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Gabriel Miller-Phillips Ways and Means: UX Design Portfolio

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Gabriel Miller-PhillipsWays and Means: UX Design Portfolio

TABLE OF CONTENTS

INTRODUCTION

4 slides

1: COHERO HEALTH | PROJECT OVERVIEW

4 slides

2: CREATURE | PROJECT OVERVIEW

9 slides

3: TRELLO | PROJECT OVERVIEW

6 slides

4: NORTHEAST NUMISMATICS | PROJECT OVERVIEW

2 slides

CONTACT

1 slide

I am a user experience designer and researcher

INTRODUCTION

Founder, design firm

Singer-Songwriterwith a creative and entrepreneurial background

INTRODUCTION

(… maybe not that complex)

and a love for complex problems

INTRODUCTION

this is my agile user-centered design process

TEST

DESIGN

DISCOVERY

BUILD

INTRODUCTION

COHERO HEALTH 4 slides

A native app plus bluetooth inhaler for asthma patients

1

?THE PROJECTCohero developed an app targeted at kids with asthma. When kids use their bluetooth enabled asthma inhaler, the iOS app keeps track and the kids are rewarded with gift cards.

My team’s job was to determine if rewards would also motivate adults to use inhalers regularly, and if not, what would?

• Research report • Task Analysis • App map • Personas • High Fidelity Annotated Mockups • Clickable Prototype

DELIVERABLES

Project Manager | Research I managed a three-person team, structured our approach, delegated responsibilities, kept us on track, and was the point person for the client. I also directed research.

MY ROLE

COHERO | THE CHALLENGE

COHERO | THE SOLUTION

THE SOLUTIONInterviews, backed up by psychological research papers, established that adults do not find token rewards motivating with regard to health issues.

Patients and doctors identified greater education about the relationship between using a controller inhaler and managing asthma as the key motivator.

COHERO | DESIGN

home screen wire iterationLo-fi Wires

Card Sorting

Ideation

Affinity Mapping

1. The user can click on this button to see the following week’s adherence.

2. The user can see the number of doses taken for the week.

3. The user can see the number of doses missed for the week.

4. The user can see the number of attacks for the week.

5. This weekly calendar shows the user doses taken and doses missed for each day within the week.

6. The circle represents when an attacked happened.

7. The white box represents the 1st dose of the day was missed.

8. The purple box represents the 2nd dose of the day was taken.

9. The user can click on a specific day to go to that day’s adherence screen.

10.This legend shows the user what the color represents on the calendar.

Annotations App Map

COHERO | SELECT DELIVERABLES

Prototype

CREATURE

An interactive experience for couples separated by distance (original concept & personal project at General Assembly)

9 slides

2

CREATURE | THE CHALLENGE

THE PROJECTCouples want to feel closer when separated by long distance. How can technology help?

• Research report • User flows • App map • Personas • Hi-fi Annotated Mockups • Clickable Prototype

DELIVERABLES

Research | Concept | Testing I led ideation, research and user testing. My partner handled visual design and built the prototype.

MY ROLE

With a partner, I set out to understand what makes couples feel connected to one another and how current technologies could help enhance feelings of connectedness in long-distance relationships.

CREATURE | THE SOLUTION

THE SOLUTIONCouples must work together to take care of a virtual pet, Creature.

Creature thrives when a couple uses Apple Watch’s Force Touch and Taptic Engine to send rhythmic messages to each other.

When creature needs attention, he visits one or both partners and dances to rhythmic communication.

Creature is born in the Echo Room during an onboarding process that teaches couples how to use the app.

Over time, the Echo Room opens up into Echo Valley, a private, beautiful animated world viewable by the couple only.

If the couple does not interact with Creature or continue to send rhythms to one another, creature gets angry. Neglect leads to Creature’s death and Echo Valley’s disintegration.

Awareness

Expressivity

Physicalness

Gift Giving

Joint Action

Memories Features

SyncDecor: Communication Appliances for Couples Separated by Distance

Hitomi Tsujita Department of Computer

Science, Graduate School of Humanities and Sciences, Ochanomizu University

[email protected]

Koji Tsukada Academic Production,

Ochanomizu University [email protected]

Itiro Siio Department of Computer

Science, Graduate School of Humanities and Sciences, Ochanomizu University

[email protected]

Abstract

Despite the fact that various means of communication such as mobile phones, instant messenger and e-mail are now widespread; many romantic couples separated by long distances worry about the health of their relationships. Likewise, these couples have a greater desire to feel a sense of connection, synchronization or "oneness" with their partners. This paper concentrates on the use of common, day-to-day items and modifying them to communicate everyday actions while maintaining a sustained and natural usage pattern for strongly paired romantic couples. For this purpose, we propose the "SyncDecor" system, which pairs traditional appliances and allow them to remotely synchronize and provide awareness or cognizance about their partners - thereby creating a virtual "living together" feeling. We present evidence, from a 3-month long field study, where traditional appliances provided a significantly more natural, varied and sustained usage patterns which ultimately enhanced communications between the couples.

