forge world

6
bulkhead inset into the piece, with the top clip cut off. The ladder steps on the bulkhead have been shaved off, and a hatch from the Chimera kit added in it's place. The balcony is made of a toy with some N scale train fencing added to form the spiked railing. The suPPOrt chains are attached to skull beads. The ladder is made of HO train track, with parts from hair curlers forming the cage. Just a couple of decals really help the Gothic look. If you add a bit of brown wash after putting the decals on they blend in nicely. Opposite top is a shot of the interior, where the REAL detail work can be seen! The diamond shaped reinforcers were, conveniently, already part of the printer case. I just added some track sections at the intersections. Jewelry chain hangs from crane arms in the center. A computer fan in the lower left corner has been embellished with a model tank drive sprocket and other details. Ladders were made with HO scale train track. The two circular vents in the center were made by adding wire mesh behind plastic artillery wheels, which were then o piece of "scene-o-rama" I have built, where the reverse side details the interior (the first being a monstrous Chaos Necropolis). The basic shape is the top half of a printer case, but so much detail has been added it could have been anything. The vents at the top are parts from a fish tank ftlter. The cage around the ladder on the right is made of hair curler pieces. On the appallingly CLOSE closeup of the bulkhead door, (thanks to the zoom on a friend's digital camera) you can clearly see the Necromunda Sean's talented hands have created the following superb industrial terrain. We hope to feature some more of his work in future issues of Gang War or the Journal. Here is just a selection of terrain pieces, including 2 large double-sided Bulkheads, a set of gangways and interlocking towers and a forge. You can see his work in full colour on the inside and back covers. To follow there is still an entire factory, a generator, a large stamping machine, habitation blocks and a chemical processing plant, busy man! We think you'll agree Sean's terrain captures the gothic and grim atmosphere of Warhammer 40, 000 very well. BULKHEADS .<> by Sean Patten The Bulkheads (shown on the back cover and inside front cover) are designed to cover a big area in the background and really give the impression of a giant dividing wall inside the Necromundan Hive or Forge World complex. Both started life as printer cases. Bulkhead 1, a massive chunk of scenery, is more than just a nice backdrop for Necromunda or urban games. Ladders, bal- conies, and doorways make it a fully traversable piece of scenery. This is the second : FORGEWORLD

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Page 1: Forge World

j

added crank wheels (variousparts from tank kits), plasticskulls (from novelty keyrings),hatches and plastiC shields,crank arms from a fantasyartillery piece (availablethrough mail order), bands ofrivets, spikes, aaaaagh! You getthe idea.

Over the page is Bulkhead 2. Atground level, you can see my

Detail of the lower left corner of Bulkhead 1

tech look. The lattice pieces onthe sides are Plastruct (availablein train hobby stores). It seemslike I could never fill all thisspace with detail- I can't beginto name every piece that wentinto this thing..

Below is a close-up of the pipeson the lower section. Thesewere mostly made with fishtank filter parts (thanks Eric). I

The opposite side of Bulkhead 1 in all its splendour.

The doorway of Bulkhead 1

attached to short sections ofplastiC pipe. Several bunches ofelectrical wire (convenientlyattached to connectors when Iripped them out of an oldcomputer) help enhance the

bulkhead inset into the piece,with the top clip cut off. Theladder steps on the bulkheadhave been shaved off, and ahatch from the Chimera kitadded in it's place. The balconyis made of a toy with some Nscale train fencing added toform the spiked railing. ThesuPPOrt chains are attached toskull beads. The ladder is madeof HO train track, with partsfrom hair curlers forming thecage. Just a couple of decalsreally help the Gothic look. Ifyou add a bit of brown washafter putting the decals on theyblend in nicely.

