game history, genres

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Game History, Genres Space Invaders… Pong… Max Payne… Action, Adventure, Puzzle, etc

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Game History, Genres. Space Invaders… Pong… Max Payne… Action, Adventure, Puzzle, etc. History. Spacewar 1962 PDP-1 2 Ships controlled by 4 buttons each: Rotate left, right, thrust, fire Adventure 1967 Text-based adventure “You are in a maze of twisty little passages”. History. - PowerPoint PPT Presentation

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Page 1: Game History, Genres

Game History, Genres

Space Invaders… Pong… Max Payne…Action, Adventure, Puzzle, etc

Page 2: Game History, Genres

History

Spacewar 1962– PDP-1– 2 Ships controlled by 4 buttons each:– Rotate left, right, thrust, fire

Adventure 1967– Text-based adventure– “You are in a maze of twisty little

passages”

Page 3: Game History, Genres

History

Pong 1972– First arcade hit

Home version of Pong 1974 Fairchild Channel F 1976

– Cartridges! Hardware “Crash” 1977

– Millions of Pong clones saturate the market

Page 4: Game History, Genres

History

Space Invaders 1978 Activision 1979

– First software house makes Atari 2600 Cartridges

Asteroids 1979– Record score: 100,000,000– Two guys played it for a week in 1982

Page 5: Game History, Genres

Arcade Games 1980 Defender Missile Command Battezone Tempest Popular with Men AND Women:

– Pac-Man– Frogger– Centipede

Page 6: Game History, Genres

Arcade Games 1981-83

Donkey Kong Q*Bert Tron Zaxxon Joust Pole Position Punch-Out

Page 7: Game History, Genres

Home Games Late 70s Early 80s

Atari 2600 Atari 5200 (incompatible cartridge

with 2600) Colecovision Mattel Intellivision Bally Astrocade

Page 8: Game History, Genres

Software Crash of 1983-84

Market of 1982: $3 billion Market of 1985: $100 million Millions of clones and lousy

cartridges– No rating system– No licensing system– Consumer confusion!

Page 9: Game History, Genres

Mid 80s

8-bit Home Games:– Nintendo Entertainment System (NES)

• Released 1986• Most popular toy of 1988• Mario Bros.

– Sega Master System• Released 1986

Page 10: Game History, Genres

Late 80s

16-bit Home Games – Sega Genesis

• Released 1989

– NEC TurboGrafx-16 Game Boy Tetris

Page 11: Game History, Genres

Early 90s

Super NES (16 bit), 1991 Game Gear Software

– Street Fighter 2• First decent fighting game

– Super Mario Bros. 3– Sonic the Hedgehog– Mortal Kombat 1992

Page 12: Game History, Genres

Mid 90s

Sega CD (1992) PC CDROM (1994)

Software– NBA Jam (1993)– Virtua Fighter (1995)

Page 13: Game History, Genres

Late 90s, early 00s

Playstation (1995) Sega Saturn (1995) Nintendo 64 (1996) Sega Dreamcast (1999) Playstation2 (2000) XBox (2001) GameCube (2001)

Page 14: Game History, Genres

Late 90s

Software– Very strong 3D!– Decent sports games– Soul Caliber, Shenmue …

PC Software– Graphics no longer 100% of the challenge– Consumer demand for 3D causes cheap

3D graphics!

Page 15: Game History, Genres

Game Genres

Name some!

Page 16: Game History, Genres

Genres

Action 1st Person Shooter Adventure Fighting Puzzle Racing Role-Playing

Simulations Sports Strategy

Music Dance Artificial Life Quiz Show

Page 17: Game History, Genres

2D Action Games

Shoot the horde of aliens– Shoot the horde of aliens

• Shoot the horde of aliens– Shoot the horde of aliens

• Shoot the horde of aliens

Space Invaders, Galaga, Defender/Stargate,

Mario Bros

Page 18: Game History, Genres

1st Person Shooter

3D Shoot the horde of aliens– 3D Shoot the horde of aliens

• 3D Shoot the horde of aliens– 3D Shoot the horde of aliens

• 3D Shoot the horde of aliens

Wolfenstein, Doom, Quake, Half-Life, Max Payne

Page 19: Game History, Genres

Adventure

Follow the trail Solve puzzles Nice scenery Inventory Learning Examples: Zelda, Metroid, Myst,

Shenmue

Page 20: Game History, Genres

Fighting

Pluses:–KILL!!!– Short games– Stress reliever, flow experience– Social hierarchy “determiner”

Minuses– Arcane knowledge– Limited virtual space– Follow-on real violence ?(vs. social hierarchy)– Clone factor

Page 21: Game History, Genres

Puzzle

Solving the puzzle is the primary goal

Gives feelings of mastery

Page 22: Game History, Genres

Racing

First past the post Fairly strong simulation element Fine motor control

Page 23: Game History, Genres

Role-Playing

3rd person adventure Strong story component (potentially) Learn the virtual world/environment Players are free to act within the

world’s constraints

Page 24: Game History, Genres

Simulations

Flight Sim SimAnt, SimCity, Railroad Tycoon,

Roller Coaster Tycoon, ... Focus on details Training could be the goal

Page 25: Game History, Genres

Sports

Armchair coach Abstract war Abstract team fighting games

Page 26: Game History, Genres

Strategy

Same components as Sim games Historical simulation Puzzles may play a part A light story element No twitch in turn-based strategy

Page 27: Game History, Genres

Music

“Name that Tune” Repeat a piece of music that the

game plays for you Play along musically

Page 28: Game History, Genres

Dance

Dance Dance Revolution Dance kiosk type games (popular in

Korea!)

Page 29: Game History, Genres

Artificial Life

Tamagotchi, Creatures, Black & White

Page 30: Game History, Genres

Quiz Show

You Don’t Know Jack, Win Ben Stein’s Money, etc

Page 31: Game History, Genres

Others??

Page 32: Game History, Genres

Game Ideas – Discuss!

What ideas to people have??

Page 33: Game History, Genres

What is the One Cool Thing?

Page 34: Game History, Genres

Tools

Page 35: Game History, Genres

Game Extension?