hours into 3 Billion / 10,000 Hours = 300,000New Experts per Week! 16. In 1 YEAR? (3 Billion / 10,000 Hours) x 52 =15,6 Million New Experts 17. GAMIFICATION 18. Gamification?The process of using game thinking and game mechanics to solve problems and engage users.- Gabe Zichermann Source (Slide 11): http://www.slideshare.net/gzicherm/gamification-designing-for-engagement 19. In Learning Terms, Gamifying MeansTurning the class content and the way students learn into a game with a rewards system, quests,experience levels, and healthy competition.Is NOTHINGNew! http://www.mrdaley.com/wordpress/2011/07/27/education-levels-up-a-newbs-guide-to-gamifying-your-classroom/ 20. Why Gamify?http://zaidlearn.blogspot.com/2012/05/gamify-to-amplify-learning-experience.html 21. GAMEMECHANICS 22. Bottle Bank Arcade http://youtu.be/zSiHjMU-MUo 23. The Speed Camera Lotteryhttp://youtu.be/iynzHWwJXaA 24. Game Mechanics? Constructs of rules andfeedback loops intended toproduce enjoyable gameplay. Building blocks that can beapplied and combined togamify any non-game context. http://gamification.org/wiki/Game_Mechanics 25. Building Blocks?Source (Page 5): http://gamingbusinessreview.com/wp-content/uploads/2012/05/Gamification-in-2012-M2R3.pdf 26. http://www.slideshare.net/kkapp/spbt-kapp-keynote2012 27. Examples 28. MathLand (20 Levels):1. Lesson2. Practice3. Mastery Test (can redo)Gamification? Points (for completing tests) Levels Avatar BoardKate Fanellihttp://edudemic.com/2012/06/gamification-in-the-classroom-how-and-why-one-teacher-did-it/ 29. Uses Existing Games to Amplify Learning!Mr. Pai featuresscalable, game based curriculumusing Flower Powerof Mangahigh.com, Timez Attack,Tutpup.com,Nintendo DS, BrainAge 2, Raz-Kids, etc.http://youtu.be/OSJ5LwAXxLk Mr. Paihttps://sites.google.com/site/teamdrillhead/ 30. Teaching with the World Peace Game! A hands-on political simulation that gives players the opportunity to explorethe connectedness of the globalcommunity through the lens of the economic, social, and environmentalcrises and the imminent threat of war. The goal of the game is to extricate each country from dangerous circumstances and achieve global prosperity with the least amount ofmilitary intervention. As nation teams, students will gain greater understanding TED Talk: http://www.ted.com/talks/john_hunter_on_the_world_peace_game.html of the critical impact of information and how it is used.John Hunter http://theworldpeacegame.com/ 31. The World Peace Game?LEARN WHAT? How to collaborate and communicate witheach other as they work to resolve theGames conflicts. How to compromise while accommodatingdifferent perspectives and interests. Discover that they share a deep and abidinginterest in taking care of each other.http://youtu.be/lCq8V2EhYs0 32. Knowledge Map & Badges!Salman Khanhttp://youtu.be/nTFEUsudhfsKhan Academy http://www.khanacademy.org/badges 33. Uses Moodle & Google Docs!Uses elements of game design to improve his AP Biology class. The entire class revolves around Moodle. Students complete levels to acquire experience points and move up the leader board.His Method: http://youtu.be/XGE6osTXym8 Paul Andersen BozemanScience: http://www.bozemanscience.com/ 34. Acquire Badges for Completing Tasks! Western Oklahoma State Collegehttp://wosc.edu/index.php?page=achievements#19 35. Gamify Learning in the Classroom?1 Challenge2 Group Work3 Group Presentation/ Q&A4 VOTE For The Winner!5 Celebrate!Poll Everywhere: http://www.polleverywhere.com/ 36. 