games: expectimax andrea danyluk september 25, 2013

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Games: Expectimax Andrea Danyluk September 25, 2013

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Page 1: Games: Expectimax Andrea Danyluk September 25, 2013

Games:Expectimax

Andrea DanylukSeptember 25, 2013

Page 2: Games: Expectimax Andrea Danyluk September 25, 2013

Announcements

• Programming Assignment 2: Games– Anyone still looking for a partner?– Partner can’t be the same as for Assignment 1

Page 3: Games: Expectimax Andrea Danyluk September 25, 2013

Today’s Lecture

• Just a bit more on α-β pruning• Games with more than 2 players• Expectimax• Pacman

Page 4: Games: Expectimax Andrea Danyluk September 25, 2013

8 47 381911

2

619 5

α = 8Β = +inf

8

8 9

2α = 8Β = +inf

8

Is there a problem here???

Page 5: Games: Expectimax Andrea Danyluk September 25, 2013

function αβSEARCH(state) returns an action a v = MAX-VALUE(state, -infinity, +infinity)

return action a in ACTIONS(state) with value v

function MAX-VALUE(state, α, β) returns a utility value v if TERMINAL-TEST(state) then return UTILITY(state) v = -infinity for each a in ACTIONS(state) do v = MAX(v, MIN-VALUE(RESULT(state, a), α, β)) if v ≥ β then return v α = MAX(α, v) return v

function MIN-VALUE(state, α, β) returns a utility value v if TERMINAL-TEST(state) then return UTILITY(state) v = infinity for each a in ACTIONS(state) do v = MIN(v, MAX-VALUE(RESULT(state, a), α, β)) if v ≤ α then return v β = MIN(β, v) return v

Page 6: Games: Expectimax Andrea Danyluk September 25, 2013

Node Order Matters

5724810873

B DC

A MAX

min

Best ordering formaximum pruning?

Page 7: Games: Expectimax Andrea Danyluk September 25, 2013

Move Ordering

• Can we order moves in such a way that α-β will prune more rather than less?

• Chess?• Connect 4?• Don’t worry about this for Pacman assignment

Page 8: Games: Expectimax Andrea Danyluk September 25, 2013

Properties of α-β

• Pruning does not affect the final result (but be careful)

• Good move ordering improves effectiveness of pruning

• If search depth is d, what is the time complexity of minimax?– O(bd)

• With perfect pruning, get down to O(b d/2)– Doubles solvable depth

[Adapted from Russell]

Page 9: Games: Expectimax Andrea Danyluk September 25, 2013

Games with > 2 players

• Up to 4 players• Player tries to place all

21 of his/her pieces• Hopes to block

opponents from placing their pieces

Page 10: Games: Expectimax Andrea Danyluk September 25, 2013

A Four-Player Game

Blue to move

Yellow to move

Red

Green

… …

… … … …

(5,7,2,9) (4,3,1,1) (2,6,10,2)(6,4,19,8)

(5,7,2,9) (3,5,1,8) (8,7,6,5) (9,7,1,3) (4,3,2,1) (4,4,4,4) (6,4,19,8) (3,5,7,9)

(5,7,2,9) (8,7,6,5) (4,4,4,4) (6,4,19,8)

(5,7,2,9) (4,4,4,4)

(5,7,2,9)

Page 11: Games: Expectimax Andrea Danyluk September 25, 2013

Multi-Player Games

• Evaluation function returns a vector of utilities• Each player chooses the move that maximizes

its utility.

• Is Pacman with 2 ghosts a multi-player game?

