game audio making (sound effects) by satriyo
DESCRIPTION
Presentasi dari Satriyo Utomo, Crew dari Agate Studio dalam event Talent Development Saturday Agate Studio. http://agatestudio.com Talent Development Saturday adalah acara Agate Studio crew sharing berbagai topik. Mulai dari Art, Programming, Game Production dan General Business/Management. TDS ini dilakukan tanggal 8 Februari 2014 di Bandung Digital Valley.TRANSCRIPT
@agatestudio
Game Audio Making(Sound Effects)
SatryoBard
Agate Studio
@agatestudio
SOUND EFFECTS
FunctionCategoriesSourceEditingMastering
Functions
• Absorb Player Into A Virtual World
• Make The Game World Believable
• Entertaining
• Satisfying
Sound Effects Categories
• Hard Effects
• Foley Effects
• Background Effects
• Sound Design Effects
Hard Effect
Point Buy Item
Explosion Crashes
• Hard effects are sounds that are associated with an action or event but are not dependent on the performance of the sound
Foley Effects
Swooshes Slips
Jumps Clothes
• Foley adds believable sound to character movements
Background Effects
Forest City
Rain Night
• These are ambiences that give an immediate ‘sound picture’ to the location of a scene
Sound Design Effects
Monsters Lightsaber
UFO Button click
• Sound design effects are sounds that are artificially created
Sound Effects Sources
• Studio Recording
• Field Recording
• Sound Libraries
Studio Recording
Record sounds in a studio
Field Recording
Record sounds outside
Sound Library
Collection of sounds that is stored in a media such as hard drive or CDs
Sound Effects Editing
• Equalization
• Reverberation
• Pitch Shift
• Compression
Equalization
Alter the frequency response of an audio system using linear filters
Reverberation
Persistence of sound in a particular space after the original sound is produced
Pitch Shift
Technique in which the original pitch of a sound is raised or lowered
Compression
Basically used to make sounds bigger than life
Mastering
• Make the audio signal as high as possible without peaking and maintain overall sound at the same level and mood
References
• Google.com
• Wikipedia.com
• Aaron Marks – The Complete Guide to Game Audio
Thank you!