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Page 1: FlightSim Community Survey 2019 - Navigraph...year contained questions specifically aimed at pilots using flight simulator software on mobile devices and helicopter flight simulators

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FlightSim Community

Survey 2019

Final Report

Page 2: FlightSim Community Survey 2019 - Navigraph...year contained questions specifically aimed at pilots using flight simulator software on mobile devices and helicopter flight simulators

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Copyright Notice

© 2020 Navigraph

By licensing our work with the CC BY-SA 4.0 license it means that you are more than welcome to

copy, remix, transform and build upon the results of this survey and then redistribute it to whomever

you want in any way.

You only have to give credit back to Navigraph and keep the same license.

https://creativecommons.org/licenses/by-sa/4.0/

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Preamble This is the annual flightsim community survey, a collaborative effort between partners – developers,

companies and organizations in the flightsim domain – coordinated and compiled by Navigraph. This

survey is freely distributed for the common good of the flightsim community to guide future projects

and attract new pilots.

This flightsim community survey is the largest and most comprehensive of its kind. This year 17,800

respondents participated in the survey. This is an 18.6% increase from last year when 15,000

participated. This year’s survey consisted of 93 questions, compared to last year’s 77 questions.

However, this year many more of the questions were conditional, allowing us to add new sections

and ask in-depth questions only to those respondents for whom it was relevant. New sections this

year contained questions specifically aimed at pilots using flight simulator software on mobile

devices and helicopter flight simulators. We also added questions on combat simulators, air traffic

control and flight planning. Finally, because of the upcoming release of the new Microsoft Flight

Simulator 2020, we added questions on this topic as well.

Our main objective this year was to recruit more and diverse partners to broaden the reach of the

survey to get an even more representative sample of the community. This year we had 29 partners.

Last year we had 20 partners. This probably contributed to the fact that 61% of this year’s

respondents were new to the survey. Even though only 39% of this year’s respondents participated

last year we note that many of the results on important questions, such as simulator software

preference, exhibit a very low variance from 2018 to 2019.

To conclude, we are very happy with the outcome of the survey this year. Thank you to all of you

who participated – respondents and partners!

Magnus Axholt CEO & Co-Founder

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Table of Contents

1. Introduction ......................................................................................................................................... 9

1.1. Partners ........................................................................................................................................ 9

1.2. Purpose and Target Audience .................................................................................................... 11

1.3. Data Protection .......................................................................................................................... 11

1.4. Previous Work ............................................................................................................................ 11

2. Method .............................................................................................................................................. 13

3. Analysis .............................................................................................................................................. 14

3.1. Respondents ............................................................................................................................... 14

3.2. Demographics ............................................................................................................................. 15

3.2.1. Age ....................................................................................................................................... 15

3.2.2. Gender ................................................................................................................................. 16

3.2.3. Employment Status ............................................................................................................. 17

3.2.4. Country ................................................................................................................................ 18

3.2.5. Education ............................................................................................................................. 19

3.2.6. Income ................................................................................................................................. 20

3.2.7. Other Hobbies ..................................................................................................................... 21

3.2.8. Other Simulation Interests .................................................................................................. 22

3.3. Relation to aviation .................................................................................................................... 23

3.3.1. Work .................................................................................................................................... 23

3.3.2. Pilot License ......................................................................................................................... 24

3.3.3. Simulation in Relation to Aviation ....................................................................................... 25

3.3.4. Flight School Enrollment ..................................................................................................... 26

3.3.5. Flight Lesson Consideration ................................................................................................. 27

3.4. Simulator Habits - Combat ......................................................................................................... 28

3.4.1. Combat Simulation Interest ................................................................................................ 28

3.4.2. Combat Simulator Preference ............................................................................................. 29

3.5. Simulator Habits - Mobile ........................................................................................................... 30

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3.5.1. Mobile Simulation Interest .................................................................................................. 30

3.5.2. Mobile Simulator Preference .............................................................................................. 31

3.5.3. Mobile Simulator Feature Importance ................................................................................ 32

3.5.4. Mobile Simulator Device ..................................................................................................... 33

3.6. Simulator Habits - Air Traffic Control ......................................................................................... 34

3.6.1. ATC Simulation Interest ....................................................................................................... 34

3.6.2. ATC Simulation Usage .......................................................................................................... 35

3.6.3. ATC Simulation Factor Importance...................................................................................... 37

3.7. Simulator Habits – General ........................................................................................................ 38

3.7.1. Aircraft Types....................................................................................................................... 38

3.7.2. Experience ........................................................................................................................... 39

3.7.3. Usage ................................................................................................................................... 40

3.7.4. Roles .................................................................................................................................... 41

3.7.5. Platforms ............................................................................................................................. 42

3.7.6. Purpose ................................................................................................................................ 43

3.7.7. Flight Rules .......................................................................................................................... 44

3.8. Consumption Habits ................................................................................................................... 45

3.8.1. Software Expenses .............................................................................................................. 45

3.8.2. Hardware Expenses ............................................................................................................. 46

3.8.3. Preferred Online Stores ....................................................................................................... 47

3.8.4. Freeware versus Payware.................................................................................................... 48

3.8.5. Subscriptions ....................................................................................................................... 49

3.8.6. MSFS2020 Purchase Likelihood ........................................................................................... 50

3.8.7. MSFS2020 Effect on Spending ............................................................................................. 51

3.9. Community ................................................................................................................................. 52

