g reat b attles of the a merica c ivil w ar learning the original gbacw game system

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G G REAT REAT B B ATTLES ATTLES OF THE OF THE A A MERICA MERICA C C IVIL IVIL W W AR AR Learning the Learning the original original GBACW game GBACW game system system with Russ Gifford with Russ Gifford

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G REAT B ATTLES OF THE A MERICA C IVIL W AR Learning the original GBACW game system. with Russ Gifford. GREAT BATTLES OF THE AMERICA CIVIL WAR. What this Training Offers. This program gives you an overview of the GBACW series rules. - PowerPoint PPT Presentation

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Page 1: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GGREATREAT B BATTLESATTLES OF THEOF THE AAMERICAMERICA C CIVILIVIL W WARAR

Learning the Learning the originaloriginal GBACW game system GBACW game system

with Russ Giffordwith Russ Gifford

Page 2: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR

This program gives you an overview of the This program gives you an overview of the GBACW series rules.GBACW series rules.

The instruction will allow you to play any of the The instruction will allow you to play any of the 14 original simulations in the 14 original simulations in the TSS/GBACW game system. TSS/GBACW game system.

What this Training OffersWhat this Training Offers

Page 3: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GGREATREAT B BATTLESATTLES OF THEOF THE AAMERICAMERICA C CIVILIVIL W WARAR

The game that started it all:

TerribleTerrible Swift Swift Sword Sword

THE THREE DAYS OF THE THREE DAYS OF GETTYSBURG, 1976GETTYSBURG, 1976

Page 4: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GGREATREAT B BATTLESATTLES OF THEOF THE AAMERICAMERICA C CIVILIVIL W WARAR

The first game with morale, ranged combat and 2000 counters –

Page 5: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GGREATREAT B BATTLESATTLES OF THEOF THE AAMERICAMERICA C CIVILIVIL W WARAR

The first game with morale, ranged combat and 2000 counters –

Page 6: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR

TSS was the first

‘monster’ game -

meaning, lots of maps and counters!

Page 7: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR

It was also a

‘monster’ hit –

and SPI followed up with many additional games in the same system!

Page 8: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR

• Terrible Swift Sword (Gettysburg, 1976) Terrible Swift Sword (Gettysburg, 1976) • Bloody April (Shiloh, 1979) Bloody April (Shiloh, 1979) • Stonewall, the Battle of Kernstown (1979)Stonewall, the Battle of Kernstown (1979)• Pea Ridge (GBACW Volume 1, 1980) Pea Ridge (GBACW Volume 1, 1980) • Drive on Washington (GBACW, V2, 1980)Drive on Washington (GBACW, V2, 1980)• Wilson’s Creek (GBACW, V3, 1980) Wilson’s Creek (GBACW, V3, 1980) • Cedar Mountain (GBACW, V4, 1980) Cedar Mountain (GBACW, V4, 1980) • Jackson at the Crossroads (GBACW, V5, 1981)Jackson at the Crossroads (GBACW, V5, 1981)• The Battle of Corinth (GBACW, V6, 1981)The Battle of Corinth (GBACW, V6, 1981)

End of the SPI eraEnd of the SPI era

Games in the GBACW SystemGames in the GBACW System

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GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR

• Gleam of Bayonets (Antietam,V7, 1983) Gleam of Bayonets (Antietam,V7, 1983) • Terrible Swift Sword 2Terrible Swift Sword 2nd Edition nd Edition (Gettysburg, 1986)(Gettysburg, 1986)• Rebel Sabers (1986, which includes:)Rebel Sabers (1986, which includes:)

– Kelly’s Ford (V8?)Kelly’s Ford (V8?)– Brandy’s Station (V9?)Brandy’s Station (V9?)– Horse Soldiers at Gettysburg (V10?)Horse Soldiers at Gettysburg (V10?)– TSS Expansion GameTSS Expansion Game

• Battle of Pleasant Hill (GBACW, V11?, 1986)Battle of Pleasant Hill (GBACW, V11?, 1986)

End of the TSR/SPI era.End of the TSR/SPI era.

Games in the GBACW SystemGames in the GBACW System

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GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR

All these games All these games used essentially used essentially the same rules!the same rules!

Page 11: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR

If you learned one of these games,

you could play any of them!

Page 12: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR

If you learned one of these games,

you could play any of them!

Page 13: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR

If you learned one of these games,

you could play any of them!

Page 14: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR

If you learned one of these games,

you could play any of them!

Page 15: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR

If you learned one of these games,

you could play any of them!

Page 16: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR

If you learned one of these games,

you could play any of them!

Page 17: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR

If you learned one of these games,

you could play any of them!

Page 18: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR

If you learned one of these games,

you could play any of them!

Page 19: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR

If you learned one of these games,

you could play any of them!

Page 20: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR

Ready to get started? Let’s go!

Page 21: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR

You are in control of the training.You are in control of the training.

• Use the right arrow to speed ahead Use the right arrow to speed ahead

• Use the left arrow to revisit a previous slide. Use the left arrow to revisit a previous slide.

• The letter ‘P’ will ‘pause’ the program. The letter ‘P’ will ‘pause’ the program.

Training StructureTraining Structure

Page 22: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR

If you learn by reading, but the audio distracts If you learn by reading, but the audio distracts you – you –

Turn the audio off! Read each Turn the audio off! Read each page!page!

If you learn by hearing – If you learn by hearing –

Listen to the audio, and look at the Listen to the audio, and look at the pictures. Only read the text if you have pictures. Only read the text if you have difficulty with the example.difficulty with the example.

Choose your methodChoose your method

Page 23: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR

And don’t feel confined to follow steps as I And don’t feel confined to follow steps as I structured the training. structured the training.

Pick the module you want, and skip the others.Pick the module you want, and skip the others.

Choose your SubjectChoose your Subject

Page 24: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

Table of ContentsTable of Contents

• Module 1: Sequence of PlayModule 1: Sequence of Play• Module 2: Combat Units and FormationsModule 2: Combat Units and Formations• Module 3: Facing and Zones of ControlModule 3: Facing and Zones of Control• Module 4: Command and Leader InformationModule 4: Command and Leader Information• Module 5: MovementModule 5: Movement• Module 6: Line of SightModule 6: Line of Sight• Module 7: Fire CombatModule 7: Fire Combat• Module 8: MeleeModule 8: Melee• Module 9: The Final DetailsModule 9: The Final Details

Learning the GBACW SystemLearning the GBACW System

Page 25: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

Questions? Comments? Questions? Comments?

Write to me at Write to me at [email protected]

Or find me online at Or find me online at www.boardgamegeek.com (my handle is Russ G.)(my handle is Russ G.)

GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR

Page 26: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

If you have specific questions, jump to the If you have specific questions, jump to the module you’re interested in.module you’re interested in.

Otherwise, I’ll see you at Module 1 as we get Otherwise, I’ll see you at Module 1 as we get started learning how to play this great series of started learning how to play this great series of games!games!

GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR

Page 27: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

Russ Gifford is best known in the gaming Russ Gifford is best known in the gaming community as an Advanced Squad community as an Advanced Squad Leader player and tournament director. Leader player and tournament director.

GREAT BATTLES OF THE GREAT BATTLES OF THE AMERICA CIVIL WARAMERICA CIVIL WAR

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GGREATREAT B BATTLESATTLES OF THEOF THE AAMERICAMERICA C CIVILIVIL W WARAR

Module 1: The Sequence of PlayModule 1: The Sequence of Play

with Russ Giffordwith Russ Gifford

Page 29: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Sequence of PlayGBACW Sequence of Play

You will become familiar with:You will become familiar with:

• The sequence of play for the GBACW system The sequence of play for the GBACW system

• The different phases that comprise this sequenceThe different phases that comprise this sequence

Goals for this ModuleGoals for this Module

Page 30: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Sequence of PlayGBACW Sequence of Play

The Sequence of Play in a wargame provides the directions for the players.

