game-based learning in virtual worlds: benefits and challenges dr nicola whitton education and...
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![Page 1: Game-based learning in virtual worlds: benefits and challenges Dr Nicola Whitton Education and Social Research Institute Manchester Metropolitan University](https://reader036.vdocuments.mx/reader036/viewer/2022062519/56649d445503460f94a2169a/html5/thumbnails/1.jpg)
Game-based Game-based learninglearning
in virtual worlds: in virtual worlds: benefits and benefits and
challengeschallenges
Dr Nicola WhittonDr Nicola Whitton
Education and Social Research Education and Social Research Institute Manchester Metropolitan Institute Manchester Metropolitan
UniversityUniversity
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OverviewOverview
►What is Game-Based What is Game-Based Learning?Learning?
►Pedagogic benefitsPedagogic benefits►Types of Game-Based virtual Types of Game-Based virtual
worldworld►PracticalitiesPracticalities►Some researchSome research►ChallengesChallenges
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What is game-based What is game-based learning?learning?
►Competition or challengeCompetition or challenge►Goal, rules and outcomeGoal, rules and outcome► Interactive environment to be Interactive environment to be
exploredexplored►Safe environment – limited Safe environment – limited
consequences in the real consequences in the real worldworld
►Single or multi-playerSingle or multi-player
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Pedagogic benefitsPedagogic benefits
►Motivation and engagementMotivation and engagement►Collaborative learningCollaborative learning►Experiential and active Experiential and active
learninglearning►Problem-based learningProblem-based learning►Authentic activitiesAuthentic activities
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Dimensions of virtual gaming Dimensions of virtual gaming worldsworlds
►Number of playersNumber of players single to multi-player to massively single to multi-player to massively
multi-playermulti-player► Fidelity of environmentFidelity of environment
textual to graphical to immersivetextual to graphical to immersive►GenreGenre
role play, simulation, adventure, role play, simulation, adventure, puzzle, strategypuzzle, strategy
►MediumMedium computer, mobile device, real worldcomputer, mobile device, real world
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Some examplesSome examples
►RecruitmentRecruitment
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Curious?Curious?
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Some examplesSome examples
►RecruitmentRecruitment► InductionInduction
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Alternate RealityAlternate Reality
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Some examplesSome examples
►RecruitmentRecruitment► InductionInduction►Collaborative skillsCollaborative skills
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MMORGSMMORGS
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Some examplesSome examples
►RecruitmentRecruitment► InductionInduction►Collaborative skillsCollaborative skills►Creative skillsCreative skills
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Digital narrativeDigital narrative
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Some examplesSome examples
►RecruitmentRecruitment► InductionInduction►Collaborative skillsCollaborative skills►Creative skillsCreative skills►ContentContent
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CivilizationCivilization
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MarketplaceMarketplace
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Practicalities of learning in Practicalities of learning in gaming environmentsgaming environments
►Match with curriculum – gaming Match with curriculum – gaming outcomes and learning outcomes and learning outcomesoutcomes
►Time available, location, Time available, location, resourcesresources
►Associated activities, briefing, Associated activities, briefing, debriefing – learning packagedebriefing – learning package
►Building in reflection and Building in reflection and collaborationcollaboration
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Development optionsDevelopment options
►Use entertainment gamesUse entertainment games►Modify entertainment gamesModify entertainment games►Use virtual worldsUse virtual worlds►Use educational gamesUse educational games►Create games Create games ►Students create gamesStudents create games
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Comparative experimentComparative experiment
►Two games with same Two games with same Learning outcomesLearning outcomes One based on traditional f-2-f One based on traditional f-2-f
activityactivity One in immersive environmentOne in immersive environment
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Time CapsuleTime Capsule
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Pharaoh’s TombPharaoh’s Tomb
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Comparative experimentComparative experiment
►Two games with same Two games with same Learning outcomesLearning outcomes One based on traditional f-2-f One based on traditional f-2-f
activityactivity One in immersive environmentOne in immersive environment
►Comparative groups tested for Comparative groups tested for engagement and learningengagement and learning No significant difference overall No significant difference overall
but but significantly less control in significantly less control in immersive environmentimmersive environment
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ChallengesChallenges
►Development time / expertiseDevelopment time / expertise►CostCost►Novelty effectNovelty effect►Exclusion Exclusion ►Learning to play the gameLearning to play the game►AssessmentAssessment►Need for more robust studiesNeed for more robust studies