fostering global competencies and deeper …...fostering global competencies and deeper learning...
TRANSCRIPT
1 Creativity and Innovation What the Research Says
FOSTERING GLOBAL COMPETENCIES AND DEEPER
LEARNING WITH DIGITAL TECHNOLOGIES
RESEARCH SERIES
CREATIVITY AND INNOVATION IN TEACHING
AND LEARNING: A FOCUS ON WHAT THE
RESEARCH SAYS
Research & Information Services
Toronto District School Board
March 2018
Report No. 17/18-17
2 Creativity and Innovation What the Research Says
About this Project: This report is the result of an I2Q pilot project implemented by the Model Schools for Inner Cities (MSIC), Toronto District School Board (TDSB) Teaching and Learning Department and TDSB Research and Information Services led by Research Coordinator Erhan Sinay. TITLE: Fostering Global Competencies and Deeper Learning with Digital Technologies Research Series: Creativity and Innovation in Teaching and Learning: A Focus on What the Research Says Authors: Erhan Sinay, Ashley Nahornick, and Dimitris Graikinis Copyright © Toronto District School Board (March 2018) Cite as: Sinay, E., Nahornick, A., & Graikinis, D. (2018). Fostering global competencies and deeper learning with digital technologies research series: Creativity and innovation in teaching and learning: A focus on what the research says (Research Report No. 17/18-17). Toronto, Ontario, Canada: Toronto District School Board. Reproduction of this document for use in the schools of the Toronto District School Board is encouraged. For any other purpose, permission must be requested and obtained in writing from: Research & Information Services Toronto District School Board 1 Civic Centre Court, Lower Level Etobicoke, ON M9C 2B3 Fax: 416-394-4946 Every reasonable precaution has been taken to trace the owners of copyrighted material and to make due acknowledgement. Any omission will gladly be rectified in future printings. R02(STEM\2016-17\Deep Learning and GC Reports\Research Series 6\GC Research Series – Creativity and Innovation What the Research Says)es.1485
Creativity and Innovation What the Research Says 3
ACKNOWLEDGEMENTS We would like to thank and acknowledge the support of the Toronto District School Board (TDSB) Leadership Team: Roula Anastasakos, Executive Superintendent, Research, Organizational Design and Information Service, Educational Partnerships, TDSB Vicky Branco, Superintendent of Education, Learning Network 04, TDSB Helen Fisher, Central Coordinating Principal, Model Schools for Inner City, TDSB We would like to thank and acknowledge the support and contributions of the following research team members in this study: Gerty Chiau, Research and Information Analyst, Research & Information Services, TDSB Margaret Douglin, Researcher
David Sauriol, Researcher
4 Creativity and Innovation What the Research Says
Creativity and Innovation What the Research Says 5
TABLE OF CONTENTS
EXECUTIVE SUMMARY ................................................................................................ 6
CREATIVITY AND INNOVATION IN EDUCATION ............................................................ 7
RESEARCH-BASED INSTRUCTION PROMOTING CREATIVITY AND INNOVATION ........... 8
TRENDS IN LEARNING SCIENCE RELATED TO CREATIVITY AND INNOVATION............ 10
POLICY IMPLICATIONS ................................................................................................ 13
I. BACKGROUND AND RATIONAL ............................................................................. 17
WHAT THE RESEARCH SAYS ABOUT CREATIVITY, INNOVATION, AND INNOVATIVE THINKING ... 18
CREATIVITY ............................................................................................................................ 19
INNOVATION AND INNOVATIVE THINKING .......................................................................... 20
CREATIVITY IN THE CLASSROOM ........................................................................................... 21
TEACHERS’ PERCEPTIONS AND CONCEPTIONS OF CREATIVITY ............................................ 24
SCHOOL SUPPORTS OF INNOVATIVE TEACHING ................................................................... 25
II. BEST INSTRUCTIONAL PRACTICES PROMOTING ................................................... 27
CREATIVITY AND INNOVATION ................................................................................. 27
III. TRENDS IN LEARNING SCIENCES ........................................................................ 32
21st CENTURY LEARNING GLOBAL COMPETENCIES ............................................................... 32
INNOVATIVE TEACHING PRACTICES ...................................................................................... 35
IV. POLICY IMPLICATIONS ....................................................................................... 44
OFFICIAL POLICY AND POLICY COORDINATION ........................................................... 47
LEADERSHIP AND SUPPORTS ...................................................................................................... 49
CONTEMPORARY LEARNING ENVIRONMENTS ................................................................... 50
PROFESSIONAL LEARNING ........................................................................................... 51
PROFESSIONAL LEARNING IN ONTARIO ............................................................................... 51
PROFESSIONAL LEARNING MODELS ..................................................................................... 52
ASSESSMENT OF, AS, AND FOR LEARNING SKILLS & GLOBAL COMPETENCIES ........... 54
REFERENCES .................................................................................................................................. 58
6 Creativity and Innovation What the Research Says
EXECUTIVE SUMMARY
The reality of our current times is that creativity and an
innovative mindset are requirements to succeed. The recent years have
seen a plethora of varied research produced about creativity and
innovation much of which has been aggregated and gathered here as the
body of this study.
A prevailing axiom in contemporary research on creativity is that creativity
is not an inherent attribute, but rather a skill that can be developed
through education. Using this as an organizing principle, teachers and
pedagogical practices play a central role in the development of creativity
and innovation. This study summarizes educational literature in order to
look at four areas of teaching, learning, and educational policy in creativity
and innovation. Figure 1 shows how the present study is organized.
Figure 1: Fostering Creativity and Innovation in Teaching and Learning at the
Toronto District School Board: A Focus on What the Research Says
7 Creativity and Innovation What the Research Says
CREATIVITY AND INNOVATION IN EDUCATION
Creativity is a concept that has numerous varied definitions. A
major view of creativity in education, and the view used in this study, is
that it has two components: an element of originality and an element of
effectiveness. Originality revolves around something new being generated,
whether it is a process, idea, or thing. Effectiveness involves this original
idea being something of use that can achieve a tangible end. Both
elements must exist in tandem for creativity to be present.
Creativity in education is of importance as contemporary times demand
flexibility in students and the ability for them to self-learn new knowledge.
Convergent thinking, finding one answer using existing information, and
divergent thinking, finding multiple potential solutions to a problem, are
both promoted within the classroom. The creativity inherent in the latter
connects to the idea of moulding students into innovators who solve
problems by rearranging and reorganizing a problem to find multiple
potential solutions.
Innovation is connected to creativity, and even includes it, but also it is a
unique concept on its own. While creativity involves generating something
new that could have a use, innovation involves actually implementing the
creative idea and making it a reality. Both creativity and innovation work
best in environments where they are enabled by supportive people and
processes.
8 Creativity and Innovation What the Research Says
RESEARCH-BASED INSTRUCTION PROMOTING CREATIVITY AND
INNOVATION
Following is a collection of vignettes of best practices found in the
literature about instilling student creativity and innovation. The reader is
advised to study the complete study1 for full descriptions, including
citations. Figure 2 summarizes the research-based instructional practices
driving student creativity and innovation.
Figure 2: Summary of Research-based Instruction Driving
Student Creativity and Innovation
Promote Creativity as a Skill Accessible to All Students: Research has
shown that creativity can be improved upon and taught to students. Once,
mistakenly, thought of as the jurisdiction exclusively of people of genius or
high intelligence, creativity is accessible for all students.
1 For further information on this, please see: Fostering Global Competencies and Deeper Learning
with Digital Technologies Research Series: Creativity and Innovation in Teaching and Learning: A Focus on Innovative Intelligence (I2Q) Pilot Program (Sinay, Nahornick, & Graikinis, 2016).
Make the Classroom a Place of Investigation
Provide Ample Time
Provide Creative Learning Experiences
Use Classroom Assessments Which Promote Understanding &
Self-Improvement
Promote Creativity as a Skill Accessible to All Students
Creativity and Innovation What the Research Says 9
Make the Classroom a Place of Investigation: Rather than have the
classroom be a place where students memorize specific, inflexible methods
to solve problems, the literature suggests making it into a place of
investigation where experimenting to solve problems in novel and creative
ways is promoted. Encouraging students to get “stuck” on problems and
letting them know those mistakes are okay has been shown to improve
creativity and innovation. Further, having students not fixate on grades
leads to a spirit of investigation and creativity emerging in the classroom.
Provide Ample Time to Work on Problems: Creativity cannot be rushed so
students should be given ample time to tackle interesting and challenging
problems.
Provide Creative Learning Experiences: Research shows that when
teachers create learning experiences that use open ended questions and
promote inquiry-based problem solving, the opportunity for students to
improve their creativity and innovation is increased. In addition, a learning
environment associated with open ended inquiry associated with science
and technology works well to develop creativity in students.
Use Classroom Assessments Which Promote Understanding and Self-
Improvement: The type of assessment used by teachers greatly affects
motivation and creative output of students. Research shows that in order
to promote creativity, self-improvement and understanding should be the
goal of assessments and that assessment pressure related to students
fixating on grades should be reduced. Further, classroom assessment
environments that lead to social comparisons between students are a
deterrent to the development of creativity.
10 Creativity and Innovation What the Research Says
TRENDS IN LEARNING SCIENCE RELATED TO CREATIVITY AND INNOVATION
This section looks at contemporary trends within educational
research related to creativity and innovation.
21st Century Global Competencies: These competencies include creativity
and innovation which together with collaboration, effective
communication, critical thinking, and digital fluency with technology have
grown in importance in diverse areas of life and are widely considered as
student targets in several international educational frameworks. These
global competencies have been shown to be imperative for students to
compete in the present multi-faceted and globalized world. Amongst the
competencies, creativity is linked to improved memory, problem solving
skills, student satisfaction, well-being, and engagement.
Experiential Learning: Is the process of learning through firsthand
experience rather than reading about other people’s knowledge.
Experiential learning, either field-based learning or classroom-based
learning, allows students to take ownership of tasks and learn through
making mistakes. Field-based learning includes apprenticeships,
internships, practicums, field-trips, and other experiences that allow
students to extend themselves beyond the classroom to the real world.
Classroom-based learning includes “hands on” activities within the class
such as case-studies, simulations, role-playing, and cooperative learning.
Both types of experiential learning have shown to improve student
retention, dropout rates, self-esteem, and engagement.
Creativity and Innovation What the Research Says 11
Authentic Learning: Involves the usage of multi-disciplinary real life
problems as a method to generate student engagement and develop 21st
century global competencies. Specifically, authentic learning looks to arm
student with flexible problem solving techniques that can be used in a
variety of classroom and real life contexts. Authentic learning has become
an integral component of Science, Technology, Engineering and
Mathematics (STEM) education moving away from memorization of
formulas towards making the classroom a place of investigation.
Teaching for Successful Intelligence: Involves teachers matching student
learning experiences to their individual analytic, creative, and practical
abilities. Often this involves organizing students into similar learning types
in order for teachers to cater to their abilities and reach as large a cross
section of their classroom as possible.
Educators are Curators of Innovation: This paradigm of learning involves
educators inspiring student learning by carefully selecting, as a curator
would, relevant and inspiring information to present to them. The intent is
for teachers to select content which generates excitement in their students
and a culture of inquiry and investigation.
Student-Centered Learning: The central element of this type of learning is
students being the constructors of their own learning rather than just
receivers of information. There are three major types of student-centered
learning: a) Inquiry-Based Learning: This form of learning involves students
leading their own inquiry into new knowledge by asking questions, looking
for information, and generating the topics of inquiry. Inquiry-based learning
has been shown to assist with student achievement by providing students
with opportunities for creativity, exploration, and pattern building.
12 Creativity and Innovation What the Research Says
b) Problem-Based Learning: Problem-based learning challenges students to
solve complex, real world problems. Students are actively engaged to seek
out the appropriate information to solve the problem independently. This
form of learning has been shown to provide advantages to students in
critical thinking, learning development, and improved fluency in
mathematics. c) Design-Based Learning: Design-based learning involves
students generating knowledge through the act of creating. This area has
shown popularity in the sciences and connects well to STEM-based
educational plans.
Figure 3: Contemporary Trends within Educational Research Related to
Creativity and Innovation
21
st C
entu
ry
Co
mp
ete
ncie
s
Exp
erien
tia
l
Le
arn
ing
Au
the
ntic
Le
arn
ing
Te
ach
ing f
or
Successfu
l In
telli
gence
Ed
ucato
rs a
re
Cu
rato
rs o
f In
novatio
n
Stu
de
nt-
Ce
nte
red
Le
arn
ing
CONTEMPORARY TRENDS IN LEARNING SCIENCES
Creativity and Innovation What the Research Says 13
POLICY IMPLICATIONS
Building innovation capacity for teaching and learning at schools
across Canada will allow school districts to remain leaders in education.