3.9.1. Conference Attendance....................................................................................................... 52

3.9.2. Popular Conferences ........................................................................................................... 53

3.9.3. Future Conference Attendance ........................................................................................... 54

3.9.4. Conference Preferences ...................................................................................................... 55

3.9.5. Contribution ........................................................................................................................ 56

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3.9.6. Communication Platforms ................................................................................................... 57

3.9.7. Virtual Airline Membership ................................................................................................. 58

3.9.8. Virtual Squadron Membership ............................................................................................ 59

3.9.9. Online Flying ........................................................................................................................ 60

3.9.10. Online Network Preference ............................................................................................... 61

3.9.11. Important Factors for Joining Online Networks ................................................................ 62

3.9.12. ATC Importance on Routing .............................................................................................. 63

3.9.13. Reasons for Not Flying Online ........................................................................................... 64

3.10. Simulator Platform ................................................................................................................... 65

3.10.1. Simulator Software ............................................................................................................ 65

3.10.2. Simulator Software Change ............................................................................................... 66

3.10.3. Operating System .............................................................................................................. 67

3.10.4. Xbox Consoles .................................................................................................................... 68

3.10.5. Internet Connection Speed ............................................................................................... 69

3.10.6. Auxiliary Systems ............................................................................................................... 70

3.10.7. Qualified Training Device .................................................................................................. 72

3.11. Virtual Reality ........................................................................................................................... 73

3.11.1. Ownership ......................................................................................................................... 73

3.11.2. Brand ................................................................................................................................. 74

3.11.3. VR Simulator Software ...................................................................................................... 75

3.11.4. Motion Sickness ................................................................................................................. 76

3.11.5. VR Controls ........................................................................................................................ 77

3.11.6. VR Flight Types .................................................................................................................. 78

3.11.7. VR Plugins/Mods ............................................................................................................... 79

3.12. Addons in General .................................................................................................................... 80

3.12.1. Addon Type Importance .................................................................................................... 80

3.12.2. Addon Purchase Influences ............................................................................................... 81

3.13. Aircraft Addons ......................................................................................................................... 82

3.13.1. Aircraft Feature Importance .............................................................................................. 82

3.14. Scenery and Weather ............................................................................................................... 83

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3.14.1. Scenery Importance .......................................................................................................... 83

3.14.2. Weather Sources ............................................................................................................... 84

3.14.3. Weather Importance ......................................................................................................... 85

3.15. Traffic and Air Traffic Control ................................................................................................... 86

3.15.1. ATC Importance ................................................................................................................. 86

3.16. Charts Products and Addons .................................................................................................... 87

3.16.1. Charts Products Popularity ................................................................................................ 87

3.16.2. Charts Products Awareness ............................................................................................... 88

3.16.3. Charts Preference .............................................................................................................. 89

3.17. NavData/FMS Data ................................................................................................................... 90

3.17.1. NavData/FMS Data Products Popularity ........................................................................... 90

3.18. Flight Planning .......................................................................................................................... 91

3.18.1. Usage ................................................................................................................................. 91

3.18.2. Purpose .............................................................................................................................. 92

3.18.3. Flight Planning Software Popularity .................................................................................. 93

3.18.4. IFPS/CFMU Validation ....................................................................................................... 94

3.19. Media ........................................................................................................................................ 95

3.19.1. Media Consumption .......................................................................................................... 95

3.20. Video......................................................................................................................................... 96

3.20.1. Platform Preference .......................................................................................................... 96

3.20.2. Paid Content ...................................................................................................................... 97

3.21. Survey Meta Analysis ............................................................................................................... 98

3.21.1. Participation ...................................................................................................................... 98

3.21.2. Survey Experience ............................................................................................................. 99

4. Results ............................................................................................................................................. 100

4.1. A Word on Sampling Bias and Validity ..................................................................................... 100

4.2. Demographic ............................................................................................................................ 100

4.3. Simulation Platform .................................................................................................................. 101

4.4. Simulation Habits ..................................................................................................................... 101

4.5. Online Flying ............................................................................................................................. 101

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4.6. Spending ................................................................................................................................... 101

4.7. MSFS2020 Anticipation ............................................................................................................ 101

4.8. Survey Meta Analysis................................................................................................................ 102

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1. Introduction

1.1. Partners

The flightsim community survey 2019 is a collaborative effort conducted by the developers,

organizations and companies alphabetically presented in the list of partners below.

• Aerosoft*

• Avitab

• Carenado

• Flight Sim Labs*

• Flight1

• FlightSim.com

• FlyJSim*

• FSElite*

• FSExpo

• GeoFS*

• HeliSimmer.com*

• HiFiSimTech

• Infinite Flight*

• IVAO

• JonFly

• Laminar Research

• MilViz

• Navigraph

• ORBX

• PC Pilot*

• PilotEdge*

• PMDG*

• ProjectFly*

• QualityWings

• SimBrief

• SimFlight

• SimVRLabs*

• Thresholdx.net*

• VATSIM

Last year the survey was supported by 20 partners. This year 29 partners contributed. The new

partners are marked with an asterisk in the list above.

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Notably partners representing mobile device simulator software and helicopter simulation have been

added to the partner list.

The role of a partner is to contribute with suggestions for survey questions; review the survey draft

before its distributed; and finally distribute the link to members, users, readers or customers via

social media, newsletter, forum posts and/or website. In return, a partner will get two version of this

report – one reflecting the general population, and one reflecting the respondents who stated that

they have some relationship with the partner based on the first set of question in the survey.