Opposite top is a shot of theinterior, where the REAL detailwork can be seen! Thediamond shaped reinforcerswere, conveniently, already partof the printer case. I just addedsome track sections at theintersections. Jewelry chainhangs from crane arms in thecenter. A computer fan in thelower left corner has beenembellished with a model tankdrive sprocket and otherdetails. Ladders were madewith HO scale train track. Thetwo circular vents in the centerwere made by adding wiremesh behind plastic artillerywheels, which were then

o

piece of "scene-o-rama" I havebuilt, where the reverse sidedetails the interior (the firstbeing a monstrous ChaosNecropolis). The basic shape isthe top half of a printer case,but so much detail has beenadded it could have beenanything. The vents at the topare parts from a fish tank ftlter.The cage around the ladder onthe right is made of hair curlerpieces.

On the appallingly CLOSEcloseup of the bulkhead door,(thanks to the zoom on afriend's digital camera) you canclearly see the Necromunda

Sean's talented hands have created the following superb industrial terrain. We hope tofeature some more of his work in future issues of Gang War or the Journal. Here is just aselection of terrain pieces, including 2 large double-sided Bulkheads, a set of gangwaysand interlocking towers and a forge. You can see his work in full colour on the insideand back covers. To follow there is still an entire factory, a generator, a large stamping

machine, habitation blocks and a chemical processing plant, busy man!

We think you'll agree Sean's terrain captures the gothic and grim atmosphere ofWarhammer 40, 000 very well.

BULKHEADS

.<>

by Sean Patten

The Bulkheads (shown on theback cover and inside frontcover) are designed to cover abig area in the background andreally give the impression of agiant dividing wall inside theNecromundan Hive or ForgeWorld complex. Both startedlife as printer cases.

Bulkhead 1, a massive chunk ofscenery, is more than just a nicebackdrop for Necromunda orurban games. Ladders, bal­conies, and doorways make it afully traversable piece ofscenery. This is the second

:FORGEWORLD

Page 2: Forge World

j

added crank wheels (variousparts from tank kits), plasticskulls (from novelty keyrings),hatches and plastiC shields,crank arms from a fantasyartillery piece (availablethrough mail order), bands ofrivets, spikes, aaaaagh! You getthe idea.

Over the page is Bulkhead 2. Atground level, you can see my

Detail of the lower left corner of Bulkhead 1

tech look. The lattice pieces onthe sides are Plastruct (availablein train hobby stores). It seemslike I could never fill all thisspace with detail- I can't beginto name every piece that wentinto this thing..

Below is a close-up of the pipeson the lower section. Thesewere mostly made with fishtank filter parts (thanks Eric). I

The opposite side of Bulkhead 1 in all its splendour.

The doorway of Bulkhead 1

attached to short sections ofplastiC pipe. Several bunches ofelectrical wire (convenientlyattached to connectors when Iripped them out of an oldcomputer) help enhance the

bulkhead inset into the piece,with the top clip cut off. Theladder steps on the bulkheadhave been shaved off, and ahatch from the Chimera kitadded in it's place. The balconyis made of a toy with some Nscale train fencing added toform the spiked railing. ThesuPPOrt chains are attached toskull beads. The ladder is madeof HO train track, with partsfrom hair curlers forming thecage. Just a couple of decalsreally help the Gothic look. Ifyou add a bit of brown washafter putting the decals on theyblend in nicely.

Opposite top is a shot of theinterior, where the REAL detailwork can be seen! Thediamond shaped reinforcerswere, conveniently, already partof the printer case. I just addedsome track sections at theintersections. Jewelry chainhangs from crane arms in thecenter. A computer fan in thelower left corner has beenembellished with a model tankdrive sprocket and otherdetails. Ladders were madewith HO scale train track. Thetwo circular vents in the centerwere made by adding wiremesh behind plastic artillerywheels, which were then

o

piece of "scene-o-rama" I havebuilt, where the reverse sidedetails the interior (the firstbeing a monstrous ChaosNecropolis). The basic shape isthe top half of a printer case,but so much detail has beenadded it could have beenanything. The vents at the topare parts from a fish tank ftlter.The cage around the ladder onthe right is made of hair curlerpieces.