Page 12: Games: Expectimax Andrea Danyluk September 25, 2013

Stochastic Games

Page 13: Games: Expectimax Andrea Danyluk September 25, 2013

Expectimax

• Introduce chance nodes into a minimax tree

2 4 7 4 6 0 5 -2

2 4 0 -2

0.5 0.5 0.5 0.5

3 -1

Page 14: Games: Expectimax Andrea Danyluk September 25, 2013

Expectimax

• Introduce chance nodes into a minimax tree

Page 15: Games: Expectimax Andrea Danyluk September 25, 2013

Expectimax

• Introduce chance nodes into a minimax tree

0.5 0.5

Page 16: Games: Expectimax Andrea Danyluk September 25, 2013

Expectimax

• Introduce chance nodes into a minimax tree

2 4

2

0.5 0.5

Page 17: Games: Expectimax Andrea Danyluk September 25, 2013

Expectimax

• Introduce chance nodes into a minimax tree

2 4

2

0.5 0.5

1+

Page 18: Games: Expectimax Andrea Danyluk September 25, 2013

Expectimax

• Introduce chance nodes into a minimax tree

2 4 7 4

2 4

0.5 0.5

1+

Page 19: Games: Expectimax Andrea Danyluk September 25, 2013

Expectimax

• Introduce chance nodes into a minimax tree

2 4 7 4

2 4

0.5 0.5

3

Page 20: Games: Expectimax Andrea Danyluk September 25, 2013

Expectimax

• Introduce chance nodes into a minimax tree

2 4 7 4

2 4

0.5 0.5 0.5 0.5

3

Page 21: Games: Expectimax Andrea Danyluk September 25, 2013

Expectimax

• Introduce chance nodes into a minimax tree

2 4 7 4 6 0

2 4 0

0.5 0.5 0.5 0.5

3

Page 22: Games: Expectimax Andrea Danyluk September 25, 2013

Expectimax

• Introduce chance nodes into a minimax tree

2 4 7 4 6 0

2 4 0

0.5 0.5 0.5 0.5

3 0+

Page 23: Games: Expectimax Andrea Danyluk September 25, 2013

Expectimax

• Introduce chance nodes into a minimax tree

2 4 7 4 6 0 5 -2

2 4 0 -2

0.5 0.5 0.5 0.5

3 0+

Page 24: Games: Expectimax Andrea Danyluk September 25, 2013

Expectimax

• Introduce chance nodes into a minimax tree

2 4 7 4 6 0 5 -2

2 4 0 -2

0.5 0.5 0.5 0.5

3 -1

Page 25: Games: Expectimax Andrea Danyluk September 25, 2013

Expectimax

• Introduce chance nodes into a minimax tree

2 4 7 4 6 0 5 -2

2 4 0 -2

0.5 0.5 0.5 0.5

3 -1

[From Russell]

Page 26: Games: Expectimax Andrea Danyluk September 25, 2013

Expectimax

Page 27: Games: Expectimax Andrea Danyluk September 25, 2013

Evaluation Functions Revisited

1 20 20 4001 2 2 4

Behavior is preserved under any monotonic transformation of EVAL

[From Russell]

Page 28: Games: Expectimax Andrea Danyluk September 25, 2013

Evaluation Functions Revisited

Behavior is preserved only under positive linear transformation of EVAL

[From Russell]

20 20 30 30 1 1 400 4002 2 3 3 1 1 4 4

2 3 1 4 20 30 1 400

.9 .1 .9 .1.9 .1 .9 .1

2.1 1.3 21 40.9

Page 29: Games: Expectimax Andrea Danyluk September 25, 2013

Expectimax Pacman

def value(s)if s is a max node return maxValue(s)if s is an exp node return expValue(s)if s is a terminal node return eval(s)

def maxValue(s)values = [value(s1) for s1 in succ(s)]return max(values)

def expValue(s)values = [value(s1) for s1 in succ(s)]weights = [prob(s,s1) for s1 in succ(s)]return expectation(values, weights)

[Verbatim from CS 188]

Page 30: Games: Expectimax Andrea Danyluk September 25, 2013

Depth-limited Expectimax

1 7 3 4 6 2 5 1

1 ply

Don’t forget: Magnitudes of the utilities / heuristic evaluations need to be meaningful.

Page 31: Games: Expectimax Andrea Danyluk September 25, 2013

Why Pacman Can Starve

He knows his score can go up by eating now.He knows his score can go up by eating later.Within this search window there are no other eating opportunities.