1. Challenge GRADINGTASK/ACTIVITY GAMIFICATIONExamples: 1. BlaExamples:o C o Level 1o 40% 2. BlaBla o Points (40)o Pass3. BlabBlaBla o Beginnero Rubrico Badge (1)o Peer-Assess 4. BlabBlaBlaBlao Map (40%)o B 5. BlabBlaBlaBlaBla o Level 2o 80% o Points (80)6. ClabClaClaClaClao Credito Noviceo Rubric7. ClabClaClaClao Badge (2)o Peer-Assess o Map (80%)8. ClabClaClao A 9. ClaCla o Level 3o 100%o Points (100)o Destinction 10. Cla o Advancedo Rubrico Badge (3)o Peer-Assess o Map (100%) 37. 2. Group Work Competition Group size: 4-7 Communication Collaboration Leadership Strategy Planning IT Savvy divided Only assist if asked!http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html 38. 3. Group Presentation/ Q&APRESENT YOUR GROUP WORK! Q&A + TRAINERS FEEDBACK http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html 39. 4. VOTE For The Winner!All Participants vote for the best group work. If they all vote for theirown group work, my vote will decide the winner!http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html 40. 5. CelebrateIts NOT reallyabout winning,but using game mechanics toengage andinspire real effort- Zaid Alsagoff http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html 41. OER Workshop at USM (27 28 June, 2012)Gamifying to engage USM ACADEMICS to develop OER! 42. Gamified Classroom Learning Works!2nd OER Workshop at USM (27 28 August, 2012) http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html 43. http://edudemic.com/2012/10/colleges-game-based-learning/ 44. https://www.coursera.org/course/gamification 45. MOVINGFORWARD 46. FUN IS THE FUTURE!GURU!http://www.youtube.com/watch?v=6O1gNVeaE4g http://vimeo.com/25714530 Gabe Zichermann http://www.gamification.co/ 47. But, Does it KILL Intrinsic Motivation? NO GAME, NO ____! GAME ADDICTION http://www.nativebrain.com/2012/06/do-we-need-to-gamify-learning-or-re-learnify-gaming/ 48. Moving ForwardSHOULD I GAMIFY my course, learning activity orassessment?KEY QUESTIONS1. What is the content that needs to be learned?2. Why does this content need to be learned?3. Who is the audience for this course?4. What is your budget?5. How much time do you have?Adapted from: http://gamification.org/education/ 49. Seven Tips!1. Gamify grading with levels besides alphabets or percentages.2. Award students with badges for completed tasks.3. Integrate educational video games into your curriculum.4. Stir up a little competition.5. Implement a class-wide rewards system to encourage top students to help weaker students.6. Gamify homework to inspire more effort.7. Use social media tools to gamify social interaction and provide continuous feedback. Adapted from: http://blog.tophatmonocle.com/2012/07/4-ways-to-gamify-learning-in-your-classroom/ 50. Dont gamify everything, but at least consider gamifying the BORING stuff! Zaid AlsagoffImage source: http://suuriamuutoksia.blogspot.com/2012/02/you-wanna-be-loser-like-me.html 51. IMU Learning Series isabout connecting inspiringand exceptional educatorsaround the world toYOUJOIN THE LEARNING ADVENTURE!http://bit.ly/NReRox 52. You Are Not Alone, Please Join Us!http://www.facebook.com/groups/t4t2011/ 53. Are YOU a Learning Gladiator?Mission:"To Rid the World of Bad Learning & Teaching!" JOIN US! http://bit.ly/LYOLOD 54. Have aZaidLearn!http://zaidlearn.blogspot.com/ 55. Zaid Ali AlsagoffE-Learning ManagerE-mail : email@example.comBlog : http://zaidlearn.blogspot.com/Twitter: http://twitter.com/zaidlearnIMU : http://imu.edu.myDID : +603-2731 7327Ext. : 3115 </p>
View more >
Gamification in Science Education: Gamifying Learning of ... ?· Gamification is the use of game attributes…