game development - part1
DESCRIPTION
first part of game development course presentationTRANSCRIPT
GAME DEVELO
PMENT
BY
@N
GH
AE
DS
HA
RA
F I
WHAT IS A GAME ENGINE?
• is a system ( or framework )
• creation and development of video games
• includes • rendering engine • physics engine• collision detection• Sound• Scripting• Animation• artificial intelligence• memory management threading• etc
WHY DO WE NEED GAME ENGINE?
• Pros:• Reusability• Accumulate existing know-how• High Production• Almost Cross-Platform
• Cons:• Maybe a Bug or More!
SOURCE
• Half-Life 2,
• Team Fortress 2
• Portal 1&2
• Left 4 Dead 1&2
• Counter-Strike: Source , Global Offensive
• Vampire: The Masquerade – Bloodlines
• SiN Episodes
• Dark Messiah of Might and Magic
• Zeno Clash
• Vindictus / Mabinogi: Heroes
UNREAL ENGINE (UDK)
• Batman: Arkham Asylum
• Borderlands
• Brothers in Arms: Hell's Highway
• BlackSite: Area 51
• Gears of War 1, 2, 3
• Unreal Tournament 3
• Lost Odyssey
• Mass Effect 1, 2, 3
UNITY
• ARMA Tactics
• Cartoon Network Universe: FusionFall
• Tiger Woods PGA Tour Online
• GooBall
• Global Conflict: Palestine
• Off-Road Safari
TORMENT: TIDES OF NUMENERA 2015
AND WE WILL CHOOSE….
Unity
WHY UNITY
• Extremely simple and powerful
• Well tested
• Includes 2D and 3D physics
• Supports 3 scripting languages
• Cross-platform
• Great Community 1,500,000 registered users
• Assets Store