Think of it as a roadmap,

telling players which way to go

and “what happens when!”

Page 31: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Sequence of PlayGBACW Sequence of Play

Each Player-Turn begins with player checking Each Player-Turn begins with player checking to seeto see

• Which of his units are in Which of his units are in command.command.

• Those in command can Those in command can movemove..

• After they move, his After they move, his opponent opponent gets to gets to fire fire defensivelydefensively

• Then the moving player takes his Then the moving player takes his offensive offensive firefire!!

Sequence of PlaySequence of Play

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GBACW Sequence of PlayGBACW Sequence of Play

After casualties, routs and retreats, the attacker:After casualties, routs and retreats, the attacker:

• Decides which units will attempt to advance Decides which units will attempt to advance into into meleemelee

After the resolution of those charges, the After the resolution of those charges, the attackerattacker

• Tries to Tries to resupplyresupply units that are out of ammo units that are out of ammo

• And And rallyrally those troops that routed under fire! those troops that routed under fire!

Sequence of Play, continuedSequence of Play, continued

Page 33: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Sequence of PlayGBACW Sequence of Play

After the first player executes his half of the After the first player executes his half of the turn, the second player repeats the same turn, the second player repeats the same sequence.sequence.

Sequence of PlaySequence of Play

Page 34: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Sequence of PlayGBACW Sequence of Play

After the second player After the second player completes his half of the completes his half of the turn, move the game turn turn, move the game turn marker ahead.marker ahead.

Repeat the sequence of Repeat the sequence of play. play.

Continue this routine to the Continue this routine to the end of the game!end of the game!

Game Turn AdvancesGame Turn Advances

Page 35: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Sequence of PlayGBACW Sequence of Play

First Player turn:First Player turn:Initial Command PhaseInitial Command PhaseMovement PhaseMovement Phase

Defensive Fire Defensive Fire Offensive Fire PhaseOffensive Fire Phase

Retreat Before Retreat Before MeleeMeleeMelee PhaseMelee PhaseAmmo Re-Supply Ammo Re-Supply Rally PhaseRally PhaseFinal Command PhaseFinal Command Phase

Second Player turn:Second Player turn:Initial Command PhaseInitial Command PhaseMovement PhaseMovement Phase

Defensive Fire Defensive Fire Offensive Fire PhaseOffensive Fire Phase

Retreat Before Retreat Before Melee Melee Melee PhaseMelee PhaseAmmo Re-Supply Ammo Re-Supply Rally PhaseRally PhaseFinal Command PhaseFinal Command Phase

Sequence of PlaySequence of Play

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GBACW Sequence of PlayGBACW Sequence of Play

Game over? OK - Who won?Game over? OK - Who won?

Victory pointsVictory points are awarded for are awarded for • causing casualtiescausing casualties• capturing terrain capturing terrain • securing historical objectives.securing historical objectives.These items are spelled out in the These items are spelled out in the Exclusive Exclusive

RulesRules section for each game! section for each game!

Sequence of PlaySequence of Play

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GBACW Sequence of PlayGBACW Sequence of Play

These victory points compare the players’ game These victory points compare the players’ game to the historical results and decide:to the historical results and decide:

• Marginal Victory?Marginal Victory?

• Tactical Victory?Tactical Victory?

• Substantial Victory?Substantial Victory?

Note: Games can be a ‘draw!’ Note: Games can be a ‘draw!’

Sequence of PlaySequence of Play

Page 38: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Sequence of PlayGBACW Sequence of Play

Read Read Section 4.0Section 4.0 (all) (all)

in the Standard Rules for thein the Standard Rules for the

GGREAT REAT BBATTLES OF THE ATTLES OF THE AAMERICAN MERICAN CCIVIL IVIL WWARAR..

For Further InformationFor Further Information

Page 39: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Sequence of PlayGBACW Sequence of Play

Ready to learn more? Ready to learn more?

In the next module, we’ll learn about the In the next module, we’ll learn about the different different combat unitscombat units and their and their formations!formations!

See you at See you at

Module 2 – Combat Units and Formations!Module 2 – Combat Units and Formations!

Coming Next ModuleComing Next Module

Page 40: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GGREATREAT B BATTLESATTLES OF THEOF THE AAMERICAMERICA C CIVILIVIL W WARAR

Module 2: Combat Units and FormationsModule 2: Combat Units and Formations

with Russ Giffordwith Russ Gifford

Page 41: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Units and FormationsGBACW Units and Formations

You will become familiar with:You will become familiar with:

•Types of counters in GBACW gamesTypes of counters in GBACW games

•Recognizing and understanding counter symbolsRecognizing and understanding counter symbols

•Different Formations in GBACWDifferent Formations in GBACW

•Special rules for Infantry, Cavalry, and ArtillerySpecial rules for Infantry, Cavalry, and Artillery

Goals for this ModuleGoals for this Module

Page 42: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GGREAT REAT BBATTLES OF THE ATTLES OF THE

AAMERICA MERICA CCIVIL IVIL WWARAR

Page 43: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GGREAT REAT BBATTLES OF THE ATTLES OF THE

AAMERICA MERICA CCIVIL IVIL WWARAR

Cedar Mountain, GBACW Volume 4Cedar Mountain, GBACW Volume 4

Page 44: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Units and FormationsGBACW Units and Formations

These battles These battles are fought with are fought with counters that counters that

represent represent

• InfantryInfantry

• CavalryCavalry

• ArtilleryArtillery

units and their units and their

• LeadersLeaders

UnitsUnits

Page 45: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Units and FormationsGBACW Units and Formations

There are three types of counters in GBACW games:There are three types of counters in GBACW games:

•LeadersLeadersBrigade Leaders and Divisional LeadersBrigade Leaders and Divisional Leaders

•Combat UnitsCombat Units InfantryInfantry, , CavalryCavalry and and ArtilleryArtillery are combat units. are combat units.

(So are Supply wagons.)(So are Supply wagons.)

• Informational countersInformational countersStrength markers, pin and rout counters, etc.Strength markers, pin and rout counters, etc.

UnitsUnits

Page 46: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GGREAT REAT BBATTLES OF THE ATTLES OF THE

AAMERICA MERICA CCIVIL IVIL WWARAR

LeadersLeaders

Page 47: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GGREAT REAT BBATTLES OF THE ATTLES OF THE

AAMERICA MERICA CCIVIL IVIL WWARAR

Combat UnitsCombat Units

Page 48: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GGREAT REAT BBATTLES OF THE ATTLES OF THE

AAMERICA MERICA CCIVIL IVIL WWARAR

Information CountersInformation Counters

Page 49: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Units and FormationsGBACW Units and Formations

In this section we will be learning about In this section we will be learning about Combat Units – Combat Units –

Specifically, Specifically, InfantryInfantry, , CavalryCavalry and and Artillery Artillery UnitsUnits

We will also cover theWe will also cover the differentdifferent formations formations for these units.for these units.