1. Introduction

Although various means of inexpensive communication such as mobile phones, video phones, instant messenger (chat) systems, and e-mail are available, many romantically involved couples, separated by long distances, don’t feel they adequately "keep in touch".

It is very difficult to define actual distance in a romantic “long-distance” relationship. Even if they are physically near, people who are deeply involved consider any form of separation a “long distance”. This perception can be further dependent on other factors such as generational/age differences, area/location and economic/financial status. In this

paper, we define “long-distance” as the minimum separation distance required to cause difficulties within a romantic relationship which would not occur if both couples could meet on a regular, frequent and as needed basis.

In sociology there is a principle called "Bossard's Law" - we tend to marry (or date) someone who lives or works 20 miles from where we live or work. To work through this, couples today frequently stay in touch through various modern communication tools such as mobile phones, e-mail and instant messenger. However, explicit communication through these existing means have limitations in expressing “oneness” or warmth. In addition, many people are bothered or annoyed by frequent attempts to get in touch via tools such as mobile phones and e-mail.

In the study area of remote communication, this matter is widely recognized. There have been a number of papers discussing the enhancement of awareness between persons separated by great distances. In several research projects, the focus was to enhance awareness in houses that were located far apart. However, these systems reported differences in expectation and therefore emotional gain depended on the family member involved. For example, Peek-A-Drawer [11] focused on supporting communication between a grandparent and grandchild. It described that the frequency of usage and the acceptance of the system was different between the grandparent and grandchild - where the grandparent actively used the system but the grandchild did not. Moreover, Family Planter [12] focused on supporting a feeling of connection between family members living apart. It described that the difference in feeling and acceptance of a system depended on existing traditional relationship norms. To the question “Did you feel closer to the other person because of the system?” would elicit two different responses depending on the person. For example, from the parents of a married

The Second International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies

978­0­7695­3367­4/08 $25.00 © 2008 IEEE

DOI 10.1109/UBICOMM.2008.69

279

SyncDecor: Communication Appliances for Couples Separated by Distance

Hitomi Tsujita Department of Computer

Science, Graduate School of Humanities and Sciences, Ochanomizu University

[email protected]

Koji Tsukada Academic Production,

Ochanomizu University [email protected]

Itiro Siio Department of Computer

Science, Graduate School of Humanities and Sciences, Ochanomizu University

[email protected]

Abstract

Despite the fact that various means of communication such as mobile phones, instant messenger and e-mail are now widespread; many romantic couples separated by long distances worry about the health of their relationships. Likewise, these couples have a greater desire to feel a sense of connection, synchronization or "oneness" with their partners. This paper concentrates on the use of common, day-to-day items and modifying them to communicate everyday actions while maintaining a sustained and natural usage pattern for strongly paired romantic couples. For this purpose, we propose the "SyncDecor" system, which pairs traditional appliances and allow them to remotely synchronize and provide awareness or cognizance about their partners - thereby creating a virtual "living together" feeling. We present evidence, from a 3-month long field study, where traditional appliances provided a significantly more natural, varied and sustained usage patterns which ultimately enhanced communications between the couples.

1. Introduction

Although various means of inexpensive communication such as mobile phones, video phones, instant messenger (chat) systems, and e-mail are available, many romantically involved couples, separated by long distances, don’t feel they adequately "keep in touch".

It is very difficult to define actual distance in a romantic “long-distance” relationship. Even if they are physically near, people who are deeply involved consider any form of separation a “long distance”. This perception can be further dependent on other factors such as generational/age differences, area/location and economic/financial status. In this

paper, we define “long-distance” as the minimum separation distance required to cause difficulties within a romantic relationship which would not occur if both couples could meet on a regular, frequent and as needed basis.

In sociology there is a principle called "Bossard's Law" - we tend to marry (or date) someone who lives or works 20 miles from where we live or work. To work through this, couples today frequently stay in touch through various modern communication tools such as mobile phones, e-mail and instant messenger. However, explicit communication through these existing means have limitations in expressing “oneness” or warmth. In addition, many people are bothered or annoyed by frequent attempts to get in touch via tools such as mobile phones and e-mail.