Navigraph is responsible for coordinating, designing, compiling and funding the survey, as well as

authoring this document.

We welcome additional partners for next year as it contributes to an even more representative

sample of the community.

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1.2. Purpose and Target Audience

The primary purpose of the survey is to provide the participating partners with information about the

flight simulation community so that they are better able to:

● recruit new pilots to the flight simulation community

● develop products and services in response to pilots’ needs and requests

The secondary purpose of the survey is to provide all members of the flight simulation community

with information so that they are better able to:

● find resources to develop their flight simulation interest

● maintain and develop the community

1.3. Data Protection

The data was collected from the respondents anonymously without storing any personally

identifiable information. The results are presented in aggregated form, never individually. The data

was collected in the legitimate interest pursued by Navigraph and the partners. To the best of our

judgement, the survey was conducted in a fashion compliant with the General Data Protection

Regulation (EU) 2016/679. For any questions regarding user privacy, please contact

[email protected].

1.4. Previous Work

VATSIM conducted a survey in 20061. It had 6,691 respondents.

AVSIM has previously published a demographic survey for the flight simulation community. The most

recent one was made in 20132. It had approximately 2,800 respondents.

Laminar Research has collected usage data from its X-Plane simulator and published two reports3 in

November 2017, and June 2018.

Navigraph has previously conducted customer surveys. In 20174 it had 3,187 respondents. In 2016

2,200 participated. While these surveys had significant portions aimed at product feedback specific

for Navigraph, it also had demographics questions included from the AVSIM survey.

1 https://www.flightsim.com/vbfs/content.php?7782-VATSIM-User-Survey-Results 2 https://www.avsim.com/forums/topic/430855-results-of-the-2013-avsim-community-demographics-survey/ 3 https://developer.x-plane.com/category/x-plane-usage-data/ 4 http://blog.navigraph.com/post/167492052421/survey-results-prepar3d-x-plane-up-fsx-down

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Navigraph has also, with the help of partners, conducted a previous flightsim community survey in

20185 which had 15,000 respondents.

It is our impression that there have been additional small surveys completed in the past. Either they

have been published by various developers with the intent of obtaining specific product feedback; or

they have been published by interest organizations with the intent of obtaining feedback of the

particular operations of that organization.

The flightsim community surveys 2018 and 2019 are different in that they have:

● a larger sample size, i.e. more than twice as many as the largest flight simulation community

survey to date

● a sample which represents multiple user groups, i.e. users from various developers and

members from various organizations

5 https://download.navigraph.com/docs/navigraph-flightsim-community-survey-2018-final.pdf

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2. Method

Navigraph began by posting an official invite on social media and in the Navigraph newsletter for

partners to collaborate on the survey. Partners who participated to the survey earlier years were

contacted directly via email. To get a representative sample of the community partners were chosen

from as many different parts of the flightsim community as possible.

Partners were asked to submit questions of particular interest to them. Navigraph edited,

consolidated, and designed the questions. The questions were then remitted to the partners for

review before the survey was published.

All partners were asked to publish an individual survey link at a specific date and time. The partners

were free to choose how to distribute the link, but many chose to publish on social media, forums,

websites, and in newsletters. While the individual links permitted tracking of how successful each

partner was at gathering respondents to the survey, it was not this link which governed the grouping

of respondents into partner user groups. Instead, to determine which user groups a respondent

belonged to the survey began with a question which asked which partners the respondents had

interacted with recently. The reason respondents were grouped into user groups was so that

individual survey reports could be compiled. In an individual survey report the user group of a

particular partner is compared to all other user groups, thus allowing a partner to compare their user

group to the community.

The respondents were not compensated for their contribution. The incentive for the respondents to

contribute to the survey is the possibility to guide development in the flightsim community. The

incentive for the partners to contribute to the survey is the individual survey reports which

juxtaposes the general flightsim user group to the individual user group of each partner.

The information presented in this survey report is only diagrams over aggregated data. No other

analysis as to statistical significance, power, or confidence interval has been done.

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3. Analysis

3.1. Respondents

The survey had 17,800 respondents out of which 69% of the respondents completed the survey and

spent on average 21 minutes. Last year 73% of the respondents completed the survey and spent on

average 20 minutes.

The diagram below illustrates the progress of survey completion over time. The diagram shows which

individual survey link (mentioned above) each respondent clicked to take the survey, reflecting the

individual contribution of each partner in attracting respondents. The partners are ordered by the

total number of attracted respondents, with Navigraph, Orbx, FSElite, Carenado and Infinite Flight

representing the top 5.

0

2000

4000

6000

8000

10000

12000

14000

16000

18000

20000

Respondents by Source

Navigraph Orbx FSElite Carenado Infinite Flight

PMDG IVAO Thresholdx.net FSExpo VATSIM

FlyJSim FlightSim.com QualityWings Laminar Research SimFlight

JonFly Flight Sim Labs HeliSimmer.com SimBrief PC Pilot

MilViz PilotEdge Aerosoft Avitab GeoFS

Flight1 SimVRLabs

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3.2. Demographics

3.2.1. Age

The rather even distribution shows that flight simulation is interesting to people of all ages. While the

bulk of the users are in the range of 15-85 years, we notice a peak around 20 and an impressive tail

towards 85. Last year’s survey had a similar age distribution with a peak around 20.

