g reat b attles of the a merica c ivil w ar learning the original gbacw game system
DESCRIPTION
G REAT B ATTLES OF THE A MERICA C IVIL W AR Learning the original GBACW game system. with Russ Gifford. GREAT BATTLES OF THE AMERICA CIVIL WAR. What this Training Offers. This program gives you an overview of the GBACW series rules. - PowerPoint PPT PresentationTRANSCRIPT
GGREATREAT B BATTLESATTLES OF THEOF THE AAMERICAMERICA C CIVILIVIL W WARAR
Learning the Learning the originaloriginal GBACW game system GBACW game system
with Russ Giffordwith Russ Gifford
GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR
This program gives you an overview of the This program gives you an overview of the GBACW series rules.GBACW series rules.
The instruction will allow you to play any of the The instruction will allow you to play any of the 14 original simulations in the 14 original simulations in the TSS/GBACW game system. TSS/GBACW game system.
What this Training OffersWhat this Training Offers
GGREATREAT B BATTLESATTLES OF THEOF THE AAMERICAMERICA C CIVILIVIL W WARAR
The game that started it all:
TerribleTerrible Swift Swift Sword Sword
THE THREE DAYS OF THE THREE DAYS OF GETTYSBURG, 1976GETTYSBURG, 1976
GGREATREAT B BATTLESATTLES OF THEOF THE AAMERICAMERICA C CIVILIVIL W WARAR
The first game with morale, ranged combat and 2000 counters –
GGREATREAT B BATTLESATTLES OF THEOF THE AAMERICAMERICA C CIVILIVIL W WARAR
The first game with morale, ranged combat and 2000 counters –
GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR
TSS was the first
‘monster’ game -
meaning, lots of maps and counters!
GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR
It was also a
‘monster’ hit –
and SPI followed up with many additional games in the same system!
GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR
• Terrible Swift Sword (Gettysburg, 1976) Terrible Swift Sword (Gettysburg, 1976) • Bloody April (Shiloh, 1979) Bloody April (Shiloh, 1979) • Stonewall, the Battle of Kernstown (1979)Stonewall, the Battle of Kernstown (1979)• Pea Ridge (GBACW Volume 1, 1980) Pea Ridge (GBACW Volume 1, 1980) • Drive on Washington (GBACW, V2, 1980)Drive on Washington (GBACW, V2, 1980)• Wilson’s Creek (GBACW, V3, 1980) Wilson’s Creek (GBACW, V3, 1980) • Cedar Mountain (GBACW, V4, 1980) Cedar Mountain (GBACW, V4, 1980) • Jackson at the Crossroads (GBACW, V5, 1981)Jackson at the Crossroads (GBACW, V5, 1981)• The Battle of Corinth (GBACW, V6, 1981)The Battle of Corinth (GBACW, V6, 1981)
End of the SPI eraEnd of the SPI era
Games in the GBACW SystemGames in the GBACW System
GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR
• Gleam of Bayonets (Antietam,V7, 1983) Gleam of Bayonets (Antietam,V7, 1983) • Terrible Swift Sword 2Terrible Swift Sword 2nd Edition nd Edition (Gettysburg, 1986)(Gettysburg, 1986)• Rebel Sabers (1986, which includes:)Rebel Sabers (1986, which includes:)
– Kelly’s Ford (V8?)Kelly’s Ford (V8?)– Brandy’s Station (V9?)Brandy’s Station (V9?)– Horse Soldiers at Gettysburg (V10?)Horse Soldiers at Gettysburg (V10?)– TSS Expansion GameTSS Expansion Game
• Battle of Pleasant Hill (GBACW, V11?, 1986)Battle of Pleasant Hill (GBACW, V11?, 1986)
End of the TSR/SPI era.End of the TSR/SPI era.
Games in the GBACW SystemGames in the GBACW System
GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR
All these games All these games used essentially used essentially the same rules!the same rules!
GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR
If you learned one of these games,
you could play any of them!
GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR
If you learned one of these games,
you could play any of them!
GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR
If you learned one of these games,
you could play any of them!
GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR
If you learned one of these games,
you could play any of them!
GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR
If you learned one of these games,
you could play any of them!
GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR
If you learned one of these games,
you could play any of them!
GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR
If you learned one of these games,
you could play any of them!
GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR
If you learned one of these games,
you could play any of them!
GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR
If you learned one of these games,
you could play any of them!
GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR
Ready to get started? Let’s go!
GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR
You are in control of the training.You are in control of the training.
• Use the right arrow to speed ahead Use the right arrow to speed ahead
• Use the left arrow to revisit a previous slide. Use the left arrow to revisit a previous slide.
• The letter ‘P’ will ‘pause’ the program. The letter ‘P’ will ‘pause’ the program.
Training StructureTraining Structure
GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR
If you learn by reading, but the audio distracts If you learn by reading, but the audio distracts you – you –
Turn the audio off! Read each Turn the audio off! Read each page!page!
If you learn by hearing – If you learn by hearing –
Listen to the audio, and look at the Listen to the audio, and look at the pictures. Only read the text if you have pictures. Only read the text if you have difficulty with the example.difficulty with the example.
Choose your methodChoose your method
GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR
And don’t feel confined to follow steps as I And don’t feel confined to follow steps as I structured the training. structured the training.
Pick the module you want, and skip the others.Pick the module you want, and skip the others.
Choose your SubjectChoose your Subject
Table of ContentsTable of Contents
• Module 1: Sequence of PlayModule 1: Sequence of Play• Module 2: Combat Units and FormationsModule 2: Combat Units and Formations• Module 3: Facing and Zones of ControlModule 3: Facing and Zones of Control• Module 4: Command and Leader InformationModule 4: Command and Leader Information• Module 5: MovementModule 5: Movement• Module 6: Line of SightModule 6: Line of Sight• Module 7: Fire CombatModule 7: Fire Combat• Module 8: MeleeModule 8: Melee• Module 9: The Final DetailsModule 9: The Final Details
Learning the GBACW SystemLearning the GBACW System
Questions? Comments? Questions? Comments?
Write to me at Write to me at [email protected]
Or find me online at Or find me online at www.boardgamegeek.com (my handle is Russ G.)(my handle is Russ G.)
GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR
If you have specific questions, jump to the If you have specific questions, jump to the module you’re interested in.module you’re interested in.
Otherwise, I’ll see you at Module 1 as we get Otherwise, I’ll see you at Module 1 as we get started learning how to play this great series of started learning how to play this great series of games!games!
GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR
Russ Gifford is best known in the gaming Russ Gifford is best known in the gaming community as an Advanced Squad community as an Advanced Squad Leader player and tournament director. Leader player and tournament director.
GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR
GGREATREAT B BATTLESATTLES OF THEOF THE AAMERICAMERICA C CIVILIVIL W WARAR
Module 1: The Sequence of PlayModule 1: The Sequence of Play
with Russ Giffordwith Russ Gifford
GBACW Sequence of PlayGBACW Sequence of Play
You will become familiar with:You will become familiar with:
• The sequence of play for the GBACW system The sequence of play for the GBACW system
• The different phases that comprise this sequenceThe different phases that comprise this sequence
Goals for this ModuleGoals for this Module
GBACW Sequence of PlayGBACW Sequence of Play
The Sequence of Play in a wargame provides the directions for the players.
Think of it as a roadmap,
telling players which way to go
and “what happens when!”
