gamification of online communities

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Phil Wride 11 year veteran of the videogame industry and experienced digital marketer Chartered Institute of Marketing Committee Member – Surrey Branch

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Phil Wride's presentation on Gamification of Online Communities given to the London Gamifiers meetup (http://www.meetup.com/gamifiers)

TRANSCRIPT

Page 1: Gamification of online communities

Phil Wride

11 year veteran of the videogame industry and

experienced digital marketer

Chartered Institute of Marketing Committee Member – Surrey Branch

Page 2: Gamification of online communities

What is an Online Community?

“An ‘owned’ space for building user-brand and user-user relationships often facilitated by a Community Manager. This user-brand and user-user ethos supports the creation of a “sticky” environment that participants keep wanting to visit and contribute to.”

Page 3: Gamification of online communities

Is a Facebook Page a Community?

Page 4: Gamification of online communities

Social Media creates Audiences

Page 5: Gamification of online communities

Gamification & “Real” Communities

Page 6: Gamification of online communities

Positives

Gamification is being baked in

Page 7: Gamification of online communities
Page 8: Gamification of online communities

Negatives

Community Managers don’t understand and appreciate what Gamification is about and the behaviours it can help drive

Page 9: Gamification of online communities

Negatives

If they don’t understand they aren’t able to see the negative behaviour and will then be measuring the wrong things

Page 10: Gamification of online communities

klout.comklout.com

peerindex.compeerindex.com

kred.com

kred.com

Page 11: Gamification of online communities
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