UnitsUnits

Page 50: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Units and FormationsGBACW Units and Formations

Infantry and Cavalry:Infantry and Cavalry:

• Each counter is a regimentEach counter is a regiment

• 1 Strength point = 100 men 1 Strength point = 100 men

Artillery units are a battery sectionArtillery units are a battery section

• 1 Strength point = 1 Gun1 Strength point = 1 Gun

UnitsUnits

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GBACW Units and FormationsGBACW Units and Formations

Infantry regimentInfantry regiment

•Unit DesignationUnit Designation

•Brigade Leader’s Brigade Leader’s namename

•FormationFormation

UnitsUnits

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GBACW Units and FormationsGBACW Units and Formations

Infantry regimentInfantry regiment

•MoraleMorale

•Weapon TypeWeapon Type

•Current StrengthCurrent Strength

UnitsUnits

Page 53: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Units and FormationsGBACW Units and Formations

Combat units have two different Combat units have two different formationsformations..

Unit FormationsUnit Formations

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GBACW Units and FormationsGBACW Units and Formations

This symbol This symbol tells us this is tells us this is

an an infantryinfantry unit in unit in lineline formation.formation.

Unit FormationsUnit Formations

Page 55: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Units and FormationsGBACW Units and Formations

Infantry in Column is noted

by placing a white

informational “Column”

marker on the unit.

Unit FormationsUnit Formations

Page 56: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Units and FormationsGBACW Units and Formations

A long chain of units in column can be noted by

placing a column chit on

the first unit and noting that the rest of the units are in column.

Unit FormationsUnit Formations

All these units All these units are also in are also in column.column.

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GBACW Units and FormationsGBACW Units and Formations

This symbol This symbol tells us this is tells us this is

a a mounted mounted CavalryCavalry unit. unit.

Unit FormationsUnit Formations

Page 58: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Units and FormationsGBACW Units and Formations

This symbol This symbol tells us this is tells us this is

an an unlimbered unlimbered

ArtilleryArtillery unit. unit.

Unit FormationsUnit Formations

Page 59: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Units and FormationsGBACW Units and Formations

This symbol This symbol tells us this is tells us this is an an limbered limbered

ArtilleryArtillery unit. unit.

Unit FormationsUnit Formations

Page 60: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Units and FormationsGBACW Units and Formations

Infantry units Infantry units can be in can be in

ColumnColumn or or LineLine formation.formation.

In In columncolumn, , Infantry can Infantry can move faster move faster

using roads and using roads and trailstrails, but , but

cannot cannot fightfight..

Infantry UnitsInfantry Units

Page 61: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Units and FormationsGBACW Units and Formations

In In columncolumn, , Infantry can Infantry can

move faster by move faster by using roads and using roads and

trailstrails, but , but cannot cannot fightfight..

Infantry UnitsInfantry Units

Page 62: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Units and FormationsGBACW Units and Formations

Cavalry units Cavalry units can be in can be in

MountedMounted or or Un-mountedUn-mounted formation.formation.

Mounted Mounted Cavalry can Cavalry can

move fastmove fast and and chargecharge, but are , but are easy targets.easy targets.

Cavalry UnitsCavalry UnitsCounter BackCounter BackMounted Cav.Mounted Cav.

Page 63: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Units and FormationsGBACW Units and Formations

Un-mounted Un-mounted CavalryCavalry are are treated like treated like

InfantryInfantry in in LineLine formation.formation.

Cavalry UnitsCavalry Units Counter FrontCounter FrontUn-mounted Cav.Un-mounted Cav.

Page 64: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Units and FormationsGBACW Units and Formations

Unmounted Unmounted CavalryCavalry are are treated like treated like

Infantry in Line Infantry in Line formation.formation.

(Note: Morale is (Note: Morale is lower – they lower – they

were not trained were not trained to fight as to fight as Infantry.)Infantry.)

Cavalry UnitsCavalry Units

Counter FrontCounter FrontUn-mounted Cav.Un-mounted Cav.

Counter BackCounter BackMounted Cav.Mounted Cav.

Page 65: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Units and FormationsGBACW Units and Formations

Artillery units Artillery units can be in can be in

LimberedLimbered or or Unlimbered Unlimbered formation.formation.

Artillery UnitsArtillery UnitsCounter BackCounter Back

Page 66: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Units and FormationsGBACW Units and Formations

Artillery units Artillery units can be in can be in

LimberedLimbered or or UnlimberedUnlimbered formation.formation.

Artillery UnitsArtillery Units

Counter FrontCounter Front

Counter BackCounter Back

Page 67: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Units and FormationsGBACW Units and Formations

Limbered Arty Limbered Arty can can move, but move, but

not fire.not fire.

Artillery UnitsArtillery Units

Counter FrontCounter FrontUnlimberedUnlimbered

Counter BackCounter BackLimberedLimbered

Unlimbered Unlimbered Arty can Arty can Fire, Fire, but not move.but not move.

Page 68: G REAT  B ATTLES OF THE A MERICA  C IVIL  W AR Learning the  original  GBACW game system

GBACW Units and FormationsGBACW Units and Formations

So how do units So how do units ‘change ‘change

formation?”formation?”

Changing FormationChanging Formation

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GBACW Units and FormationsGBACW Units and Formations

Each unit in Each unit in GBACW has an GBACW has an

allowance of allowance of movement movement

points per turnpoints per turn. .

Changing FormationChanging Formation

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GBACW Units and FormationsGBACW Units and Formations

Combat units Combat units can choose to can choose to expend these expend these points during points during the movement the movement

phasephase to to change change formationformation..

Changing FormationChanging Formation

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GBACW Units and FormationsGBACW Units and Formations

Special Rules for Special Rules for InfantryInfantry formations: formations:• InfantryInfantry may only use roads, trails, pikes and bridges may only use roads, trails, pikes and bridges

if they are in columnif they are in column..• InfantryInfantry may only fire if in line formation. may only fire if in line formation.• InfantryInfantry in columnin column may never enter a hex with any may never enter a hex with any

other unit.other unit.• Out of commandOut of command units may not change formation. units may not change formation.• Exception: InfantryException: Infantry in column that is fired on will in column that is fired on will

automatically change to line automatically change to line afterafter resolving the resolving the attack.attack.

Infantry FormationsInfantry Formations

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GBACW Units and FormationsGBACW Units and Formations

Special Rules for Artillery formations:Special Rules for Artillery formations:• ArtilleryArtillery may only move if they are may only move if they are LimberedLimbered..• ArtilleryArtillery may only fire if they are may only fire if they are UnlimberedUnlimbered..• Artillery may not Artillery may not enter a new hex and fire in the enter a new hex and fire in the

same player turn!same player turn!• ArtilleryArtillery may change formation may change formation // facing facing andand fire in fire in

the same player turn the same player turn ifif it did NOT enter a new hex!it did NOT enter a new hex!• If If ArtilleryArtillery changes formation changes formation within range and line within range and line

of sight of enemy small-arms unitof sight of enemy small-arms unit, those units may , those units may fire on the arty before it changes. fire on the arty before it changes.

Artillery FormationsArtillery Formations

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GBACW Units and FormationsGBACW Units and Formations

Special Rules for Cavalry formations:Special Rules for Cavalry formations:• Formation change always ends movement.Formation change always ends movement.• May only fire mounted if armed with P, C, CR.May only fire mounted if armed with P, C, CR.(Pistols, Carbines, or Colt Repeaters.)(Pistols, Carbines, or Colt Repeaters.)• May only fire out single frontal hex side. May only fire out single frontal hex side. (Exception – Pistols may fire three frontal hex sides.)(Exception – Pistols may fire three frontal hex sides.)• Mounted Cavalry is always enfiladed when fired on.Mounted Cavalry is always enfiladed when fired on.• May Charge, doubling their Melee strength.May Charge, doubling their Melee strength.• Defend in Melee at double their strength vs. non-Defend in Melee at double their strength vs. non-

cavalry unit.cavalry unit.

Cavalry FormationsCavalry Formations

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GBACW Units and FormationsGBACW Units and Formations

What is this unit?What is this unit?