On the appallingly CLOSEcloseup of the bulkhead door,(thanks to the zoom on afriend's digital camera) you canclearly see the Necromunda

Sean's talented hands have created the following superb industrial terrain. We hope tofeature some more of his work in future issues of Gang War or the Journal. Here is just aselection of terrain pieces, including 2 large double-sided Bulkheads, a set of gangwaysand interlocking towers and a forge. You can see his work in full colour on the insideand back covers. To follow there is still an entire factory, a generator, a large stamping

machine, habitation blocks and a chemical processing plant, busy man!

We think you'll agree Sean's terrain captures the gothic and grim atmosphere ofWarhammer 40, 000 very well.

BULKHEADS

.<>

by Sean Patten

The Bulkheads (shown on theback cover and inside frontcover) are designed to cover abig area in the background andreally give the impression of agiant dividing wall inside theNecromundan Hive or ForgeWorld complex. Both startedlife as printer cases.

Bulkhead 1, a massive chunk ofscenery, is more than just a nicebackdrop for Necromunda orurban games. Ladders, bal­conies, and doorways make it afully traversable piece ofscenery. This is the second

:FORGEWORLD

Page 3: Forge World

REFINERY

The refinery is not your typicalbuilding- more of a sprawlingchunk of cover, with lots ofpipes and tanks to hide behind.The pipes were made from aplastiC Pants hangar (nice for Tshaped instersections). PlastiChangars are great for pipesbecause you can add bends inthem by heating them upwithout them kinking ormelting away. I used plumbing

catwalks. The other is to build acouple "mini" towers that canbe used as terminals orconnectors for catwalks, orused to bridge small gaps. Istrongly recommend using lotsof catwalks, towers, and multi­story buildings - despite thehassle, they really make a game3-dimentional and interesting!

from a tape deck. If you usereal electrical wire, selectseveral colors. That way youwon't have to hand paint them!The wires seen earlier werespray painted when I primedthe whole piece black, but Iwiped them down with a ragbefore the primer dried. Theylook quite grungy as a result.

Elevated scenery includesthings like multi-Storybuildings, elevated roadways,catwalks, gantries, stairways,and anything else that getsgames off the ground. Thehardest part of elevated sceneryis setting it up so that it looksgood. You'll find yourselfadjusting entire city blocks justto get the gangways to fitproperly. Two things help a lothere - one is to have a widevariety of lengths on yourDetails. and more details ...

an electronics surplus shop.The lower balcony is a toy traincar that I cut up, and addedsome more model train fencefor the railing. The gears are

A close up shot of the lower leftcorner. You can clearly see theplastic skull keyring. The upperbalcony is made from Plastructsupport beam, backed withsheet plastic and topped withsome edge trim that I found in

In addition to the typical wittypaint job, a few well placeddecals really help make thescene. Be sure to 'dull down'your decals and stickers withsome matt finish varnish- I mixin some brown to make themlook even dirtier. One thingkept me going as I worked onall this madness- the jesGoodwins illustration of twoTechpriests conversing in frontof a big tank holding a Tyranidhead. I love that picture- as youcan (hopefully) see by the HiveTyrant head in the tank at thecenter bottom.

detailed parts, by the way!

Yes, Bulkhead 2 also has aninterior! This time, I spent lesswork on pipes, concentratingon gears instead. The main gearcluster is part of the steppingmotor from an old dot-matrixprinter (love those printers,chock full of parts!). Other gearparts are from broken cassettetape players. Two computerfans frame the top of the piece.The balcony that runs along thetop connects to the one on thefront through the door in theupper left corner. The Skullshaped vents were made bycramming cool skull key ringsinto square sockets. More wireoil drums, rubber tubing:chain, and other madness fill inall the blanks so that even the'simpler' of the two bulkheadslooks frighteningly industrial.

Bulkhead 2. Techpriests attend to the machine spirit of an Adeprus Mechanicus Rhino.