However, “Innovation is not just about ideas that don’t have any
framework” (Malloy, 2016a). For innovation to take place, schools need
long-term strategies. The Toronto District School Board (TDSB) currently
nurtures creativity and innovation through many pockets of innovative
programs and the cultivation of these student global competencies are part
of its current policy. The narrative for innovation for the TDSB was put
forward by the Director of Education in the spring of 2016: Unleashing
Learning is a new vision for learning at the TDSB, which provides the
framework where student creativity, together with the other global
competencies of critical thinking and problem solving, communication,
collaboration and leadership, and global citizenship and character can
flourish (see Figure 4).
Figure 4: TDSB’s Unleashing Learning: A New Vision for Learning
Source: (Malloy, 2016b, p. 11)
14 Creativity and Innovation What the Research Says
Capacity however, by its very nature is built on existing organizational
structures and ways of knowing. As new promising approaches and
initiatives to increase teaching and learning emerge, the TDSB can take
advantage of the experience and the brilliant work currently present at the
system level. As the TDSB Director acknowledges, “We are not starting at
some new path; we are not moving to some new direction that it doesn’t
have a significant platform. Build on what has been, we are moving
forward” (Malloy, 2016a). There are several avenues at the district and
school level that can be pursued to foster creativity and innovation within
the current vision, Unleashing Learning.
A Well-Articulated View for the Future is essential in fostering creativity in
students. In Ontario, a well-organized push is in the process to improve
creativity and innovation. Investments in technology and innovative
teaching practices are seen as vehicles for increasing the opportunities for
student-centered work. The TDSB is pursuing these aims through many
pockets of innovation. Examples include the Teaching and Learning
Educational Technology Plan and additional initiatives that further develop
teacher and student entrepreneurship skills. Official Policy and Policy
Coordination must promote creativity and innovation. As official policy is
the engine behind any change, it must be placed at the forefront of
promoting creativity and innovation. Specifically, the types of professional
learning available, assessment practices used, and curriculum policies in
place must align themselves, along with adequate funding, to this goal.
Leadership and Supports must guide administrators, educators, parents,
students, and communities towards the goal of creativity and innovation.
This happens through transparent and authentic reporting of progress to
all stakeholders by leadership. Support of leadership is essential. One of
the best support mechanisms is coaches who act as agents of change by
Creativity and Innovation What the Research Says 15
training teachers to enact specific initiatives and lead changes in school
culture. Along with quality leadership, resources and support staff are
imperative to promote creativity and innovation.
Contemporary Learning Environments are important to grow as a means
to develop creativity and innovation. The environments must support
diverse ideas and perspectives and allow students the opportunity to learn
from trying new things and struggling with tasks that do not have an
immediate solution. Further, the physical environment should provide
collaborative spaces for group project work, connected classroom
capabilities, and seamless technological integration.
Professional Learning is crucial for any initiative to take hold as teachers
must be trained in order to achieve specific goals such as increased
creativity and innovation. Professional learning gives educators new ideas
and practices and helps create a sense of belonging and purpose affiliated
to the topic of the professional learning. With programs such as the
Teacher Learning and Leadership Program, Ontario is at the forefront of
promoting professional learning.
Professional Learning Models must be employed through the year in an
organization looking to carry out complicated initiatives. Both formal,
(including professional learning days, school based initiatives, and visits to
other schools) and informal (learning partnerships, study groups, personal
learning networks) professional learnings have each been shown to
promote growth in areas such as creativity and innovation. The
combination of formal and informal professional learning is essential to
have teachers and administrators explore new ideas, try new things, and
grow as educators.
16 Creativity and Innovation What the Research Says
Assessment of Learning Skills including assessment of 21st century skills is
imperative. As many of the 21st century skills are not easily quantifiable,
new methods to assess them are required. With this in mind, standardized
testing needs to have components beyond merely memorization and recall
and ideally include critical thinking, inquiry, and problem solving elements.
To best assess these skills, research has shown that the assessments must
be sufficiently complex, authentic, and connected to real world examples.
17 Creativity and Innovation What the Research Says
I. BACKGROUND AND RATIONAL
Successful schools and school systems around the world
promote personalized, student-centered and skills-based instructional
practices to improve students’ innovation and creativity skills. The concepts
of innovation and creativity are increasingly gaining attention among
educational scholars and practitioners (Amabile, 1989; Gustina & Sweet,
2014; Robinson, 2001; Sawyer, 2006; Vygotsky, 2004). Past research
indicated that there is a relationship between creativity and learning (e.g.,
Karnes et al., 1961; Torrance, 1981), and creativity can be viewed as a
panacea for the economy, the individual, the society, and the education
(Craft & Jeffrey, 2001). In addition, high creativity capital is valued in STEM
fields and creativity is linked to a nation’s prosperity (Brink, 2014; C21
Canada, 2012; European Union [EU], 2009; Florida, 2002; National
Academy of Sciences, 2007; Organization for Economic Co-operation and
Development [OECD] 2000; Partnership for 21st Century Skills [P21], 2004).
Teachers can play a significant part in nurturing students’ creativity and
innovation and their importance of employing innovative teaching to
increase students’ creativity has been widely acknowledged in the
literature (Ayverdi, Asker, Öz Aydın, & Sarıtaş, 2012; Beghetto, 2005;
Esquivel, 1995; NACCCE, 1999; Sharp, 2004; Simplicio, 2000). Learning
experiences which lead to creative products and creative processes could
18 Creativity and Innovation What the Research Says
be delivered by teachers who are well prepared to do so. Teachers need to
be reminded that “'creativity is not mysterious, elitist or inaccessible”
(Simmons & Thompson, 2008, p. 606) and teachers who are unprepared
may need training to explain what it takes to use innovative teaching which
leads to the cultivation of student creativity and innovation.
As the largest and most diverse school district in Canada, the Toronto
District School Board (TDSB) is an ambitious organization running several
pilot programs in educational innovation. Currently, the TDSB attempts to
improve its innovative approach in teaching and learning. As part of this
effort, the Board has invested in assessing the innovative capacity of our
teachers in different programs. This report is the second in a series of our
research studies on Fostering Creativity and Innovation in Teaching and
Learning at the Toronto District School Board which is released as part of
the Fostering Global Competencies and Deeper Learning with Digital
Technologies Research Series2 which focuses on what the research says in
regards to best instructional practices to foster creativity and innovation
and what needs to be done at district and school level to scaling up.
WHAT THE RESEARCH SAYS ABOUT CREATIVITY, INNOVATION, AND
INNOVATIVE THINKING
In this section, the review of literature will summarize relevant
research in the area of creativity and innovation in teaching and learning. The
literature review will focus on three areas: (1) creativity, innovation and
innovative thinking, creativity in the classroom, teachers’ perceptions and
conceptions about creativity, and school supports of innovative teaching; (2)
best instructional practices to promote students’ creativity and innovation;
2 Fostering Global Competencies and Deeper Learning with Digital Technologies Research Series: Creativity and Innovation in
Teaching and Learning: A Focus on Innovative Intelligence (I2Q) Pilot Program (Sinay, Nahornick & Graikinis, 2017).
Creativity and Innovation What the Research Says 19
and; (3) trends in learning science research. Policy implications follow the
literature review.
CREATIVITY
Creativity is a multidimensional concept that has elicited numerous ways to
define it. Within the educational context a clear understanding of creativity
is important. Often, creativity is viewed by teachers through the limiting
scope of exclusively artistic or intellectual acuity (Moran 2010). The
disadvantage with unclear or misguided scope can lead to the view that
some people are creative inherently while others are not (Plucker,
Beghetto, & Dow, 2004). Clear understanding of what creativity is within
the educational context provides educators with the tools to aid students
in producing innovative projects, solving problems, and contributing
original and useful ideas.
There are varied ways to define creativity. Some useful definitions exist.
Anderson’s (1992) view was that creativity is “nothing more than seeing
and acting on new relationships, thereby bringing them to life” (p. 445).
This view point, which notes the importance of originality, encompasses
part of a more nuanced theory of creativity. Originality is commonly
associated with most definitions of creativity (Fouche, 1993), but it isn’t the
full picture.
Researchers have combined originality of a product, practice, or idea with
the concept of effectiveness (Cropley 2001, Runco, & Jaeger, 2012). The
essence of this view is that in order for creativity to be present originality
must be connected to achieving some type of tangible end which has been
described in varied literature as being worthwhile, appropriate, and
relevant (Cropley, 1967; Jackson & Messick, 1965; Kneller, 1965).
20 Creativity and Innovation What the Research Says
Originality must be moored with objective social and physical reality in
order for creativity to be present. Gardner (1989) noted, “Creativity is best
described as the human capacity to regularly solve problems or to fashion
products in a domain, in a way that is initially novel but ultimately
acceptable in culture” (p. 14). Without a purpose beyond simple originality
or novelty, creativity cannot exist (Cropley, 2001). Heinelt (1974) coined
the term quasi-creativity to describe when originality exists without
effectiveness. An example of quasi-creativity would be the unstructured
creativity of day dreams (Besemer & Trefinger 1981).
The combination of both these attributes, originality and effectiveness, is
well articulated in the description of creativity suggested by Cachia and
Ferrari (2009) which maintain creativity “as a product or process that shows
a balance of originality and value. It implies the ability to make unforeseen
connections and to generate new and appropriate ideas” (p. iii).
INNOVATION AND INNOVATIVE THINKING
Creativity and innovation are interrelated, but often mistakenly used
interchangeably. Deeper review of the concepts shows a subtle yet
important distinction. Innovation can be defined as a process, an idea, or a
product which “is directed toward achieving a sustainable outcome that
can improve what people do or how they do it” (Weiss & Legrand, 2011, p.
7).
While creativity can be perceived as the infinite source of innovation,
innovation can be perceived as the application and implementation of
creativity (EU, 2009; Ferrari, Cachia, & Punie, 2009; Craft, 2005). Put into
other words, creativity is the act or capability of conceiving of something
original, while innovation is the implementation or creation of something
new that has value to others (Hunter, 2013). These acts can be separated
Creativity and Innovation What the Research Says 21
as creativity involves generating original concepts, ideas, and processes
while innovation involves actually implementing the artefacts of creativity.
Both creativity and innovation are affected by the environment where they
are expressed and there are resisters and assisters to creativity, for
example, people that either promote or hinder the creative impetus in
individuals (Trefinger, 1995). Similarly, for creativity fostering learning
environments in educational settings to occur the presence of enablers
must be in place. Examples of enablers include: culture, curriculum,
teaching and learning format, teachers, assessment, technology, and tools
(EU, 2009; Ferrari, Cachia, & Punie, 2009; Craft, 2005).
Weiss and Legrand (2011) focus on the innovation concept as a process,
not an outcome. They argue that innovation takes place “when people use
innovative thinking” and define innovative thinking as “the process of
solving problems by discovering, combining, and arranging insights, ideas,
and methods in new ways” (p. 7) in other words, as “implementing new
ideas to create positive change” (C. Legrand, personal communication,
March 11, 2016). According to the same authors, “for innovative thinking
to take place by people, several enablers need to be in place such as
leadership support, supportive culture and organization practices, and skills
development” (C. Legrand, personal communication, March 11, 2016).
CREATIVITY IN THE CLASSROOM
Contemporary classrooms promote creativity to help prepare students for
a rapidly changing world. Whereas, in the past individuals assimilated to
one set of conditions that often remained constant, present realities
require people to adapt several times during their lifetime (Cropley, 2001).
It appears that skills learned today are experiencing progressively shorter
22 Creativity and Innovation What the Research Says
periods during which they are valid and do not need to be updated. As a
result, schools have been tasked to help facilitate creative mindsets which
allow their students to remain mentally flexible and adaptable in order to
learn new skills on their own (Cropley, 2001).
More flexible, creative thinking, and problem solving styles are being
promoted in schools. Guilford (1950) discussed the difference between
convergent thinking (that is using existing information to find one correct
answer) and divergent thinking (which generates creative ideas by
exploring many possible solutions). He contended further that schools
needed to not only promote convergent thinking, as they had done
historically, but also divergent thinking. Divergent and convergent thinking
was first linked to creative problem solving by Guilford (1959) and later by
others (Dillon, 1982; Getzels & Csikszentmihalyi, 1976; Jay & Perkins, 1997;
Newell, Shaw, & Simon, 1962; Tardif & Sternberg, 1988). The work of
Mumford and his colleagues suggest that the tensions created during
divergent and convergent thinking create new original categories of
creative individuals (Baughman & Mumford, 1995; Mumford, Supinski,
Baughman, Constanza, & Threlfall, 1997; Mumford, Supinski, Threlfall, &
Baughman, 1996).