GBACW Sequence of PlayGBACW Sequence of Play
Each Player-Turn begins with player checking Each Player-Turn begins with player checking to seeto see
• Which of his units are in Which of his units are in command.command.
• Those in command can Those in command can movemove..
• After they move, his After they move, his opponent opponent gets to gets to fire fire defensivelydefensively
• Then the moving player takes his Then the moving player takes his offensive offensive firefire!!
Sequence of PlaySequence of Play
GBACW Sequence of PlayGBACW Sequence of Play
After casualties, routs and retreats, the attacker:After casualties, routs and retreats, the attacker:
• Decides which units will attempt to advance Decides which units will attempt to advance into into meleemelee
After the resolution of those charges, the After the resolution of those charges, the attackerattacker
• Tries to Tries to resupplyresupply units that are out of ammo units that are out of ammo
• And And rallyrally those troops that routed under fire! those troops that routed under fire!
Sequence of Play, continuedSequence of Play, continued
GBACW Sequence of PlayGBACW Sequence of Play
After the first player executes his half of the After the first player executes his half of the turn, the second player repeats the same turn, the second player repeats the same sequence.sequence.
Sequence of PlaySequence of Play
GBACW Sequence of PlayGBACW Sequence of Play
After the second player After the second player completes his half of the completes his half of the turn, move the game turn turn, move the game turn marker ahead.marker ahead.
Repeat the sequence of Repeat the sequence of play. play.
Continue this routine to the Continue this routine to the end of the game!end of the game!
Game Turn AdvancesGame Turn Advances
GBACW Sequence of PlayGBACW Sequence of Play
First Player turn:First Player turn:Initial Command PhaseInitial Command PhaseMovement PhaseMovement Phase
Defensive Fire Defensive Fire Offensive Fire PhaseOffensive Fire Phase
Retreat Before Retreat Before MeleeMeleeMelee PhaseMelee PhaseAmmo Re-Supply Ammo Re-Supply Rally PhaseRally PhaseFinal Command PhaseFinal Command Phase
Second Player turn:Second Player turn:Initial Command PhaseInitial Command PhaseMovement PhaseMovement Phase
Defensive Fire Defensive Fire Offensive Fire PhaseOffensive Fire Phase
Retreat Before Retreat Before Melee Melee Melee PhaseMelee PhaseAmmo Re-Supply Ammo Re-Supply Rally PhaseRally PhaseFinal Command PhaseFinal Command Phase
Sequence of PlaySequence of Play
GBACW Sequence of PlayGBACW Sequence of Play
Game over? OK - Who won?Game over? OK - Who won?
Victory pointsVictory points are awarded for are awarded for • causing casualtiescausing casualties• capturing terrain capturing terrain • securing historical objectives.securing historical objectives.These items are spelled out in the These items are spelled out in the Exclusive Exclusive
RulesRules section for each game! section for each game!
Sequence of PlaySequence of Play
GBACW Sequence of PlayGBACW Sequence of Play
These victory points compare the players’ game These victory points compare the players’ game to the historical results and decide:to the historical results and decide:
• Marginal Victory?Marginal Victory?
• Tactical Victory?Tactical Victory?
• Substantial Victory?Substantial Victory?
Note: Games can be a ‘draw!’ Note: Games can be a ‘draw!’
Sequence of PlaySequence of Play
GBACW Sequence of PlayGBACW Sequence of Play
Read Read Section 4.0Section 4.0 (all) (all)
in the Standard Rules for thein the Standard Rules for the
GGREAT REAT BBATTLES OF THE ATTLES OF THE AAMERICAN MERICAN CCIVIL IVIL WWARAR..
For Further InformationFor Further Information
GBACW Sequence of PlayGBACW Sequence of Play
Ready to learn more? Ready to learn more?
In the next module, we’ll learn about the In the next module, we’ll learn about the different different combat unitscombat units and their and their formations!formations!
See you at See you at
Module 2 – Combat Units and Formations!Module 2 – Combat Units and Formations!
Coming Next ModuleComing Next Module
GGREATREAT B BATTLESATTLES OF THEOF THE AAMERICAMERICA C CIVILIVIL W WARAR
Module 2: Combat Units and FormationsModule 2: Combat Units and Formations
with Russ Giffordwith Russ Gifford
GBACW Units and FormationsGBACW Units and Formations
You will become familiar with:You will become familiar with:
•Types of counters in GBACW gamesTypes of counters in GBACW games
•Recognizing and understanding counter symbolsRecognizing and understanding counter symbols
•Different Formations in GBACWDifferent Formations in GBACW
•Special rules for Infantry, Cavalry, and ArtillerySpecial rules for Infantry, Cavalry, and Artillery
Goals for this ModuleGoals for this Module
GGREAT REAT BBATTLES OF THE ATTLES OF THE
AAMERICA MERICA CCIVIL IVIL WWARAR
GGREAT REAT BBATTLES OF THE ATTLES OF THE
AAMERICA MERICA CCIVIL IVIL WWARAR
Cedar Mountain, GBACW Volume 4Cedar Mountain, GBACW Volume 4
GBACW Units and FormationsGBACW Units and Formations
These battles These battles are fought with are fought with counters that counters that
represent represent
• InfantryInfantry
• CavalryCavalry
• ArtilleryArtillery
units and their units and their
• LeadersLeaders
UnitsUnits
GBACW Units and FormationsGBACW Units and Formations
There are three types of counters in GBACW games:There are three types of counters in GBACW games:
•LeadersLeadersBrigade Leaders and Divisional LeadersBrigade Leaders and Divisional Leaders
•Combat UnitsCombat Units InfantryInfantry, , CavalryCavalry and and ArtilleryArtillery are combat units. are combat units.
(So are Supply wagons.)(So are Supply wagons.)
• Informational countersInformational countersStrength markers, pin and rout counters, etc.Strength markers, pin and rout counters, etc.
UnitsUnits
GGREAT REAT BBATTLES OF THE ATTLES OF THE
AAMERICA MERICA CCIVIL IVIL WWARAR
LeadersLeaders
GGREAT REAT BBATTLES OF THE ATTLES OF THE
AAMERICA MERICA CCIVIL IVIL WWARAR
Combat UnitsCombat Units
GGREAT REAT BBATTLES OF THE ATTLES OF THE
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Information CountersInformation Counters
GBACW Units and FormationsGBACW Units and Formations
In this section we will be learning about In this section we will be learning about Combat Units – Combat Units –
Specifically, Specifically, InfantryInfantry, , CavalryCavalry and and Artillery Artillery UnitsUnits
We will also cover theWe will also cover the differentdifferent formations formations for these units.for these units.
UnitsUnits
GBACW Units and FormationsGBACW Units and Formations
Infantry and Cavalry:Infantry and Cavalry:
• Each counter is a regimentEach counter is a regiment
• 1 Strength point = 100 men 1 Strength point = 100 men
Artillery units are a battery sectionArtillery units are a battery section
• 1 Strength point = 1 Gun1 Strength point = 1 Gun
UnitsUnits
GBACW Units and FormationsGBACW Units and Formations
Infantry regimentInfantry regiment
•Unit DesignationUnit Designation
•Brigade Leader’s Brigade Leader’s namename
•FormationFormation
UnitsUnits
GBACW Units and FormationsGBACW Units and Formations
Infantry regimentInfantry regiment
•MoraleMorale
•Weapon TypeWeapon Type
•Current StrengthCurrent Strength
UnitsUnits
GBACW Units and FormationsGBACW Units and Formations
Combat units have two different Combat units have two different formationsformations..
