gamification · 2017-07-11 · gamification •gamification is transferring some of the positive...

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GAMIFICATION by Serap Kurbaoğlu, Hacettepe University, Turkey

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Page 1: GAMIFICATION · 2017-07-11 · Gamification •Gamification is transferring some of the positive characteristics of a game to something that is not a game •Those positive characteristics

GAMIFICATION by Serap Kurbaoğlu, Hacettepe University, Turkey

Page 2: GAMIFICATION · 2017-07-11 · Gamification •Gamification is transferring some of the positive characteristics of a game to something that is not a game •Those positive characteristics

Gamification

• The term gamification was coined by Nick Pelling in 2002

• It became popular in the second half of 2010

Page 3: GAMIFICATION · 2017-07-11 · Gamification •Gamification is transferring some of the positive characteristics of a game to something that is not a game •Those positive characteristics

Gamification

• Gamification is transferring some of the positive characteristics of a game to

something that is not a game

• Those positive characteristics of a game are often described as “fun” and they

have the effect of engaging game players in the activity

Page 4: GAMIFICATION · 2017-07-11 · Gamification •Gamification is transferring some of the positive characteristics of a game to something that is not a game •Those positive characteristics

Definition

• Gamification is applying game design to non-game applications to make them

more fun and engaging

• Gamification is integrating game dynamics into your site, service, content … in

order to drive participation or awareness

Page 5: GAMIFICATION · 2017-07-11 · Gamification •Gamification is transferring some of the positive characteristics of a game to something that is not a game •Those positive characteristics

Benefits

Research has shown that gamification increases

• attention

• participation

• teamwork

• problem solving skills

• user experiences

Page 6: GAMIFICATION · 2017-07-11 · Gamification •Gamification is transferring some of the positive characteristics of a game to something that is not a game •Those positive characteristics

Elements of gamification

Page 7: GAMIFICATION · 2017-07-11 · Gamification •Gamification is transferring some of the positive characteristics of a game to something that is not a game •Those positive characteristics
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Bottle Bank https://www.youtube.com/watch?v=2lXh2n0aPyw

Page 12: GAMIFICATION · 2017-07-11 · Gamification •Gamification is transferring some of the positive characteristics of a game to something that is not a game •Those positive characteristics

Rubbish bin https://www.youtube.com/watch?v=cbEKAwCoCKw

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Zombies Run

Page 14: GAMIFICATION · 2017-07-11 · Gamification •Gamification is transferring some of the positive characteristics of a game to something that is not a game •Those positive characteristics

Power of Gamification

• When the Piano Stairs were installed in Odenplan, Stockholm, 66 percent

more people chose the stairs over the escalator

• The Bottle Bank Arcade machine was used by nearly one hundred people

over one night. During the same period, the nearby conventional bottle bank

was used only twice

• People are willing to make efforts for fun and do good things at the same

time

Page 15: GAMIFICATION · 2017-07-11 · Gamification •Gamification is transferring some of the positive characteristics of a game to something that is not a game •Those positive characteristics

Gamification in libraries

• Traditional library services are designed to solve information scarcity by

mediation

• But now information is abundant, and what is precious and scarce is not

information, it is people’s time and attention

• Most critical in the times of abundant information is how to engage people

• Gaming is a proven tool for engagement. This is why gamification is an

important trend in libraries

Page 16: GAMIFICATION · 2017-07-11 · Gamification •Gamification is transferring some of the positive characteristics of a game to something that is not a game •Those positive characteristics

Librarygame http://librarygame.co.uk/index.html

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Page 18: GAMIFICATION · 2017-07-11 · Gamification •Gamification is transferring some of the positive characteristics of a game to something that is not a game •Those positive characteristics

https://lib.jjay.cuny.edu/sasp/

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Page 20: GAMIFICATION · 2017-07-11 · Gamification •Gamification is transferring some of the positive characteristics of a game to something that is not a game •Those positive characteristics

Murder in the Library

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Murder in the Library

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Gaming Against Plagiarism - http://digitalworlds.ufl.edu/gap/game2/

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Gaming Against Plagiarism - http://digitalworlds.ufl.edu/gap/game1/

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Citation game - http://www.lib.jmu.edu/tictactoe/

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I’ll get it!

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Within Range

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MagneticKeyword

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Goblin Threat Plagiarism Game

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Limits of Gamification

• Gamification alone does not guarantee user engagement or learning

• A clear goal, careful planning, and skillful execution are necessary for the

success of a gamification project

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THANKS