Innovative mindsets and the promotion of innovators is another area
current trends in education are set to explore. Kirton’s original work (1985;
1987; 1989) addresses creativity as a problem solving process where
people are distinguished as adaptors (those who seek to solve a problem
by using knowledge and skills already known to them) and as innovators
(those who seek to solve a problem by reorganizing and rearranging the
same problem). Articulating this point, Kirtron (1976) pushed for the
proposal that “everyone can be located on a continuum ranging from an
ability to ‘do things better’ to an ability to ‘do things differently,’ and the
Creativity and Innovation What the Research Says 23
ends of this continuum are labeled adaptive and innovative, respectively”
(p. 622). He proposed that both adapting and innovating are part of the
creative problem solving process. However, innovators and ideators
reorganize and restructure current data based on changing variables and
are able to detect opportunities where others fail to do so. Innovators also
appear to be characterized among other things, by higher self-regulation,
resilience, confidence, high energy, and confidence.
Cho’s (2003) Dynamic System Model of Creative Problem Solving Ability is
another problem solving process model which assumes that creativity
consists of cognitive, affective, and environmental factors. Creative
individuals exhibit both cognitive and personality attributes. The
foundation of the model includes domain-specific knowledge, general
knowledge and skills, and motivation. Ennis’ (2012) contribution to the
creative problem solving process is in the area of critical thinking. To him,
critical thinking is defined as “reasonable and reflective thinking focused on
deciding what to believe or do” (para. 1). Ideal critical thinkers display a
series of dispositions such as, open-mindedness, desire to be well-
informed, judging credibility of sources, identifying reasons and
assumptions, formulating hypotheses, designing experiments, and drawing
conclusions based on evidence.
Cropley (2009) suggested, teachers who foster creativity learning
environments provide sources of inspiration for modeling creative
teachers. He summarized the literature and found that the creativity-
fostering teachers are those who:
“Encourage students to learn independently
Have a cooperative, socially integrative style of teaching
Do not neglect mastery of factual knowledge
Tolerate “sensible” or bold errors
24 Creativity and Innovation What the Research Says
Promote self-evaluation
Take questions seriously
Offer opportunities to work with varied materials under different
conditions
Help students learn to cope with frustration and failure
Reward courage as much as being right.” (p. 138)
TEACHERS’ PERCEPTIONS AND CONCEPTIONS OF CREATIVITY
As it was emphasized in the beginning, teachers play an important role in
nurturing students’ creativity. Examining their perceptions and conceptions
about creativity, provides significant insights about the way they perceive
creativity in the classroom.
Cachia and Ferrari (2010) using an online survey tool, examined if teachers
from 32 European Union countries perceive creativity as an important
characteristic of education and if they embrace creativity in their teaching.
Analyzing the results, the authors reported on the creative practices in
each European country and argued “that there is a discrepancy between
how teachers perceive” (Cachia & Ferrari 2010, p. 9). Similar results have
been found by others (Fasko, 2001; Kampylis, Berki, & Saariluoma 2009;
Runco, 2003a; Westby & Dawson, 1995). Kampylis et al. (2009) studied the
in-service and prospective Greek teachers’ conceptions of creativity using a
self-reported 62 item questionnaire and found that the majority of
teachers (80%) reported that they do not feel well-trained to facilitate the
creativity of the students. Dikici (2012) examined the perceptions of
creativity by Turkish pre-service teachers using the What Do You Think of
Creativity scale. The author found differences produced by gender, socio-
economic status and the location in which the teachers grew. Similar
results were reported by Seng (2011) on teachers from Hong Kong and
Creativity and Innovation What the Research Says 25
Singapore. The results collected by Newton and Beverton (2012) from pre-
service teachers in England showed that their conceptions about creativity
were limited too, since they were “unable to distinguish clearly between
the concept of creativity, an example of its occurrence in the classroom,
and what feature of that example made it creative” (p. 165).
Using the Creativity-Fostering Teacher Index (CFTI), developed by Soh
(2000), Edinger (2008) studied the creativity fostering teacher behaviors in
secondary school classrooms in the US. The results suggested that Grade 9
and 10 teachers moderately used creativity-fostering behaviours and that
both personal and environmental factors could potentially influence their
behavior. Using a mixed-method approach, Dishke-Hondzel (2013)
examined the Ontario teachers’ perceptions about creativity, the strategies
they employed, and their experiences. Using the CFTI, 22 Grade 5-7
teachers were measured against their creativity-fostering behavior and
structured interviews were completed with 12 teachers together with
classroom observations. The analysis of the results revealed that the
teachers’ perceptions, the dynamics of the interconnected nature of the
school, the uncontrolled school environment, and the expectations by the
Education Quality and Accountability Office (EQAO), influence teachers’
attempts to maintain creativity-fostering teaching environments.
SCHOOL SUPPORTS OF INNOVATIVE TEACHING
It is very important here to define innovative teaching and provide the
distinction between teaching creatively and teaching for creativity.
Teaching creatively can be defined as “using imaginative approaches to
make learning more interesting and effective” (NACCCE, 1999, p. 89) while
teaching for creativity refers to the ways teachers employ with the
intention to develop students’ creative thinking, competency (perception,
26 Creativity and Innovation What the Research Says
attitude, skills), and behavior (NACCCE, 1999). In a classical study, Jeffrey
and Craft (2004), effectively attempted to provide evidence to avoid the
dangers of dichotomous thinking between the two practices. In attempting
to examine if teachers can teach students to be creative, someone could
examine if teachers are creative in their own teaching. They concluded that
the two apparent distinctions are closely related and interdependent.
Assessing the current support received by the school is considered
important during the development of creativity fostering teaching
environments. Zhu, Wang, Cai, and Engels (2013) investigated the teachers’
core competencies in relation to their innovative teaching performance
and concluded that besides their core competencies required (learning
competency, educational competency, social competency and
technological competency), school support is essential in supporting,
cultivating, and maintaining the sustainable growth of innovative teaching.
27 Creativity and Innovation What the Research Says
II. BEST INSTRUCTIONAL PRACTICES PROMOTING
CREATIVITY AND INNOVATION
Past research indicates that there are many ways to improve
creativity in the classroom and in particular, instructional practices can play
a significant role in developing students’ creativity and innovation.
Promote Creativity as a Skill Accessible to All Students: Creativity is a skill
and as such, it should be accessible to all students. While creativity is often
thought of as something for people with exceptional ability or geniuses this
should not be the case (Stokes, 2006). On the same line of reasoning,
Weisberg (1993) maintains that creativity is just an extension of normal
thinking and it is a myth to think only geniuses are creative. He
investigated the work of some of the most well-known and creative people
in history such as Isaac Newton and Thomas Edison, and he suggested that
creativity can be available to everyone, it just needs to be cultivated.
Research suggests that with practice, motivation, and involvement,
students can develop creative skills ( Torrance & Torrance, 1973). Simmons
and Thompson (2008), as well as others (Silver, 1997), argue that creativity
could be accessible to all. Cronin (1989) based on her research on
misconceptions of creativity in elementary school classrooms points out
28 Creativity and Innovation What the Research Says
that creativity is a skill that can be taught to students. To her, creativity is
no different than any other skill and can be studied and practiced.
Make the Classroom a Place of Investigation: Creative thinking can be
developed my making the classroom a place of investigation. Piggott (2007)
suggests having students get “stuck” on a problem as a way to develop
creativity. When students are given the opportunity to get “stuck”, it
pushes them to try new and unusual things, which can lead to creative
thinking. As stated previously, creativity can be viewed as part of the
problem solving process (Kirton, 1987, 1989), since the process of solving
problems is similar to the process of “discovering, combining, and
arranging insights, ideas, and methods in new ways” (Weiss & Legrand,
2011, p. 7). Problem solving activities are a great way to stimulate
creativity, create connections, come up with hypotheses, and make
conjectures (Davis & Rimm, 1985; Karnes et al., 1961; Subotnik,1988).
To develop creativity and innovation the classroom should be more than a
place of right or wrong answers. Cropley, Priest, and Cropley (1997)
investigating the impact of creativity instruction to engineering students,
argued that students need to be encouraged to make mistakes in order to
try something new and unusual and teachers should reward courage as
much as being right.
Many researchers explain that the classroom can be made into a place of
investigation by supporting and reinforcing unusual ideas and responses of
students (Feldhusen & Treffinger, 1985; Nickerson, 1999; Sternberg &
Williams, 1996). Ginsburg (1996) examining an in-depth case study of a six-
year-old girl’s mathematical learning, upholds the importance of using
students’ mistakes as a way to go beyond standard material. The work by
others (Midgley, 2002; Nickerson, 1999), support the idea that if students
believe the only thing that is important is getting a high grade, then
Creativity and Innovation What the Research Says 29
students will avoid being creative. Students, therefore, should feel their
ideas, especially the unconventional ones, are welcome in the classroom.
By making the classroom a place of investigation, creative and innovative
thinking can be stimulated.
Provide Ample Time: Classroom scheduling should allow for ample time for
students to grapple with interesting and challenging problems. Silver
(1997), defends the idea that creativity needs to be associated with long
periods of work and reflection as to allow students with ample time to
develop their creative and innovative ideas. It takes time and concentration
to develop creative ideas, since not all creativity occurs immediately
(Feldhusen & Treffinger, 1985). Students want to be challenged and they
just need to be given the opportunity and therefore ample time is required.
Provide Creative Learning Experiences: One of the most important
instructional practices to promote creativity and innovation is to provide
students with learning experiences that lead to creative products. Ayverdi,
Asker, Oz Aydin, and Saritas (2012), examined the relationship among
creativity and STEM education to better understand how to develop
creative individuals and found that using activities that require creativity in
science and technology can help develop creativity in students. Aktamis
and Oemer (2007) and others (Demirci, 2007) found “creative tasks” push
students to be creative and innovative. Hoffman and Brahier (2008)
maintain a similar viewpoint, that the classroom needs to offer more than
formulas and algorithms and they suggest having students work on open-
ended problems and creative activities as a way to gain different
perspectives and promote new ways of thinking. Teachers who use creative
teaching methods provide an environment for creativity to flourish. Fasko
(2001) reviewing past research on student creativity and innovation, found
teachers who use direct methods of teaching creativity such as inquiry,
30 Creativity and Innovation What the Research Says
discovery, or problem solving teaching methods give students more
opportunities to develop creativity through learning experiences that lead
to creativity and innovation. This argument is echoed by others (Cropley,
1997; Sternberg & Williams, 1996), who reiterate that teachers who foster
creative learning environments provide excitement in the classroom to
allow for creative thinking.
Use Classroom Assessments Which Promote Understanding and Self-
Improvement: Assessment practices can greatly influence student
creativity and it is important for the right assessments to be used to
motivate students (Beghetto, 2005). To develop creativity in the classroom,
assessment practices should promote understanding and self-
improvement. Some assessments, such as tests, have been said to greatly
diminish creative thinking, since students often feel there is immense
pressure to get a high score on the examination and do not think critically
when working on the questions (Crocco & Costigan, 2007).
Assessment pressure should be reduced to promote creativity. Beghetto
(2005) explains in his article on the relationship between assessment and
creativity, that if students feel pressure by an assessment, their willingness
to be creative is reduced. He suggests that teachers try to reduce
assessment stress and emphasize to students the goal of the activity as
well as provide ways for the students to find personal connections.
The focus of assessments should be to build student understanding. Runco
(2003a) and Fasko (2001) explain that assessments should not put too
much of an emphasis on grades, but rather assessments should help
students build their understanding which in turn will allow students to be
creative. In fact, some researchers suggest self-evaluation to foster
creativity, or even directly assesses creativity as a way to promote
creativity (Sternberg & Williams, 1996), while others provide empirical
Creativity and Innovation What the Research Says 31
evidence that classroom assessment practices that focus on understanding
and self-improvement motivate students to be more interested in learning
and help with skill development (Pintrich, 2003; Nickerson, 1999; Stipek,
1998)
For assessment purposes, social comparisons in the classroom can be a
barrier for student creativity. This includes displaying the work of the best
students or charting student achievement in a visible place (Beghetto,
2005). Visible performance structures in the classroom can overemphasize
the importance getting the highest grades and in turn stress to students
that they should avoid mistakes or unconventional thinking (Midgley,
2002). Rather, teachers should be focusing on assessment practices that
promote creativity, innovation, and critical thinking. Lastly, teachers can
diminish creative thinking if they apply one or more of the following: have
students work for an expected reward, set-up a competitive situation,
focus on evaluation, watch too closely, and give students restrictive choice
situations (Hennessey & Amabile, 1987).
32 Creativity and Innovation What the Research Says
III. TRENDS IN LEARNING SCIENCES
This section will focus on trends in educational research at the local
and international levels. The main trends in learning science will focus on 21st
century global competencies and innovative teaching practices.