Unit FormationsUnit Formations
GBACW Units and FormationsGBACW Units and Formations
This symbol This symbol tells us this is tells us this is
an an infantryinfantry unit in unit in lineline formation.formation.
Unit FormationsUnit Formations
GBACW Units and FormationsGBACW Units and Formations
Infantry in Column is noted
by placing a white
informational “Column”
marker on the unit.
Unit FormationsUnit Formations
GBACW Units and FormationsGBACW Units and Formations
A long chain of units in column can be noted by
placing a column chit on
the first unit and noting that the rest of the units are in column.
Unit FormationsUnit Formations
All these units All these units are also in are also in column.column.
GBACW Units and FormationsGBACW Units and Formations
This symbol This symbol tells us this is tells us this is
a a mounted mounted CavalryCavalry unit. unit.
Unit FormationsUnit Formations
GBACW Units and FormationsGBACW Units and Formations
This symbol This symbol tells us this is tells us this is
an an unlimbered unlimbered
ArtilleryArtillery unit. unit.
Unit FormationsUnit Formations
GBACW Units and FormationsGBACW Units and Formations
This symbol This symbol tells us this is tells us this is an an limbered limbered
ArtilleryArtillery unit. unit.
Unit FormationsUnit Formations
GBACW Units and FormationsGBACW Units and Formations
Infantry units Infantry units can be in can be in
ColumnColumn or or LineLine formation.formation.
In In columncolumn, , Infantry can Infantry can move faster move faster
using roads and using roads and trailstrails, but , but
cannot cannot fightfight..
Infantry UnitsInfantry Units
GBACW Units and FormationsGBACW Units and Formations
In In columncolumn, , Infantry can Infantry can
move faster by move faster by using roads and using roads and
trailstrails, but , but cannot cannot fightfight..
Infantry UnitsInfantry Units
GBACW Units and FormationsGBACW Units and Formations
Cavalry units Cavalry units can be in can be in
MountedMounted or or Un-mountedUn-mounted formation.formation.
Mounted Mounted Cavalry can Cavalry can
move fastmove fast and and chargecharge, but are , but are easy targets.easy targets.
Cavalry UnitsCavalry UnitsCounter BackCounter BackMounted Cav.Mounted Cav.
GBACW Units and FormationsGBACW Units and Formations
Un-mounted Un-mounted CavalryCavalry are are treated like treated like
InfantryInfantry in in LineLine formation.formation.
Cavalry UnitsCavalry Units Counter FrontCounter FrontUn-mounted Cav.Un-mounted Cav.
GBACW Units and FormationsGBACW Units and Formations
Unmounted Unmounted CavalryCavalry are are treated like treated like
Infantry in Line Infantry in Line formation.formation.
(Note: Morale is (Note: Morale is lower – they lower – they
were not trained were not trained to fight as to fight as Infantry.)Infantry.)
Cavalry UnitsCavalry Units
Counter FrontCounter FrontUn-mounted Cav.Un-mounted Cav.
Counter BackCounter BackMounted Cav.Mounted Cav.
GBACW Units and FormationsGBACW Units and Formations
Artillery units Artillery units can be in can be in
LimberedLimbered or or Unlimbered Unlimbered formation.formation.
Artillery UnitsArtillery UnitsCounter BackCounter Back
GBACW Units and FormationsGBACW Units and Formations
Artillery units Artillery units can be in can be in
LimberedLimbered or or UnlimberedUnlimbered formation.formation.
Artillery UnitsArtillery Units
Counter FrontCounter Front
Counter BackCounter Back
GBACW Units and FormationsGBACW Units and Formations
Limbered Arty Limbered Arty can can move, but move, but
not fire.not fire.
Artillery UnitsArtillery Units
Counter FrontCounter FrontUnlimberedUnlimbered
Counter BackCounter BackLimberedLimbered
Unlimbered Unlimbered Arty can Arty can Fire, Fire, but not move.but not move.
GBACW Units and FormationsGBACW Units and Formations
So how do units So how do units ‘change ‘change
formation?”formation?”
Changing FormationChanging Formation
GBACW Units and FormationsGBACW Units and Formations
Each unit in Each unit in GBACW has an GBACW has an
allowance of allowance of movement movement
points per turnpoints per turn. .
Changing FormationChanging Formation
GBACW Units and FormationsGBACW Units and Formations
Combat units Combat units can choose to can choose to expend these expend these points during points during the movement the movement
phasephase to to change change formationformation..
Changing FormationChanging Formation
GBACW Units and FormationsGBACW Units and Formations
Special Rules for Special Rules for InfantryInfantry formations: formations:• InfantryInfantry may only use roads, trails, pikes and bridges may only use roads, trails, pikes and bridges
if they are in columnif they are in column..• InfantryInfantry may only fire if in line formation. may only fire if in line formation.• InfantryInfantry in columnin column may never enter a hex with any may never enter a hex with any
other unit.other unit.• Out of commandOut of command units may not change formation. units may not change formation.• Exception: InfantryException: Infantry in column that is fired on will in column that is fired on will
automatically change to line automatically change to line afterafter resolving the resolving the attack.attack.
Infantry FormationsInfantry Formations
GBACW Units and FormationsGBACW Units and Formations
Special Rules for Artillery formations:Special Rules for Artillery formations:• ArtilleryArtillery may only move if they are may only move if they are LimberedLimbered..• ArtilleryArtillery may only fire if they are may only fire if they are UnlimberedUnlimbered..• Artillery may not Artillery may not enter a new hex and fire in the enter a new hex and fire in the
same player turn!same player turn!• ArtilleryArtillery may change formation may change formation // facing facing andand fire in fire in
the same player turn the same player turn ifif it did NOT enter a new hex!it did NOT enter a new hex!• If If ArtilleryArtillery changes formation changes formation within range and line within range and line
of sight of enemy small-arms unitof sight of enemy small-arms unit, those units may , those units may fire on the arty before it changes. fire on the arty before it changes.
Artillery FormationsArtillery Formations
GBACW Units and FormationsGBACW Units and Formations
Special Rules for Cavalry formations:Special Rules for Cavalry formations:• Formation change always ends movement.Formation change always ends movement.• May only fire mounted if armed with P, C, CR.May only fire mounted if armed with P, C, CR.(Pistols, Carbines, or Colt Repeaters.)(Pistols, Carbines, or Colt Repeaters.)• May only fire out single frontal hex side. May only fire out single frontal hex side. (Exception – Pistols may fire three frontal hex sides.)(Exception – Pistols may fire three frontal hex sides.)• Mounted Cavalry is always enfiladed when fired on.Mounted Cavalry is always enfiladed when fired on.• May Charge, doubling their Melee strength.May Charge, doubling their Melee strength.• Defend in Melee at double their strength vs. non-Defend in Melee at double their strength vs. non-
cavalry unit.cavalry unit.
Cavalry FormationsCavalry Formations
GBACW Units and FormationsGBACW Units and Formations
What is this unit?What is this unit?
QuizQuiz
GBACW Units and FormationsGBACW Units and Formations
What is this unit? What is this unit?
Union, 12Union, 12thth Missouri Infantry Missouri Infantry
regiment, line regiment, line formation, armed formation, armed
with rifles.with rifles.
QuizQuiz
GBACW Units and FormationsGBACW Units and Formations
This one?This one?
QuizQuiz
GBACW Units and FormationsGBACW Units and Formations
This one? This one?
