gamification in trainingipa.gov.bn/downloads/gamification in training.pdf · mechanics to engage...
TRANSCRIPT
GAMIFICATION IN TRAINING
Content
• The Rise of Play and the Video Game
• What is Gamification?
• How Can It Be Incorporated Into Informal Training?
• Pitfalls To Avoid
The Guessing Game
The Guessing Game
Did you know…Activision bought the
publisher for
$5.9 BillionMore than the amount
Disney bought Star Wars!!!
The Importance Of Play
• “Games are the most elevated form of investigation” –Albert Einstein
• “Play will be to the 21st century what work was to the last 300 years of industrial society – our dominant way of knowing, doing and creating value” – Pat Kane, The Play Ethic
What is gamification?
• “Gamification is a process of using game thinking andmechanics to engage users” – BBVA Innovation Center.
• Is used in HR areas including Recruitment and Selection,Training and Development as well as Engagement andRetention.
• Taps into the psychological need for achievement,competition and appreciation.
http://www.infographicsarchive.com/business-economics/the-business-of-gamification/
Reception Towards Gamification
Are comfortable with making
their daily activities more
like a game
Millenials (18 – 32) 63%
Generation X (33 – 45) 72%
Baby Boomers (46 – 65)
53%
http://www.acrasio.com/display/infographic-gamification
Who Utilizes Gamification ?
• Deloitte Leadership Academy
• T-Mobile
• Samsung
• American Express
• Nike
• Duolingo (online language learning)
• World Bank
• Hewlett-Packard
• Universities and Learning Institutes
Gamification In Training
• Formal training:
Quiz, Team Building, Case Studies, Simulations, Demonstrations, Role-Play
• Informal training?
The 70 / 20 / 10 Principal (Center for Creative Leadership)
Examples of Gamification in Training
• Learning Organization – Learning Quests, levels, online forums
• Customer Service – Challenging “What if?” scenarios
• Routine Work – Achievements, Badges, Points and Leaderboards
• Coaching and mentoring – Role Play, Simulations
Advantages
• Track employee engagement and active participation when linked to Organization strategy and KPIs
• Provide opportunity to socialize or develop teams
• Foster innovation and creative solutions
• Prepare contingency plans
Disadvantages
• Difficult to implement properly – quality vs. quantity
• Stakeholders may believe game elements trivialize learning or work
• Some users may feel discouraged especially if underperforming
• May only be effective for the short term
Sample Leaderboard
0
50
100
150
200
250
300
Secretary A Secretary B Secretary C Secretary D
Number of Letters Processed
Sample Leaderboard
0
5
10
15
20
25
30
35
40
Pegawai A Pegawai B Pegawai C Pegawai D
JUMLAH 100 JAM LATIHAN
Room for Improvement?
• Wipe out the leaderboard periodically
• Recognize high performers, help develop underperformers – not to shame or blame
• Rather than letters processed, number of drafts typed out?
• Number of training hours attended vs. 100 hours fulfillment.
Making It Work in Brunei
• Tying in to the work culture:
Helping each other; “bergotong-royong budaya kitani”
Practice ‘Shura’ through seeking advice and mentoring
Towards self improvement and competitiveness; “Meningkatkan Produktiviti dan Daya SaingMenambah Penghasilan”