games and education. wtf?

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GAMES AND EDUCATION. WTF? Mark Chen Director, Pepperdine Gameful Design Lab @mcdanger [email protected]

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Slides for my portion of the "Meaningful / Meaningless Play: The Brave New World of Play and Games in Educational Contexts" session at Meaningful Play October 2014.

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Page 1: Games and Education. WTF?

GAMES AND EDUCATION. WTF?Mark Chen

Director, Pepperdine Gameful Design Lab

@mcdanger

[email protected]

Page 2: Games and Education. WTF?

THE PROBLEM

• Gamification

Page 3: Games and Education. WTF?

THE PROBLEM

• Gamification and backlash

Michael John Ian Bogost

Page 4: Games and Education. WTF?

THE PROBLEM

• Gamification and backlash

• Games for assessment/measurement

Page 5: Games and Education. WTF?

THE PROBLEM

• Gamification and backlash

• Games for assessment/measurement and backlash

Paolo PederciniMolleindustria

Page 6: Games and Education. WTF?

THE PROBLEM

• Gamification and backlash

• Games for assessment/measurement and backlash

• Games as games in classrooms

Page 7: Games and Education. WTF?

THE PROBLEM

• Gamification and backlash

• Games for assessment/measurement and backlash

• Games as games in classrooms and backlash

Page 8: Games and Education. WTF?

WHY ALL THE BACKLASH?

Page 9: Games and Education. WTF?

WHY ALL THE BACKLASH?

• misunderstanding of what games/gaming are

• *using* them when they’re not to be used in a regimented way

Page 10: Games and Education. WTF?

WHAT ARE GAMES? WHAT IS GAMING?

Page 11: Games and Education. WTF?

WHAT ARE GAMES? WHAT IS GAMING?

• System of rules to be explored, understood, and pushed at.

Page 12: Games and Education. WTF?

WHAT ARE GAMES? WHAT IS GAMING?

• System of rules to be explored, understood, and pushed at.

• Sign of expertise to push at systems; make them do novel things…

• But also

Page 13: Games and Education. WTF?

WHAT ARE GAMES? WHAT IS GAMING?

• System of rules to be explored, understood, and pushed at.

• Sign of expertise to push at systems; make them do novel things…

• But also to rebel, be subversive, to not accept status quo.

Page 14: Games and Education. WTF?

WHAT ARE GAMES? WHAT IS GAMING?

• System of rules to be explored, understood, and pushed at.

• Sign of expertise to push at systems; make them do novel things…

• But also to rebel, be subversive, to not accept status quo.

• Personally meaningful interactions players enact to navigate with(in) designed systems/ecologies.

Page 15: Games and Education. WTF?

WHAT ARE GAMES? WHAT IS GAMING?

• System of rules to be explored, understood, and pushed at.

• Sign of expertise to push at systems; make them do novel things…

• But also to rebel, be subversive, to not accept status quo.

• Personally meaningful interactions players enact to navigate with(in) designed systems/ecologies.

• Games are vehicles for empathy.

(more in my poster later today)

Page 16: Games and Education. WTF?

BULLSHIT

• And education too often wants to pigeon hole, bureaucratize, to make students conform, to subjugate, to pick the best, most promising and brainwash them into some capitalist agenda of making our nation strong or getting ahead in life (with no regard for others) or some other bullshit.

• But this isn’t what educators want, so why do we support a system that values these things??

Page 17: Games and Education. WTF?

EDUCATION

• Education should be about giving people freedom and empower them to make local change that bleeds into the greater society…

Page 18: Games and Education. WTF?

EDUCATION SHOULD BE ABOUT GAMING.

Page 19: Games and Education. WTF?

EDUCATION SHOULD BE ABOUT GAMING.

• Not the superficials of gaming: the feedback loop, the progress tracker, the measurement of content knowledge, the mastery of pre-defined, top-down tasks.

Page 20: Games and Education. WTF?

EDUCATION SHOULD BE ABOUT GAMING.

• Not the superficials of gaming: the feedback loop, the progress tracker, the measurement of content knowledge, the mastery of pre-defined, top-down tasks.

• Expertise is about having agency in defining which tasks to master. To explore and push.

• But also

Page 21: Games and Education. WTF?

EDUCATION SHOULD BE ABOUT GAMING.

• Not the superficials of gaming: the feedback loop, the progress tracker, the measurement of content knowledge, the mastery of pre-defined, top-down tasks.

• Expertise is about having agency in defining which tasks to master. To explore and push.

• But also to rebel, be subversive, to not accept the status quo.

Page 22: Games and Education. WTF?

EDUCATION SHOULD BE ABOUT GAMING.

• Not the superficials of gaming: the feedback loop, the progress tracker, the measurement of content knowledge, the mastery of pre-defined, top-down tasks.

• Expertise is about having agency in defining which tasks to master. To explore and push.

• But also to rebel, be subversive, to not accept the status quo.

• Education should be vehicles for empathy and shared meaning.

Page 23: Games and Education. WTF?

EDUCATION SHOULD BE THE SAME AS GAMING.

• Not the superficials of gaming: the feedback loop, the progress tracker, the measurement of content knowledge, the mastery of pre-defined, top-down tasks.

• Expertise is about having agency in defining which tasks to master. To explore and push.

• But also to rebel, be subversive, to not accept the status quo.

• Education should be vehicles for empathy and shared meaning.

Page 24: Games and Education. WTF?

GAMES AND EDUCATION. WTF?Mark Chen

Director, Pepperdine Gameful Design Lab

@mcdanger

[email protected]