QuizQuiz

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GBACW Units and FormationsGBACW Units and Formations

What is this unit? What is this unit?

Union, 12Union, 12thth Missouri Infantry Missouri Infantry

regiment, line regiment, line formation, armed formation, armed

with rifles.with rifles.

QuizQuiz

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GBACW Units and FormationsGBACW Units and Formations

This one?This one?

QuizQuiz

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GBACW Units and FormationsGBACW Units and Formations

This one? This one?

(Confederate 2(Confederate 2ndnd Arkansas Cavalry Arkansas Cavalry

regiment, regiment, Dismounted in Dismounted in line formation, line formation, with muskets.)with muskets.)

QuizQuiz

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GBACW Units and FormationsGBACW Units and Formations

What is this unit?What is this unit?

QuizQuiz

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GBACW Units and FormationsGBACW Units and Formations

What is this unit?What is this unit?

This is the This is the Confederate Confederate

Artillery battery Artillery battery Good, section b, Good, section b, with 4 Napoleon with 4 Napoleon

guns.guns.

It is unlimbered It is unlimbered and ready to fire! and ready to fire!

QuizQuiz

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GBACW Units and FormationsGBACW Units and Formations

What is this unit?What is this unit?

QuizQuiz

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GBACW Units and FormationsGBACW Units and Formations

What is this unit?What is this unit?Not a fair Not a fair

question since question since you can’t really you can’t really see it, but you see it, but you

should know it isshould know it is

Confederate Confederate Artillery Battery, Artillery Battery,

Limbered.Limbered.

Not able to fire.Not able to fire.

QuizQuiz

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GBACW Units and FormationsGBACW Units and Formations

For further information: For further information:

Read Read Section 3.0Section 3.0 (all) (all)

and and Section 6.0Section 6.0 (all) (all)

in the Standard Rules for thein the Standard Rules for the

GGREAT REAT BBATTLES OF THE ATTLES OF THE AAMERICAN MERICAN CCIVIL IVIL WWARAR..

For Further InformationFor Further Information

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GBACW Units and FormationsGBACW Units and Formations

Ready to learn more? Ready to learn more?

In the next module, we’ll learn about how these In the next module, we’ll learn about how these unitsunits face, enfilade, and Zones of Control! face, enfilade, and Zones of Control!

OK – now face front and we’ll see you at OK – now face front and we’ll see you at

Module 3 – Unit FacingModule 3 – Unit Facing

Coming Next ModuleComing Next Module

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GGREATREAT B BATTLESATTLES OF THEOF THE AAMERICAMERICA C CIVILIVIL W WARAR

Module 3: Facing and Zones of ControlModule 3: Facing and Zones of Control

with Russ Giffordwith Russ Gifford

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GBACW Facing and ZOCGBACW Facing and ZOC

You will become familiar with:You will become familiar with:

• ‘‘front’ and enfilade hex sides for each unitfront’ and enfilade hex sides for each unit

• zones of controls for different formationszones of controls for different formations

Goals for this ModuleGoals for this Module

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GBACW Facing and ZOCGBACW Facing and ZOC

Combat Units Combat Units must face a must face a

hex SIDE, not a hex SIDE, not a vertex. vertex.

FrontFront

FacingFacing

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GBACW Facing and ZOCGBACW Facing and ZOC

Facing determinesFacing determines

• Direction a unit may Direction a unit may firefire. .

• Direction a unit may Direction a unit may movemove..

• VulnerabilityVulnerability of a unit to hostile fire or melee. of a unit to hostile fire or melee.

FacingFacing

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GBACW Facing and ZOCGBACW Facing and ZOC

The The front of a front of a unit unit is side is side

with thewith the unit unit identification.identification.

FacingFacing

Front

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GBACW Facing and ZOCGBACW Facing and ZOC

TheThe front front is is the hexside the hexside

above theabove the unit unit identification.identification.

FacingFacing

Front

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GBACW Facing and ZOCGBACW Facing and ZOC

The hexsides The hexsides to either side to either side of the front of the front hexside are hexside are alsoalso frontal frontal hexsides.hexsides.

FacingFacing

Front

Front

Front

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GBACW Facing and ZOCGBACW Facing and ZOC

The side The side opposite the opposite the ‘front’ is the ‘front’ is the

rear, or rear, or ‘enfilade’ of ‘enfilade’ of

the unit.the unit.

FrontFront

RearRear

FacingFacing

Front

Front

Front

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GBACW Facing and ZOCGBACW Facing and ZOC

If units are fired If units are fired on on through rear through rear hexsides, they hexsides, they are said to be are said to be ‘enfiladed.’‘enfiladed.’

This is flanking This is flanking fire, and is more fire, and is more

damaging.damaging.

FacingFacing

Rear

Rear

Rear

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GBACW Facing and ZOCGBACW Facing and ZOC

Infantry in lineInfantry in line and and unlimbered unlimbered

artilleryartillery may may ONLY fire out ONLY fire out

their their three three frontal hexsidesfrontal hexsides. .

FacingFacing

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GBACW Facing and ZOCGBACW Facing and ZOC

Infantry in line Infantry in line and and unlimbered unlimbered

artilleryartillery may may ONLY fire out ONLY fire out

their three their three frontal hexsides. frontal hexsides.

FacingFacing

Front

Front

Front

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GBACW Facing and ZOCGBACW Facing and ZOC

Mounted Mounted CavalryCavalry have have only only 1 Front 1 Front

hexsidehexside..

They may only They may only fire out this fire out this hexside! hexside!

FacingFacing

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GBACW Facing and ZOCGBACW Facing and ZOC

But any fire on But any fire on Mounted Mounted CavalryCavalry is is

treated as an treated as an “enfilade”“enfilade” since since they are larger they are larger

targets.targets.

FacingFacing

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GBACW Facing and ZOCGBACW Facing and ZOC

Un-limbered Un-limbered ArtilleryArtillery and and Infantry in Infantry in

ColumnColumn are also are also always always

enfiladedenfiladed!!

FacingFacing

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GBACW Facing and ZOCGBACW Facing and ZOC

•Units may ONLY change facing during movement phase. Units may ONLY change facing during movement phase.

•A unit MUST always face a hexside, not a spine. A unit MUST always face a hexside, not a spine.

•ALL units in the same hex must face the same hexside.ALL units in the same hex must face the same hexside.

Movement Rules - Facing

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GBACW Facing and ZOCGBACW Facing and ZOC

Combat Units in certain formations exert a Zone of Control Combat Units in certain formations exert a Zone of Control into the adjacent hexes they can fire into:into the adjacent hexes they can fire into:

• Infantry in Line formation, Infantry in Line formation,

• Dismounted Calvary in LineDismounted Calvary in Line

• Unlimbered artilleryUnlimbered artillery

have three Zone of Control hexes.have three Zone of Control hexes.

Zone of ControlZone of Control

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GBACW Facing and ZOCGBACW Facing and ZOC

As long as the As long as the terrain is not terrain is not

impassable, the impassable, the three frontal three frontal hexsides for hexsides for

Infantry in LineInfantry in Line and and Unlimbered Unlimbered ArtilleryArtillery are a are a zone of controlzone of control..

Zone of ControlZone of Control

ZOCZOC

ZOCZOC

ZOCZOC

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GBACW Facing and ZOCGBACW Facing and ZOC

As long as the As long as the terrain is not terrain is not

impassable, the impassable, the three frontal three frontal hexsides for hexsides for

Infantry in LineInfantry in Line and and Unlimbered Unlimbered ArtilleryArtillery are a are a zone of controlzone of control..

