game ecosystems - business model innovation in the digital entertainment sector: implications for...

12
Game Ecosystems Business Model Innovation in the Digital Entertainment Sector: Implications for Policy Dr Vili Lehdonvirta LSE Innovation Co-Creation Lab vili.lehdonvirta.com Twitter: @ViliLe

Upload: vili-lehdonvirta

Post on 14-Dec-2014

1.473 views

Category:

Business


0 download

DESCRIPTION

Slides of the presentation I gave at the World Bank/infoDev Training Program on Innovation Policy for ICT @ Aalto University 7 June 2012 Thanks to KooPee Hiltunen and Neogames for the figures!

TRANSCRIPT

Page 1: Game Ecosystems - Business Model Innovation in the Digital Entertainment Sector: Implications for Policy

Game EcosystemsBusiness Model Innovation in the Digital

Entertainment Sector: Implications for Policy

Dr Vili LehdonvirtaLSE Innovation Co-Creation Lab

vili.lehdonvirta.comTwitter: @ViliLe

Page 2: Game Ecosystems - Business Model Innovation in the Digital Entertainment Sector: Implications for Policy

Why Games?

$65 Billion industry, bigger than music or cinema

Digital game companies are pioneers in innovations that drive today’s digital economyGames have contributed to the worldwide

development of computer hardware more than any other application

What can we learn from business model innovation in the Finnish game industry?

Page 3: Game Ecosystems - Business Model Innovation in the Digital Entertainment Sector: Implications for Policy

Finnish Game Industry

Turnover 165 M€ – 90% from export (2011)

Represents ~0.25% of Finland's total exports

CAGR 22%! (2004-2011)

1300 employees (2011)

Average employees per company: 16

Young males

Source: Neogames, The Finnish Game Industry 2010-2011

Page 4: Game Ecosystems - Business Model Innovation in the Digital Entertainment Sector: Implications for Policy

Business Model Innovation 1: Digital Distribution

Source: Neogames, The Finnish Game Industry 2010-2011

Page 5: Game Ecosystems - Business Model Innovation in the Digital Entertainment Sector: Implications for Policy

Hurdles:

1. Fragmented e-payment infrastructure

2. Fragmented e-commerce regulation

3. Fragmented taxation systems

Integrated distribution platforms (App Store, Steam) solve this – but at the cost of 30% of revenues to California

→ Policies aimed at creating a seamless digital market

Business Model Innovation 1: Digital Distribution

Page 6: Game Ecosystems - Business Model Innovation in the Digital Entertainment Sector: Implications for Policy

Business Model Innovation 2: Virtual Economies

Developer redeems Virtual

Currency for earnings from

publisher

Consumer uses Virtual Currency to buy content / Creates content

Consumer buys Virtual Currency

Consumer earns Virtual Currency

through gameplay or ads

Consumer sells content to other

consumers to earn money/VC

From credit card payments to stored value and micro-payments (virtual currency)

Users and third-party developers not only consume but also create value (user-created content, microwork)

Users and third-party developers can redeem virtual currency for real money

Page 7: Game Ecosystems - Business Model Innovation in the Digital Entertainment Sector: Implications for Policy

Regulatory hurdles:

Virtual currencies’ unclear regulatory/tax status (closed loop/open loop, accounting rules, breakage, ...)

Micro-employment not recognized in employment regulation

Electronic payment infrastructure does not facilitate payments back to consumers PayPal solves this, but at the cost of ~5% of earnings to

California

→ Explicit policy development on virtual currencies and microwork

Business Model Innovation 2: Virtual Economies

Page 8: Game Ecosystems - Business Model Innovation in the Digital Entertainment Sector: Implications for Policy
Page 9: Game Ecosystems - Business Model Innovation in the Digital Entertainment Sector: Implications for Policy

Business Model Innovation 3: Crowdfunding

Kickstarter.com

Page 10: Game Ecosystems - Business Model Innovation in the Digital Entertainment Sector: Implications for Policy

Regulatory hurdles:

Donations-based crowdfundingRegulations designed for physical donationsGlobal digital online donations

Investment-based crowdfundingHeavy regulation of investment offersNumber of investors can be 10,000s

→ Policies aimed at frictionless donations andmicro-investment

Business Model Innovation 3: Crowdfunding

Page 11: Game Ecosystems - Business Model Innovation in the Digital Entertainment Sector: Implications for Policy

Finnish Game EcosystemThe biggest business model innovation in the Finnish

game industry is the ecosystem

The ecosystem is vital for talent, technology, investment and innovation

Consists of developers, universities, industry events & organizations, informal networks, angel investors, public R&D support, gamers, gamer events, media

Most important component is game culture: high acceptance of digital gaming in Finnish society & history of hobby game programming competitions

→ Policies aimed at promoting grassroots digital culture!

Page 12: Game Ecosystems - Business Model Innovation in the Digital Entertainment Sector: Implications for Policy

SummaryPolicies needed for:

Seamless digital market

Virtual currencies

Digital micro-employment

Digital donations & micro-investments

Game culture!

Thanks for listening!

vili.lehdonvirta.comTwitter:@ViliLe