In the study area of remote communication, this matter is widely recognized. There have been a number of papers discussing the enhancement of awareness between persons separated by great distances. In several research projects, the focus was to enhance awareness in houses that were located far apart. However, these systems reported differences in expectation and therefore emotional gain depended on the family member involved. For example, Peek-A-Drawer [11] focused on supporting communication between a grandparent and grandchild. It described that the frequency of usage and the acceptance of the system was different between the grandparent and grandchild - where the grandparent actively used the system but the grandchild did not. Moreover, Family Planter [12] focused on supporting a feeling of connection between family members living apart. It described that the difference in feeling and acceptance of a system depended on existing traditional relationship norms. To the question “Did you feel closer to the other person because of the system?” would elicit two different responses depending on the person. For example, from the parents of a married

The Second International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies

978­0­7695­3367­4/08 $25.00 © 2008 IEEE

DOI 10.1109/UBICOMM.2008.69

279

SyncDecor: Communication Appliances for Couples Separated by Distance

Hitomi Tsujita Department of Computer

Science, Graduate School of Humanities and Sciences, Ochanomizu University

[email protected]

Koji Tsukada Academic Production,

Ochanomizu University [email protected]

Itiro Siio Department of Computer

Science, Graduate School of Humanities and Sciences, Ochanomizu University

[email protected]

Abstract

Despite the fact that various means of communication such as mobile phones, instant messenger and e-mail are now widespread; many romantic couples separated by long distances worry about the health of their relationships. Likewise, these couples have a greater desire to feel a sense of connection, synchronization or "oneness" with their partners. This paper concentrates on the use of common, day-to-day items and modifying them to communicate everyday actions while maintaining a sustained and natural usage pattern for strongly paired romantic couples. For this purpose, we propose the "SyncDecor" system, which pairs traditional appliances and allow them to remotely synchronize and provide awareness or cognizance about their partners - thereby creating a virtual "living together" feeling. We present evidence, from a 3-month long field study, where traditional appliances provided a significantly more natural, varied and sustained usage patterns which ultimately enhanced communications between the couples.

1. Introduction

Although various means of inexpensive communication such as mobile phones, video phones, instant messenger (chat) systems, and e-mail are available, many romantically involved couples, separated by long distances, don’t feel they adequately "keep in touch".

It is very difficult to define actual distance in a romantic “long-distance” relationship. Even if they are physically near, people who are deeply involved consider any form of separation a “long distance”. This perception can be further dependent on other factors such as generational/age differences, area/location and economic/financial status. In this

paper, we define “long-distance” as the minimum separation distance required to cause difficulties within a romantic relationship which would not occur if both couples could meet on a regular, frequent and as needed basis.

In sociology there is a principle called "Bossard's Law" - we tend to marry (or date) someone who lives or works 20 miles from where we live or work. To work through this, couples today frequently stay in touch through various modern communication tools such as mobile phones, e-mail and instant messenger. However, explicit communication through these existing means have limitations in expressing “oneness” or warmth. In addition, many people are bothered or annoyed by frequent attempts to get in touch via tools such as mobile phones and e-mail.

In the study area of remote communication, this matter is widely recognized. There have been a number of papers discussing the enhancement of awareness between persons separated by great distances. In several research projects, the focus was to enhance awareness in houses that were located far apart. However, these systems reported differences in expectation and therefore emotional gain depended on the family member involved. For example, Peek-A-Drawer [11] focused on supporting communication between a grandparent and grandchild. It described that the frequency of usage and the acceptance of the system was different between the grandparent and grandchild - where the grandparent actively used the system but the grandchild did not. Moreover, Family Planter [12] focused on supporting a feeling of connection between family members living apart. It described that the difference in feeling and acceptance of a system depended on existing traditional relationship norms. To the question “Did you feel closer to the other person because of the system?” would elicit two different responses depending on the person. For example, from the parents of a married

The Second International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies

978­0­7695­3367­4/08 $25.00 © 2008 IEEE

DOI 10.1109/UBICOMM.2008.69

279

Academic research indicates 6 strategies of creating intimacy through technology.

14 in-depth interviews uncovered a common theme: couples feel closest when doing activities together and when sharing responsibilities, such as care of a pet.

Awareness Expressivity Physicalness Gift Giving Joint Action Memories

Competitive analysis of apps targeted at couples showed that 2 of the 6 strategies, physicalness and joint action, are not frequently or well utilized.

CREATURE | RESEARCH

Moscow Method

Lo-fi Wires

CREATURE | IDEATION

We analyzed research, user needs, and our business model to determine our MVP: a digital pet fed by couples communicating through rhythm.

Lo-fi testing let us quickly iterate and refine the design.

Data from in-depth interviews were used to form personas. The primary persona is Irene.

She needs: • frequent communication • shared experiences • planned times to talk • clear expectations

She feels connected when: • she and her partner walk

their dog together • she gets texts from her

partner • physically interacting

CREATURE | PERSONAS

Primary Persona

Creature

CREATURE | USER FLOWS & APP MAP

Onboard

Joint Dance

Feed Creature

iPhone App Map

Send Tap

Message

CREATURE | TESTING

Test

Test

Evaluative Survey

46 people voted on and gave feedback on which Creature was cutest, which they would most like to take care of, and which felt most alive. The survey determined Creature’s appearance.

