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Mobile gaming and gamification in health care, functional capacity and rehabilitation MIIKA KAJANUS 28.10.2014 Game for Health Europe Utrecht

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Presentation Games For Health Europe Conference 2014

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Page 1: Games for Health - Miika Kajanus - Mobile gaming and gamification in health care, functional capacity and rehabilitation

Mobile gaming and gamification in health care, functional capacity and rehabilitation

MIIKA KAJANUS

28.10.2014

Game for Health Europe

Utrecht

Page 2: Games for Health - Miika Kajanus - Mobile gaming and gamification in health care, functional capacity and rehabilitation

CONTENTS

Background

Methods

Cases

Results

Health ProPeli - Health ProGame

Public health can be improved by plying digital games! This can be sustained by profitable business models!

HOW?

Playfield model

Environments for fast testing and prototyping

Multidisciplinary user-oriented teams

Experiences and lessons learnt

Business Model Design Tool

Tiina Arpola continues…

Page 3: Games for Health - Miika Kajanus - Mobile gaming and gamification in health care, functional capacity and rehabilitation

CONTENTS

Background

Methods

Cases

Results

Health ProPeli - Health ProGame

HOW?

Page 4: Games for Health - Miika Kajanus - Mobile gaming and gamification in health care, functional capacity and rehabilitation
Page 5: Games for Health - Miika Kajanus - Mobile gaming and gamification in health care, functional capacity and rehabilitation
Page 6: Games for Health - Miika Kajanus - Mobile gaming and gamification in health care, functional capacity and rehabilitation

CONTENTS

Background

Methods

Cases

Results

Health ProPeli - Health ProGame

Playfield model

Page 7: Games for Health - Miika Kajanus - Mobile gaming and gamification in health care, functional capacity and rehabilitation

IN PRACTICE

The playfields are combining health, product development and business knowledge in multidisciplinary teams. The teams consist of users, students,

teachers, companies and experts.

Page 8: Games for Health - Miika Kajanus - Mobile gaming and gamification in health care, functional capacity and rehabilitation

Playfield operating model

Master student

Students Teamworkers

New gamified solutions

Mentor

Players

Guides Guides

Professionals

Guides

Collaborates

Thesis works

Research data

Guides Guides

University contact person

Master student

Playfield contact person

Coach / Lecturer

Product development

Collaborates

User scenarios => game concepts => business models =>

prototypes => tests

Page 9: Games for Health - Miika Kajanus - Mobile gaming and gamification in health care, functional capacity and rehabilitation

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Page 10: Games for Health - Miika Kajanus - Mobile gaming and gamification in health care, functional capacity and rehabilitation

CONTENTS

Background

Methods

Cases

Results

Health ProPeli - Health ProGame

Business Model Design Tool

Page 11: Games for Health - Miika Kajanus - Mobile gaming and gamification in health care, functional capacity and rehabilitation

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1. Critical business issues added:

- Customer needs

- Competing solutions

- Proposed solution

2. Analytic evaluation

(customer voice)

0 0,02 0,04 0,06

cs1 - Acoustic…cs4 -cs7 -

pr3 - Dollar…pr6 - Finding…

co2 - Decousticsco5 - Akustik

so1 - Fire Ratingso4 - T-Bar…

so7 -vp3 - Customization

vp6 -ch2 - Independent…

ch5 -cr1- Cultural…

cr4 - Company visitscr7 -

kr3 - US Commerce…kr6 -

kp2 - MANAkp5 -

ka1 - Business Planka4 - Collections,…

ka7 -cost3 - Shipping

cost6 -rs2 - High T/SF…

rs5 -

Extended Business Model Canvas

Page 12: Games for Health - Miika Kajanus - Mobile gaming and gamification in health care, functional capacity and rehabilitation

Business Model Design Phases

2. Identifying relevant BM items

3. Evaluating the identifyed items

4. Core value analysis

5. Designing the Business Model

1. Setting up the Context

Page 13: Games for Health - Miika Kajanus - Mobile gaming and gamification in health care, functional capacity and rehabilitation
Page 14: Games for Health - Miika Kajanus - Mobile gaming and gamification in health care, functional capacity and rehabilitation

CONTENTS

Background

Methods

Cases

Results

Health ProPeli - Health ProGame

Experiences and lessons learnt

Three types of business models

Page 15: Games for Health - Miika Kajanus - Mobile gaming and gamification in health care, functional capacity and rehabilitation

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Solution: high-quality entertaining game having positive health impacts

Customer need: own health, entertainment

Value proposition: improve your life by playing!

Competitor 1 Competitor 2

People interested of own health People interested of entertaining games People who want to help others: “muggler game”

Channels/sales/prising: Web platforms, cheap, per use

Information/knowledge/understanding: Game industry Health sector

Costs: -product development and update -sales

User pays

Page 16: Games for Health - Miika Kajanus - Mobile gaming and gamification in health care, functional capacity and rehabilitation

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Solution: high-quality entertaining game having positive health impacts

Customer need: provide the best for own customers

Value proposition: keep your customers satisfied!

Competitor 1 Competitor 2

Private and public organizations providing rehabilitation and other health and social services

Channels/sales/prising: Web platforms, expensive, yearly agreements

Information/knowledge/understanding: Game industry Health sector

Costs: -product development and update -sales

Organization pays

Page 17: Games for Health - Miika Kajanus - Mobile gaming and gamification in health care, functional capacity and rehabilitation

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Solution: high-quality entertaining game having positive health impacts and in that way better economic performance

Customer need: reputation

Value proposition: better wellbeing, better economic performance!

Competitor 1 Competitor 2

Organizations that are linked to peoples wellbeing like food store chains, insurance companies etc.

Channels/sales/prising: Web platforms, expensive, yearly agreements

Information/knowledge/understanding: Game industry Health sector

Costs: -product development and update -sales

Indirect organization pays

Page 18: Games for Health - Miika Kajanus - Mobile gaming and gamification in health care, functional capacity and rehabilitation

Conclusions

Health impacts and user experience matters! Money follows the users!

Data tracking and user friendly analysis!

Co-creation with students! Game Jams! It can be fun!

Use business model design tools from the very beginning and put the created models in fast reality test!

Page 19: Games for Health - Miika Kajanus - Mobile gaming and gamification in health care, functional capacity and rehabilitation

CONTENTS

Background

Methods

Cases

Results

Health ProPeli - Health ProGame Tiina Arpola

continues…

Thank you!