games & simulation for healthcare past present future ©eric b. bauman 2010

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Games and Simulation in Healthcare: Past, Present, and Future Eric B. Bauman, PhD, RN University of Wisconsin-Madison Alex Games, PhD Michigan State University 9 th Annual International Nursing Simulation/Learning Resource Centers Conference June 17, 2010. Las Vegas Nevada

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Presentation from 9th Annual International Nursing Simulation/Learning Resource Centers Conference

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Page 1: Games & Simulation For Healthcare   Past Present Future   ©Eric B. Bauman 2010

Games and Simulation in Healthcare:Past, Present, and Future

Eric B. Bauman, PhD, RNUniversity of Wisconsin-Madison

Alex Games, PhDMichigan State University

9th Annual International Nursing Simulation/Learning Resource Centers ConferenceJune 17, 2010. Las Vegas Nevada

Page 2: Games & Simulation For Healthcare   Past Present Future   ©Eric B. Bauman 2010

The Evolution of EducationalGames: A Broad Context

Page 3: Games & Simulation For Healthcare   Past Present Future   ©Eric B. Bauman 2010

1970’s (Free Bird, Love Keep us Together, Night Fever)

• The DOD funds the PLATOSystem at the University ofIllinois, they develop the earliestexperimental educational gamesaround computer science issues

• Oregon Trail is developed at theUniversity of Minnesota, andbecomes one of the earliesteducational games adopted inthe classroom

• Early educational videogamesenter the home in nascent gameconsoles

Page 4: Games & Simulation For Healthcare   Past Present Future   ©Eric B. Bauman 2010

1980’s (Livin’ on Prayer, When Doves Cry, Crazy Train)

• The home PC firstenters householdsdriven in large part by ahobbyist videogameproduction culture

• Seminal simulationtitles set the stage forintegrating traditionaleducational content ineffective game format

Page 5: Games & Simulation For Healthcare   Past Present Future   ©Eric B. Bauman 2010

1990’s (Smells Like Teen Spirit, Vogue, Enter Sandman)

• The first “edutainment”bubble raises and bursts asbook publishers make aslew of poorly designededucational games

• The exception was Wherein the World is CarmenSandiego, whichsuccessfully enteredclassrooms, culture, andspawned a whole mediaphenomenon.

Page 6: Games & Simulation For Healthcare   Past Present Future   ©Eric B. Bauman 2010

2000’s (Hey Ya!, Yellow, War Child, Small Town Vice)

• Interest in “serious games” arises in industry, education, andpublic policy.

• In Healthcare, Simulation-based learning begins to accelerate.– This gives rise to the Simulation versus Game discussion

Page 7: Games & Simulation For Healthcare   Past Present Future   ©Eric B. Bauman 2010

What is the Difference betweenGames and Simulation

This is always an easy question to answerbecause when we talk about higher ordersimulation, elements of good game designalso apply to simulation-based learning…

Page 8: Games & Simulation For Healthcare   Past Present Future   ©Eric B. Bauman 2010

Higher order simulation includes andintegrates behavioral components intodesigned experiences existing within

created spaces, whether those spacesexist in a fixed or virtual environment…

Page 9: Games & Simulation For Healthcare   Past Present Future   ©Eric B. Bauman 2010

Designed Experiences

• A Designed Experience is engineered toinclude structured activities targeted tofacilitate interactions that drive anticipatedexperiences. These activities are created toembody participant experience asperformance.

Squire 2006

Page 10: Games & Simulation For Healthcare   Past Present Future   ©Eric B. Bauman 2010

Created Environment

• An environment that has been specificallyengineered to accurately replicate an actualexisting space. Bauman, 2007

Page 11: Games & Simulation For Healthcare   Past Present Future   ©Eric B. Bauman 2010

Ecology of CulturallyCompetent Design

Bauman, In Press; Games and Bauman, In Press

• Addresses the rigors and challenges ofaccurately situating culture within virtualenvironments using a four-element modelthat emphasizes the importance of activities,contexts, narratives, and characters.

Page 12: Games & Simulation For Healthcare   Past Present Future   ©Eric B. Bauman 2010

LudologyThe study of games and other forms of play

Does higher order simulation constituteLudology?

Narrative Interactivity

System of Rewards

Engagement

ConsequenceHigh Scores Leader Board

Page 13: Games & Simulation For Healthcare   Past Present Future   ©Eric B. Bauman 2010

So what’s out there…

Cherry Ames – Nursing Game 1959 Parker Bros.

Page 14: Games & Simulation For Healthcare   Past Present Future   ©Eric B. Bauman 2010

Trauma Team - Atlus U.S.A

Game with ‘realistic’ clinicalsituations involving diagnosis,triage, surgery , and forensicmedicine. User performsprocedures

Page 15: Games & Simulation For Healthcare   Past Present Future   ©Eric B. Bauman 2010

Pulse!!

Breakaway Games - Texas A&M-Corpus ChristiTraining Healthcare workers in clinical skills

Page 16: Games & Simulation For Healthcare   Past Present Future   ©Eric B. Bauman 2010

Hospital Hustle - Time Management Game(simulation/game) 2008

“Help Nurse Sarah save Lives”

Page 17: Games & Simulation For Healthcare   Past Present Future   ©Eric B. Bauman 2010

3DiTeams-Healthcare

Team Training ina Virtual

Environment

Jeff Teakman, et al

Duke UniversityMedical Center

Page 18: Games & Simulation For Healthcare   Past Present Future   ©Eric B. Bauman 2010

http://projects.hsl.wisc.edu/healthcaregames/

Page 19: Games & Simulation For Healthcare   Past Present Future   ©Eric B. Bauman 2010

Contact InformationEric B. Bauman, PhD, RN

University of Wisconsin - Madison

Email: [email protected]

Linkedin: http://www.linkedin.com/in/ericbbauman