0% 0% 0%

5%

12%

9%

7%8% 8% 8% 8% 8% 7%

7%6%

5%

2%

1%0% 0% 0%

0%

2%

4%

6%

8%

10%

12%

14%

0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100

Years

How old are you?

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3.2.2. Gender

Flight simulation continues to be a predominantly male activity. The results are the same as last year.

98.3%

0.7% 0.2% 0.8%0.0%

20.0%

40.0%

60.0%

80.0%

100.0%

120.0%

Male Female Other Prefer not to say

What best describes your gender?

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3.2.3. Employment Status

Most flight simulator pilots are either full time employed or fully retired. This was also the result in

2018.

3%

9%

4%

6%

52%

3%

4%

16%

3%

0% 10% 20% 30% 40% 50% 60%

I am unemployed

I am in school

I am in school and employed part time

I am a full time student

I am employed full time

I am employed part time

I am semi-retired

I am fully retired

Prefer not to say

What is your employment status?

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3.2.4. Country

Most of this survey’s respondents live in the US. The top eight countries are the same as in the 2018

survey.

0% 5% 10% 15% 20% 25% 30%

United States

United Kingdom

Germany

Canada

Australia

Netherlands

France

Spain

Italy

Switzerland

Norway

Sweden

Brazil

Belgium

Austria

Where do you live?

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3.2.5. Education

Last year respondents indicated Bachelor’s as the highest level of completed education. This year,

the majority indicated Secondary School / High School.

4%

28%

15%

6%

24%

15%

4%

5%

0%

0% 5% 10% 15% 20% 25% 30%

Primary School

Secondary School / High School

Technical or Vocational degree

Associates degree

Bachelor's

Master's

Doctor's

Prefer not to say

None

What is the highest level of education you have completed?

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3.2.6. Income

Respondents were asked to enter their annual income before tax in their local currency. Exchange

rates as per December 2019 were then used to calculate the income in US Dollars. The distribution is

approximately the same as last year’s survey. Most respondents are in the interval between $40,000

and $60,000. However, this year we see notably more respondents in the $10,000 bracket compared

to last year.

0%

2%

4%

6%

8%

10%

12%

Income (USD)

My yearly income before tax is

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3.2.7. Other Hobbies

This year we added a question to get to know the community a bit better. We asked respondents

about their main hobby or interest aside from flight simulation.

1. Aviation (8.9%)

2. Flying (6.6%)

3. Music (6.3%)

4. Photography (4.8%)

5. Gaming (4.5%)

6. Sports (4.0%)

7. Travel (3.1%)

8. Golf (2.6%)

9. Computers (2.4%)

10. Reading (2.0%)

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3.2.8. Other Simulation Interests

This year we also wanted to know if flight simulator enthusiasts also engage in other types of

simulation. It turns out that about one fifth of the respondents also use train, truck or bus simulators

in addition to flight simulators.

58%

21% 20%

5%10% 9%

0%

10%

20%

30%

40%

50%

60%

70%

No Yes, TrainSimulation

Yes, Truck orBus

Simulation

Yes, Police,Firefighting,EmergencySimulation

Yes, FarmingSimulation

Yes, Other

Do you use other simulators outside the flight simulation genre?

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3.3. Relation to aviation

3.3.1. Work

Just like last year 22% of respondents work within aviation. This diagram looks identical to last year’s

survey with the exception that the number of airline pilots dropped from seven to six percent.

77%

6%

1%

3%

0%

1%

1%

1%

2%

1%

8%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90%

No

Yes, as an airplane pilot

Yes, as an air traffic controller

Yes, as an engineer/mechanic

Yes, as a helicopter pilot

Yes, as a software developer

Yes, as cabin crew

Yes, as an instructor

Yes, as ground crew

Yes, as dispatch

Yes, other

Do you work within aviation?

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3.3.2. Pilot License

Compared to last year, we see that the total amount of licenses held by respondents have increased

by three percent. Specifically, student licenses have increased by one percent, and private pilot

licenses have decreased by one percent.

70%

6%

10%

3%

0%

3%

1%

3%

0%

0%

3%

0% 10% 20% 30% 40% 50% 60% 70% 80%

None

Student Pilot License

Private Pilot License (PPL)

Private Pilot License with Instrument Rating (PPL-IR)

Private Pilot License with Enroute Instrument Rating(PPL-EIR)

Airline Transport License (ATPL)

Commercial Pilot License (CPL)

Commercial Pilot License with Instrumental Rating(CPL-IR)

Private Pilot License Helicopter (PPL-H)

Commercial Pilot License Helicopter (CPL-H)

Other

What pilot license do you currently have?

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3.3.3. Simulation in Relation to Aviation

This question was conditional and only presented to the respondents who stated that they had some

sort of pilot license.

This year 73% stated that they had a flight simulator before starting to study for a pilot license. This is

an increase by 5% since last year.

19% say they started flight simulation after obtaining their license. Last year this number was 25%.

73%

5%

19%

2%

0% 10% 20% 30% 40% 50% 60% 70% 80%

Before I started studying for my pilot license

During my pilot license studies

After I obtained my pilot license

I don't know

When did you get your first flight simulator?

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3.3.4. Flight School Enrollment

The distribution of respondents who currently are enrolled in flight school is the same this year as

2018.

9% 91%

0% 20% 40% 60% 80% 100%

Are you currently enrolled in flight school?