21st CENTURY LEARNING GLOBAL COMPETENCIES
There are many national and international organizations which
research, conceptualize, and advocate on the importance of skills and
global competencies that today’s students need to develop during their
studies. For Canada, the primary goal of education needs to ensure our
students are prepared for success in the modern world. The scope of this
study does not allow expanding the literature review to all these
international studies and it will focus only in the Canadian context.
Competencies – a set of knowledge, skills, and attitudes – are part of all the
student learning frameworks proposed in different Canadian provinces.
Twenty-first century global competencies are considered fundamental
competencies which students should possess in order to be prepared for the
future and can help position youth for success in the global environment.
Pan-Canadian 21st century global competencies are still an evolving concept.
Creativity and Innovation What the Research Says 33
Alberta’s Framework for Student Learning (2011) outlines the relationship
among the fundamental skills of literacy and numeracy and the
competencies students need to acquire during their studies. Creativity and
innovation is part of the global competencies together with critical thinking
and problem solving, communication, collaboration and leadership, and
lifelong learning and well-being. British Columbia`s framework for cross-
curricular competencies (2013) and Quebec’s cross-curricular
competencies are still evolving but creativity or creative thinking are
already part of their proposals. Other provinces (New Brunswick
Department of Education, Nova Scotia School Boards Association, Prince
Edward Island), also have included in their learning frameworks creativity
and innovation and regard them as important competencies for their
students (for review see Ontario Ministry of Education, 2016).
Ontario’s Renewed Vision for Education focuses on ways to increase
student achievement. The document recognizes creativity and innovation
as important attributes of graduates (Ontario Ministry of Education, 2014).
The Ontario Ministry of Education (2016) in a systematic review of the
competencies required by Ontario students states that “changing times are
transforming the nature of competencies that have been valuable
throughout history” (p. 5) and although the importance of some
competencies remain the same, new competencies are considered
relevant and some others are evolving to be integrated in a more
sophisticated framework of competencies needed for Ontario’s students.
For Ontario, 21st century global competencies and skills are in addition to
the ones already accepted by the Ministry’s foundational skills of literacy
and mathematics. The Ministry maintains that the emerging frameworks of
competencies worldwide are still evolving and need to be reviewed
periodically. Despite these precautions, the Ministry recognizes “creativity
and innovation” as core competencies for students together with
34 Creativity and Innovation What the Research Says
“entrepreneurship, critical thinking, problem solving, communication and
collaboration, metacognition, and local, global and digital
citizenship”(Ontario Ministry of Education, 2016, p. 46). C21 Canada, an
advocacy for learning in education group, maintains that the Canadian
educational landscape must focus on literacy, numeracy, science, life skills,
and 21st century competencies. According to the same group, 21st century
competencies include creativity and innovation together with critical
thinking, collaboration, effective communication, building character,
culture, and ethical citizenship and comfort with technology (C21 Canada,
2012).
21ST CENTURY LEARNING GLOBAL COMPETENCIES AND CREATIVITY
Creativity and innovation are at the heart of 21st century global
competencies because of how important these skills are for learning and
personal development (Bellanca & Bellanca, 2010; Trilling & Fadel, 2012).
Many researchers argue that creativity and innovation improve reasoning,
memory, problem solving abilities and engagement, because the skills
associated with creativity and innovation are analyzing, evaluating,
creating, and refining existing problems (Guilford, 1967; Hondzel-Dishke,
2013; Isaksen & Treffinger, 2004; Torrance & Torrance, 1973;). Robinson
(2011) suggests creativity needs to be nurtured in educational
environments in order to foster student engagement and greater student
satisfaction. In addition, together with innovation, creativity is considered a
fundamental part of entrepreneurial activity. According to the Ontario
Ministry of Education (2016), students equipped with such competencies
are able to contribute to the solutions of complex problems, take risks
while thinking and creating, and discover through inquiry activity. By
extension, creativity and innovation are valued components of STEM
Creativity and Innovation What the Research Says 35
education as they give students ways to integrate their learning with the
ability to create new ideas and products.
INNOVATIVE TEACHING PRACTICES
A major trend in educational research is the effect of innovative
teaching and learning practices on creativity and innovation. As a result,
many new approaches emphasizing student-centered learning have been
developed. This section of the literature review will examine trends in
educational research on innovative teaching practices including:
a) experiential learning, b) authentic learning, c) teaching for successful
intelligence, d) educators are curators of innovation, and e) student-
centered learning.
Experiential Learning
Experiential learning is the process of learning through experience and this
type of learning has become a trend in learning science research both
locally and internationally. The idea of experiential learning started in the
19th century as a way to move away from traditional teaching methods,
such as direct instruction. Lately, experiential learning has gained more
popularity and acceptance in education and is considered an excellent way
to promote creativity and innovation in schools.
In experiential learning, the learners create their knowledge through first-
hand experience, instead of hearing or reading about others’ experiences
and knowledge (Casanovas, Miralles, Gomez, & Garcia, 2010; Kolb, 1983;
Mainemelis, Boyatzis, & Kolb, 2002; Patrick, 2011). This process of using
experience as a method of learning allows the student to make sense of
new information and relate ideas without the need for direct instruction.
36 Creativity and Innovation What the Research Says
There are two types of experiential learning: field-based experiences and
classroom-based learning. Field-based learning has a long and important
history in education and has been integrated in post-secondary education
since the 1930s. Field-based learning includes apprenticeships, internships,
practicums, and field-trips (Lewis & Williams, 1994). In field-based learning,
students need to extend their skill and understanding from the classroom
in meaningful ways to their uses in real-world experiences (Rogoff, 1991).
Many skills including creativity, social interaction, and higher order thinking
are learned through apprenticeship or field-based experiences (Collins,
1987). Casanovas, Miralles, Gomez, and Garcia (2010) investigated the
effect of experiential learning on student success. They examined the
effect of experiential learning versus no experiential learning training with
85 groups and found the experiential learning training significantly
increased student fluency, flexibility, and creativity.
On the other hand, classroom-based experiential learning is about giving
students a “hands-on” approach to learning and includes such things as
case-studies, simulations, role-playing, and cooperative learning at school
(Lewis & Williams, 1994) and it has been growing in popularity since
Chickering and Gramson (1987) recommended active learning as an
essential art of excellence in undergraduate teaching. This type of
experiential learning involves connecting learning and broader culture,
puts the student in control of their learning and improves student
engagement (Kolb, 1983; Kuhlthau, Maniotes, & Caspari, 2007). In addition
to this, research on classroom-based experiential learning has shown
positive benefits in students’ engagement and improving understanding
(Kolb, 1983; Kuhlthau, Maniotes, & Caspari, 2007).
In Ontario, the Ministry of Education deems experiential learning an
important part of the education experience (Ontario Ministry of Education,
Creativity and Innovation What the Research Says 37
2000). Recently, the Canadian Council of Learning conducted a detailed
review of research on experiential learning and student success for the
Ministry of Education in Ontario (Canadian Council of Learning, 2009). They
reviewed 514 studies and found experiential learning programs have
positive benefits on student retention, drop-out rates, improved self-
esteem, and engagement (Canadian Council of Learning, 2009). In
surveying Ontario teachers, Hondzel-Dishke (2013) found that teachers
believe that experiential teaching allows students to take ownership of
their learning, make deeper connections, and learn through mistakes. The
same author identified experiential learning, together with collaboration
and differentiated instruction, being used by a number of Ontario teachers
“as a primary way of engaging and tailoring instruction to allow for creative
expression” (p. 114).
Authentic Learning
Another global trend in innovative teaching practice connected to
creativity and innovation is authentic learning. Authentic learning is about
providing students with multidisciplinary real-life problems and activities
(Lombardi, 2007). The goal of authentic learning is to develop students’
ability to work through real-life problems, synthesize information, improve
their flexible thinking, and develop patience with messy problems
(Lombardi, 2007). Often in classrooms, students solve questions by
applying a single formula or algorithm, but in real-life, problems are
complex and require multidisciplinary thinking (Schoenfeld, 1992).
Research on authentic learning has gained popularity and continues to
search for the benefits in the classroom. Newmann, Marks, and Gamora
(1996) conducted a large study investigating the effect of authentic
pedagogy on achievement results with elementary, junior high, and high
school students. They observed 504 lessons, analyzed 234 assessment tasks
38 Creativity and Innovation What the Research Says
and sampled student work to find that schools with a focus on authentic
learning had higher levels of academic achievement among the sampled
students (Newmann, Marks, & Gamora, 1996). Their study suggests
authentic learning fosters understanding, comprehension, and student
success.
Newmann, Bryk, and Nagaoka (2001) conducted another large scale study
on the benefits of authentic learning. In this study, they investigated the
effect of authentic pedagogy on students’ mathematical abilities and
achievement on standardized tests. The researchers studied 2,128 students
in 23 Chicago schools and found authentic learning allowed the students to
make higher than normal gains on standardized test scores. Their research
suggests that authentic pedagogy is an excellent way to build student
comprehension and understanding in STEM subjects.
Authentic learning is becoming an integral part of STEM education too.
Researchers have created a checklist of 10 design elements for educators
to bring authentic learning in science into the classroom. They include: 1)
real-world relevance, 2) ill-defined problems, 3) sustained investigations, 4)
multiple sources and perspectives, 5) collaboration, 6) reflection, 7)
interdisciplinary perspective, 8) integrated assessment, 9) polished
products, and 10) multiple interpretations and outcomes (Reeves,
Herrington, & Oliver, 2002). Overall, authentic learning allows students to
develop content skills, while going beyond standard material to cultivate
flexible and creative thinking.
Creativity and Innovation What the Research Says 39
Teaching for Successful Intelligence
The fundamental idea of teaching for successful intelligence is that
instruction should match students’ analytical, creative, and practical
abilities and involves capitalizing on student strengths and compensating
for their weakness (Sternberg & Grigorenko, 2003). Teaching for successful
intelligence involves teaching to students’ analytical, creative, and practical
skillsets to achieve best student results. Sternberg, Grigorenko, Ferrari,
and Clinkenbeard (1999) conducted a study on 326 high school psychology
students to examine the effect of teaching for successful intelligence. The
study examined the effect of placing students in a psychology course that
best matched their analytical, creative, or practical abilities. Data revealed
that students placed in a group best matching their abilities did better and
suggested that playing to students’ strengths by teaching for successful
intelligence helps teachers reach a larger cross-section of students than
traditional teaching.
Based on Sternberg and Grigorenko’s previously summarized research,
educators should attempt to integrate the following into their teaching
order to promote creativity and innovation: (1) provide examples that
cover a wide range of topics, (2) give students multiple and diverse
assessment options, and (3) match assessment to student life goals.
Educators Are Curators of Innovation
Recently, there has been a trend in viewing educators as curators of learning.
Some researchers see the role of educators as curator of ideas, similar to
that of a museum curator, responsible for the creation of an environment of
carefully selected relevant and important information to inspire students
(Siemens, 2007; Trilling & Fadel, 2012; Weisgerber & Butler, 2012).
40 Creativity and Innovation What the Research Says
This focus of positioning teachers as designers of innovation can be seen in
innovative schools in the United States. For example, High Tech High
School is famous for the practice of providing a culture of inventing,
tinkering, and investigation (New Technology High School, n.d.). At Napa
New Tech High School in Northern California the classrooms are a hybrid
between a corporate boardroom and a media production studio with the
teachers acting as curators of learning (High Tech High, 2012). The
importance of creating a culture of investigation in a contemporary
learning environment is discussed (see Trilling & Fadel, 2012). By making
educators curators of learning and innovation, a classroom environment
emerges where creativity and innovation thrives.
Student-Centered Learning
Student-centered (reciprocal teaching, student-directed, or student-paced)
learning is a growing trend in education research and became popular
following the works of John Dewey, Jean Piaget, Lev Vygotsky, Carl Rogers,
and Maria Montessori (Hondzel-Dishke, 2013). Today, many curriculum
guidelines encourage educators to provide an active, individualized
learning experience to students (Iowa Core, 2013; Jones, 2007). This type
of learning takes place in an active and individualized learning environment
where the students are the constructors of their own learning rather than
receivers of information. In literature, there is evidence that student-
centered learning has been used to increase student engagement, develop
deeper understanding and foster a desire to learn, to increase motivation
and student ownership of their learning, and to increase comprehension
and test scores (Akers, 1999; Means & Olson, 1995; Palincsar & Brown,
1984; Trilling & Fadel, 2012). Examples of student-centered learning
include: inquiry-based learning, problem-based learning, and design-based
Creativity and Innovation What the Research Says 41
learning. Each of these topics will be examined in detail in the following
section.
Inquiry-Based Learning
Inquiry-based learning is an approach where students make investigations,
look for information, and ask questions and it has become a major part of
the educational landscape in Canada (Ontario Ministry of Education,
2013a). Boaler (1997) examined the impact of inquiry-based learning in
mathematics education in a longitudinal study over three years. She found
the traditional forms of mathematics education develop procedural
knowledge that cannot be applied to unfamiliar situations. Her study also
suggests that inquiry-based learning can help students develop
connections and more flexible thinking.
