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SCHEMATIC MANOEUVRE ILLUSTRATIONS SCHEDULE F-09

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Flying and Judging F3A. SCHEMATIC MANOEUVRE ILLUSTRATIONS SCHEDULE F-09. 1. Take-off sequence ( not judged, not scored ). wind. Turnaround manoeuvre of the competitors choice. 520m. 150m. 180° turn. 300m. 120 0. security line. 4. - PowerPoint PPT Presentation

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Page 1: Flying and Judging F3A

SCHEMATIC MANOEUVRE ILLUSTRATIONS

SCHEDULE F-09SCHEMATIC MANOEUVRE ILLUSTRATIONS

SCHEDULE F-09

Page 2: Flying and Judging F3A

520m

Turnaround manoeuvre of the competitors choice

150

m

300m

1200

Take-off sequence

( not judged, not scored )

security line

wind

180°turn

Page 3: Flying and Judging F3A

F-09.01: Loop with full rolls integrated in each 180 degree half

Loop must be round. Rolls must be

integrated on circular flight path

First roll and second roll must be in opposite directions

Page 4: Flying and Judging F3A

F-09.02: Stall turn, full snap roll up, 2/4-point roll down, inverted exit

Snap roll on middle of the line.

If snap roll = barrel roll or aileron roll:Severe downgrade > 5 pts.

Page 5: Flying and Judging F3A

F-09.02: Stall turn, full snap roll up, 2/4-point roll down, inverted exit

All radii are equal.

2/4 roll2/4 roll on middle of the line.

Pivot on CGTwo wing spans or more = zero

Page 6: Flying and Judging F3A

F-09.03: 4/8 point rolls in opposite direction, inverted entry and exit

Roll rates must be same on all points.Duration of points must be same.

4/8-pt roll

4/8-pt roll

Page 7: Flying and Judging F3A

F-09.04: Push-pull-pull humpty pump, 2/4-point roll up, 1/2 roll down, inverted entry

2/4-pt. roll on middle of the line.2/4-pt roll

Page 8: Flying and Judging F3A

F-09.04: Push-pull-pull humpty pump, 2/4-point roll up, 1/2 roll down, inverted entry

1/2 roll on middle of the line.1/2 roll

All radii are equal.

Page 9: Flying and Judging F3A

F-09.05: 1 1/2 snap roll from knife edge, inverted exit

1/4roll

1/4 roll1 1/4 snap roll

Knife-edge portions of equal duration and length

The direction of the rolls is L-R-R or R-L-L

Page 10: Flying and Judging F3A

F-09.06: Half square loop, two half rolls in upline, inverted entry

All radii are equal. Rolls on middle of the line.

Two half rolls

Page 11: Flying and Judging F3A

F-09.07: Outside loop, integrated 4-point roll over bottom 180 degree half

Loop must be round.

Four-point roll must be integrated on circular flight path.

Roll rates must be same.Duration of points must be equal.

Integration occurs over bottom 180° half.

Page 12: Flying and Judging F3A

F-09.08: Reverse top hat; 3/4 rolls down and up, horizontal cross box inverted, inverted exit

3/4 roll

Al radii are equal.

3/4 roll Rolls in middle of the lines.

Horizontal cross box must be inverted.

Page 13: Flying and Judging F3A

F-09.9: Two turn inverted spin, inverted entry and exit

Snap entry, zero points

Forced entry, downgrade.

Page 14: Flying and Judging F3A

F-09.10: Shark fin, two 1/2 rolls opposite, with 2/4-point

roll in downline, inverted entry and exit

1/2 roll 2/4 roll

45°All radii are equal.

1/2 roll

Page 15: Flying and Judging F3A

F-09.11: Triangle loop, two point roll and full roll, inverted entry and exit

90°

Rolls in middle of the lines.

2/2-pt roll Full roll

Page 16: Flying and Judging F3A

F-09.11: Triangle loop, two point roll and full roll, inverted entry and exit

90°

Al radii are equal.

2/2-pt roll Full roll

Page 17: Flying and Judging F3A

F-09.12: Stall turn3/4-point roll up, 3/4 roll down, inverted entry

3/4-pt roll3/4 roll

Pivot on CG Two wing spans or more = zero

All radii are equal.

Page 18: Flying and Judging F3A

F-09.13: Knife-edge loop

The loop must be round.

Entry and exit at same height.

Page 19: Flying and Judging F3A

F-09.14: Half loop, two oppsite full rolls integrated, exit inverted

Roll reversal is immediate.

Half loops must be round.

Full roll integrated

Full roll integrated

Page 20: Flying and Judging F3A

Full roll

1/4 roll

F-09.15: Horizontal hourglass, knife-edge and full roll in uplines, inverted entry and exit

Full roll on middle of the 45° upline.

1/4 rollKnife-edge on middle of the 45° upline.

Al radii are equal.

45°

Page 21: Flying and Judging F3A

F-09.16: Reverse pull-push-pull humpty bump, 2/4-point roll down, full roll up, inverted entry and exit

Rolls on middle of the line.Full roll2/4-pt roll

Page 22: Flying and Judging F3A

All radii are equal..

F-09.16: Reverse pull-push-pull humpty bump, 2/4-point roll down, full roll up, inverted entry and exit

Page 23: Flying and Judging F3A

F-09.17: Two opposite snap rolls on 45 degrees down, inverted entry, 1/2 roll on exit

45°

All radii are equal.

Snap rolls on middle of the line.

If snap roll = barrel roll or aileron roll:Severe downgrade > 5 pts.

1/2 roll

Page 24: Flying and Judging F3A

1800

Kurve

Peter Uhlig, im Januar 2005

15

0m300m

1200

Landing (not judged, not scored)

WIND

1800

TURN

Upright flight

1800 TURN

Page 25: Flying and Judging F3A

Thank you!

Forget WHO is flying! Forget WHAT is flying!

LOOK ONLY AT LINES DESCRIBED IN THE SKY!

Peter Uhlig, August 2007