Yes No

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3.3.5. Flight Lesson Consideration

This question was added to the 2019 survey and only presented only respondents who stated that

they are not enrolled in a flight school.

27% of respondents who are not currently enrolled in a flight school are considering taking real-

world flight lessons within the next year.

27% 73%

0% 20% 40% 60% 80% 100%

Are you considering taking real-world flight lessons within the next year?

Yes No

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3.4. Simulator Habits - Combat

This section on combat simulation is new to the 2019 survey. We started by asking if respondents

even fly combat missions. We then proceeded with some follow up questions to those who were

interested in combat flight simulators.

3.4.1. Combat Simulation Interest

One fifth of all respondents say they fly combat missions.

20% 80%

0% 20% 40% 60% 80% 100%

Do you fly combat missions in your simulator?

Yes No

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3.4.2. Combat Simulator Preference

This question was presented only to the respondents who stated that they fly combat missions.

Among those respondents DCS World appears to be the most popular flight simulator for combat

missions.

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Falcon 4.0. BMS

DCS World

IL-2 Sturmovik

Rise of Flight

Wings Over Flanders Fields

Wings Over the Reich

Warbirds

How often do you fly any of the following combat flight simulator software?

Most of the time Frequently Sometimes Infrequently Never

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3.5. Simulator Habits - Mobile

This year we also added questions regarding flight simulation on mobile devices. For those

respondents who stated that they flew on mobile devices we proceeded to ask some additional

questions.

3.5.1. Mobile Simulation Interest

14% of all respondents also fly simulators on a mobile device.

14% 86%

0% 20% 40% 60% 80% 100%

Do you fly simulators on mobile or tablet devices?

Yes No

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3.5.2. Mobile Simulator Preference

This question was conditional and only presented to the respondents who stated that they fly on

mobile devices. Of the three options below, Infinite Flight is the most popular mobile flight simulator

software.

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Infinite Flight

Rortos

X-Plane Mobile

How often do you fly any of the following mobile flight simulator software?

Most of the time Frequently Sometimes Infrequently Never

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3.5.3. Mobile Simulator Feature Importance

This question was conditional and only presented to the respondents who stated that they fly on

mobile devices. We wanted to know which feature of the flight simulator software that was the most

important. It turns out that realistic flight dynamics is the most important while documentation and

networked multi-player mode are the least important.

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Virtual cockpit visual realism

External aircraft visual realism

Detailed scenery

Flight control intuitiveness

Set of instruments/avionics modeled

Accurate navigation and FMS

Flight dynamics realism

Networked multi-player mode

Documentation

Engine and systems realism

Sounds

Price

Customer Service/Support

What are the most important features for you in a mobile flight simulator software?

Very Important More Important Indifferent Less Important Not Important

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3.5.4. Mobile Simulator Device

Continuing with conditional questions only presented to those respondents who stated that they fly

on mobile devices we asked which hardware they preferred. It turns out flight simmers prefer iPads.

27%

6%

27%

38%

2%

0% 5% 10% 15% 20% 25% 30% 35% 40%

Android Phone

Android Tablet

iOS Phone

iOS Tablet

Other

Which is your primary platform for mobile flight simulators?

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3.6. Simulator Habits - Air Traffic Control

In last year’s survey we did ask about ATC habits, but more in the context if simmers prefer to fly or

to control. This year we separated this question, allowing us to ask individual questions to

controllers, airplane pilots and helicopter pilots.

3.6.1. ATC Simulation Interest

15% of the respondents say they operate as virtual air traffic controllers. However, the purpose of

this question was primarily to screen for the coming follow up questions. To get a better comparison

of last year’s question which was designed as a five-point Likert scale ranging from Never to Always,

please see question 3.7.4.

15% 85%

0% 20% 40% 60% 80% 100%

Do you operate as a virtual Air Traffic Controller?

Yes No

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3.6.2. ATC Simulation Usage

Let’s begin by looking at how many times per week respondents do air traffic control. This question

was conditional and only presented to the respondents who stated that they operate as air traffic

controller. Last year this question was not conditional resulting in many respondents not interested

in air traffic control responding zero times per week. However, after normalizing last year’s values,

the distribution of this year is very comparable. Most controllers operate once per week. We also see

a decreasing trend in that fewer respondents state that they fly two, three and four times per week.

We also asked about the number of hours spent on air traffic control per week. Unfortunately, not

only was this question not conditional last year, it also was asked using too large of an interval

ranging from 0 to 50 hrs/week. After removing those who answered 0 hrs/week and renormalizing,

we saw that 65% of last year’s respondents stated 5 hrs/week and 22% stated 10 hrs/week. This is

why we decided to change the range to 0-10 hrs/week this year. With higher resolution we now see

that respondents typically spend 1-2 hrs/week on air traffic control.

5%

38%

25%

13%

6% 7%

2% 2% 1% 0%2%

0%

5%

10%

15%

20%

25%

30%

35%

40%

45%

0 1 2 3 4 5 6 7 8 9 10+

Times

How many times do you operate as virtual Air Traffic Controller per week, on average?

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6%

22%21%

11% 10%12%

6%

1%3%

1%

7%

0%

5%

10%

15%

20%

25%

0 1 2 3 4 5 6 7 8 9 10+

Hours

How many hours do you operate as virtual Air Traffic Controller per week, on average?