(Confederate 2(Confederate 2ndnd Arkansas Cavalry Arkansas Cavalry
regiment, regiment, Dismounted in Dismounted in line formation, line formation, with muskets.)with muskets.)
QuizQuiz
GBACW Units and FormationsGBACW Units and Formations
What is this unit?What is this unit?
QuizQuiz
GBACW Units and FormationsGBACW Units and Formations
What is this unit?What is this unit?
This is the This is the Confederate Confederate
Artillery battery Artillery battery Good, section b, Good, section b, with 4 Napoleon with 4 Napoleon
guns.guns.
It is unlimbered It is unlimbered and ready to fire! and ready to fire!
QuizQuiz
GBACW Units and FormationsGBACW Units and Formations
What is this unit?What is this unit?
QuizQuiz
GBACW Units and FormationsGBACW Units and Formations
What is this unit?What is this unit?Not a fair Not a fair
question since question since you can’t really you can’t really see it, but you see it, but you
should know it isshould know it is
Confederate Confederate Artillery Battery, Artillery Battery,
Limbered.Limbered.
Not able to fire.Not able to fire.
QuizQuiz
GBACW Units and FormationsGBACW Units and Formations
For further information: For further information:
Read Read Section 3.0Section 3.0 (all) (all)
and and Section 6.0Section 6.0 (all) (all)
in the Standard Rules for thein the Standard Rules for the
GGREAT REAT BBATTLES OF THE ATTLES OF THE AAMERICAN MERICAN CCIVIL IVIL WWARAR..
For Further InformationFor Further Information
GBACW Units and FormationsGBACW Units and Formations
Ready to learn more? Ready to learn more?
In the next module, we’ll learn about how these In the next module, we’ll learn about how these unitsunits face, enfilade, and Zones of Control! face, enfilade, and Zones of Control!
OK – now face front and we’ll see you at OK – now face front and we’ll see you at
Module 3 – Unit FacingModule 3 – Unit Facing
Coming Next ModuleComing Next Module
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Module 3: Facing and Zones of ControlModule 3: Facing and Zones of Control
with Russ Giffordwith Russ Gifford
GBACW Facing and ZOCGBACW Facing and ZOC
You will become familiar with:You will become familiar with:
• ‘‘front’ and enfilade hex sides for each unitfront’ and enfilade hex sides for each unit
• zones of controls for different formationszones of controls for different formations
Goals for this ModuleGoals for this Module
GBACW Facing and ZOCGBACW Facing and ZOC
Combat Units Combat Units must face a must face a
hex SIDE, not a hex SIDE, not a vertex. vertex.
FrontFront
FacingFacing
GBACW Facing and ZOCGBACW Facing and ZOC
Facing determinesFacing determines
• Direction a unit may Direction a unit may firefire. .
• Direction a unit may Direction a unit may movemove..
• VulnerabilityVulnerability of a unit to hostile fire or melee. of a unit to hostile fire or melee.
FacingFacing
GBACW Facing and ZOCGBACW Facing and ZOC
The The front of a front of a unit unit is side is side
with thewith the unit unit identification.identification.
FacingFacing
Front
GBACW Facing and ZOCGBACW Facing and ZOC
TheThe front front is is the hexside the hexside
above theabove the unit unit identification.identification.
FacingFacing
Front
GBACW Facing and ZOCGBACW Facing and ZOC
The hexsides The hexsides to either side to either side of the front of the front hexside are hexside are alsoalso frontal frontal hexsides.hexsides.
FacingFacing
Front
Front
Front
GBACW Facing and ZOCGBACW Facing and ZOC
The side The side opposite the opposite the ‘front’ is the ‘front’ is the
rear, or rear, or ‘enfilade’ of ‘enfilade’ of
the unit.the unit.
FrontFront
RearRear
FacingFacing
Front
Front
Front
GBACW Facing and ZOCGBACW Facing and ZOC
If units are fired If units are fired on on through rear through rear hexsides, they hexsides, they are said to be are said to be ‘enfiladed.’‘enfiladed.’
This is flanking This is flanking fire, and is more fire, and is more
damaging.damaging.
FacingFacing
Rear
Rear
Rear
GBACW Facing and ZOCGBACW Facing and ZOC
Infantry in lineInfantry in line and and unlimbered unlimbered
artilleryartillery may may ONLY fire out ONLY fire out
their their three three frontal hexsidesfrontal hexsides. .
FacingFacing
GBACW Facing and ZOCGBACW Facing and ZOC
Infantry in line Infantry in line and and unlimbered unlimbered
artilleryartillery may may ONLY fire out ONLY fire out
their three their three frontal hexsides. frontal hexsides.
FacingFacing
Front
Front
Front
GBACW Facing and ZOCGBACW Facing and ZOC
Mounted Mounted CavalryCavalry have have only only 1 Front 1 Front
hexsidehexside..
They may only They may only fire out this fire out this hexside! hexside!
FacingFacing
GBACW Facing and ZOCGBACW Facing and ZOC
But any fire on But any fire on Mounted Mounted CavalryCavalry is is
treated as an treated as an “enfilade”“enfilade” since since they are larger they are larger
targets.targets.
FacingFacing
GBACW Facing and ZOCGBACW Facing and ZOC
Un-limbered Un-limbered ArtilleryArtillery and and Infantry in Infantry in
ColumnColumn are also are also always always
enfiladedenfiladed!!
FacingFacing
GBACW Facing and ZOCGBACW Facing and ZOC
•Units may ONLY change facing during movement phase. Units may ONLY change facing during movement phase.
•A unit MUST always face a hexside, not a spine. A unit MUST always face a hexside, not a spine.
•ALL units in the same hex must face the same hexside.ALL units in the same hex must face the same hexside.
Movement Rules - Facing
GBACW Facing and ZOCGBACW Facing and ZOC
Combat Units in certain formations exert a Zone of Control Combat Units in certain formations exert a Zone of Control into the adjacent hexes they can fire into:into the adjacent hexes they can fire into:
• Infantry in Line formation, Infantry in Line formation,
• Dismounted Calvary in LineDismounted Calvary in Line
• Unlimbered artilleryUnlimbered artillery
have three Zone of Control hexes.have three Zone of Control hexes.
Zone of ControlZone of Control
GBACW Facing and ZOCGBACW Facing and ZOC
As long as the As long as the terrain is not terrain is not
impassable, the impassable, the three frontal three frontal hexsides for hexsides for
Infantry in LineInfantry in Line and and Unlimbered Unlimbered ArtilleryArtillery are a are a zone of controlzone of control..
Zone of ControlZone of Control
ZOCZOC
ZOCZOC
ZOCZOC
GBACW Facing and ZOCGBACW Facing and ZOC
As long as the As long as the terrain is not terrain is not
impassable, the impassable, the three frontal three frontal hexsides for hexsides for
Infantry in LineInfantry in Line and and Unlimbered Unlimbered ArtilleryArtillery are a are a zone of controlzone of control..
Zone of ControlZone of Control
ZOCZOC
ZOCZOC ZOCZOC
GBACW Facing and ZOCGBACW Facing and ZOC
•Infantry in Infantry in Line formation, Line formation,
•Dismounted Dismounted CalvaryCalvary
•Unlimbered Unlimbered artilleryartillery
have their 3 have their 3 frontal hexes as frontal hexes as
a zone of a zone of control. control.