Other researchers have found inquiry-based learning to improve student
achievement by providing students with opportunities for exploration,
creativity, and building connections (Ontario Ministry of Education, 2014).
Fasko (2001) conducted a comprehensive review of literature on creativity
in the classroom and found teachers who use inquiry-based teaching
practices provide students with opportunities to develop creativity,
improve flexible thinking, and promote originality. Similarly, Hattie's
(2008) work on a meta-analysis on inquiry-based learning found this
teaching approach effective in improving student achievement.
Problem-Based Learning
Problem-based learning originated in medicine with McMaster University
in 1972, where medical students were given case studies and complex
medical problems to solve rather than attend lengthy lectures. The goal
was to develop students’ intrinsic interest and deeper understanding and
creating a greater sense of ownership of learning (Barrows, 1996).
42 Creativity and Innovation What the Research Says
Problem-based learning is based “on solving complex, real-world
problems” (Trilling & Fadel, 2012, p. 111) in small groups using a case study
approach and its impact has been verified by a number of studies.
Problems are given at the start of a topic and before formal instruction to
actively engage the learners to develop skills about finding information,
identifying important information, and identifying missing information
(Woods, 2005; 2006). The Cognition and Technology Group at Vanderbilt
University (1992) studied 700 students from 11 school districts in the
United Stated on the effect of problem-based learning and found students
experienced large gains in understanding, problem solving, and having
positive attitudes in mathematics. Similarly, Shepherd (1998) found that
the elementary school students who engaged in problem-based learning
scored significantly higher on critical thinking tests, than those who did not
participate in problem-based learning. In another study, improvement on
standardized test scores and learning development was found in 9 out of
10 schools that implemented problem-based learning (New American
Schools Development Corporation, 1997).
To develop students’ conceptual knowledge and creativity in mathematics
for Ontario’s students in Grades 1-7, the Literacy and Numeracy Secretariat
developed a research-into-practice series on problem-based learning
(MacMath, Wallace, & Xiaohong, 2009). In the same research series, the
investigators found students often developed procedural fluency in
mathematics, but struggled with solving new problems or making
mathematical connections. The authors suggested using problem-based
learning in the classroom to check student understanding, extend student
thinking, and build creativity.
Creativity and Innovation What the Research Says 43
Design-Based Learning
In design-based learning the students are the constructors of knowledge
through creating. Although in its relative infancy, this type of student-
centered learning is quite popular in science education in elementary and
upper secondary school education as a way to support scientific learning,
for making observations, and for using information to support arguments
and explanations (Kolodner, 2002; Kolodner et al., 2003). It appears that
the designed-based learning approach in secondary school education
results in gains on reasoning and self-direction. The program Science by
Design, developed by the University of Michigan, has students design and
create boats and greenhouses to learn about scientific principles (Trilling &
Fadel, 2012). The researchers suggest that their program allows students to
apply information in new situations, make connections, develop
understanding, and engage meaningfully in the curriculum material.
Similarly, Mehalik, Doppelt, and Schuun (2008) compared traditional script
inquiry versus design-based system approach for students in Grade 8 in an
urban school district and suggested the superiority of design-based
approach in “knowledge gain achievements in core science concepts,
engagement, and retention [and] … in low-achieving African American
students” (p. 71). The benefits of design-based science education have also
been linked with gains in the academic achievement of students in Grade 7
in a specific physics unit (see Ercan & Sahin, 2015).
44 Creativity and Innovation What the Research Says
IV. POLICY IMPLICATIONS
What needs to be done at the district and school levels to
foster creativity and innovation? This part of the study is based on the
triangulation of the results of the I2Q focus study and the systematic
knowledge from the related research literature previously described in this
study in order to inform policy on what needs to be done at the district and
school levels to foster creativity and innovation in our contemporary
educational environments. A pictorial representation of our suggestions is
summarized in Figure 5.
Figure 5: Policy and Supports to Sustain a Framework for Creativity at the TDSB
Assessment of, as, and for Learning Skills & Global Competencies
Professional Learning
Official Policy
& Policy Coordination
Leadership
& Supports
Contemporary
Learning Environments
Framework For
Creativity
45 Creativity and Innovation What the Research Says
A well-articulated vision for the future is essential in achieving educational
success and fostering creativity and innovation in school environments.
Such a vision acts as a basic framework through which educational change
can happen. Trilling and Fadel (2012) are respected global education
experts and suggest that visions for the future need to be thoughtfully
developed and shared among educators, districts, community, parents, and
students.
Indeed, this is exactly what the Ontario’s Ministry of Education attempted.
In 2013, parents, students, teachers, support staff, system leaders, and
government officials came together to discuss a renewed vision for
education in Ontario. The result of these discussions led to the following
renewed goals for education: 1) achieving excellence, 2) ensuring equity, 3)
promoting well-being, and 4) enhancing public confidence (Ontario
Ministry of Education, 2014). Innovation and creativity are integral parts of
the renewed goals for achieving excellence. To achieve success, Ontario
will invest in technology and in innovative teaching practices, expand
learning opportunities outside the classroom, and explore different models
of learning such as project-based learning.
The TDSB is the largest and one of the most diverse school boards in
Canada. “We serve approximately 245,000 students in 588 schools
throughout Toronto, and more than 160,000 life-long learners in our Adult
and Continuing Education programs” (TDSB, 2016, para.1). The TDSB is
continually motivated to provide effective educational teaching and
learning experiences and meeting the needs of 21st century students. The
TDSB continues to establish well thought-out visions for the future while
recognizing the importance of innovation and creativity in learning.
Currently, there are many TDSB projects and initiatives to explore the
cultivation of the student global competencies: the I2Q project is a pioneer
46 Creativity and Innovation What the Research Says
activity which aims in fostering student creativity and innovation in the
classroom. However, a number of other new activities and initiatives are
currently underway in our district. For example, the TDSB’s global learning and
teaching with technology strategic vision is being developed and supported
through the Teaching and Learning Global Learning and Teaching With
Educational Technology (Sinay, 2014). The plan focuses on supporting the
needs of the global learner in the digital world by improving global learning
and technology in TDSB schools and by underlying the importance of creativity
and innovation for the identification and solution of problems. This includes:
1) building dependable Information Technology infrastructure along with
providing appropriate technical support, 2) expanding internet access to all
schools, 3) establishing Bring Your Own Device (BYOD) policies, and 4)
providing educators with professional learning opportunities on technology
in the classroom (Sinay, 2014). This strategic vision is just one way the
district continues to support and develop creativity and innovation in the
schools. Another TDSB initiative, the Mobile Computing Strategy 2.0 (MCS
2.0), TDSB’s one-to-one laptop initiative, runs for its third year of
implementation and represents one of the attempts of the district to invest
in the digital fluency of its students and teachers (Sinay, Graikinis, &
Presley, 2016). A third TDSB initiative focuses on the vision of building the
students’ entrepreneurial skills. The Board, in a joint initiative with the
MaRS Discovery District, builds an educational program on entrepreneurial
thinking and its implementation is currently underway. The goal is to
embed entrepreneurial thinking into the Kindergarten to Grade 12 (K-12)
curriculum as well as to offer related professional learning sessions for
educators (Sinay, Resendes, & Graikinis, 2015).
Creativity and Innovation What the Research Says 47
OFFICIAL POLICY AND POLICY COORDINATION
In order for creativity and innovation to be fostered, official policy
within the district and schools must promote the students’ global competencies.
Bell and Stevenson (2006), whose work focuses on school change, explain that
education policy drives school change, economic prosperity, and social
citizenship. This is because official policy sets the stage for the framework and
guides educational objectives, standards, assessment, and curriculum
documents. Therefore, it is important that district and school policy are in place
to support creativity and innovation. Furthermore, in order for creativity and
innovation to be fostered, policies must be coordinated, consistent, and aligned.
This means all official policies for creativity and innovation at the provincial,
district, and school levels must be aligned and coordinated with other education
policy such as professional learning, assessments, standards, and curriculum
policies (Trilling & Fadel, 2012). In addition to official policy and policy
coordination, there needs to be adequate funding to support change. Darling-
Hammond (2010) argues for change to occur in education systems need to
have: 1) developed teaching policies, 2) consistent long term reforms, and 3)
adequately and equitably funded schools (Darling-Hammond, 2010). Thus, it is
imperative that the district ensures all official policies are aligned, consistent,
and funded in its efforts to support innovation and creativity.
The TDSB has adopted a new vision for learning, Unleashing Learning, which
includes creativity as one of its core global competencies together with critical
thinking and problem solving, communication, collaboration and leadership,
and global citizenship and character (see Figure 4). The policies adopted need
to allow room for experimentation and “although we need system
expectations around how we are going to proceed, those expectations need to
48 Creativity and Innovation What the Research Says
be broad enough so that creativity can happen, but clear enough so you can
actually tell our communities how we are improving” (Malloy, 2016a).
Creativity and Innovation What the Research Says 49
LEADERSHIP AND SUPPORTS
Successful educational programs and educational change require
coordinated and distributed leadership efforts. This holds true in
promoting creativity and innovation. In particular, education leaders must
strongly and continually lead administrators, educators, parents, students,
and community towards the same goals, which in our case is creativity and
innovation. Leaders must be honest about progress and regularly
communicate their progress to stakeholders. This means communicating
both successful and unsuccessful endeavors and being forthcoming about
challenges to administrators, educators, parents, students, and community
members (Trilling & Fadel, 2012).
In addition to the aforementioned, the need for adequate leadership
support which is equitably distributed, accessible, and non-judgmental at
the district and school levels is essential. Teachers cannot work in isolation
and need leadership support: “administrators, teacher educators,
researchers, and policymakers must all understand the issues, take
initiative and commit to supporting students and teachers” (Allexsaht-
Snider & Hart, 2001, p. 2). One way to support leaders is through coaching
and in Ontario, coaches have been used as agents of change (Fullan &
Knight, 2011). For example, literacy coaches have been placed in low-
performing schools as a way to improve results and lead changes in school
culture. The literacy coaches spend their time working with educators
developing lessons, observing instruction, and collaborating with teachers
and administrators. Overall, after implementing literacy coaches, literacy
rates have gone up 14% across the 4,000 elementary schools surveyed and
positive changes in school culture have been observed. The district needs
to continue to support schools with coaches by making them available and
accessible to all schools.
50 Creativity and Innovation What the Research Says
CONTEMPORARY LEARNING ENVIRONMENTS
Contemporary learning environments are places of learning that
meet the challenges of 21st century learning by accommodating flexible
learning interactions and supporting technology. Trilling and Fadel (2012)
argue for schools to be learning laboratories, where learners can
experiment, participate in workshops, and grow. In order to create this
type of environment both the social and physical environments need to
support flexible learning and the use of technology. School districts and
individual schools should be focusing on contemporary learning
environments as a way to develop creativity and innovation.
Social structures in contemporary learning environments need to allow for
diverse ideas and perspectives to promote creativity and innovation
(Hondzel-Dishke, 2013). According to Runco (2003a), a leading creativity
researcher and cognitive psychologist, social influences from colleagues,
parents, students, and administrators contribute greatly to the social climate
in educational environments. School districts and schools need to allow for
experimentation, allow teachers and students to try new things, and allow
for some degree of failure when trying new things (Hondzel-Dishke, 2013).
On top of that, districts need to focus on building positive relationships
between administrators, educators, students, parents, and the community
by better understanding their emotions and relationships (Brooks, 2011).
The physical environment is central in supporting flexible learning in
contemporary learning environments. This includes providing space for
project work, collaboration spaces, and having connected classrooms
(Trilling & Fadel, 2012).
Creativity and Innovation What the Research Says 51
PROFESSIONAL LEARNING
For successful education change to take place, professional learning
needs to be a top priority at the district and school levels. Trilling and Fadel
(2012) explain that some of the most important variables for a successful
education system is supporting ongoing teacher learning and investing in
teacher education. This is because teacher knowledge plays a large role on
student achievement. Regular professional learning is thus essential in
providing educators with new knowledge, practices, and ideas.
Professional learning can also help with creating a sense of belonging and
engagement among educators (Allexsaht-Snider & Hart, 2001).
Professional learning sessions give educators an arena to have discussions
with experts and colleagues on classroom practices, teaching practices,
gather new resources, and keep valuable teachers engaged and up to date
(Darling-Hammond, 2010).