Zone of ControlZone of Control

ZOCZOC

ZOCZOC ZOCZOC

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GBACW Facing and ZOCGBACW Facing and ZOC

•Infantry in Infantry in Line formation, Line formation,

•Dismounted Dismounted CalvaryCalvary

•Unlimbered Unlimbered artilleryartillery

have their 3 have their 3 frontal hexes as frontal hexes as

a zone of a zone of control. control.

Zone of ControlZone of Control

ZOCZOC

ZOCZOC

ZOCZOC

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GBACW Facing and ZOCGBACW Facing and ZOC

Zone of Zone of Control:Control:

Mounted Mounted CalvaryCalvary has a has a

zone of control zone of control of all six of all six

surrounding surrounding hexes!hexes!

Zone of ControlZone of Control

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GBACW Facing and ZOCGBACW Facing and ZOC

Units Units WITHOUTWITHOUT Zones of Control: Zones of Control:

•LeadersLeaders

•Infantry in ColumnInfantry in Column

•LimberedLimbered or or abandoned artilleryabandoned artillery

Zone of Control - ReviewZone of Control - Review

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GBACW Facing and ZOCGBACW Facing and ZOC

Units Units that have that have Zones of Control:Zones of Control:

(three frontal hexes)(three frontal hexes)

•Infantry in LineInfantry in Line

•Dismounted CavalryDismounted Cavalry

•UnlimberedUnlimbered ArtilleryArtillery

Zone of Control - ReviewZone of Control - Review

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GBACW Facing and ZOCGBACW Facing and ZOC

Mounted CavalryMounted Cavalry exerts a exerts a Zone of ControlZone of Control

into into everyevery adjacent hex! adjacent hex!

Zone of Control - ReviewZone of Control - Review

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GBACW Facing and ZOCGBACW Facing and ZOC

Which way Which way are all the are all the

Confederate Confederate units facing?units facing?

Facing - QuizFacing - Quiz

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GBACW Facing and ZOCGBACW Facing and ZOC

Which way Which way are all the are all the

Confederate Confederate units facing?units facing?

Facing - QuizFacing - Quiz

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GBACW Facing and ZOCGBACW Facing and ZOC

Which way Which way are all the are all the

Union units Union units facing?facing?

Facing - QuizFacing - Quiz

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GBACW Facing and ZOCGBACW Facing and ZOC

Which way Which way are all the are all the

Union units Union units facing?facing?

Facing - QuizFacing - Quiz

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GBACW Facing and ZOCGBACW Facing and ZOC

Which units Which units are in enemy are in enemy

Zones of Zones of Control?Control?

Zone of Control - QuizZone of Control - Quiz

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GBACW Facing and ZOCGBACW Facing and ZOC

Which Which Confederate Confederate units are in units are in

Union Zones Union Zones of Control?of Control?

Zone of Control - QuizZone of Control - Quiz

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GBACW Facing and ZOCGBACW Facing and ZOC

Which Union Which Union units are in units are in Confederate Confederate

Zones of Zones of Control?Control?

Zone of Control - QuizZone of Control - Quiz

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GBACW Facing and ZOCGBACW Facing and ZOC

Why do Why do Zones of Zones of Control Control matter?matter?

Zone of Control - QuizZone of Control - Quiz

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GBACW Facing and ZOCGBACW Facing and ZOC

Enemy Enemy Zones of ControlZones of Control disrupt disrupt supplysupply and and commandcommand, , and causes difficulties for units trying to and causes difficulties for units trying to change change

formationformation or leave a or leave a ZOC!ZOC!

Zone of ControlZone of Control

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GBACW Facing and ZOCGBACW Facing and ZOC

Read Read Section 7.0Section 7.0 (all) (all) and and Section 10.0Section 10.0

(General Rule ONLY)(General Rule ONLY)in the Standard Rules for thein the Standard Rules for the

GGREAT REAT BBATTLES OF THE ATTLES OF THE AAMERICAN MERICAN CCIVIL IVIL WWARAR..

For Further InformationFor Further Information

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GBACW Facing and ZOCGBACW Facing and ZOC

Ready for officer training? Ready for officer training?

That’s next on the list, as you learn how to That’s next on the list, as you learn how to command troops! And you’ll see an example command troops! And you’ll see an example of Zones of Control causing trouble in of Zones of Control causing trouble in

Module 4 – Leaders and Command!Module 4 – Leaders and Command!

Coming Next ModuleComing Next Module

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GGREATREAT B BATTLESATTLES OF THEOF THE AAMERICAMERICA C CIVILIVIL W WARAR

Module 4: Leaders and CommandModule 4: Leaders and Command

with Russ Giffordwith Russ Gifford

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GBACW Leaders & CommandGBACW Leaders & Command

You will become familiar with:You will become familiar with:

• BrigadeBrigade LeadersLeaders and and DivisionalDivisional LeadersLeaders

• How leaders How leaders commandcommand and and rallyrally units. units.

• How Brigades may be How Brigades may be detacheddetached to operate to operate independently. independently.

Goals for this ModuleGoals for this Module

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GBACW Leaders & CommandGBACW Leaders & Command

As you remember from As you remember from Module 1, each Module 1, each Player-Player-

turnturn starts with the starts with the “Initial “Initial Command Phase.”Command Phase.”

This determines which This determines which Brigade LeadersBrigade Leaders and their and their

regimentsregiments are ‘in are ‘in Command.”Command.”

Command Sequence of Play:Sequence of Play:Player turn:Player turn:

Initial Command PhaseInitial Command PhaseMovement PhaseMovement Phase

Defensive Fire Defensive Fire Offensive Fire PhaseOffensive Fire Phase

Retreat Before MeleeRetreat Before MeleeMelee PhaseMelee PhaseAmmo Re-Supply Ammo Re-Supply Rally PhaseRally PhaseFinal Command PhaseFinal Command Phase

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GBACW Leaders & CommandGBACW Leaders & Command

RegimentsRegiments are the basic game unit. are the basic game unit.

• Regiments must be within command radius of theirRegiments must be within command radius of their BrigadeBrigade LeadersLeaders during the during the Initial Command PhaseInitial Command Phase or or they cannot Offensive Fire, initiate Melee, or move they cannot Offensive Fire, initiate Melee, or move more than 1 hex.more than 1 hex.

• Brigade Leaders must be with the command radius of Brigade Leaders must be with the command radius of theirtheir Divisional Divisional Leaders to be able to more than 1 hex.Leaders to be able to more than 1 hex.

CommandCommand

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GBACW Leaders & CommandGBACW Leaders & Command

In this game, to be ‘in In this game, to be ‘in command’ (thus follow command’ (thus follow orders to move or fire) a orders to move or fire) a regimentregiment must be in the must be in the Effectiveness RadiusEffectiveness Radius of of their their Brigade Leader.Brigade Leader.

Command

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GBACW Leaders & CommandGBACW Leaders & Command

In this game, to be ‘in In this game, to be ‘in command’ (thus follow command’ (thus follow orders to move or fire) a orders to move or fire) a regimentregiment must be in the must be in the Effectiveness Radius of Effectiveness Radius of their Brigade Leader.their Brigade Leader. Confederate

Brigade Leaders

Command

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GBACW Leaders & CommandGBACW Leaders & Command

AA Brigade LeaderBrigade Leader must be must be in the divisional integrity in the divisional integrity radius of theirradius of their Division Division

Commander.Commander.

Confederate Division Commander

Command

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GBACW Leaders & CommandGBACW Leaders & Command

Division CommandersDivision Commanders

have two numbers on have two numbers on their counter.their counter.