Zone of ControlZone of Control
ZOCZOC
ZOCZOC
ZOCZOC
GBACW Facing and ZOCGBACW Facing and ZOC
Zone of Zone of Control:Control:
Mounted Mounted CalvaryCalvary has a has a
zone of control zone of control of all six of all six
surrounding surrounding hexes!hexes!
Zone of ControlZone of Control
GBACW Facing and ZOCGBACW Facing and ZOC
Units Units WITHOUTWITHOUT Zones of Control: Zones of Control:
•LeadersLeaders
•Infantry in ColumnInfantry in Column
•LimberedLimbered or or abandoned artilleryabandoned artillery
Zone of Control - ReviewZone of Control - Review
GBACW Facing and ZOCGBACW Facing and ZOC
Units Units that have that have Zones of Control:Zones of Control:
(three frontal hexes)(three frontal hexes)
•Infantry in LineInfantry in Line
•Dismounted CavalryDismounted Cavalry
•UnlimberedUnlimbered ArtilleryArtillery
Zone of Control - ReviewZone of Control - Review
GBACW Facing and ZOCGBACW Facing and ZOC
Mounted CavalryMounted Cavalry exerts a exerts a Zone of ControlZone of Control
into into everyevery adjacent hex! adjacent hex!
Zone of Control - ReviewZone of Control - Review
GBACW Facing and ZOCGBACW Facing and ZOC
Which way Which way are all the are all the
Confederate Confederate units facing?units facing?
Facing - QuizFacing - Quiz
GBACW Facing and ZOCGBACW Facing and ZOC
Which way Which way are all the are all the
Confederate Confederate units facing?units facing?
Facing - QuizFacing - Quiz
GBACW Facing and ZOCGBACW Facing and ZOC
Which way Which way are all the are all the
Union units Union units facing?facing?
Facing - QuizFacing - Quiz
GBACW Facing and ZOCGBACW Facing and ZOC
Which way Which way are all the are all the
Union units Union units facing?facing?
Facing - QuizFacing - Quiz
GBACW Facing and ZOCGBACW Facing and ZOC
Which units Which units are in enemy are in enemy
Zones of Zones of Control?Control?
Zone of Control - QuizZone of Control - Quiz
GBACW Facing and ZOCGBACW Facing and ZOC
Which Which Confederate Confederate units are in units are in
Union Zones Union Zones of Control?of Control?
Zone of Control - QuizZone of Control - Quiz
GBACW Facing and ZOCGBACW Facing and ZOC
Which Union Which Union units are in units are in Confederate Confederate
Zones of Zones of Control?Control?
Zone of Control - QuizZone of Control - Quiz
GBACW Facing and ZOCGBACW Facing and ZOC
Why do Why do Zones of Zones of Control Control matter?matter?
Zone of Control - QuizZone of Control - Quiz
GBACW Facing and ZOCGBACW Facing and ZOC
Enemy Enemy Zones of ControlZones of Control disrupt disrupt supplysupply and and commandcommand, , and causes difficulties for units trying to and causes difficulties for units trying to change change
formationformation or leave a or leave a ZOC!ZOC!
Zone of ControlZone of Control
GBACW Facing and ZOCGBACW Facing and ZOC
Read Read Section 7.0Section 7.0 (all) (all) and and Section 10.0Section 10.0
(General Rule ONLY)(General Rule ONLY)in the Standard Rules for thein the Standard Rules for the
GGREAT REAT BBATTLES OF THE ATTLES OF THE AAMERICAN MERICAN CCIVIL IVIL WWARAR..
For Further InformationFor Further Information
GBACW Facing and ZOCGBACW Facing and ZOC
Ready for officer training? Ready for officer training?
That’s next on the list, as you learn how to That’s next on the list, as you learn how to command troops! And you’ll see an example command troops! And you’ll see an example of Zones of Control causing trouble in of Zones of Control causing trouble in
Module 4 – Leaders and Command!Module 4 – Leaders and Command!
Coming Next ModuleComing Next Module
GGREATREAT B BATTLESATTLES OF THEOF THE AAMERICAMERICA C CIVILIVIL W WARAR
Module 4: Leaders and CommandModule 4: Leaders and Command
with Russ Giffordwith Russ Gifford
GBACW Leaders & CommandGBACW Leaders & Command
You will become familiar with:You will become familiar with:
• BrigadeBrigade LeadersLeaders and and DivisionalDivisional LeadersLeaders
• How leaders How leaders commandcommand and and rallyrally units. units.
• How Brigades may be How Brigades may be detacheddetached to operate to operate independently. independently.
Goals for this ModuleGoals for this Module
GBACW Leaders & CommandGBACW Leaders & Command
As you remember from As you remember from Module 1, each Module 1, each Player-Player-
turnturn starts with the starts with the “Initial “Initial Command Phase.”Command Phase.”
This determines which This determines which Brigade LeadersBrigade Leaders and their and their
regimentsregiments are ‘in are ‘in Command.”Command.”
Command Sequence of Play:Sequence of Play:Player turn:Player turn:
Initial Command PhaseInitial Command PhaseMovement PhaseMovement Phase
Defensive Fire Defensive Fire Offensive Fire PhaseOffensive Fire Phase
Retreat Before MeleeRetreat Before MeleeMelee PhaseMelee PhaseAmmo Re-Supply Ammo Re-Supply Rally PhaseRally PhaseFinal Command PhaseFinal Command Phase
GBACW Leaders & CommandGBACW Leaders & Command
RegimentsRegiments are the basic game unit. are the basic game unit.
• Regiments must be within command radius of theirRegiments must be within command radius of their BrigadeBrigade LeadersLeaders during the during the Initial Command PhaseInitial Command Phase or or they cannot Offensive Fire, initiate Melee, or move they cannot Offensive Fire, initiate Melee, or move more than 1 hex.more than 1 hex.
• Brigade Leaders must be with the command radius of Brigade Leaders must be with the command radius of theirtheir Divisional Divisional Leaders to be able to more than 1 hex.Leaders to be able to more than 1 hex.
CommandCommand
GBACW Leaders & CommandGBACW Leaders & Command
In this game, to be ‘in In this game, to be ‘in command’ (thus follow command’ (thus follow orders to move or fire) a orders to move or fire) a regimentregiment must be in the must be in the Effectiveness RadiusEffectiveness Radius of of their their Brigade Leader.Brigade Leader.
Command
GBACW Leaders & CommandGBACW Leaders & Command
In this game, to be ‘in In this game, to be ‘in command’ (thus follow command’ (thus follow orders to move or fire) a orders to move or fire) a regimentregiment must be in the must be in the Effectiveness Radius of Effectiveness Radius of their Brigade Leader.their Brigade Leader. Confederate
Brigade Leaders
Command
GBACW Leaders & CommandGBACW Leaders & Command
AA Brigade LeaderBrigade Leader must be must be in the divisional integrity in the divisional integrity radius of theirradius of their Division Division
Commander.Commander.
Confederate Division Commander
Command
GBACW Leaders & CommandGBACW Leaders & Command
Division CommandersDivision Commanders
have two numbers on have two numbers on their counter.their counter.
Command
GBACW Leaders & CommandGBACW Leaders & Command
Division CommanderDivision Commander
Divisional Divisional Integrity RadiusIntegrity Radius
Command PointsCommand Points
Command
GBACW Leaders & CommandGBACW Leaders & Command
Division CommandersDivision Commanders Divisional Divisional
Integrity RadiusIntegrity Radius Hill’s Brigade LeadersHill’s Brigade Leadersmust be within 8 hexes or must be within 8 hexes or they are out of command. they are out of command.