PROFESSIONAL LEARNING IN ONTARIO
In Ontario, educator professional learning is highly valued and supported in
a variety of ways. The Ontario Government views professional learning as a
way for teachers to be continually and actively engaged in improving their
practice (Ministry of Education, 2009). Highlights of some of the
professional learning opportunities include: 1) formal mentoring program
for new teachers, 2) additional qualification programs for teachers to learn
new subject areas, 3) designated professional learning days, and 4)
informal opportunities such as collaborations with outside organizations
(Ministry of Education, 2004). The Ministry of Education also offers a
program to experienced teachers called the Teacher Learning and
52 Creativity and Innovation What the Research Says
Leadership Program, which gives teachers an opportunity to participate in
a project-based professional learning opportunity.
Even with all of these well-thought professional learning opportunities, there
is always room to improve. The Ontario Ministry of Education has suggested
that there is a need for more formal mentoring programs, ensuring
professional learning workshops connect to the everyday lives of students
and teachers, giving educators more autonomy in selecting professional
learning opportunities, and increasing the number of professional learning
days in the school year (Ministry of Education, 2004).
In Ontario, three primary environmental factors have been identified as
influencers of creativity fostering learning environments in the classroom
and among them is time, money, and support from colleagues and
administrators (Hondzel-Dishke, 2013). It appears that in order to promote
creativity and innovation, professional learning opportunities must align with
these needs, be widely available, and be connected to classroom practices.
PROFESSIONAL LEARNING MODELS
It is important for the district and individual schools to support continuous
professional learning through a variety of professional learning models as a
way to foster creativity and innovation in schools. Professional learning can be
supported through both formal and informal endeavors that embed reflection
and learning into the daily practice of educators (Lieberman, 1992).
Districts and schools can support professional learning through formal
professional learning initiatives, such things as: 1) professional learning
days initiated by the district, 2) school-based initiatives, 3) school-based
curriculum projects, and 4) visits to other schools (Northern Territory
Government, 2013). Each of these initiatives is a structured way to engage
Creativity and Innovation What the Research Says 53
and support teachers by sharing goals, engaging in teaching and learning
dialogue, bringing in new resources, and empowering teachers (Nussbaum-
Beach & Hall, 2011).
In the same way, informal professional learning models are an important
factor in supporting continuous learning. Informal professional learning
models allow for ongoing and self-directed learning that enhances and
supports formal learning initiatives by giving educators control of what
they learn and when they learn. Informal professional learning initiatives
include such things as: 1) learning partnerships, 2) study groups, 3)
mentors, and 4) personal learning networks, such as joining a teaching
feed, blog, or listserv (Northern Territory Government, 2013). These
professional learning initiatives allow for self-directed learning and
personalized learning. Teachers get to select their own resources, develop
deep collaboration among colleagues, and establish meaningful
interactions in which they can develop insights that inform future practice,
such as fostering creativity and innovation (Nussbaum-Beach & Hall, 2011).
The Ontario Government believes in the importance of professional
learning communities as a way to improve student achievement. It sees
professional learning as a continuous way for educators to inform their
practice in structured and meaningful ways. It suggests administrators and
teachers to: 1) reflect and learn together, 2) review student work and
relevant data, 3) plan for student success, and 4) focus on students who are
struggling (Ontario Ministry of Education, 2007).
In order to foster creativity and innovation, school districts and schools
need to support and foster ongoing professional learning through a variety
of formal and informal initiatives to give educators ways to explore new
ideas, try new things, and grow as educators.
54 Creativity and Innovation What the Research Says
ASSESSMENT OF, AS, AND FOR LEARNING SKILLS & GLOBAL COMPETENCIES
The importance of assessment in the change process lead some
educators to declare that it is not the written curriculum that matters, but
rather the assessed curriculum (Crocco & Costigan, 2007; Ravitch, 2011;
Yong, 2012). There is a wealth of information in the literature for the
assessment of 21st century student skills but not for global competencies.
Although the terms skills and competencies are used interchangeably most
of the times in the literature, they do not refer to the same aspects of
student acquisition of abilities. While skill can be defined as the “ability to
apply knowledge and use know-how to complete tasks and solve
problems” (Cedefop, 2014, p. 227), a competency is defined as an entity
which includes skill and “involves the ability to meet complex demands, by
drawing on and mobilizing psychosocial resources (including skills and
attitudes) in a particular context” (OECD, 2003, p. 4). There is an urgent
need to develop a clear view on the assessment of 21st century student
skills and global competencies since these are included in major secondary
school education learning frameworks. Because the assessment of global
competencies is still an evolving area, most of the information on this
section focuses on the assessment of 21st century student skills.
In a seminal paper, Ananiadou and Claro (OECD, 2009) acknowledged that
there are no clear assessment policies for the formative or summative
assessment of 21st century skills and competencies in the countries
surveyed, but noticed that these skills and competencies are often
integrated into major curricular reforms. It appears that the skills and
global competencies should not be assessed in isolation and more than one
skill and global competencies might operate in a given environment. This
greatly encourages the use of portfolios of desired outcomes in the
Creativity and Innovation What the Research Says 55
assessment process. On the same line, Soland, Hamilton, and Stecher
(2013) suggest that assessment is not specific and should vary from site to
site based on a number of guidelines the authors provide, such as: a) the
assessment requires abundance of time, use of innovative assessments
such as simulations or remote collaborations, b) determination of
assessment based on the purpose of the assessment, c) assessment is
context and culture-based, and d) difficulties might be encountered with ill-
defined global competencies.
There is more information in the literature on 21st century skill assessment
and it is reasonably argued that 21st century skills, as a fundamental part of
education today, need to be evaluated on valid and widely acceptable ways
(Greenstein, 2012). These skills include creativity and innovation, critical
thinking, collaboration, effective communication, building character,
culture and ethical citizenship and comfort with technology (C21 Canada,
2012). According to the Partnership for 21st Century Skills (P21), the first
questions districts should ask themselves is: “is the district considering,
developing or adopting achievement tests that include 21st century skills?”
and schools should ask themselves “are educators in the school using
classroom assessments that measure 21st century skills?” (P21, 2007, para.
5). Once these questions are considered, it is important to examine the
specifics for the assessment of 21st century skills. P21 (2009) recommends
21st century skills need to be incorporated in large-scale assessments, such
as standardized tests and they should include placing greater emphasis on
critical thinking, problem solving, and creativity in standardized testing,
rather than memorization and recall. Districts and schools should provide
educators with rubrics, checklists, and professional learning on assessing
21st century skills and these resources should be shared freely.
56 Creativity and Innovation What the Research Says
When evaluating 21st century skills it is important to ensure the assessment
tasks are sufficiently complex, authentic, and connect to the real-world
(Greenstein, 2012). Research indicates that the level of complexity of the
assessment is key to assessing 21st century skills (Lai & Viering, 2002) and
student motivation is diminished if the task does not require meaningful
understanding, reasoning, or critical thinking (Lai & Viering, 2002). P21
(2009) suggests using open-ended authentic tasks that integrate
technology as a way to assess critical thinking, problem solving, global
understanding, and leadership.
In Ontario, the EQAO conducts province-wide standardized testing on
Reading, Writing, and Mathematics in Grades 3, 6, and 9 (EQAO, 2015). The
EQAO testing is used to provide students, parents, educators, and the
public with reliable information on student achievement (Desbiens, 2011).
It is widely-accepted that in the majority of the current standardized
testing models the main focus tends to be on recall and comprehension.
Longo (2010), an education researcher who examines the implications of
standardized testing on creativity, explains that the key to enhancing
creativity and innovation is inquiry and therefore, it is important for
standardized tests, including the EQAO, to have a greater focus on inquiry,
creativity and innovation. The EQAO, as well as the No Child Left Behind in
the US, have been widely criticized for their anti-authentic teaching and
learning assessment practices. Hondzel-Dishke (2013) concluded that the
current EQAO standardized environment affects Ontario teachers who are
interested in sustaining creativity in their classrooms. “The pressure
teachers felt to meet the preparation expectations for EQAO set for them
by the school administration and the Board of Education seemed to
influence the ways in which teachers felt they had to run their classrooms
and changed the methods they used in order to foster creativity in their
students” and “Some teachers spoke of EQAO testing as a barrier to
Creativity and Innovation What the Research Says 57
creativity throughout the school year as they tried to incorporate EQAO-
style testing into their regular classroom assessments and activities.” (p.
104-105). Attitudes of teachers towards EQAO testing were mixed and
some teachers viewed the preparation of their students for testing
required “them to take time away from what was perceived to be more
meaningful classroom activities, and that it is incongruous with developing
creative students.” (Hondzel-Dishke, 2013, p. 115).
58 Creativity and Innovation What the Research Says
REFERENCES
Akers, J. (1999). Confronting the realities of implementing contextual learning ideas in a biology classroom. (Doctoral dissertation). Retrieved from https://theses.lib.vt.edu/theses/available/etd-041999-163152/unrestricted/Aktitle.pdf Aktamis, H., & Ergin, O. (2007). Investigating the relationship between science process skills and scientific creativity. University Journal of Education, 33, 11–23. Allexsaht-Snider, M., & Hart, L. E. (2001). Mathematics for all: How do we get there? Theory Into Practice, 40(2), 93–101. Amabile, T. M. (1989). Growing up creative. New York, NY: Crown Publishing Group, Inc. Anderson, J.V. (1992). Weirder than fiction: The reality and myths of creativity. Academy of Management Executives, 6(4) 40-47. Retrieved from http://coral.wcupa.edu/other/creativity.pdf Ayverdi, L., Asker, E., Öz Aydın, S., & Sarıtaş, T. (2012). Determination of the relationship between elementary students’ scientific creativity and academic achievement in science and technology courses. İlköğretim Online, 11, 646-659. Retrieved from http://ilkogretim-online.org.tr/vol11say3/v11s3m6.pdf Barrows, H. S. (1996). Problem-based learning in medicine and beyond: A brief overview. New Directions for Teaching and Learning, 68, 3–12. DOI: 10.1002/tl.37219966804 Baughman, W.A., & Mumford, M.D. (1995). Process-analytic models of creative capacities: Operations influencing the combination and reorganization process. Creativity Research Journal, 8, 37-62 Beghetto, R. A. (2005). Does assessment kill student creativity? The Educational Forum, 69, 254–263. Bell, L., & Stevenson, H. (2006). Education policy, process, themes and impact. London, UK: Routledge.
Bellanca, J. A., & Bellanca, J. (2010). 21st Century skills: rethinking how students learn (1 Ed.). Bloomington, IN: Solution Tree. Boaler, J. (1997). Experiencing school mathematics: Teaching styles, sex, and setting paper. Philadelphia, PA: Open University Press. Brink, S. (2014). Canadians and 21 Century skills. Paper prepared in support of the work of C12 Canada: Canadians for 21 century learning and innovation. Retrieved from http://www.c21canada.org/wp-content/uploads/2014/01/PIAACDec3.pdf Brooks, D. (2011, March 7). The new humanism. The New York Times. Retrieved from http://www.nytimes.com/2011/03/08/opinion/08brooks.html Business Council of Australia. (2010). Action plan for enduring prosperity: Full report. Retrieved June 2, 2015, from http://www.bca.com.au/publications/action-plan-for-enduring-prosperity-full-report C21 Canada. (2012). Shifting minds: A 21st century vision of public education for Canada. Canadians for 21st Century Learning & Innovation. Retrieved from http://www.c21canada.org/wp-content/uploads/2012/11/Shifting-Minds-Revised.pdf C21 Canada. (2013). Shifting minds index. An assessment metric for 21st century learning. Canadians for 21st Century Learning & Innovation. Retrieved from http://www.cbefinearts.org/pdfs/C21-Shifting-Minds-Index.pdf Canadian Council of Learning. (2009). The impact of experiential learning programs on student success. Ottawa, Canada: Author. Retrieved from http://www.ocea.on.ca/index.cfm?fuseaction=content&menuid=45&pageid=1051
Creativity and Innovation What the Research Says 59
Cachia, R., & Ferrari, A. (2010). Creativity in schools: A survey of teachers in Europe. European Commission, Joint Research Centre, Institute for Prospective Technological Studies. Luxembourg: Publications Office of the European Union. Retrieved from: http://ftp.jrc.es/EURdoc/JRC59232.pdf Casanovas, M., Miralles, F., Gomez, M., & Garcia, R. (2010). Improving creativity results and its implementation in organizations using creative techniques through experiential learning training. In 5th European Conference on Innovation and Entrepreneurship (p.121). Academic Conferences International Limited. Cedefop. (2014). Terminology of European education and training policy (Second Edition) – A selection of 130 key terms. Luxembourg, Germany: Publications Office. Retrieved from www.cedefop.europa.eu/EN/Files/4117_en.pdf. Chickering, A., & Gamson, Z. (1987). Seven principles for good practice in undergraduate education. American Association for Higher Education (AAHE) Bulletin. Retrieved from www.lonestar.edu/multimedia/SevenPrinciples.pdf Cho, S. (2003). Creative problem solving in science: Divergent, convergent, or both? In U. Anuruthwong & C. Piboonchol (Eds.), 7th Asia-Pacific Conference on giftedness. (pp. 169-174). Bangkok, Thailand: October Printing. Craft, A. (2005). Creativity in schools: tensions and dilemmas. London, UK: Routledge. Craft, A. & Jeffrey, B. (2001). Introduction. In A. Craft, B. Jeffrey & M. Leibling (Eds.) Creativity in Education (pp. 1–13). London and New York, NY: Continuum Cognition and Technology Group at Vanderbilt. (1992). Anchored instruction in science and mathematics: Theoretical basis, developmental projects, and initial research findings. In R. A. Duschl & R. J. Hamilton (Eds.), Philosophy of science, cognitive psychology, and educational theory and practice (pp. 244-273). New York, NY: SUNY Press. Collins, A. (1987). Cognitive apprenticeship: Teaching the craft of reading, writing, and mathematics. Technical Report No. 403.