Command

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GBACW Leaders & CommandGBACW Leaders & Command

Division CommanderDivision Commander

Divisional Divisional Integrity RadiusIntegrity Radius

Command PointsCommand Points

Command

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GBACW Leaders & CommandGBACW Leaders & Command

Division CommandersDivision Commanders Divisional Divisional

Integrity RadiusIntegrity Radius Hill’s Brigade LeadersHill’s Brigade Leadersmust be within 8 hexes or must be within 8 hexes or they are out of command. they are out of command.

Command PointsCommand Points Used to extend Brigade Leaders Effectiveness Radius.Used to extend Brigade Leaders Effectiveness Radius.

Command

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GBACW Leaders & CommandGBACW Leaders & Command

If Brigade Leaders are If Brigade Leaders are within their Divisional within their Divisional Leader’s command, the Leader’s command, the Div. Cmdr may use his Div. Cmdr may use his

command pointscommand points to extend to extend the Effectiveness Radius the Effectiveness Radius of one or more brigade of one or more brigade

leader.leader.Example:Example: AP Hill could extend a AP Hill could extend a single leader’s radius 2 hexes, or single leader’s radius 2 hexes, or

two leaders 1 hex each.)two leaders 1 hex each.)

Command

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GBACW Leaders & CommandGBACW Leaders & Command

Brigade LeadersBrigade Leaders

Example:Example:

Branch is subordinate to Branch is subordinate to A.P. Hill. He must be A.P. Hill. He must be in Hill’s in Hill’s Divisional Integrity Radius Divisional Integrity Radius to be ‘in command.’to be ‘in command.’

Command

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GBACW Leaders & CommandGBACW Leaders & Command

Brigade LeadersBrigade Leaders

Effectiveness RadiusEffectiveness Radius Branch’s Branch’s regimentsregiments must be must be within this range to be within this range to be ‘‘in command.’ in command.’

Command

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GBACW Leaders & CommandGBACW Leaders & Command

Brigade LeadersBrigade Leaders

Effectiveness RadiusEffectiveness Radius Branch’s Branch’s regimentsregiments must be must be within this range to be within this range to be ‘‘in command.’ in command.’

If If notnot in command, a unit may not in command, a unit may not offensive fireoffensive fire or or melee.melee.They may only They may only movemove 1 hex. They may 1 hex. They may defensive firedefensive fire..

Command

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GBACW Leaders & CommandGBACW Leaders & Command

Rally RatingRally Rating Brigade Leaders may Brigade Leaders may rallyrally this many of his this many of his routedrouted regiments regiments

within his within his Effectiveness RadiusEffectiveness Radius. (He also rallies . (He also rallies anyany units that units that he is stacked with.)he is stacked with.)

Command

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GBACW Leaders & CommandGBACW Leaders & Command

If promoted to Division If promoted to Division Commander, this number is Commander, this number is Branch’s Div Integrity RadiusBranch’s Div Integrity Radius

Command

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GBACW Leaders & CommandGBACW Leaders & Command

Brigade LeadersBrigade Leaders Must be in their Div. Ldr’sMust be in their Div. Ldr’s Divisional Integrity Radius to Divisional Integrity Radius to be ‘in command.’be ‘in command.’

Effectiveness RadiusEffectiveness Radius Brigade Ldr’sBrigade Ldr’s regimentsregiments must be within this rangemust be within this rangeto be ‘in command’.to be ‘in command’.

Rally RatingRally Rating Brigade Leaders may rally this many routed troops within his Brigade Leaders may rally this many routed troops within his

Effectiveness Radius. (May rally all that he is stacked with.)Effectiveness Radius. (May rally all that he is stacked with.)

If promoted to Division If promoted to Division Commander, this number is Commander, this number is Branch’s Div Integrity RadiusBranch’s Div Integrity Radius

Review:

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GBACW Leaders & CommandGBACW Leaders & Command

Question 1: one Question 1: one of Herbert’s of Herbert’s regiments is regiments is

5 hexes away. 5 hexes away.

Herbert’s Herbert’s Effectiveness Effectiveness

Radius is only 4Radius is only 4

Is the 3 La in Is the 3 La in command?command?

Quiz: In Command?

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GBACW Leaders & CommandGBACW Leaders & Command

ONLYONLY if if McCulloch uses McCulloch uses

1 command 1 command pointpoint in the in the

Initial Initial Command Command

PhasePhase to extend to extend Herbert’s Herbert’s Command Command

Radius Radius toto 5! 5!

Can he do that?Can he do that?

Quiz: Initial Command Phase

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GBACW Leaders & CommandGBACW Leaders & Command

Yes!Yes! McCulloch’s McCulloch’s

Command Command Radius is 6, and Radius is 6, and

Herbert is Herbert is 6 6 hexes away!hexes away!

Quiz: In Command?

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GBACW Leaders & CommandGBACW Leaders & Command

Question 2: Question 2: Note I said they Note I said they

are 6 hexes are 6 hexes apart –apart – why why

didn’t I say they didn’t I say they were 5 hexes were 5 hexes

apart?apart?

12

34

5

Quiz: In Command?

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GBACW Leaders & CommandGBACW Leaders & Command

Command Command control cannot control cannot

be traced be traced through any through any

enemy units,enemy units, or through the or through the zone of controlzone of control

of an enemy of an enemy unit.unit.

Quiz: In Command?

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GBACW Leaders & CommandGBACW Leaders & Command

Command Command control cannot control cannot

be traced be traced through any through any

enemy units,enemy units, or through the or through the zone of controlzone of control

of an enemy of an enemy unit.unit.

Exception: unless that hex has a Exception: unless that hex has a friendly unitfriendly unit in it. in it.

Quiz: In Command?

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GBACW Leaders & CommandGBACW Leaders & Command

The units under The units under Outserhaus Outserhaus

exert aexert a zone of zone of controlcontrol in hex in hex 1113 and hex 1113 and hex

1112.1112.

Command Command cannot be traced cannot be traced

through hex through hex 1112. 1112.

Quiz: In Command?Quiz: In Command?

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GBACW Leaders & CommandGBACW Leaders & Command

The units under The units under Outserhaus Outserhaus

exert aexert a zone of zone of controlcontrol in hex in hex 1113 and hex 1113 and hex

1112.1112.

Command Command cannot be traced cannot be traced

through hex through hex 1112. 1112.

See module 3 for a complete See module 3 for a complete explanation of Zones of Control!explanation of Zones of Control!

Quiz: In Command?Quiz: In Command?

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GBACW Leaders & CommandGBACW Leaders & Command

But McCulloch But McCulloch has a 6 hex has a 6 hex

radius, and there radius, and there is a path to is a path to

Herbert within 6 Herbert within 6 hexes. hexes.

12

34

6

5

Quiz: In Command?Quiz: In Command?

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GBACW Leaders & CommandGBACW Leaders & Command

McIntosh is McIntosh is under the pin under the pin

counter, and has counter, and has only aonly a 3 radius. 3 radius.

(He’s (He’s wounded).wounded).

Is the 9 Tex in Is the 9 Tex in command?command?

Quiz: In Command?Quiz: In Command?

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GBACW Leaders & CommandGBACW Leaders & Command

Yes!Yes! McCulloch McCulloch has 2 Command has 2 Command

points, so he points, so he gives McIntosh gives McIntosh his remaining his remaining

point.point.

McIntosh now McIntosh now has a 4 radius, has a 4 radius,

and the 9 Tex is and the 9 Tex is in command!in command!

Quiz: In Command?Quiz: In Command?

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GBACW Leaders & CommandGBACW Leaders & Command

Brigade Leaders normally must be within the Divisional Brigade Leaders normally must be within the Divisional Integrity Radius of their Divisional Commander.Integrity Radius of their Divisional Commander.

