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© COPYRIGHT TRANSFER SOLUTIONS B.V. WWW.TRANSFER-SOLUTIONS.COM Spreker(s) : Datum : E-mail : Gamification Michaël Kuijs 15-06-2015 [email protected] van start tot finish

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© COPYRIGHT TRANSFER SOLUTIONS B.V. WWW.TRANSFER-SOLUTIONS.COM

Spreker(s) :Datum :E-mail :

Gamification

Michaël [email protected]

van start tot finish

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Table of Contents

Introduction

Business Analysis

Game design

OutSystems

Questions

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Introduction

Introduction – Business Analysis – Game design - OutSystems - Questions

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FUN4 TYPES OF

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Google Trends: Gamification

Start: 2002

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Hype Cycle for Emerging Technologies, 2014

                                                                                                                                                              

Gartner’s Hype Cycle for Emerging Technologies, August 2014

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Game WorkTasks Repetitive, but fun Repetitive and dull

Feedback Constantly Once a year

Goals Clear Contradictory, vaguePath to

Mastery Clear Unclear

Rules Clear, transparent Unclear, in-transparentInformatio

nRight amount at the right time Too much and not enough

Failure Expected, encouraged, spectacular, brag about it

Forbidden, punished, don’t talk about it

Status of Users Transparent, timely Hidden

Promotion Meritocracy Kiss-up-o-cracyCollaborati

on Yes Yes

Speed/Risk High Low

Autonomy High Mid to low

Narrative Yes Only if you are lucky

Obstacles On purpose Accidental

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GAMIFICATION IS USING GAME ELEMENTS AND GAME DESIGN IN A NON-GAME ENVIRONMENT IN ORDER TO MOTIVATE AND ENGAGE PEOPLE INTO ACHIEVING THEIR GOALS

Definition

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REWARD PROGRAMS PLAYFULL DESIGN

VIDEO GAMES SERIOUS GAMES

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Business Analysis

Introduction – Business Analysis – Game design - OutSystems - Questions

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ENGAGEMENT

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EDUCATION BEHAVIOUR INNOVATION

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CUSTOMERS (ONLINE) COMMUNITIES EMPLOYEES

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GAMIFICATION IS NOT A HOLY GRAIL.

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Business Case

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18th of March 2015..

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..a wiki article was updated!

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±15 / 130 Employees online

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2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 20150

40

80

120

160

35

82

116

160

115

97

52 52

3529

19 21

11.0606060606061

Forum posts on Einstein(2015 based on average so far)

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1,42 forum posts per month since 2013

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2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 20150.00

1.00

2.00

3.00

4.00

5.00

0.49

1.09

1.92

2.96

4.52

3.98

2.75

3.48

4.204.28

4.00

2.38

3.67

Average number of reactions on forum posts on Einstein

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KNOWLEDGE

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SOCIAL COLLABORATION

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Certificates

Courses

Forum

Lunch seminar

Pecha Kucha Night

Instant messaging

Transfer Café

Wiki

Pauzeruimte

Externe fora

Mango apps

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Remarks We did not improve the quality of the

knowledge sharing platform of which we’re trying to improve its usage

There’s no use in internal knowledge sharing when you could also do it externally

Our target audience might have been too small for gamification to be worth it

We did gamification for the sake of gamification

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Game design

Introduction – Business Analysis – Game design - OutSystems - Questions

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IS IT THE SENSE OF ACHIEVEMENT AND WINNING…

...IS IT THE SENSE OF COLLABORATION AND PLAYING WITH FRIENDS...

...OR IS IT THE INSTANT FEEDBACK, LEARNING NEW SKILLS AND GETTING

BETTER?

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INTRINSIC MOTIVATIONEMOTIONAL ENGAGEMENT

EXTRINSIC MOTIVATIONTRANSACTIONAL ENGAGEMENT

MOTIVATION

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COMPETENCE RELATEDNESS AUTONOMY

INTRINSIC MOTIVATION

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Game design: Activity loopsActivity loops

Motivation Action Feedbac

k

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Game design: Activity loops

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Game design: Activity loops X1 = 0 Xn = Xn-1 + 2n - 1 n = 2, 3, 4, …

Level (n) Points (Xn) Difference (2n - 1)1 0 n.a.2 3 33 8 54 15 75 24 96 35 117 48 13… … …99 9800 197100 9999 199

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Game design: Player typesRichard Bartle’s player types

AchieversKillers

Socialisers

Explorers

Acting

Interacting

WorldPlayers

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Game design: Player typesRichard Bartle’s player types

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Game design: Player typesJon Radoff’s player types

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Game design: Player typesJon Radoff’s player types

CooperationImmersion

Achievement

Competition

Qualitative

Quantitative

Many playersFew players

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REWARDS

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STATUS

ACCESS

POWER

STUFF

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GAME ELEMENTS

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GAME DYNAMICS GAME MECHANICS

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REWARDS SELF-EXPRESSION ALTRUISM COOPERATION

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KEEP IT POSITIVE,IGNORE THE NEGATIVE

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OutSystems

Introduction – Business Analysis – Game design - OutSystems - Questions

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Maintenance

Built in dependency analysis

NFRs are built into every application – regardless of

change

Development

Model driven development reduces time to build

Integrations are simplified

Operations

Deployment process is automated

Auditing and trouble shooting capabilities in

every application

WHAT WE DODELIVER CHANGE READY APPLICATIONS FOR LESS COST

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OutSystems Platform TMGameOn

ExternalSystems

Solution Functional Architecture

Administrator

Leaderboard

Dashboard – Overview

Integration

Casper

Colleagues

System management

Integration

RESTWeb Service

Employee

Email

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Login GameOn

CasperFirst login?

OutSystems

True

False Bootstrap

00:00

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LIVE DEMO

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Summary

Trending since 2011, maturity in 5 to 10 years

The use of game design and game elements

Knowledge sharing & social collaboration

Built in OutSystems

Webservices

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READ

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Tips

Read! Papers, blogs, articles, books, etc.

Gamification is not a holy grail

Keep it positive, ignore the negative

Don’t forget the fun

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&Quest ionsAnswers

CONSULTING | MANAGED SERVICES | EDUCATION

WWW.TRANSFER-SOLUTIONS.COM

Introduction – Business Analysis – Game design - OutSystems - Questions

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