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3.6.3. ATC Simulation Factor Importance

This question was conditional and only presented to respondents who stated that they operate as air

traffic controller. We wanted to know why a controller selects a particular area to control. It turns

out familiarity of the airspace is the most important factor.

75%

44%

40%

27%

5%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Familiarity - you know the space very well

Popularity - lots of pilots fly here

ATC coverage - you cover where you're needed

Excitement - it's an interesting traffic pattern

Other

What's important for you when selecting an airport or area to control?

All Respondents

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3.7. Simulator Habits – General

This section on general simulator habits was presented to all respondents.

3.7.1. Aircraft Types

We asked all respondents which aircraft type they normally fly. The distribution of aircraft preference

this year is identical to last year, where short/medium haul and single engine private aircraft are the

most common, and helicopter and combat are the two least common.

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Single Engine Private

Twin Engine Private

Long Haul Airliner

Short/Medium Haul Regional Jet

Short/Medium Haul Regional Turbo Prop

Freighters- Long Haul

Freighters Short/Medium Haul

Business Jets

Combat

Helicopter

What do you normally fly?

Most of the time Frequently Sometimes Infrequently Never

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3.7.2. Experience

When asking respondents of how many years they have been flying flight simulators the distribution

is almost identical to last year.

0%

20%

17%

15%

17%

12%10%

5%

3%

0% 0%0%

5%

10%

15%

20%

25%

0 5 10 15 20 25 30 35 40 45 50

Years

How many years have you been flying flight simulators?

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3.7.3. Usage

All respondents were asked how many times per week they use a flight simulator. The distribution is

identical to the previous year.

We also asked how many hours per week respondents use their flight simulator software. Last year

most respondents indicated five hours per week, but this year the majority say they use the

simulator ten hours a week.

1%

10%

17%18%

14%

18%

6%

12%

1% 0%

5%

0%

2%

4%

6%

8%

10%

12%

14%

16%

18%

20%

0 1 2 3 4 5 6 7 8 9 10+

Times

How many times do you use the flight simulator per week, on average?

1%

31%32%

15%

11%

4% 4%1% 2%

0% 1%

0%

5%

10%

15%

20%

25%

30%

35%

0 5 10 15 20 25 30 35 40 45 50+

Hours

How many hours do you use the flight simulator per week, on average?

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3.7.4. Roles

Last year this question was asked only to distinguish between pilots and controllers. This year we

added helicopter pilot and combat pilot. Last year 68%, 19%, 8% and 2% indicated that they always,

frequently, sometimes or infrequently flew as pilots. This number is comparable to what we see in

this year’s survey. The corresponding numbers for controllers were 1%, 5%, 6% and 10% which is

almost what we see in this year’s survey.

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Civilian Airplane Pilot

Helicopter Pilot

Air Traffic Controller

Combat Pilot

Which type of simulation do you normally do?

Always Frequently Sometimes Infrequently Never

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3.7.5. Platforms

This question is new to the 2019 survey. It shows that respondents tend to use a desktop as a flight

simulation platform, but sometimes use a mobile device too. However, not very many respondents

use a gaming console for flight simulation.

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Mobile device (Phone/Tablet)

Desktop (PC/Mac/Linux)

Console (Xbox/PlayStation/Nintendo)

How often do you fly simulators on the following platforms?

Always Frequently Sometimes Infrequently Never

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3.7.6. Purpose

While this question was also present in last year’s survey, this year we slightly modified the answer

options: “Entertainment” became “Casual Gaming/Entertainment”, “Interest” became

“Curiosity/Interest in Aviation”, “Familiarization” became “Familiarization of

Cockpit/Airport/Airspace”, and “Training” became “Training towards pilot license”. “Research and

Academia” was kept to “Research and Academic Education”.

This year we see that “Entertainment” dropped from 40% to 21% when the word “gaming” was

included. “Interest” increased from 41% to 50% when “curiosity” was included. “Familiarization”

increased from 6% to 14% when the clarification “cockpit/airport/airspace” was included. “Training”

was unchanged at 7%. “Research” dropped from 2% to 1%.

21%

52%

14%

7%

1%

5%

0% 10% 20% 30% 40% 50% 60%

Casual Gaming/Entertainment

Curiosity/Interest in Aviation

Familiarization of Cockpit/Airport/Airspace

Training towards a pilot license

Research or academic education

Other

What is the main purpose for your flight simulation?

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3.7.7. Flight Rules

The IFR and VFR options are comparable to last year’s results. However, this year we also added

“Casually without rules” as an answer option to this question. We see that some respondents fly

without firmly committing to flight rules.

13%

53%

4%

25%

27%

8%

32%

13%

20%

20%

5%

28%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

VFR

IFR

Casually without rules

How do you normally fly?

Most of the time Frequently Sometimes Infrequently Never

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3.8. Consumption Habits

3.8.1. Software Expenses

This year we have changed the software spending graph. Last year, we did not include respondents

who stated that they had not spent anything during the past 12 months. This year we decided to

include also those respondents who entered a 0 value, but not those who left the field empty.

We also decided to only include the cumulative graph since this is the most informative of the two

graphs in last year’s survey.

The effect of the changes described above on the cumulative graph make it slightly more steep this

year. Approximately 90% spend $100 or more per year. However, in the far end of the graph we still

see some 25% of respondents spending $500 or more per year, and approximately 10% are spending

$1,000 or more per year.

The average software spending is $1,325, but a more reliable measurement is the median which is

$245. Last year the median was $250.