Command PointsCommand Points Used to extend Brigade Leaders Effectiveness Radius.Used to extend Brigade Leaders Effectiveness Radius.
Command
GBACW Leaders & CommandGBACW Leaders & Command
If Brigade Leaders are If Brigade Leaders are within their Divisional within their Divisional Leader’s command, the Leader’s command, the Div. Cmdr may use his Div. Cmdr may use his
command pointscommand points to extend to extend the Effectiveness Radius the Effectiveness Radius of one or more brigade of one or more brigade
leader.leader.Example:Example: AP Hill could extend a AP Hill could extend a single leader’s radius 2 hexes, or single leader’s radius 2 hexes, or
two leaders 1 hex each.)two leaders 1 hex each.)
Command
GBACW Leaders & CommandGBACW Leaders & Command
Brigade LeadersBrigade Leaders
Example:Example:
Branch is subordinate to Branch is subordinate to A.P. Hill. He must be A.P. Hill. He must be in Hill’s in Hill’s Divisional Integrity Radius Divisional Integrity Radius to be ‘in command.’to be ‘in command.’
Command
GBACW Leaders & CommandGBACW Leaders & Command
Brigade LeadersBrigade Leaders
Effectiveness RadiusEffectiveness Radius Branch’s Branch’s regimentsregiments must be must be within this range to be within this range to be ‘‘in command.’ in command.’
Command
GBACW Leaders & CommandGBACW Leaders & Command
Brigade LeadersBrigade Leaders
Effectiveness RadiusEffectiveness Radius Branch’s Branch’s regimentsregiments must be must be within this range to be within this range to be ‘‘in command.’ in command.’
If If notnot in command, a unit may not in command, a unit may not offensive fireoffensive fire or or melee.melee.They may only They may only movemove 1 hex. They may 1 hex. They may defensive firedefensive fire..
Command
GBACW Leaders & CommandGBACW Leaders & Command
Rally RatingRally Rating Brigade Leaders may Brigade Leaders may rallyrally this many of his this many of his routedrouted regiments regiments
within his within his Effectiveness RadiusEffectiveness Radius. (He also rallies . (He also rallies anyany units that units that he is stacked with.)he is stacked with.)
Command
GBACW Leaders & CommandGBACW Leaders & Command
If promoted to Division If promoted to Division Commander, this number is Commander, this number is Branch’s Div Integrity RadiusBranch’s Div Integrity Radius
Command
GBACW Leaders & CommandGBACW Leaders & Command
Brigade LeadersBrigade Leaders Must be in their Div. Ldr’sMust be in their Div. Ldr’s Divisional Integrity Radius to Divisional Integrity Radius to be ‘in command.’be ‘in command.’
Effectiveness RadiusEffectiveness Radius Brigade Ldr’sBrigade Ldr’s regimentsregiments must be within this rangemust be within this rangeto be ‘in command’.to be ‘in command’.
Rally RatingRally Rating Brigade Leaders may rally this many routed troops within his Brigade Leaders may rally this many routed troops within his
Effectiveness Radius. (May rally all that he is stacked with.)Effectiveness Radius. (May rally all that he is stacked with.)
If promoted to Division If promoted to Division Commander, this number is Commander, this number is Branch’s Div Integrity RadiusBranch’s Div Integrity Radius
Review:
GBACW Leaders & CommandGBACW Leaders & Command
Question 1: one Question 1: one of Herbert’s of Herbert’s regiments is regiments is
5 hexes away. 5 hexes away.
Herbert’s Herbert’s Effectiveness Effectiveness
Radius is only 4Radius is only 4
Is the 3 La in Is the 3 La in command?command?
Quiz: In Command?
GBACW Leaders & CommandGBACW Leaders & Command
ONLYONLY if if McCulloch uses McCulloch uses
1 command 1 command pointpoint in the in the
Initial Initial Command Command
PhasePhase to extend to extend Herbert’s Herbert’s Command Command
Radius Radius toto 5! 5!
Can he do that?Can he do that?
Quiz: Initial Command Phase
GBACW Leaders & CommandGBACW Leaders & Command
Yes!Yes! McCulloch’s McCulloch’s
Command Command Radius is 6, and Radius is 6, and
Herbert is Herbert is 6 6 hexes away!hexes away!
Quiz: In Command?
GBACW Leaders & CommandGBACW Leaders & Command
Question 2: Question 2: Note I said they Note I said they
are 6 hexes are 6 hexes apart –apart – why why
didn’t I say they didn’t I say they were 5 hexes were 5 hexes
apart?apart?
12
34
5
Quiz: In Command?
GBACW Leaders & CommandGBACW Leaders & Command
Command Command control cannot control cannot
be traced be traced through any through any
enemy units,enemy units, or through the or through the zone of controlzone of control
of an enemy of an enemy unit.unit.
Quiz: In Command?
GBACW Leaders & CommandGBACW Leaders & Command
Command Command control cannot control cannot
be traced be traced through any through any
enemy units,enemy units, or through the or through the zone of controlzone of control
of an enemy of an enemy unit.unit.
Exception: unless that hex has a Exception: unless that hex has a friendly unitfriendly unit in it. in it.
Quiz: In Command?
GBACW Leaders & CommandGBACW Leaders & Command
The units under The units under Outserhaus Outserhaus
exert aexert a zone of zone of controlcontrol in hex in hex 1113 and hex 1113 and hex
1112.1112.
Command Command cannot be traced cannot be traced
through hex through hex 1112. 1112.
Quiz: In Command?Quiz: In Command?
GBACW Leaders & CommandGBACW Leaders & Command
The units under The units under Outserhaus Outserhaus
exert aexert a zone of zone of controlcontrol in hex in hex 1113 and hex 1113 and hex
1112.1112.
Command Command cannot be traced cannot be traced
through hex through hex 1112. 1112.
See module 3 for a complete See module 3 for a complete explanation of Zones of Control!explanation of Zones of Control!
Quiz: In Command?Quiz: In Command?
GBACW Leaders & CommandGBACW Leaders & Command
But McCulloch But McCulloch has a 6 hex has a 6 hex
radius, and there radius, and there is a path to is a path to
Herbert within 6 Herbert within 6 hexes. hexes.
12
34
6
5
Quiz: In Command?Quiz: In Command?
GBACW Leaders & CommandGBACW Leaders & Command
McIntosh is McIntosh is under the pin under the pin
counter, and has counter, and has only aonly a 3 radius. 3 radius.
(He’s (He’s wounded).wounded).
Is the 9 Tex in Is the 9 Tex in command?command?
Quiz: In Command?Quiz: In Command?
GBACW Leaders & CommandGBACW Leaders & Command
Yes!Yes! McCulloch McCulloch has 2 Command has 2 Command
points, so he points, so he gives McIntosh gives McIntosh his remaining his remaining
point.point.
McIntosh now McIntosh now has a 4 radius, has a 4 radius,
and the 9 Tex is and the 9 Tex is in command!in command!
Quiz: In Command?Quiz: In Command?
GBACW Leaders & CommandGBACW Leaders & Command
Brigade Leaders normally must be within the Divisional Brigade Leaders normally must be within the Divisional Integrity Radius of their Divisional Commander.Integrity Radius of their Divisional Commander.
• But one But one Brigade may be Brigade may be detacheddetached to operate to operate independently. independently.
