game modding
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Game Modding. Literature Search. Definitions – Simple Google Search. Some possibilities for finding very general information, or some information about a specific mod you could be searching for. Academic Research Articles – Google Scholar. - PowerPoint PPT PresentationTRANSCRIPT
Game ModdingLiterature Search
Definitions – Simple Google Search
Some possibilities for finding very general information, or some information about a specific mod you could be searching for.
Academic Research Articles – Google Scholar
Some good sources, but a bit too specific and random to be of much use without reading them all fully.
Some irrelevant information.
Academic Research Articles – Advanced Google Scholar
More specific search yields better quality results.
Still not many results, but there are some relevant and useful ones.
SHU Library Catalogue
Here I start with a general search term, and as I’m only searching for book results I change the content type to refine my results.
Next I search through the chapters to find relevant or useful information.
Then I have some useful information to note down and investigate later.
Chosen Sources0 http://www.uta.fi/~olli.sotamaa/documents/sotamaa_participatory_culture.pdf
- Computer Game Modding, Intermediality and Participatory Culture0 http://journal.fibreculture.org/issue5/kucklich_print.html
- Precarious Playbour: Modders and the Digital Games Industry0 http://catalogue.shu.ac.uk/record=b1391441~S11
- Game Design Perspectives0 http://shulinks.shu.ac.uk/OI1496248030
- When the Game Is Not Enough: Motivations and Practices Among Computer Game Modding Culture0 http://shulinks.shu.ac.uk/PZ3963316437
- Is Modding Useful?0 http://www.salon.com/2002/04/16/modding/singleton/
- Triumph of the Mod
Bibliography0 SOTAMAA, Olli, (2003). “Computer Game Modding, Intermediality and
Participatory Culture”, [online] accessed on ‘17/10/2011’, at ‘http://www.uta.fi/~olli.sotamaa/documents/sotamaa_participatory_culture.pdf’
0 KÜCKLICH Julian, (2005). “Precarious Playbour: Modders and the Digital Games Industry”, [online] accessed on ‘17/10/2011’, at ‘http://journal.fibreculture.org/issue5/kucklich_print.html’
0 LARAMÉE, François Dominic, (ed.) et al. (2002). Game Design Perspectives. Hingham, Massachusetts: Charles River Media.
0 SOTAMAA, Olli, (2010). When the Game Is Not Enough: Motivations and Practices Among Computer Game Modding Culture. Games and Culture, 5(3), pp.239.
0 WALLIS, Alistair, (2007). Is Modding Useful? Game Developer, Game Career Guide, pp.25.
0 AU, Wagner James, (2002). Triumph of the Mod. [Online]. Last accessed 17/10/2011 at: http://www.salon.com/2002/04/16/modding/singleton/