gametech 2013 game_packet

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This is the game packet handout used in the tutorial presentation. In this presentation, attendees will work through a mini-serious game design session that covers some of the design and development issues (terminology, levels/missions design, documentation and game development) faced by instructional designers and game designers. Attendees will be divided into game design teams and given a scenario attendees will work thru designing a serious game.

TRANSCRIPT

Page 1: Gametech 2013 game_packet

MissionMission 

Your unit is to clear and set up an-titank positions on the second floor of this building.

The unit has received Intel that the enemy has hidden a lock box key in another location. The building outlined in a bold black outline is

Plan your mission using the map below.

Page 2: Gametech 2013 game_packet

Building Building MapMap 

Local friendly sources informed command that there is terrorist attack being planned. The source has indicated that critical Intel regarding this attack is being stored somewhere on the second floor. The source has provided some photos. See attached photos. This source described the first floor with a large kitchen, just off from the doorway, an entry way that has stairs leading upstairs and a hallway with access to a large dining/living area. Towards the rear of the first floor, there are two armed guard near two rear rooms. Never been upstairs, thinks there are three rooms facing the street and two across the hall. The source also stated that he saw explosives placed near a support on the first floor. Once your unit has secured the building, your unit is to clear and set up an-titank positions on the second floor of this building. Based on the Intel, draw a layout of the buildings first and second floor. Re-view the building circled with the red circle and indicated where the doors are located as well as room window.

1st floor room

2nd floor room 2nd floor room