gamers kan read the weird, wonderful, exciting and quite under-rated world of videogames

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Gamers Kan Read The weird, wonderful, exciting and quite under- rated world of videogames

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Page 1: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

Gamers Kan Read

The weird, wonderful, exciting and quite under-rated

world of videogames

Page 2: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

Why you are here

• Don’t cover games and wonder if you should

• Don’t cover games and wonder how to do it

• Do cover games and wonder if you are doing it well

• Do cover games and wonder if I am an ass

Page 3: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

What’s Up?

• The Problem

• The Numbers

• The Content

• A Solution

Page 4: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

The Problem

Page 5: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

Why Not?

Page 6: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

Where is the Lester Bangs of game journalism?

Page 7: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

Supply or Demand?

Page 8: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

The Numbers

Page 9: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

Size of the Industry

Games

Comics

Music

Books

Movies

$ in Millions

Page 10: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

Size of the Industry

Games

Mongolia Ice

land

Speakers

Lawns

$ in Millions

Page 11: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

Mr. Hollywood

Page 12: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

Demographics

Average age: 30

43

93

47

Percentage of women gamers:

Percentage of regular gamers who read books and daily newspapers on a regular basis

Percentage of Americans who have purchased, or plan to purchase a game in 2005

Page 13: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

Who is playing online?

Table 1Online Gaming Demographics

National adult sample, respondents who answered yes to “ever play a game online?”

All users 37%

Men 37%

Women 38%

Whites 34%

Blacks 48%

Hispanics 54%

18-29 52%

30-49 34%

50-64 28%

65+ 38%

Note. Data were collected by the Pew Internet and American Life Project in June and July, 2002.

Page 14: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

Trends

$0

$1,000

$2,000

$3,000

$4,000

$5,000

$6,000

1977 1980 1983 1986 1989 1992 1995 1998 2001

Home GameRevenues

Arcade GameRevenues

Page 15: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

Entertainment spending

8.6

7.1

6.1

5.3

4.3

0

1

2

3

4

5

6

7

8

9

10

1970 1975 1980 1985 1990 1995

Perc

en

tag

e o

f to

tal p

ers

on

al con

su

mp

tion

Page 16: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

Regulation or Censorship?

"This is a silent epidemic of media desensitization that teaches kids it's okay to dis people because they are a woman, they're a different

color or they're from a different place.”

Page 17: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

Censorship

Page 18: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

The Content

Page 19: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

Nintendogs

Page 20: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

Meet Phinn

Page 21: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

America’s Army

Page 22: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

Dean’s violence piece

Page 23: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

New Games Journalism

Page 24: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

Reaching Readers

Page 25: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

Games or People?

Page 26: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

A Solution

Game Journalism

as Arts Criticism

Page 27: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

My framework

• What is it?

• Why do I like it?

• What does it mean?

Page 28: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

What is it?

• Free roaming

• Gritty urban crime story

• Steal any car

• Find lots of weapons

Page 29: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

Why do I Iike it?

• It’s not like other games I’ve played

• You can match your play style and mood to the game

• This game understands being bad is fun and I never get to be all that bad

Page 30: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

What does it mean?

• What does it mean to live in a world that has a game like this?

• In a world dominated by conservative “do the right thing” rhetoric, is being bad a healthy transgressive practice?

• Is this what we look like to the rest of the world?

Page 31: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

Raph Koster

Page 32: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

Manhunt

Page 33: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

Matteo Bittanti

Page 34: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

So, how do you cover games?

• Just like everything else

• But you need to consider the medium, and open it up for writing about games, not just people who play games.

Page 35: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

What to expect

Page 36: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

The Future

Page 37: Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

Contact

• David Thomas

[email protected]

• http://www.buzzcut.com

• http://www.igja.org