0%

20%

40%

60%

80%

100%

120%

0 100 200 300 400 500 600 700 800 900 1.0k 1.1k 1.2k 1.3k 1.4k 1.5k 1.6k 1.7k 1.8k 1.9k 2k+

Amount (USD)

How much do you estimate you have spent on flight simulation software in the last 12 months?

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3.8.2. Hardware Expenses

We adjusted hardware expenses the same way we adjusted software expenses described above.

Similar to the diagram for software expense, the adjustment creates a steeper drop off. In general,

this graph indicates that respondents reported spending less compared to last year.

The average hardware spending is $1,399, but a more reliable measurement is the median which is

$111. Last year the median was $200.

0%

20%

40%

60%

80%

100%

120%

0 100 200 300 400 500 600 700 800 900 1.0k 1.1k 1.2k 1.3k 1.4k 1.5k 1.6k 1.7k 1.8k 1.9k 2k+

Amount (USD)

How much do you estimate you have spent on flight simulation hardware in the last 12 months?

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3.8.3. Preferred Online Stores

Comparing the diagram over preferred online stores with last year we see that FlightSimStore has

dropped from 50% to 40% and FSPilotShop has dropped from 45% to 35%. At the time of writing this

report neither of the websites could be reached. X-plane.org grew from last year 26% to 47% this

year. The rest of the stores have results comparable to last year. New in this year’s survey is the

Threshold Store.

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Aerosoft - aerosoft.com

Amazon - amazon.com

Aviation Megastore - aviationmegastore.com

Flight1 - flight1.com

FlightSim Store - flightsimstore.com

FSPilotshop - fspilotshop.com

FSPS Store - fspsstore.com

FlightSim - flightsim.com

JustFlight - justflight.com

PC Aviator - pcaviator.com

SimMarket - simmarket.com

Steam - steampowered.com

Threshold Store - store.thresholdx.net

X-aviation - x-aviation.com

Xplane.org - x-plane.org

How often do you purchase flight simulation products from these online stores?

Always Often Sometimes Rarely Never

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3.8.4. Freeware versus Payware

We improved this question compared to last year by adding “I don’t use it” as an answer option. We

also changed the answer option “Traffic” to “ATC/Traffic”.

Just like last year flight planning software tends to be freeware, and simulator software tends to be

payware.

“ATC/Traffic” increased from 0% to 25% freeware this year, probably because of the addition of

“ATC” to the answer option.

0% 20% 40% 60% 80% 100%

Simulator software

Flight planning software

Aircraft

NavData

Charts

Scenery

Weather

ATC/Traffic

Considering all the software and data which you use for flight simulation, what tends to be

freeware versus payware?

Only Freeware Mostly Freeware Equal

Mostly Payware Only Payware I don't use it

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3.8.5. Subscriptions

This question is new to this year’s survey. Similar to the previous question on payware versus

freeware, we wanted to investigate which types of software that you could consider signing up for as

a subscription.

0% 20% 40% 60% 80% 100%

Simulator software

Flight planning software

Aircraft

NavData

Charts

Scenery

Weather

ATC/Traffic

Considering all the software and data which you use for flight simulation, what could you consider

using as a subscription-based service?

Yes Maybe No I don't use it

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3.8.6. MSFS2020 Purchase Likelihood

In 2019 Microsoft announced a new flight simulator was under development. We have therefore

included this question to measure the anticipation of the MSFS2020 release.

48% 15% 23% 7% 7%

0% 20% 40% 60% 80% 100%

How likely is it that you will buy Microsoft Flight Simulator 2020 when it becomes available?

Very Likely Likely Possibly Unlikely Very Unlikely

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3.8.7. MSFS2020 Effect on Spending

This question was included in this year’s survey to determine of respondents were hesitating in

investing in their current flight simulator platform in anticipation of the new flight simulator software

from Microsoft.

43% 57%

0% 20% 40% 60% 80% 100%

Are you postponing any flightsim product purchases in anticipation of the upcoming

Microsoft Flight Simulator 2020?

Yes No

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3.9. Community

3.9.1. Conference Attendance

Last year 21% of the respondents had attended a public flight simulation exhibition in the last 12

months. This year this number is down to 10%.

10% 90%

0% 20% 40% 60% 80% 100%

Have you attended a public flight simulation exhibition or conference in the last 12 months?

Yes No

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3.9.2. Popular Conferences

This question was question was only presented to the respondents who stated that they had

attended a conference in the last 12 months. Last year, this question was not conditional, but the

results are still comparable – Flight Sim Show and FlightSimExpo were the two most popular events.

10%

20%

32%

30%

4%

19%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

German Flight Simulation Conference, Friedrichshafen,Germany

FS weekend, Lelystad, The Netherlands

Flight Sim Show, Cosford, Great Britain

FlightSimExpo, Orlando, Florida, USA

Oz Flight Sim Expo, Albion Park, NSW, Australia

Other

Which flight simulation exhibitions or conferences have you attended, in the last 12 months?

All Respondents

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3.9.3. Future Conference Attendance

This question is new to this year’s survey. Of those who plan to attend a flight simulation even this

year FlightSimExpo in Las Vegas seems to be of most interest among the respondents.

