gamification
DESCRIPTION
Slides for my upcoming Webinar (organised by Jurgen Wagner).TRANSCRIPT
2013-2015 Comenius Project - Lycée Giraux
SannierMarie-Hélène Fasquel
October 13, 2014 – LPM.
GAMES Let’s learn/teach with
games
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Language and Literature teacher, Lycée International Ile de Nantes, American OIB,
Formerly ESL teacher at Lycée Giraux Sannier,
ICT trainer, eTwinning ambassador, Microsoft Expert Educator (International
Innovation Prize in 2014, UNESCO National Innovation Prize, 2013),
Writer (Ellipses & Hatier, author & co-author)
Biography
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Teacher’s needs• Engaging the students (weak/shy),• Promoting self confidence,• Bringing out the students’ various
talents.Students’ needs• Having their work and efforts
recognized,• Studying in an innovative and
creative way• Having fun and enjoying the course.
Birth of the project
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Combining 4 essential motivation factors ICT collaboration, content
creation, online publishing, fun and engaging activities Opening onto the international authentic communication Draws/competitions and prizes
Main objectives
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Motivation nurturing creativity (games and engaging activities), sharing online,
Task-based approach, Improving one’s command of English,
Communicating.
The project’s objectives
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Online curation on Scoop.it! 2 ongoing experimentations
(2013-15) Gamification: learning while
producing games for one’s partners (Comenius Project)
Gamification curation flipped classroom curation
2 ongoing projects
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Project-based approach To make games, you need to master the topic Students want to do well – everything is
published online pride in their work/in the outcomes
They share and help others learn The constant goal = engage students, help them
improve their command of English, learn about different cultures, new technologies
Playing the partners’ games to learn Communicating directly in English, ony common
language of the 7 different partner countries-- authenticity
An engaging approach
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Gamification
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Games are very useful to teach as…• They are interactive,• fun,• The student has a problem to
solve,• He/she can win and plays/works
without realizing it.
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A few examples: Who am I?
e-book New technologies Link Padlet
Games
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Online tools & websites
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creating gamesSpelling cityClasstools Quizlet environment quiz
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Spelling City
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Spelling cityExample: whodunnit?Example: the environmentTutorial
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Classtools
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Classtools Example
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Quizlet
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Quizletenvironment quiz
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Any questions? Have you tried to gamify your classes?Let’s share other ideas to help our students
improve and engage!Our pad
What about you?
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diploma generator Best works CertificateGiftHanded out by the school’s
headmaster
Competitions
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For instance: the fight for the environment, a real life issue.
Engaging and meaningful topics
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For the students:• Pleasure to study• More personal work• MOTIVATION For the teachers:• Students tended to improve• More ambition on the part of students (published works)• Students created content (new role)Difficulties:• A lot of energy and work is needed to set up a Comenius
project• Differences in availability (international project, different
holiday dates, different types of lessons, different school systems)
• Destabilization of some students at the beginning of the project
Outcomes/Conclusion
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Any questions? Any feedback? Any other useful websites to gamify our classrooms? Our pad
What about you?
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Scoop.it! curation2 ongoing projects: Gamification learning while
creating games and playing them.
games curation The Flipped Classroomflipped classroom curation
Content curation and new projects
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The program Partners in Learning (PiL) allows educators to Join a worldwide community of
dedicated and innovative teachers & Get free training
(tutorials,webinars, resources).
International community
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• My profile• Documents• Feel free to contact me, to join the
community (I will invite you), to work together or to ask further questions!
• Write your information (name/email address) on our Pad please?
International community
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Feel free to contact me!
[email protected] Twitter: @mariehel2 Slideshare My files on Slideshare.blogOn Facebook, LinkedIn & Google+, eTwinning: Marie-Hélène Fasquel
Contact -- References
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Anglais, Entraînement et auto-évaluation, Compréhension Ecrite, Expression Ecrite, Ellipses, Paris, 2010.ExtractContents
References
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Bac en Vue, Anglais, Spécial Vocabulaire, Ellipses, 2011.ExtractContents.
References
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Contrôle continu terminale, Anglais, Ellipses, September 2014,Coordonné par JoëlCascade.ExtractContents.
References
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Thank you very much for your attention!
Thank you!