• But one But one Brigade may be Brigade may be detacheddetached to operate to operate independently. independently.

Brigade DetachmentBrigade Detachment

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GBACW Leaders & CommandGBACW Leaders & Command

To Detach a Brigade:To Detach a Brigade:

• Must be done during the Initial Command PhaseMust be done during the Initial Command Phase

• The Brigade Commander must be within the The Brigade Commander must be within the Divisional Integrity Radius of the Divisional Divisional Integrity Radius of the Divisional Commander.Commander.

• Only one Brigade may be detached at any time.Only one Brigade may be detached at any time.

Brigade DetachmentBrigade Detachment

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GBACW Leaders & CommandGBACW Leaders & Command

A Detached Brigade:A Detached Brigade:

• Functions normally in all respects but one – the Functions normally in all respects but one – the Brigade Leader does NOT need to be in the Divisional Brigade Leader does NOT need to be in the Divisional Integrity Radius of the Divisional Commander.Integrity Radius of the Divisional Commander.

• Optional Rule – the morale level of each regiment of Optional Rule – the morale level of each regiment of the detached brigade is 1 point lower.the detached brigade is 1 point lower.

Brigade DetachmentBrigade Detachment

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GBACW Leaders & CommandGBACW Leaders & Command

Example: Since Example: Since Herbert is in Herbert is in Command, Command,

McCullough McCullough could detach could detach

him the Initial him the Initial Command Command

Phase.Phase.

Brigade DetachmentBrigade Detachment

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GBACW Leaders & CommandGBACW Leaders & Command

But if you need more info:But if you need more info:Read Read Section 1.0Section 1.0 (all) (all)

and and Section 17.0 to 17.68Section 17.0 to 17.68 in the Standard Rules for thein the Standard Rules for the

GGREAT REAT BBATTLES OF THE ATTLES OF THE AAMERICAN MERICAN CCIVIL IVIL WWARAR..

For Further InformationFor Further Information

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GBACW Leaders & CommandGBACW Leaders & Command

I’m certain you did fine on the quiz! I’m certain you did fine on the quiz!

But if not, check the rules again, and replay this But if not, check the rules again, and replay this module. Command and Control are vital in module. Command and Control are vital in these games!these games!

Coming Next ModuleComing Next Module

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GBACW Leaders & CommandGBACW Leaders & Command

Once you’re comfortable, report back here. Once you’re comfortable, report back here.

We’ll hit the trail as we startWe’ll hit the trail as we startModule 5 – Unit MovementModule 5 – Unit Movement!!

Coming Next ModuleComing Next Module

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GGREATREAT B BATTLESATTLES OF THEOF THE AAMERICAMERICA C CIVILIVIL W WARAR

Module 5: MovementModule 5: Movement

with Russ Giffordwith Russ Gifford

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GBACW MovementGBACW Movement

Module 5: Movement

Key Items you will learn in this session:Key Items you will learn in this session:• Which units may move Which units may move • How to determine terrain typeHow to determine terrain type• How formations affect movement costs.How formations affect movement costs.• How command and rout affects movement.How command and rout affects movement.You will learn how to find and use the You will learn how to find and use the • Terrain KeyTerrain Key• Terrain Effect on Movement ChartTerrain Effect on Movement ChartEstimated Module Time: 15 minutesEstimated Module Time: 15 minutes

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GBACW MovementGBACW Movement

As you remember As you remember from Module 1, after from Module 1, after the the Initial Command Initial Command

Phase Phase is theis the Movement Phase.Movement Phase.

Movement Rules Sequence of Play:Sequence of Play:Player turn:Player turn:

Initial Command PhaseInitial Command PhaseMovement PhaseMovement Phase

Defensive Fire Defensive Fire Offensive Fire PhaseOffensive Fire Phase

Retreat Before MeleeRetreat Before MeleeMelee PhaseMelee PhaseAmmo Re-Supply Ammo Re-Supply Rally PhaseRally PhaseFinal Command PhaseFinal Command Phase

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GGREAT REAT BBATTLES OF THE ATTLES OF THE

AAMERICA MERICA CCIVIL IVIL WWARARTerrible Swift Sword 1st Ed.

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GGREAT REAT BBATTLES OF THE ATTLES OF THE

AAMERICA MERICA CCIVIL IVIL WWARARRidge

Wall

Slope

Steep Slope

(Changes in GBACW/TSS 2nd Edition)

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GBACW MovementGBACW Movement

The map hex grid is The map hex grid is used with the used with the

movement chart.movement chart.

Each movement Each movement phase, units can use phase, units can use their full their full Movement Movement

Allowance.Allowance.

Movement Rules

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GBACW MovementGBACW Movement

Every type of Every type of unit unit in the game in the game has a has a Movement Movement

AllowanceAllowance listed on the listed on the

Terrain Effects Terrain Effects on Movement on Movement

Chart. Chart.

MovementMovement

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GBACW MovementGBACW Movement

The chart shows The chart shows how many how many movement movement

pointspoints each hex each hex costs based on costs based on

the the terrain terrain andand unit unit

formationformation. .

MovementMovement

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GBACW MovementGBACW Movement

How many How many movement movement pointspoints does does each each woods woods

hex cost hex cost Mounted Mounted CavalryCavalry? ?

Movement QuizMovement Quiz

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GBACW MovementGBACW Movement

At 3 points per At 3 points per woods woods

Hex, Hex, Mounted Mounted Cavalry could Cavalry could only move 4 only move 4

hexes in hexes in woods.woods.

Movement QuizMovement Quiz

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GBACW MovementGBACW Movement

Movement QuizMovement Quiz

SPEED COUNTS!SPEED COUNTS!Roads, trails Roads, trails andand pikespikes negates all negates all

other other terrainterrain in a hex in a hex – including – including crestscrests!!

Which units can use Which units can use Roads, Pikes, and Roads, Pikes, and

Trails?Trails?

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GBACW MovementGBACW Movement

Which units can use Which units can use Roads, Pikes, Roads, Pikes, andand

TrailsTrails??

Movement QuizMovement Quiz

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GBACW MovementGBACW Movement

Only Only Infantry in Infantry in Column, Mounted Column, Mounted Cavalry, ArtyCavalry, Arty and and LeadersLeaders can use can use roads, trails roads, trails andand

pikespikes!!

(Games with supply (Games with supply wagons will also list wagons will also list road movement for road movement for

wagons.)wagons.)

Movement QuizMovement Quiz

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GBACW MovementGBACW Movement

Note the difference:Note the difference:

Mounted CavalryMounted Cavalry on on a road costs only a a road costs only a

half point! half point!

So on a road through So on a road through the woods they could the woods they could

move 24 hexes! move 24 hexes!

Movement QuizMovement Quiz

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GBACW MovementGBACW Movement

Only Infantry in Only Infantry in Column, Mounted Column, Mounted Cavalry, Arty and Cavalry, Arty and Leaders can use Leaders can use roads, trails and roads, trails and

pikes!pikes!

(Games with supply (Games with supply wagons will also list wagons will also list road movement for road movement for

wagons.)wagons.)

Movement QuizMovement Quiz

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GBACW MovementGBACW Movement

Only Only Infantry in Infantry in Column, Mounted Column, Mounted Cavalry, ArtyCavalry, Arty and and Leaders can use Leaders can use roads, trails roads, trails andand

pikespikes!!

(Games with supply (Games with supply wagons will also list wagons will also list road movement for road movement for

wagons.)wagons.)