Council of Canadian Academies. (2009). Innovation and business strategy: Why Canada falls short. The Expert Panel on Business Innovation. The Council of Canadian Academies. Ottawa, Canada: Author. Retrieved from http://www.scienceadvice.ca/uploads/eng/assessments%20and%20publications%20and%20news%20releases/inno/(2009-06-11)%20innovation%20report.pdf Crocco, M. S., & Costigan, A. T. (2007). The narrowing of curriculum and pedagogy in the age of accountability urban educators speak out. Urban Education, 42(6), 512–535. Cronin, L. L. (1989). Creativity in the science classroom. Science Teacher, 56(2), 34–36. Cropley, A. J. (1967). Creativity. London, UK: Longmans, Green. Cropley, A. (2001). Creativity in education & learning. A guide for teachers and educators. Albion, Oxon: Routledge Falmer. Cropley, J. (1997). Fostering creativity in the classroom: general principles. In M. A. Runco (Ed.) Creativity Research Handbook, pp. 83-114. Cresskill, NJ: Hampton Press. Cropley, D. H., Priest, S., & Cropley, A. J. (1997). Fostering creativity and innovation in engineering students. Australasian Association for Engineering Education, 9th Annual Conference, December 1997. Darling-Hammond, L. (2010). The flat world and education. New York, NY: Teachers College Press. Davis, G. A., & Rimm, S. B. (1985). Education of the gifted and talented. New York City, NY: Prentice-Hall. Demirci, C. (2007). Access creativity in science education and its impact on attitude. University Journal of Education, (32), 65–75. Desbiens, B. (2011). Student testing: Why Ontario’s on the right track. Retrieved from http://www.eqao.com/Research/pdf/E/EQAO_StudentTesting_OntarioOnTrack.pdf Dillon, J. T. (1982). Problem finding and solving. Journal of Creative Behavior, 16, 97-111.
60 Creativity and Innovation What the Research Says
EQAO. (2015). E. Q. and A. O. Retrieved from http://www.eqao.com/categories/home.aspx?Lang=E Ennis, H. R. (2012). Definition of critical thinking. Retrieved from http://www.criticalthinking.net/definition.html Ercan, S., & Sahin, F. (2015). The usage of engineering practices in science education: effects of design based science learning on students’ academic achievement. Electronic Journal of Science and Mathematics, 9(1), 128-164. Esquivel, G. B. (1995). Teacher behaviors that foster creativity. Educational Psychology Review, 7, 185-20. EU. (2009). European Ambassadors Manifesto. Retrieved from http://www.create2009.europa.eu/fileadmin/Content/Downloads/PDF/Manifesto/manifesto.en.pdf Fasko, D. (2001). Education and creativity. Creativity Research Journal, 13(3), 317-327. Feldhusen, J. F., & Treffinger, D. J. (1985). Creative thinking and problem solving in gifted education. Dubuque, IA: Kendall/Hunt Publishing Company. Ferrari, A., Cachia, R., & Punie. G. (2009). Innovation and creativity in education. Innovation and creativity in education and training in the EU member states: Fostering creative learning and supporting innovative teaching. Literature review on innovation and creativity in E&T in the EU member states (ICEAC). European Commission, Institute for Prospective technological Studies. Florida, R. L. (2002). The rise of the creative class: And how it’s transforming work, leisure and everyday life. New York, NY: Basic Books. Fouche, K. K. (1993). Problem-solving and creativity: Multiple solution methods in a cross-cultural study in middle level mathematics (Unpublished doctoral dissertation). University of Florida, Gainesville, Florida
Fullan, M., & Knight, J. (2011). Coaches as system leaders. Educational Leadership, 69(2), 50-53. Retrieved from http://www.ascd.org/publications/educational-leadership/oct11/vol69/num02/Coaches-as-System-Leaders.aspx Gardner, H. (1989). To open minds. New York, NY: Basic. Getzels, J.W., & Csikszentmihalyi, M. (1976). The creative vision: A longitudinal study of problem finding in art. New York, NY: Wiley. Ginsburg, H. P. (1996). Toby’s math. In R. J. Sternberg & T. Ben-Zeev (Eds.), The nature of mathematical thinking (pp. 175–202). Hillsdale, NJ, England: Lawrence Erlbaum Associates, Inc. Greenstein, L. (2012). Assessing 21st Century skills: A Guide to evaluating mastery and authentic learning (1Ed.). Thousand Oaks: Corwin Press Inc. Guilford, J.P. (1959). Traits of creativity. In H. Anderson, (Ed.), Creativity and its cultivation, (pp. 142-161). New York: Harper. Guilford, J. P. (1967). Creativity: Yesterday, today and tomorrow. The Journal of Creative Behavior, 1(1), 3–14. Retrieved from http://doi.org/10.1002/j.2162-6057.1967.tb00002.x Gustina, C., & Sweet, M. (2014). Creatives teaching creativity. The International Journal of Art and Design Education, 3(1), 46-54. Hattie, J. (2008). Visible Learning: A synthesis of over 800 meta-analyses relating to achievement (1 Ed.). New York, NY: Routledge. Heinelt, G. (1974). Kreative Lehrer/creative Schuler [creative teacher/ creative students], Freiburg, Germany: Herder. Hennessey, B. A., & Amabile, T. M. (1987). Creativity and learning. Washington, DC: NEA Professional Library, National Education Association. Hoffman, L. R., & Brahier, D. J. (2008). Improving the planning and teaching of mathematics by reflecting on research. Mathematics Teaching in the Middle School, 13(7), 412–417.
Creativity and Innovation What the Research Says 61
Hondzel-Dishke, C. (2013). Fostering creativity: Ontario teachers’ perceptions, strategies, and experiences. (Unpublished doctoral dissertation). University of Western Ontario, London, Ontario. Illeris, K. (2007). How we learn: learning and non-learning in school and beyond (1 Ed.). London: New York, NY: Routledge. Iowa Core. (2013). Literature review student-centered classrooms. Des Moines, IA: Iowa Department of Education. Retrieved from www.gwaea.org/iowacorecurriculum/docs/StudCentClass_LitReview.pdf Isaksen, S. G., & Treffinger, D. J. (2004). Celebrating 50 years of reflective practice: versions of creative problem solving. The Journal of Creative Behavior, 38(2), 75–101. Jackson, P. W., & Messick, S. (1965). The person, the product, and the response: Conceptual problems in the assessment of creativity. Journal of Personality, 33, 309–329. Jay, E. S., & Perkins, D.N. (1997). Problem finding: the search for mechanisms. In M.A. Runco (Ed.), The creativity research handbook, Vol. 1, (pp. 257-294). Cresskill, NJ: Hampton Press. Jeffrey, B., & Craft, A. (2004). Differences between teaching creatively and teaching for creativity: Distinctions and relationships. Educational Studies, 30(1), 77-87. Jones, L. (2007). The student-centered classroom. New York, NY: Cambridge University Press. Karnes, M. B., McCoy, G. F., Zehrbach, R. R., Wollersheim, J. P., Clarizio, H. F., Costin, L., & Stanley, L. S. (1961). Factors associated with underachievement and overachievement of intellectually gifted children. Champaign, IL: Champaign Community Unit Schools. Kirton, M. (1976). Adaptors and innovators: A description and measure. Journal of Applied Psychology, 61(5), 622-629. Kirton, M. (1985). Adaptors, innovators, and paradigm consistency. Psychological Reports, 57, 487–490.
Kirton, M. (1987). Adaptors and innovators: Cognitive style and personality. In S. G. Isaksen (Ed.), Frontiers of creativity research: Beyond the basics (pp. 282–304). Buffalo, NY: Bearly Limited. Kirton, M. J. (1989). Adaptors and innovators: Styles of creativity and problem-solving. London, UK: Routhledge. Kneller, G. F. (1965). Art and science of creativity. New York, NY: Holt, Rinehart & Winston. Kolb, D. A. (1983). Experiential learning: experience as the source of learning and development (1 Ed.). Englewood Cliffs, NJ: FT Press. Kolodner, J. L. (2002). Facilitating the learning of design practices: lessons learned from an inquiry into science education. Journal of Industrial Teacher Education, 39(3). Kolodner, J. L., Camp, P.J., Crismond, D., Barbara Fasse, B., Gray, J., Holbrook, J., Ryan, M. (2004). Problem-based learning meets case-based reasoning in the middle-school science classroom: putting learning by design™ into practice. The Journal of the Learning Sciences, 12(4), 495-547. Kuhlthau, C. C., Maniotes, L. K., & Caspari, A. K. (2007). Guided inquiry: Learning in the 21st century. Westport, Conn: Libraries Unlimited. Lai, E., & Viering, M. (2002). Assessing 21st century skills: Integrating research findings. National Council on Measurement in Education. Vancouver, BC: Pearson. Lewis, L., & Williams, C. (1994). Experiential learning: a new approach. In L. Jackson and R.S. Caffarella (Eds.), Experiential learning: A new approach (pp. 5–16). San Francisco, CA: Jossey-Bass. Lieberman, A. (1992). Practices that support teacher development: Transforming conceptions of professional learning. Innovating and Evaluating Science Education NSF Evaluation Forums, 67–78. Lombardi, M. (2007). Authentic learning for the 21st Century: An overview. Educause Learning Initiative 1, 1-12.
62 Creativity and Innovation What the Research Says
Longo, C. (2010). Fostering creativity or teaching to the test? Implications of state testing on the delivery of science instruction. The Clearing House: A Journal of Educational Strategies, Issues and Ideas, 83(2), 54–57. MacMath, S., Wallace, J., & Xiaohong, C. (2009). Problem-based learning in mathematics. What works? Research into Practice, Research Monograph #22. The Literacy and Numeracy Secretariat. Retrieved from www.edu.gov.on.ca/eng/literacynumeracy/inspire/research/WW_problem_based_math.pdf Mainemelis, C., Boyatzis, R. E., & Kolb, D. A. (2002). Learning styles and adaptive flexibility testing experiential learning theory. Management Learning, 33(1), 5–33. Malloy, J. (April 19, 2016a). Our way forward [Video file]. Retrieved from http://www.ustream.tv/recorded/85835292 Malloy, J. (2016b). Unleashing learning: A vision for learning in TDSB. Retrieved from http://www.tdsb.on.ca/Portals/0/AboutUs/Director/docs/UnleashingLearning_April19.pdf Means, B., & Olson, K. (1995). Technology’s role within constructivist classrooms. Retrieved from http://eric.ed.gov/?id=ED383283 Mehalik, M., Doppelt, Y., & Schuun, C.D. (2008). Middle-school science through design-based learning versus script inquiry: Better overall science concept learning and equity gap reduction. Journal of Engineering Education, 97(1), 71-82. Midgley, C. (2002). Goals, goal structures, and patterns of adaptive learning. Mahwah, N.J: Routledge. Moran, S. (2010). Creativity in school. In K. Littleton, C. Wood, & J. Kleine Staarman (Eds.), International handbook of psychology in education (pp. 319-359). Bingley, UK: Emerald Group Publishing Ltd. Mumford, M.D., Supinski, E.P., Baughman, W.A., Constanza, D.P., & Threlfall, K.V. (1997). Process-based measures of creative problem-solving skills: V. Overall prediction. Creativity Research Journal, 10, 73-85.