Brigade DetachmentBrigade Detachment
GBACW Leaders & CommandGBACW Leaders & Command
To Detach a Brigade:To Detach a Brigade:
• Must be done during the Initial Command PhaseMust be done during the Initial Command Phase
• The Brigade Commander must be within the The Brigade Commander must be within the Divisional Integrity Radius of the Divisional Divisional Integrity Radius of the Divisional Commander.Commander.
• Only one Brigade may be detached at any time.Only one Brigade may be detached at any time.
Brigade DetachmentBrigade Detachment
GBACW Leaders & CommandGBACW Leaders & Command
A Detached Brigade:A Detached Brigade:
• Functions normally in all respects but one – the Functions normally in all respects but one – the Brigade Leader does NOT need to be in the Divisional Brigade Leader does NOT need to be in the Divisional Integrity Radius of the Divisional Commander.Integrity Radius of the Divisional Commander.
• Optional Rule – the morale level of each regiment of Optional Rule – the morale level of each regiment of the detached brigade is 1 point lower.the detached brigade is 1 point lower.
Brigade DetachmentBrigade Detachment
GBACW Leaders & CommandGBACW Leaders & Command
Example: Since Example: Since Herbert is in Herbert is in Command, Command,
McCullough McCullough could detach could detach
him the Initial him the Initial Command Command
Phase.Phase.
Brigade DetachmentBrigade Detachment
GBACW Leaders & CommandGBACW Leaders & Command
But if you need more info:But if you need more info:Read Read Section 1.0Section 1.0 (all) (all)
and and Section 17.0 to 17.68Section 17.0 to 17.68 in the Standard Rules for thein the Standard Rules for the
GGREAT REAT BBATTLES OF THE ATTLES OF THE AAMERICAN MERICAN CCIVIL IVIL WWARAR..
For Further InformationFor Further Information
GBACW Leaders & CommandGBACW Leaders & Command
I’m certain you did fine on the quiz! I’m certain you did fine on the quiz!
But if not, check the rules again, and replay this But if not, check the rules again, and replay this module. Command and Control are vital in module. Command and Control are vital in these games!these games!
Coming Next ModuleComing Next Module
GBACW Leaders & CommandGBACW Leaders & Command
Once you’re comfortable, report back here. Once you’re comfortable, report back here.
We’ll hit the trail as we startWe’ll hit the trail as we startModule 5 – Unit MovementModule 5 – Unit Movement!!
Coming Next ModuleComing Next Module
GGREATREAT B BATTLESATTLES OF THEOF THE AAMERICAMERICA C CIVILIVIL W WARAR
Module 5: MovementModule 5: Movement
with Russ Giffordwith Russ Gifford
GBACW MovementGBACW Movement
Module 5: Movement
Key Items you will learn in this session:Key Items you will learn in this session:• Which units may move Which units may move • How to determine terrain typeHow to determine terrain type• How formations affect movement costs.How formations affect movement costs.• How command and rout affects movement.How command and rout affects movement.You will learn how to find and use the You will learn how to find and use the • Terrain KeyTerrain Key• Terrain Effect on Movement ChartTerrain Effect on Movement ChartEstimated Module Time: 15 minutesEstimated Module Time: 15 minutes
GBACW MovementGBACW Movement
As you remember As you remember from Module 1, after from Module 1, after the the Initial Command Initial Command
Phase Phase is theis the Movement Phase.Movement Phase.
Movement Rules Sequence of Play:Sequence of Play:Player turn:Player turn:
Initial Command PhaseInitial Command PhaseMovement PhaseMovement Phase
Defensive Fire Defensive Fire Offensive Fire PhaseOffensive Fire Phase
Retreat Before MeleeRetreat Before MeleeMelee PhaseMelee PhaseAmmo Re-Supply Ammo Re-Supply Rally PhaseRally PhaseFinal Command PhaseFinal Command Phase
GGREAT REAT BBATTLES OF THE ATTLES OF THE
AAMERICA MERICA CCIVIL IVIL WWARARTerrible Swift Sword 1st Ed.
GGREAT REAT BBATTLES OF THE ATTLES OF THE
AAMERICA MERICA CCIVIL IVIL WWARARRidge
Wall
Slope
Steep Slope
(Changes in GBACW/TSS 2nd Edition)
GBACW MovementGBACW Movement
The map hex grid is The map hex grid is used with the used with the
movement chart.movement chart.
Each movement Each movement phase, units can use phase, units can use their full their full Movement Movement
Allowance.Allowance.
Movement Rules
GBACW MovementGBACW Movement
Every type of Every type of unit unit in the game in the game has a has a Movement Movement
AllowanceAllowance listed on the listed on the
Terrain Effects Terrain Effects on Movement on Movement
Chart. Chart.
MovementMovement
GBACW MovementGBACW Movement
The chart shows The chart shows how many how many movement movement
pointspoints each hex each hex costs based on costs based on
the the terrain terrain andand unit unit
formationformation. .
MovementMovement
GBACW MovementGBACW Movement
How many How many movement movement pointspoints does does each each woods woods
hex cost hex cost Mounted Mounted CavalryCavalry? ?
Movement QuizMovement Quiz
GBACW MovementGBACW Movement
At 3 points per At 3 points per woods woods
Hex, Hex, Mounted Mounted Cavalry could Cavalry could only move 4 only move 4
hexes in hexes in woods.woods.
Movement QuizMovement Quiz
GBACW MovementGBACW Movement
Movement QuizMovement Quiz
SPEED COUNTS!SPEED COUNTS!Roads, trails Roads, trails andand pikespikes negates all negates all
other other terrainterrain in a hex in a hex – including – including crestscrests!!
Which units can use Which units can use Roads, Pikes, and Roads, Pikes, and
Trails?Trails?
GBACW MovementGBACW Movement
Which units can use Which units can use Roads, Pikes, Roads, Pikes, andand
TrailsTrails??
Movement QuizMovement Quiz
GBACW MovementGBACW Movement
Only Only Infantry in Infantry in Column, Mounted Column, Mounted Cavalry, ArtyCavalry, Arty and and LeadersLeaders can use can use roads, trails roads, trails andand
pikespikes!!
(Games with supply (Games with supply wagons will also list wagons will also list road movement for road movement for
wagons.)wagons.)
Movement QuizMovement Quiz
GBACW MovementGBACW Movement
Note the difference:Note the difference:
Mounted CavalryMounted Cavalry on on a road costs only a a road costs only a
half point! half point!
So on a road through So on a road through the woods they could the woods they could
move 24 hexes! move 24 hexes!
Movement QuizMovement Quiz
GBACW MovementGBACW Movement
Only Infantry in Only Infantry in Column, Mounted Column, Mounted Cavalry, Arty and Cavalry, Arty and Leaders can use Leaders can use roads, trails and roads, trails and
pikes!pikes!
(Games with supply (Games with supply wagons will also list wagons will also list road movement for road movement for
wagons.)wagons.)
Movement QuizMovement Quiz
GBACW MovementGBACW Movement
Only Only Infantry in Infantry in Column, Mounted Column, Mounted Cavalry, ArtyCavalry, Arty and and Leaders can use Leaders can use roads, trails roads, trails andand
pikespikes!!
(Games with supply (Games with supply wagons will also list wagons will also list road movement for road movement for
wagons.)wagons.)
Movement QuizMovement Quiz
GBACW MovementGBACW Movement
The The Terrain KeyTerrain Key translates the translates the symbols on the map to the TEC list.symbols on the map to the TEC list.