Movement QuizMovement Quiz

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GBACW MovementGBACW Movement

The The Terrain KeyTerrain Key translates the translates the symbols on the map to the TEC list.symbols on the map to the TEC list.

Movement

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GBACW MovementGBACW Movement

The The Terrain KeyTerrain Key shows ground height:shows ground height:

Crest lineCrest line: change in : change in ground level. ground level.

Steep CrestSteep Crest: drastic : drastic change.change.

Movement

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GBACW MovementGBACW Movement

The The Terrain KeyTerrain Key shows ground height:shows ground height:

Crest lineCrest line: change in : change in ground level. ground level.

Steep CrestSteep Crest: drastic : drastic change.change.

Movement

Important Note to Remember!!!!Important Note to Remember!!!!

Two levels in the same hex:Two levels in the same hex: The unit is at the LOWER level.The unit is at the LOWER level.

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Let’s take a look:Let’s take a look:

Crest lineCrest line: gradual change : gradual change in ground level.in ground level.

Steep CrestSteep Crest: drastic : drastic change.change.

UpcrestUpcrest movement costs movement costs are are added to the cost of added to the cost of the hex being enteredthe hex being entered. .

Movement

100’100’75’75’50’50’

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GBACW MovementGBACW Movement

StreamStream

FenceFence

TrailTrail

RoadRoad

Woods Woods

Movement

100’100’

75’75’

50’50’

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GBACW MovementGBACW Movement

Let’s watch a unit moving Let’s watch a unit moving and count the points!and count the points!

This is the Confederate This is the Confederate 3838thth North Carolina unit, North Carolina unit,

in line.in line.

For this example, assume For this example, assume Pender is in hex 2128, so Pender is in hex 2128, so the 38the 38thth is in command. is in command.

Movement

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GBACW MovementGBACW Movement

First hex:First hex:

Clear hex, uphill. (Called Clear hex, uphill. (Called up crest on the TEC.) up crest on the TEC.)

This is Cedar Mountain, This is Cedar Mountain, and up crest costs +1, and up crest costs +1,

So this move cost 1 + 1 = So this move cost 1 + 1 = 2 MP.2 MP.

Movement

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GBACW MovementGBACW Movement

Next hex – clear hexNext hex – clear hex

1 MP 1 MP

Movement

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GBACW MovementGBACW Movement

Next hex – clearNext hex – clear

1 MP1 MP

No cost for Infantry to go No cost for Infantry to go down crest.down crest.

Movement

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GBACW MovementGBACW Movement

Movement

Next hex – clearNext hex – clear

1 MP1 MP

(Buildings on GBACW (Buildings on GBACW maps are only there as maps are only there as historical landmarks.) historical landmarks.)

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GBACW MovementGBACW Movement

Movement

Next hex – unit faces Next hex – unit faces right, enters clear hex.right, enters clear hex.

1 MP1 MP

Total MP: 6 MPTotal MP: 6 MP

Unit faces forward, and Unit faces forward, and ends its move.ends its move.

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GBACW MovementGBACW Movement

Movement

We said units must face We said units must face the hex they enter – was the hex they enter – was

this move legal?this move legal?

Yes. Units can change Yes. Units can change facing facing before, during before, during andand

afterafter each hex entered. each hex entered.

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Movement

Let’s watch a few more Let’s watch a few more examples.examples.

This is a limbered battery This is a limbered battery moving on the road.moving on the road.

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GBACW MovementGBACW Movement

Starting: limbered, Starting: limbered, on the road.on the road.

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GBACW MovementGBACW Movement

Uphill on road – only Uphill on road – only pays road cost, not pays road cost, not uphill: 1 MPuphill: 1 MP

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GBACW MovementGBACW Movement

On road – only pays On road – only pays road cost: 1 MProad cost: 1 MP

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GBACW MovementGBACW Movement

Still on road. Only Still on road. Only pays road cost: 1 MPpays road cost: 1 MP

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GBACW MovementGBACW Movement

Downhill, NOT on Downhill, NOT on road – pays terrain road – pays terrain (clear, 2 MP) and (clear, 2 MP) and downhill cost (+ 1): downhill cost (+ 1): Total for hex = 3 MPTotal for hex = 3 MP

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GBACW MovementGBACW Movement

Clear, 2 MPClear, 2 MP

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GBACW MovementGBACW Movement

Change Formation : Change Formation : Unlimber, 4 MP.Unlimber, 4 MP.

Total points: 12 MPTotal points: 12 MP

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GBACW MovementGBACW Movement

Units are not forced to move. Units are not forced to move.

They may choose to move or not. They may use all of their They may choose to move or not. They may use all of their movement points, or some, or none.movement points, or some, or none.

MovementMovement

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GBACW MovementGBACW Movement

Some units may NOT move.Some units may NOT move.

MovementMovement

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GBACW MovementGBACW Movement

• RoutedRouted units can units can move only one hexmove only one hex

•Units Units notnot ‘in ‘in Command” can move Command” can move only only one hexone hex. .

•PinnedPinned units may units may notnot move.move.

(more)(more)

Movement Rules

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GBACW MovementGBACW Movement

• Artillery must be in Artillery must be in limberedlimbered formation to formation to move.move.

•Artillery and Wagons Artillery and Wagons must be must be crewedcrewed to move to move or change formation.or change formation.

•Units engaged in Units engaged in MeleeMelee may may notnot move. move.

Movement Rules

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GBACW MovementGBACW Movement

• Units must be in Units must be in command to change command to change formation.formation.

Movement Rules

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GBACW MovementGBACW Movement

• A Cavalry regiment A Cavalry regiment that changes formation that changes formation ENDS their movement. ENDS their movement.

Movement Rules

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GBACW MovementGBACW Movement

Friendly units Friendly units may occupy may occupy the same hex, the same hex, up to stacking up to stacking limits.limits.

Movement Rules

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GBACW MovementGBACW Movement

Infantry in Infantry in Column may Column may NEVER stack NEVER stack with any units with any units other than other than leaders. leaders.

(Exception: (Exception: Pea Ridge)Pea Ridge)

Movement Rules A string of units in column are A string of units in column are noted by placing a column noted by placing a column marker only on the lead unit.marker only on the lead unit.

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GBACW MovementGBACW Movement

•Units may ONLY change facing during movement phase. Units may ONLY change facing during movement phase.

•A unit MUST always face a hexside, not a spine. A unit MUST always face a hexside, not a spine.

•ALL units in the same hex must face the same hexside.ALL units in the same hex must face the same hexside.

Movement Rules – Facing

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GBACW MovementGBACW Movement

Read Read Section 6.0 to 6.22Section 6.0 to 6.22 in the Standard Rules for thein the Standard Rules for the

GGREAT REAT BBATTLES OF THE ATTLES OF THE AAMERICAN MERICAN CCIVIL IVIL WWARAR..

For Further InformationFor Further Information

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GBACW MovementGBACW Movement

Now that you’ve seen how to move around, get out a Now that you’ve seen how to move around, get out a few units and move them on the map. Move up hill few units and move them on the map. Move up hill and down, into woods and across streams.and down, into woods and across streams.

Note in the different games the terrain costs may vary!Note in the different games the terrain costs may vary! Check the Terrain Effects on Movement Chart for the Check the Terrain Effects on Movement Chart for the game you are playing.game you are playing.

Coming Next ModuleComing Next Module

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Ready to learn more?Ready to learn more?

Once you’ve marched and drilled your troops, report to Once you’ve marched and drilled your troops, report to duty at the next class, where we’ll see if you can spot duty at the next class, where we’ll see if you can spot your target!your target!

Module 6 – Line of Sight!Module 6 – Line of Sight!

Coming Next ModuleComing Next Module