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GAME DESIGN Thoughts and new concepts

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Page 1: G AME D ESIGN Thoughts and new concepts. C HAPTER ONE : WHY WRITE THIS BOOK ? Kids also move on from certain game as they age (Tic tac toe) Games that

GAME DESIGNThoughts and new concepts

Page 2: G AME D ESIGN Thoughts and new concepts. C HAPTER ONE : WHY WRITE THIS BOOK ? Kids also move on from certain game as they age (Tic tac toe) Games that

CHAPTER ONE: WHY WRITE THIS BOOK?

Kids also move on from certain game as they age (Tic tac toe)

Games that are too hard kind of bore me, and games that are too easy also kind of bore me.

Page 3: G AME D ESIGN Thoughts and new concepts. C HAPTER ONE : WHY WRITE THIS BOOK ? Kids also move on from certain game as they age (Tic tac toe) Games that

CHAPTER TWO: HOW THE BRAIN WORKS

People are amazing pattern-matching machines.

Classification A-curse

Page 4: G AME D ESIGN Thoughts and new concepts. C HAPTER ONE : WHY WRITE THIS BOOK ? Kids also move on from certain game as they age (Tic tac toe) Games that

CHAPTER TWO: HOW THE BRAIN WORKS

The brain is hardwired for facial recognition, just as it is hardwired for language, because faces are incredibly important to how human society works. Facial recognition Border detectors Language: really built-in?

We’re not really “concious” WYSIWYG Brain in a vat

Assumptions World model

Page 5: G AME D ESIGN Thoughts and new concepts. C HAPTER ONE : WHY WRITE THIS BOOK ? Kids also move on from certain game as they age (Tic tac toe) Games that

CHAPTER TWO: HOW THE BRAIN WORKS

The brain is good at cutting out the irrelevant Attention system Sound and white-noise ignoring

Brain notices a lot more than we think it does Blind insight

Chunking Car pattern/actions

Page 6: G AME D ESIGN Thoughts and new concepts. C HAPTER ONE : WHY WRITE THIS BOOK ? Kids also move on from certain game as they age (Tic tac toe) Games that

CHAPTER THREE: WHAT GAMES ARE

Games are puzzles Really? Not less? Not more?

Games serve as very fundamental and powerful learning tools. Playing?

Fun is about our brains felling good – endorphins

But you’ll only play it until you master the pattern. Boredom is the opposite.

Fun is another word for learning

Page 7: G AME D ESIGN Thoughts and new concepts. C HAPTER ONE : WHY WRITE THIS BOOK ? Kids also move on from certain game as they age (Tic tac toe) Games that

CHAPTER FOUR: WHAT GAMES TEACH US

The young of all species play. What is play? What does it mean?

If games are essentially models of reality, then the things that games teach us must reflect on reality.

Formal rule sets -> “no fair” when someone violates them. Games > play > learning: space, logic, and much

more

Page 8: G AME D ESIGN Thoughts and new concepts. C HAPTER ONE : WHY WRITE THIS BOOK ? Kids also move on from certain game as they age (Tic tac toe) Games that

CHAPTER FOUR: WHAT GAMES TEACH US

Some games teach spatial relationships

Page 9: G AME D ESIGN Thoughts and new concepts. C HAPTER ONE : WHY WRITE THIS BOOK ? Kids also move on from certain game as they age (Tic tac toe) Games that

CHAPTER FOUR: WHAT GAMES TEACH US

Some games teach you to explore

Page 10: G AME D ESIGN Thoughts and new concepts. C HAPTER ONE : WHY WRITE THIS BOOK ? Kids also move on from certain game as they age (Tic tac toe) Games that

CHAPTER FOUR: WHAT GAMES TEACH US

Some games teach you how to aim precisely

Page 11: G AME D ESIGN Thoughts and new concepts. C HAPTER ONE : WHY WRITE THIS BOOK ? Kids also move on from certain game as they age (Tic tac toe) Games that

CHAPTER FOUR: WHAT GAMES TEACH US

World experiencing

Page 12: G AME D ESIGN Thoughts and new concepts. C HAPTER ONE : WHY WRITE THIS BOOK ? Kids also move on from certain game as they age (Tic tac toe) Games that

CHAPTER FOUR: WHAT GAMES TEACH US

Language capabilities

Page 13: G AME D ESIGN Thoughts and new concepts. C HAPTER ONE : WHY WRITE THIS BOOK ? Kids also move on from certain game as they age (Tic tac toe) Games that

CHAPTER FOUR: WHAT GAMES TEACH US

Artificial Creatures Darwinian, Skinnerian, Popperian, Gregorian

Page 14: G AME D ESIGN Thoughts and new concepts. C HAPTER ONE : WHY WRITE THIS BOOK ? Kids also move on from certain game as they age (Tic tac toe) Games that

GAMUX INTERNALSValve

Page 15: G AME D ESIGN Thoughts and new concepts. C HAPTER ONE : WHY WRITE THIS BOOK ? Kids also move on from certain game as they age (Tic tac toe) Games that

WELCOME TO GAMUX (NOTHING NEW)

Flatland Talented people with innovation and self-

motivation We do have administration, but no one manages

you And, it’s a lot of responsability! Of course.

What to do? Why pick my own projects? Ask yourself how to

better help your professional career and all institution

What is happening? Ask somebody. Network! Goals? Yes, just talk with seniors. Get in, also. But, seniors may force me anyway? No.

Page 16: G AME D ESIGN Thoughts and new concepts. C HAPTER ONE : WHY WRITE THIS BOOK ? Kids also move on from certain game as they age (Tic tac toe) Games that

WELCOME TO GAMUX (NOTHING NEW)

What to do? What about fails? Talk with team as a team. How does Gamux decide what to do? You say to

me. Can I decide something important? Sure.