Mumford, M.D., Supinski, E.P., Threlfall, K.V., & Baughman, W.A. (1996). Process-based measures of creative problem-solving skills: III. Overall prediction. Creativity Research Journal, 9, 395-406. NACCCE. (1999). All our futures: Creativity, culture and education. Retrieved from sirkenrobinson.com/pdf/allourfutures.pdf National Academy of Sciences, (2007). Rising above the gathering storm: Energizing and employing America for a brighter economic future. Washington, DC: National Academies Press. New American Schools Development Corporation. (1997). Working towards excellence: Results from schools implementing New American Schools design. Retrieved from ERIC database. (ED420896) New Technology High School. (n.d.). New Technology High School. Retrieved from http://newtechhigh.org/ Newell, A., Shaw, J.C., & Simon, H.A. (1962). The process of creative thinking in contemporary approaches to creative thinking. In H.E. Gruber, G. Terrell, and M. Wertheimer, Contemporary approaches to creative thinking (pp. 63-119). New York: Atherton. Newmann, F. M., Bryk, A. S., & Nagaoka, J. K. (2001). Authentic intellectual work and standardized tests: conflict or coexistence? (Improving Chicago’s School). Chicago, Illinois: Consortium on Chicago School Research. Retrieved from http://ccsr.uchicago.edu/sites/default/files/publications/p0a02.pdf Newmann, F. M., Marks, H. M., & Gamora, A. (1996). Authentic pedagogy and student performance. American Journal of Education, 104(4), 280–312. Newton, L. & Beverton, S. (2012). Pre-service teachers’ conceptions of creativity in elementary school. Thinking Skills and Creativity, 7, 165-176 2012 doi:10.1016/j.tsc.2012.02.002 Nickerson, R. S. (1999). How we know-and sometimes misjudge-what others know: Imputing one’s own knowledge to others. Psychological Bulletin, 125(6), 737–759.
Creativity and Innovation What the Research Says 63
Northern Territory Government. (2013). What is professional learning? Department of Education and Training. Retrieved from http://www.education.nt.gov.au/__data/assets/pdf_file/0007/4201/WhatIsProfessionalLearning.pdf Nussbaum-Beach, S., & Hall, L. R. (2011). The connected educator: learning and leading in a digital age. Bloomington, IN: Solution Tree. OECD. (2000). Knowledge management in the learning society. Education and skills. Paris: OECD Publication Service. Retrieved from http://www.oecd-ilibrary.org/education/knowledge-management-in-the-learning-society_9789264181045-en OECD. (2003). Key competencies for a successful life and well-functioning society. The definition and selection of key competencies: Executive summary. Summary of report by S.D. Rychen & L.H. Salganik (Eds.). Göttingen: Hogrefe and Huber Publishers. Retrieved from: https://www.oecd.org/pisa/35070367.pdf OECD. (2009). Key competencies for a successful life and well-functioning society. The definition and selection of key competencies: Executive summary. Summary of report by K. Ananianiadou & Claro, M. Retrieved from: http://www.oce.uqam.ca/wp-content/uploads/2015/01/1312_ananiadou_claro_ocde.pdf Ontario Ministry of Education. (2000). Cooperative education and other forms of experiential learning. Toronto, Ontario, Canada: Author. Retrieved from https://www.edu.gov.on.ca/eng/document/curricul/secondary/coop/cooped.pdf Ontario Ministry of Education. (2004). Teacher excellence - unlocking student potential through continuing professional development. Toronto, Ontario, Canada: Author. Retrieved from http://www.edu.gov.on.ca/eng/general/elemsec/partnership/potential.html Ontario Ministry of Education. (2007). Professional learning communities: A model for Ontario schools. Author: Toronto, Ontario, Canada. Retrieved from http://www.edu.gov.on.ca/eng/literacynumeracy/inspire/research/plc.pdf
Ontario Ministry of Education. (2009). Teacher professional development. Toronto, Ontario, Canada: Author. Retrieved from http://www.edu.gov.on.ca/eng/teacher/develop.html Ontario Ministry of Education. (2013a). Capacity Building Series. Toronto, Ontario, Canada: Author. Retrieved from http://www.edu.gov.on.ca/eng/literacynumeracy/inspire/research/capacityBuilding.html Ontario Ministry of Education. (2014). Achieving excellence: a renewed vision for education in Ontario. Toronto, Ontario, Canada: Author. Retrieved from http://www.edu.gov.on.ca/eng/about/excellent.html Ontario Ministry of Education. (2016). 21
st Century
competencies. Foundation document for discussion. Phase 1: Towards defining 21
st-century competencies
for Ontario. Toronto, Ontario, Canada: Author. Retrieved from: http://www.edugains.ca/newsite/21stCenturyLearning/about_learning_in_ontario.html Ontario Ministry of Research and Innovation. (2008). Seizing global opportunities: Ontario’s innovation agenda. Toronto, Ontario, Canada: Author. Retrieved from https://www.ontario.ca/page/seizing-global-opportunities-ontarios-innovation-agenda P21. (2004). U.S. students need 21
st century skills to
compete in a global economy. Washington, DC: Author. Retrieved from http://www.p21.org/storage/documents/21st_century_skills_education_and_competitiveness_guide.pdf P21. (2007). Assessment of 21st century skills. Washington, DC: Author. Retrieved from http://www.p21.org/storage/documents/Assessment092806.pdf P21. (2009). Assessment: A 21st century skills implementation guide. Washington, DC: Author. Retrieved from http://www.p21.org/storage/documents/p21-stateimp_assessment.pdf
64 Creativity and Innovation What the Research Says
Palincsar, A., & Brown, A. (1984). Reciprocal teaching of comprehension-fostering and comprehension-monitoring activities. Cognition and Instruction, 1, 117–175. Patrick, F. (2011). Handbook of research on improving learning and motivation through educational games: multidisciplinary approaches: multidisciplinary approaches. IGI Global. Piggott, J. (2007). Cultivating creativity. Mathematics teaching incorporating micromath. Retrieved from http://www.eric.ed.gov/ERICWebPortal/detail?accno=EJ768909 Pintrich, P. R. (2003). A motivational science perspective on the role of student motivation in learning and teaching contexts. Journal of Educational Psychology, 95(4), 667–86. Plucker, J. A., Beghetto, R. A., & Dow, G. T. (2004). Why isn’t creativity more important to educational psychologists? Potentials, pitfalls, and future directions in creativity research. Educational Psychologist, 39, 83-96. Ravitch, D. (2011). The death and life of the great American school system: How testing and choice are undermining education. New York, NY: Basic Books. Reeves, T., Herrington, J., & Oliver, R. (2002). Authentic activities and online learning. Presented at the Annual Conference Proceeding of Higher Education Research and Development Society of Australasia, Perth, Australia. Retrieved from http://www.ecu.edu.au/conferences/herdsa/main/papers/ref/pdf/Reeves.pdf Robinson, K. (2011). Out of our minds: Learning to be creative. Westford, MA: Capstone. Rogoff, B. (1991). Apprenticeship in thinking: Cognitive development in social context (Reprint edition). New York, NY: Oxford University Press. Runco, M. A. (2003a). Education for creative potential. Scandinavian Journal of Educational Research, 47(3), 317-324. Runco, M. A. (2003b). Creativity, cognition and their educational implications. In Handbook of Creativity (pp. 25–56). Cresskill, NJ: Hampton Press.
Sawyer, R. K. (2006). Explaining creativity: The science of human innovation: Oxford University Press, USA. Schoenfeld, A. (1992). Learning to think mathematically: Problem solving, metacognition, and sense-making in mathematics. In Handbook for Mathematics Teaching and Learning (pp. 334-370) New York: MacMillan. Retrieved from hplengr.engr.wisc.edu/Math_Schoenfeld.pdf Sharp, C. (2004). Developing young children’s creativity: what can we learn from research? National Foundation for Educational Research. Retrieved from https://www.nfer.ac.uk/nfer/publications/55502/55502.pdf Shepherd, N. G. (1998). The probe method: A problem-based learning model’s effect on critical thinking skills of fourth and fifth grade social studies students. Retrieved from http://www.editlib.org/p/117976/ Siemens, G. (2008). Learning and knowing in networks: Changing roles for educators and designers. Presented at the ITFORUM. Retrieved from itforum.coe.uga.edu/Paper105/Siemens.pdf Silver, E. A. (1997). Fostering creativity through instruction rich in mathematical problem solving and problem posing. ZDM, 29(3), 75–80. http://doi.org/10.1007/s11858-997-0003-x Simmons, R., & Thompson, R. (2008). Creativity and performativity: The case of further education. British Educational Research Journal, 34(5), 601-18. Simplicio, J. S. (2000). Teaching classroom educators how to become effective and creative teachers. Education, 120(4), 675-680. Sinay, E. (2014). Global learning and teaching with educational technology in the Toronto District School Board. (Research Report No. 14/15-01). Toronto, Ontario: Toronto District School Board. Sinay, E., Graikinis, D. & Presley, E. (2016). Laptop Initiative: Lessons Learned and Implications For Practice. (Research Report in progress for publication. Toronto, Ontario: Toronto District School Board.
Creativity and Innovation What the Research Says 65
Sinay, E., Resendes, M., & Graikinis, D. (2015). Fostering entrepreneurial thinking and entrepreneurship learning in the Toronto District School Board: Assessing teachers’ and administrators’ attitudes, perceptions, knowledge, skills and practices and students’ mindset and self-efficacy. (Research Report No. 14/15-29). Toronto, Ontario: Toronto District School Board. Sinay, E., Nahornick, A., & Graikinis, D. (2017). Fostering global competencies and deeper learning with digital technologies research series: Creativity and innovation in teaching and learning: A focus on innovative intelligence (I2Q) pilot program (Research Report No. 17/18-11). Toronto, Ontario, Canada: Toronto District School Board. Soland, J., Hamilton, L. S., & Stecher, B. M. (2013). Measuring 21st century competencies. Guidance for educators. RAND Co. Retrieved from http://asiasociety.org/files/gcen-measuring21cskills.pdf Sternberg, R. J., & Grigorenko, E. L. (2003). Teaching for successful intelligence: Principles, procedures, and practices. Journal for the Education of the Gifted, 27, 207–228. Sternberg, R. J., & Grigorenko, E. L. (2004). Successful intelligence in the classroom. Theory Into Practice, 43, 274–280. Sternberg, R. J., Grigorenko, E. L., Ferrari, M., & Clinkenbeard, P. (1999). A triarchic analysis of an aptitude-treatment interaction. European Journal of Psychological Assessment, 15(1), 3–13. Sternberg, R. J., & Williams, W. M. (1996). How to develop student creativity? Alexandria, VA: Association for Supervision & Curriculum. Stipek, D. (1998). Motivation to learn: from theory to practice (3 Ed.). Boston, MA: Prentice-Hall, Inc. Stokes, P. D. (2006). Creativity from constraints the psychology of breakthrough. New York, NY: Springer Pub. Co. Retrieved from http://site.ebrary.com/id/10265319
Subotnik, R. F. (1988). Factors from the structure of intellect model associated with gifted adolescents’ problem finding in science: Research with Westinghouse Science Talent Search winners. The Journal of Creative Behavior, 22(1), 42–54. Tardif, T.Z., & Sternberg, R.J. (1988). What do we know about creativity? In R.J. Sternberg, (Ed.), The nature of creativity, pp. 429-440, New York, NY: Cambridge University Press. TDSB. (2016). About us, our students. Retrieved from: http://www.tdsb.on.ca/AboutUs.aspx Torrance, E. P. (1981). Creative teaching makes a difference. In J. C. Gowan, J. Khatena, & E. P. Torrance (Eds.), Creativity: Its educational implications (2nd ed.), pp. 99–108). Dubuque, IA: Kendall/Hunt. Torrance, E. P., & Torrance, J. P. (1973). Is creativity teachable? (No. 20). Phi Delta Kappa Educational Foundation. Trilling, B., & Fadel, C. (2012). 21st Century skills: Learning for life in our times San Francisco, CA: Jossey-Bass. Retrieved from https://yasamboyuogrenme.wikispaces.com/file/detail/21st+CENTURY+SKILLS.pdf Vygotsky, L. S. (2004). Imagination and creativity in childhood. Journal of Russian and East European Psychology, 42(1), 7-97. Weisberg, R. W. (1993). Creativity: Beyond the myth of genius. New York, NY: W. H. Freeman & Company. Weisgerber, C., & Butler, S. (2012). Re-envisioning pedagogy: Educators as curators. Talk given at the SXSWedu (South by Southwest Education) Conference, Austin, TX. Weiss, D., & Legrand, C.P. (2011). Innovative intelligence. The art and practice of leading sustainable innovation in your organization. Mississauga, Ontario, Canada: Wiley & Sons Canada Ltd.
66 Creativity and Innovation What the Research Says
Woods, D. (2005). Problem-based learning, especially in the context of large classes. Retrieved from http://chemeng.mcmaster.ca/problem-based-learning Woods, D. (2006). Preparing for PBL. Retrieved from http://www.chemeng.mcmaster.ca/pbl/pblbook.pdf
Yong, D. (2012). Adventures in teaching: A professor goes to high school to learn about teaching math. Notices of the American Mathematical Society, 59(10), 1408–1415. Zhu, C. Wang, D., Cai, Y., & Engels, N. (2013). What core competencies are related to teachers’ innovative teaching? Asia-Pacific Journal of Teacher Education, 41(1), 9-27.
Creativity and Innovation What the Research Says 1