Tech Rhino (along with severalTech Priest miniatures).Bulkhead 2 consists of anotherprinter case that had a largeopening in it. I filled theopening with a panel from aRobotech Factory model kitthat has a massive door with"Gate 1" molded into it, alongwith other appropriate details(unfortunately; this kit is nowvery hard to find). A balconyruns the upper length ofBulkhead 2, trimmed withsome nice, gothic lookingfencing made for 'N' scalemodel trains. The rows of shortpipes that run along both sidesare made from bits of an oldkeyboard interior. Each holeheld the switch for a key; so Itrimmed off entire rows of theholes and mounted them, forextra gratuitous detail. Oldkeyboards are a great source of

Page 4: Forge World

REFINERY

The refinery is not your typicalbuilding- more of a sprawlingchunk of cover, with lots ofpipes and tanks to hide behind.The pipes were made from aplastiC Pants hangar (nice for Tshaped instersections). PlastiChangars are great for pipesbecause you can add bends inthem by heating them upwithout them kinking ormelting away. I used plumbing

catwalks. The other is to build acouple "mini" towers that canbe used as terminals orconnectors for catwalks, orused to bridge small gaps. Istrongly recommend using lotsof catwalks, towers, and multi­story buildings - despite thehassle, they really make a game3-dimentional and interesting!

from a tape deck. If you usereal electrical wire, selectseveral colors. That way youwon't have to hand paint them!The wires seen earlier werespray painted when I primedthe whole piece black, but Iwiped them down with a ragbefore the primer dried. Theylook quite grungy as a result.

Elevated scenery includesthings like multi-Storybuildings, elevated roadways,catwalks, gantries, stairways,and anything else that getsgames off the ground. Thehardest part of elevated sceneryis setting it up so that it looksgood. You'll find yourselfadjusting entire city blocks justto get the gangways to fitproperly. Two things help a lothere - one is to have a widevariety of lengths on yourDetails. and more details ...

an electronics surplus shop.The lower balcony is a toy traincar that I cut up, and addedsome more model train fencefor the railing. The gears are

A close up shot of the lower leftcorner. You can clearly see theplastic skull keyring. The upperbalcony is made from Plastructsupport beam, backed withsheet plastic and topped withsome edge trim that I found in

In addition to the typical wittypaint job, a few well placeddecals really help make thescene. Be sure to 'dull down'your decals and stickers withsome matt finish varnish- I mixin some brown to make themlook even dirtier. One thingkept me going as I worked onall this madness- the jesGoodwins illustration of twoTechpriests conversing in frontof a big tank holding a Tyranidhead. I love that picture- as youcan (hopefully) see by the HiveTyrant head in the tank at thecenter bottom.

detailed parts, by the way!

Yes, Bulkhead 2 also has aninterior! This time, I spent lesswork on pipes, concentratingon gears instead. The main gearcluster is part of the steppingmotor from an old dot-matrixprinter (love those printers,chock full of parts!). Other gearparts are from broken cassettetape players. Two computerfans frame the top of the piece.The balcony that runs along thetop connects to the one on thefront through the door in theupper left corner. The Skullshaped vents were made bycramming cool skull key ringsinto square sockets. More wireoil drums, rubber tubing:chain, and other madness fill inall the blanks so that even the'simpler' of the two bulkheadslooks frighteningly industrial.

Bulkhead 2. Techpriests attend to the machine spirit of an Adeprus Mechanicus Rhino.

Tech Rhino (along with severalTech Priest miniatures).Bulkhead 2 consists of anotherprinter case that had a largeopening in it. I filled theopening with a panel from aRobotech Factory model kitthat has a massive door with"Gate 1" molded into it, alongwith other appropriate details(unfortunately; this kit is nowvery hard to find). A balconyruns the upper length ofBulkhead 2, trimmed withsome nice, gothic lookingfencing made for 'N' scalemodel trains. The rows of shortpipes that run along both sidesare made from bits of an oldkeyboard interior. Each holeheld the switch for a key; so Itrimmed off entire rows of theholes and mounted them, forextra gratuitous detail. Oldkeyboards are a great source of