Movement
GBACW MovementGBACW Movement
The The Terrain KeyTerrain Key shows ground height:shows ground height:
Crest lineCrest line: change in : change in ground level. ground level.
Steep CrestSteep Crest: drastic : drastic change.change.
Movement
GBACW MovementGBACW Movement
The The Terrain KeyTerrain Key shows ground height:shows ground height:
Crest lineCrest line: change in : change in ground level. ground level.
Steep CrestSteep Crest: drastic : drastic change.change.
Movement
Important Note to Remember!!!!Important Note to Remember!!!!
Two levels in the same hex:Two levels in the same hex: The unit is at the LOWER level.The unit is at the LOWER level.
GBACW MovementGBACW Movement
Let’s take a look:Let’s take a look:
Crest lineCrest line: gradual change : gradual change in ground level.in ground level.
Steep CrestSteep Crest: drastic : drastic change.change.
UpcrestUpcrest movement costs movement costs are are added to the cost of added to the cost of the hex being enteredthe hex being entered. .
Movement
100’100’75’75’50’50’
GBACW MovementGBACW Movement
StreamStream
FenceFence
TrailTrail
RoadRoad
Woods Woods
Movement
100’100’
75’75’
50’50’
GBACW MovementGBACW Movement
Let’s watch a unit moving Let’s watch a unit moving and count the points!and count the points!
This is the Confederate This is the Confederate 3838thth North Carolina unit, North Carolina unit,
in line.in line.
For this example, assume For this example, assume Pender is in hex 2128, so Pender is in hex 2128, so the 38the 38thth is in command. is in command.
Movement
GBACW MovementGBACW Movement
First hex:First hex:
Clear hex, uphill. (Called Clear hex, uphill. (Called up crest on the TEC.) up crest on the TEC.)
This is Cedar Mountain, This is Cedar Mountain, and up crest costs +1, and up crest costs +1,
So this move cost 1 + 1 = So this move cost 1 + 1 = 2 MP.2 MP.
Movement
GBACW MovementGBACW Movement
Next hex – clear hexNext hex – clear hex
1 MP 1 MP
Movement
GBACW MovementGBACW Movement
Next hex – clearNext hex – clear
1 MP1 MP
No cost for Infantry to go No cost for Infantry to go down crest.down crest.
Movement
GBACW MovementGBACW Movement
Movement
Next hex – clearNext hex – clear
1 MP1 MP
(Buildings on GBACW (Buildings on GBACW maps are only there as maps are only there as historical landmarks.) historical landmarks.)
GBACW MovementGBACW Movement
Movement
Next hex – unit faces Next hex – unit faces right, enters clear hex.right, enters clear hex.
1 MP1 MP
Total MP: 6 MPTotal MP: 6 MP
Unit faces forward, and Unit faces forward, and ends its move.ends its move.
GBACW MovementGBACW Movement
Movement
We said units must face We said units must face the hex they enter – was the hex they enter – was
this move legal?this move legal?
Yes. Units can change Yes. Units can change facing facing before, during before, during andand
afterafter each hex entered. each hex entered.
GBACW MovementGBACW Movement
Movement
Let’s watch a few more Let’s watch a few more examples.examples.
This is a limbered battery This is a limbered battery moving on the road.moving on the road.
GBACW MovementGBACW Movement
Starting: limbered, Starting: limbered, on the road.on the road.
GBACW MovementGBACW Movement
Uphill on road – only Uphill on road – only pays road cost, not pays road cost, not uphill: 1 MPuphill: 1 MP
GBACW MovementGBACW Movement
On road – only pays On road – only pays road cost: 1 MProad cost: 1 MP
GBACW MovementGBACW Movement
Still on road. Only Still on road. Only pays road cost: 1 MPpays road cost: 1 MP
GBACW MovementGBACW Movement
Downhill, NOT on Downhill, NOT on road – pays terrain road – pays terrain (clear, 2 MP) and (clear, 2 MP) and downhill cost (+ 1): downhill cost (+ 1): Total for hex = 3 MPTotal for hex = 3 MP
GBACW MovementGBACW Movement
Clear, 2 MPClear, 2 MP
GBACW MovementGBACW Movement
Change Formation : Change Formation : Unlimber, 4 MP.Unlimber, 4 MP.
Total points: 12 MPTotal points: 12 MP
GBACW MovementGBACW Movement
Units are not forced to move. Units are not forced to move.
They may choose to move or not. They may use all of their They may choose to move or not. They may use all of their movement points, or some, or none.movement points, or some, or none.
MovementMovement
GBACW MovementGBACW Movement
Some units may NOT move.Some units may NOT move.
MovementMovement
GBACW MovementGBACW Movement
• RoutedRouted units can units can move only one hexmove only one hex
•Units Units notnot ‘in ‘in Command” can move Command” can move only only one hexone hex. .
•PinnedPinned units may units may notnot move.move.
(more)(more)
Movement Rules
GBACW MovementGBACW Movement
• Artillery must be in Artillery must be in limberedlimbered formation to formation to move.move.
•Artillery and Wagons Artillery and Wagons must be must be crewedcrewed to move to move or change formation.or change formation.
•Units engaged in Units engaged in MeleeMelee may may notnot move. move.
Movement Rules
GBACW MovementGBACW Movement
• Units must be in Units must be in command to change command to change formation.formation.
Movement Rules
GBACW MovementGBACW Movement
• A Cavalry regiment A Cavalry regiment that changes formation that changes formation ENDS their movement. ENDS their movement.
Movement Rules
GBACW MovementGBACW Movement
Friendly units Friendly units may occupy may occupy the same hex, the same hex, up to stacking up to stacking limits.limits.
Movement Rules
GBACW MovementGBACW Movement
Infantry in Infantry in Column may Column may NEVER stack NEVER stack with any units with any units other than other than leaders. leaders.
(Exception: (Exception: Pea Ridge)Pea Ridge)
Movement Rules A string of units in column are A string of units in column are noted by placing a column noted by placing a column marker only on the lead unit.marker only on the lead unit.
GBACW MovementGBACW Movement
•Units may ONLY change facing during movement phase. Units may ONLY change facing during movement phase.
•A unit MUST always face a hexside, not a spine. A unit MUST always face a hexside, not a spine.
•ALL units in the same hex must face the same hexside.ALL units in the same hex must face the same hexside.
Movement Rules – Facing
GBACW MovementGBACW Movement
Read Read Section 6.0 to 6.22Section 6.0 to 6.22 in the Standard Rules for thein the Standard Rules for the
GGREAT REAT BBATTLES OF THE ATTLES OF THE AAMERICAN MERICAN CCIVIL IVIL WWARAR..
For Further InformationFor Further Information
GBACW MovementGBACW Movement
Now that you’ve seen how to move around, get out a Now that you’ve seen how to move around, get out a few units and move them on the map. Move up hill few units and move them on the map. Move up hill and down, into woods and across streams.and down, into woods and across streams.
Note in the different games the terrain costs may vary!Note in the different games the terrain costs may vary! Check the Terrain Effects on Movement Chart for the Check the Terrain Effects on Movement Chart for the game you are playing.game you are playing.
Coming Next ModuleComing Next Module
GBACW MovementGBACW Movement
Ready to learn more?Ready to learn more?
Once you’ve marched and drilled your troops, report to Once you’ve marched and drilled your troops, report to duty at the next class, where we’ll see if you can spot duty at the next class, where we’ll see if you can spot your target!your target!
Module 6 – Line of Sight!Module 6 – Line of Sight!
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