gamification: from hype to hope in the online experience

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Introduction to gamification presented in February at PodCamp Toronto 2012. Most of the content I presented is actually in my speaker notes, not my slides. They're available at Storify: http://sfy.co/cmx

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Page 1: Gamification: from hype to hope in the online experience
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Deterding, S., Dixon, D., Khaled, R., and Nacke, L. From Game Design Elements to Gamefulness: Defining “Gamification”. MindTrek '11, September 28-30, 2011.

“the use of design elements

characteristic of gamesin non-game contexts

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Professor B.J. FoggStanford University

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Source: Gartner Research, 2011: Gartner Hype Cycle, Emerging Technologies 2011.

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Source: Gartner Research, 2011: Gartner Hype Cycle, Emerging Technologies 2011.

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GAMEMECHANICS

GAMEDYNAMICS +

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“Just add rewards

and stir!”

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?

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Puleston, J., and Sleep, D. The Game Experiments: Researching How Gaming Techniques Can Be Used to Improve the Quality of Feedback From Online Research. ESOMAR 2011.

“Gamification is a very powerful technique,

in fact the most powerful techniquewe have come across in the four years of research we have done to explore

how to improve the feedbackfrom online surveys.

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empathy hope+ =insight