game-based learning – the potential for oil & gas industry 29th april 2014 simon...
TRANSCRIPT
![Page 1: Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive](https://reader035.vdocuments.mx/reader035/viewer/2022062321/56649dc65503460f94abab28/html5/thumbnails/1.jpg)
Game-based learning – The potential for Oil & Gas Industry
29th April 2014
Simon Egenfeldt-Nielsen, PhDCEO, founder Serious Games Interactive
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My Background
• MA Psychology• PhD Games & learning• Between industry & research
Developing games• Three series for education• +150 client projects
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Who are we...
• Research-based company• Founded in 2006• Digital universe for learning• Using games for more than entertainment• Won several awards for our productions
9 Nationalities | 30 Employees | +150 Projects
Background
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Selected references
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Agenda
Why are games interesting?Interesting case studies?
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Read… Listen…
View…
New ways to engage…
Active choicesDirect consequencesInteractive storiesHigh adaptabilityMulti-user
Passive receptionLinear storiesLow repeatability Single-player
Experiencing!!!
Special characteristics
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Games are the future language for training & Education…
Provide immersive, realistic & meaningful environments…
…..in which learners actually use information to develop knowledge, attitudes and skills.
What is serious games
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Problem-centered learning……When solving problems = satisfaction
Games are problem spaces……Where your choices have consequences
GBL problems are authentic & relevant……integrating game & learning experience
What is serious games
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MOTIVATION Games are superior in their
ability to motivate users to active seek and acquire information and knowledge (14%)
APPLY Games are superior in their ability to allow users to
transfer knowledge acquire to the actual application of that knowledge (5%).
REMEMBER Games are superior in their ability to
allow user to retain the knowledge acquired (9%).
+40% MORE EFFECTIVE
THAN OTHER MEDIA
Source: Sitzmann & Elly, 2010 (Meta-study, 55 studies, (N= 6.476), adults, work-place-learning)
What we know…What we know
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New ways to engage…
Active choicesConsequencesMulti-user
Special characteristics
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Serious games can be seen as a proven method for accelerated learning & communication leading to better retention and transfer.
Strategic System driven mechanics
Role-playing Narrative driven mechanics
Action Skills driven mechanics
Different learning opportunities.
Different opportunities
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A good place is to look at the success criteria for mastering a game, the core of a game is the verbs – what you do! Not so much the setting.
Succes criteria Interactivity Knowledge domain
Action Quick reflexes Large Psychomotor
Adventure Puzzle & logic thinking Small Affective
Strategy Overview, prioritistion & analysis
Medium Cognitive
Different success criteria
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B
Behaviourism Constructionism
Facts
Reflection
Applying
Different game didactics can do different things with different students in different context by
different facilitators
Different theoretical frameworks
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Live training
Simulation
Video
Images
Text
Importance (ex. Safety repercussions)Effect (ex. Cost repercussions)
Replication: (ex. Physical setup)
What we know…When to use it?
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Live training
Simulation
Video
Images
Text
Game mechanics Motivation Reward structures Narrative
Game technology Price Flexibility Powerful
What we know…What does games bring to the table?
Game interface Natural interaction Low-priced hardware Highly accessible
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Learning process
Group work
Reflectiveobservation
Activeexperimentation
Game
Instructor Abstractconcepts
Concreteexperiences
Source: Egenfeldt-Nielsen, 2007
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Agenda
Why are games interesting?Interesting case studies?
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Critical Team Trainer: Oil & Gas
Platform: Browser-basedTechnology: Unity3D
Duration: 15-20 minutes pr. gameProduction time: 12 months
Target group: Oil & Gas employees
Content: A simulation where people can train different procedures on an oil rig with focus on cross-disciplinary collaboration and communication for example when fire breaks out.
The projects aims to create a basic framework for training different critical procedures in oil & gas industry.
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Maersk: Quest for Oil
Platform: Digital download, single playerTechnology: Unity3D
Duration: 10-20 minutes pr. gameProduction time: 12 months
Target group: +15 years
Content: A game to educate about oil exploration within the RTS genre. You have to buy the right licenses, get the seismic right, drill it good, produce it and get it to shore. The game is now being fitted with educational material for optimal use in schools.
Show Video
Quest for Oil aims to reach general public, students and new staff to give a general idea of the oil industry.
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SIEMENS WIND POWER: POWER CLIMB
Platform: Browser-baseretTechnology: Unity3D
Duration: 1 hourProduction time: 3+3 months
Target group: Windmil technicans
Game: Aims to train workers in wind turbines in processes and activities associated with repair and maintenance services (actions, sequence, safety). The user can choose between a number of different scenarios to go through. Depending on the user’s decisions, the player is rewarded points.
Siemens wanted to make the move from traditional e-learning to simulation game-based training to increase the effectiveness of training!
Show Video
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OPEL: VIRTUAL TRAINING ASSEMBLY
Platform: Browser-basedTechnology: Unity3D
Duration: 3 yearsProduction time: 1 months
Target group: Assembly workers
Content: Existing enterprise data is through ultra-low authoring translated into real-time training & simulation game environment, where users can learn to assembly a car. Faster ramp-up, 50% better training-on-time, 50% critical error reduction, reduction in travel time and higher engagement.
Sentio aims to minimize the number of physical prototypes in the field of industrial production by developing a simulation and training platform
Show Video
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Budget indicationsTechnologyUnity 3D, Flash, web 2.0, html.
Competence – budget spilitInstructional design (1/3) (re-use low)Graphics & Animation (1/3) (re-use medium)Programming (1/3) (re-use high)
Different complexity level Single user >> Multi user 2D graphics >> 3D graphics Small universe >> Large universe Linear >> Branching Low fidelity >> High fidelity Low interactivity >> High Interactivity 15 minutes >> 50 hours Game
duration Standard interface >> Custom/more Interfaces
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Serious Games Interactivewww.seriousgames.net
Simon Egenfeldt-Nielsenwww.egenfeldt.eu
© Serious Games Interactive
Purpose