To test whether rhythmic communication is enjoyable, we separated participants with a divider and asked them to interact only by clapping. Depending on the quality of their improvised rhythm, I danced more or less enthusiastically. We interviewed participants afterwards and validated that rhythmic communication is fun.

Participants received pictures and text messages updating them on Creature’s health and emotional status. We asked they keep a diary of how they felt. The test established how emotional attachment could be quickly and effectively created, and we validated our concept.

CREATURE | ANNOTATED WIRES

A: Once the partner arrives in the Echo

Room, this screen fades into the

following screen.

B: Once the partner joins, this message

appears.

C: Touching anywhere on the screen

transmits the location of the user’s

touch as a rippling colored circle to the

partner user. Touching the screen by

either user advances both users to the

following screen.

D: Dots of the progress bar are filled one

by one from left to right with color

#DC828D as the logic of the partners’

joint rhythm solidifies.

E&F: User 1 is assigned a color and User

2 is assigned a different color. When

either user touches the screen, a circular

ripple of color emanates from the point

of contact (see Apple Watch Tap demo).

When the colors intersect, their vectors

are unaffected but their colors combine

at the points of intersection to make the

addition of the two colors.

G: Egg shakes with increasing intensity

as the users match each others’ rhythm.

A

B

C

D

EF

G

Creature

CREATURE | PROTOTYPE

Prototype

TRELLO

Integration of chat functionality (school project for General Assembly)

6 slides

3

THE PROJECTTrello is an online collaboration tool designed for the layman. It’s based on the Japanese Kanban project management technique developed by Toyota.

The application uses draggable GUI cards, lists, and boards that can be rearranged based on project needs.

My team’s task was to create a native chat feature within the application.

• Personas • User Flows • Sitemap • Interactive Axure Prototype

DELIVERABLES

Research | Concept | Prototype I was part of four-person team and my main roles included research, user testing, and prototyping in Axure. I also assisted our team project manager to determine much of the design approach.

MY ROLE

TRELLO | THE CHALLENGE

A

BB

CC

DD

EEFF

GG

Click to chat

H

Group chat launch from within a list, card, the nav bar, or a member icon

Global nav to allow sidebar from within modal window

Chat on/off determined by user needs

Green and grey status symbols show chat availability and can be set

Chat bubbles act like cards and can be dragged into lists or onto the board

A

CC

DD

EE

GG

H Tooltip “click to chat” visible when user hovers

Additional chat functions not shown include group chat with predictive name entry, and stacking of multiple open chats

TRELLO | THE SOLUTION

THE SOLUTIONIntegration of chat into the preexisting Trello Sidebar

BB

FF

TRELLO | RESEARCH

User Needs

Brand Needs

Business Needs

Survey

User Interviews

Contextual Inquiry

Competitive Analysis

Quotes taken from online interviews of

Joel Spolsky, CEO

“ [Trello] actually appeals to civilians.”

“Trello is visual… instantly understandable.”

“This is a “get big fast”, not a “Ben and Jerry’s” product.”

“100 million users… freemium model with 1% paying… API/plug-in architectures”

MVP

TRELLO | PAPER PROTOTYPING & TESTING

Sketching

SketchingPaper

Prototype

Paper Prototype

Paper Prototype A/B

Testing

TRELLO | TASK ANALYSIS & USER FLOWS

User Flow

Task Analysis

TRELLO | PROTOTYPE

Prototype

NORTHEAST NUMISMATICS

Interior space design

2 slides

4

THE PROJECTNortheast Numismatics, a rare coin firm based in Boston, needed a hub office in DUMBO, Brooklyn for two employees.

The client asked me to design a functional and motivating work office space by understanding the present and future needs of the business and its employees.

Project Manager | Lead Designer As lead designer, I coordinated every aspect of the project, was responsible for working within budget and time constraints, and managed contractors.

User-centered design principles guided the process.

MY ROLE

NORTHEAST | THE CHALLENGE

AA

BB

CC

DD

EE

Wall partition for client meetings and boss privacy to satisfy stakeholder needs for acoustic privacy and translucence

Layout determined through participatory design and wire framing

Custom made desks designed for employee ergonomics

Contextual inquiry observed frequent kneeling in office - carpet helped this pain point & improved office aesthetics

Bookshelf capacity designed for rate of accumulation x lease span

AA

BB

CC

DD

EE

NORTHEAST | THE SOLUTION

[email protected]

www.gfmphillips.com

www.linkedin.com/in/gabrielmillerphillips

+1 917 520 9300

CONTACT