Page 5: Forge World

excellent cover provided by the gangway

h . <orge Note the piles of a ge. 'tors man t err l' •e

ang

This bUilding starred out as aHot Wheels Car Crusher toy! Icompletely stripped it downand re-detailed it, includingadding the brick panelingalong the base to cover upholes in the original toy.Although the Forge is an earliermodel and has a moreprimitive paint job, the detailsare still strong. The Junk pilewas built up with various toyand model parts, inclUding bitsfrom the original crusher toy.The eagle is actually a pewterbadge that I picked up from aGames Workshop store, but Idon't think they have themanymore. Plastruct girderswere added to the pylons(along with rivets) for thatreinforced look. Plenty of pipeson this one- mostly copper andplastic tubing. I used somestickers and decals from toys toadd character to the base paintjob. Again I painted Overstickers with a matte finish sothey aren't so glossy looking.

For more of Sean's terraincheckout his website at:

http://members.xoom.com/bluemaxlnecro.htm

THE FORGE

buildings. I put solid lookingrailings on all my accesways toensure the models get goodCOver. Notice the gothicarrowpoint detail along thewalls of one of the gangways.This was done by cutting paperthin sheet styrene (available inhobby shops) with a pair ofpinking shears (you know, thezig zag ones for sewing), andthen punching holes in the"valleys" with a hole punch. Ithen glued strips of this detailOnto the walls.

it finished.

GANGWAYS

On the opposite page is a niceshot of my Custom catwalksand towers, with some of myelevated road sections inbackground. The catwalks aremade of an HO trestle kit, andI cut the kit into severaldifferent lengths to bridgevarious gaps between

e

.0

solder, wire sheathing, andtube styrene for other kinds ofpipes. The tanks are madefrom hotel shampoo bottlesand asthma inhaler cartridges.Unlike most buildings, Iprimed this one with greyspray paint, painted basecolors on, and grunged it upwith lots of ink washes. Aboveis a shot of the refinery beforebeing painted, below is one of

Page 6: Forge World

excellent cover provided by the gangway

h . <orge Note the piles of a ge. 'tors man t err l' •e

ang

This bUilding starred out as aHot Wheels Car Crusher toy! Icompletely stripped it downand re-detailed it, includingadding the brick panelingalong the base to cover upholes in the original toy.Although the Forge is an earliermodel and has a moreprimitive paint job, the detailsare still strong. The Junk pilewas built up with various toyand model parts, inclUding bitsfrom the original crusher toy.The eagle is actually a pewterbadge that I picked up from aGames Workshop store, but Idon't think they have themanymore. Plastruct girderswere added to the pylons(along with rivets) for thatreinforced look. Plenty of pipeson this one- mostly copper andplastic tubing. I used somestickers and decals from toys toadd character to the base paintjob. Again I painted Overstickers with a matte finish sothey aren't so glossy looking.

For more of Sean's terraincheckout his website at:

http://members.xoom.com/bluemaxlnecro.htm

THE FORGE

buildings. I put solid lookingrailings on all my accesways toensure the models get goodCOver. Notice the gothicarrowpoint detail along thewalls of one of the gangways.This was done by cutting paperthin sheet styrene (available inhobby shops) with a pair ofpinking shears (you know, thezig zag ones for sewing), andthen punching holes in the"valleys" with a hole punch. Ithen glued strips of this detailOnto the walls.

it finished.

GANGWAYS

On the opposite page is a niceshot of my Custom catwalksand towers, with some of myelevated road sections inbackground. The catwalks aremade of an HO trestle kit, andI cut the kit into severaldifferent lengths to bridgevarious gaps between

e

.0

solder, wire sheathing, andtube styrene for other kinds ofpipes. The tanks are madefrom hotel shampoo bottlesand asthma inhaler cartridges.Unlike most buildings, Iprimed this one with greyspray paint, painted basecolors on, and grunged it upwith lots of ink washes. Aboveis a shot of the refinery beforebeing painted, below is one of