77%

3%

1%

4%

6%

8%

1%

1%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

None

Flight Simulator Area at the AERO Expo, Friedrichshafen,Germany

FS-Konferenz, Bremen, Germany

FS weekend, Lelystad, The Netherlands

Flight Sim Show, Cosford, Great Britain

FlightSimExpo, Las Vegas, Nevada, USA

Oz Flight Sim Expo, Albion Park, NSW, Australia

Other

Which flight simulation events or conferences do you plan to attend during the next 12 months?

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3.9.4. Conference Preferences

The most important factor when attending a flight simulation conference is the proximity of the

event. The least important factor is meeting with friends and associates. These results are

comparable to last year.

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Proximity of the event to where you live

Total cost of attending the event

The vendors who will be in attendance

Speakers and activities during the event

Meeting with friends and associates

What is the biggest motivating factor in attending a flight simulation conference in-person?

Very Important More Important Indifferent Less Important Not Important

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3.9.5. Contribution

This year we have a higher rate of contribution to the flight simulation community. Last year 76%

stated that they did not contribute, compared to this year’s 61%. This may be because we added the

answer option “beta tester” which is also the most common form of contribution.

61%

21%

5%

6%

7%

4%

2%

2%

7%

6%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

No

Yes, as a beta tester

Yes, as a software developer

Yes, as an artist or 3D modeller

Yes, as an admin of a flightsim organization

Yes, as a video producer

Yes, as a writer

Yes, as a blogger

Yes, as a Twitch/Youtube streamer

Other

Do you contribute to the flight simulation community?

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3.9.6. Communication Platforms

The AVSIM Forum continues to be the most frequently used platform for communication with others

in the flight simulation community.

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

AVSIM Forum

Discord

Facebook

FlightSim.com Forum

Instagram

Reddit

SimFlight.com Forum

Team Speak

Thresholdx.net Forum

Twitter

x-pilot.com Forum

x-plane.org Forum

How frequently do you use the following platforms for the purpose of communicating

with others in the flight simulation community?

Always Frequently Often Infrequently Never

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3.9.7. Virtual Airline Membership

Last year 33% of the respondents were a member of a virtual airline.

34% 66%

0% 20% 40% 60% 80% 100%

Are you a member of a Virtual Airline?

Yes No

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3.9.8. Virtual Squadron Membership

This question is new to this year’s survey.

4% 96%

0% 20% 40% 60% 80% 100%

Are you a member of a Virtual Squadron?

Yes No

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3.9.9. Online Flying

We started by asking whether respondents fly online or not. 56% stated that they fly online.

56% 44%

0% 20% 40% 60% 80% 100%

Do you fly online?

Yes No

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3.9.10. Online Network Preference

The following question regarding network preference was only asked to the respondents who stated

that they fly online. Last year, this question was not conditional. However, after re-normalizing the

results it is clear that VATSIM continues to be the more popular network followed by IVAO and

projectFly as a close third.

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

FSCloud

FSHost

IVAO

PilotEdge

projectFly

VATSIM

How often do you fly on any of the following online networks?

Most of the time Frequently Sometimes Infrequently Never

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3.9.11. Important Factors for Joining Online Networks

This question is new to this year’s survey. Sophistication and realism of the software, the ATC

coverage, and free membership are the most important factors when joining a network.

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Ease of use & Accessibility

Sophistication & realism of software

Availability of training docs & support

Friendliness of fellow members and staff

Strictness of rules & regulations

Number of active users

Free of charge

ATC coverage

What is important to you when considering joining a network?

Very Important More Important Indifferent Less Important Not Important

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3.9.12. ATC Importance on Routing

This question is new to this year’s survey.

0% 20% 40% 60% 80% 100%

Does the availability of ATC influence your choice of origin, route or destination?

Always Frequently Sometimes Infrequently Never

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3.9.13. Reasons for Not Flying Online

This question was conditional and only shown to respondents that stated they did not fly online.

Similar to last year, the commitment to fly in real time is the single largest reason for not flying

online.

8%

9%

7%

3%

4%

10%

2%

16%

2%

6%

2%

9%

5%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

I don't enjoy it

I don't know how to speak to air traffic controllers(protocol and radio alphabet)

I don't know which software to use or how to configureit

I don't have the same charts or data source as the airtraffic controllers

I don't know how to fly well enough

I am not a member of an online network

I don't speak English well enough

I can't commit to fly in real time or want to be able topause my simulation

My internet connection is too slow or not stable

Lack of ATC coverage

I had a bad experience so I left

Never considered it

Other

Why don't you fly online?

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3.10. Simulator Platform

3.10.1. Simulator Software

Last year the most popular flight simulator software was X-Plane 11 closely followed by Prepar3D,

with the notable difference that there were more frequent users of Prepar3D compared to X-Plane

11. This year the results are the same. Some 31% fly Microsoft FSX which is also comparable to last

year.

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Microsoft FS 2002

Microsoft FS 2004

Microsoft FSX

Microsoft Flight

Dovetail Microsoft FSX: Steam Edition

Laminar Research X-Plane 10

Laminar Research X-Plane 11

Laminar Research X-Plane Mobile

Lockheed Martin Prepar3d v1

Lockheed Martin Prepar3d v2

Lockheed Martin Prepar3d v3

Lockheed Martin Prepar3d v4

Infinite Flight

Rortos

FlightGear

AeroFly FS 2

Aerowinx

Falcon 4.0. BMS

DCS World

GeoFS

How often do you fly any of the following flight simulator software?

Most of the time Frequently Sometimes Infrequently Never

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3.10.2. Simulator Software Change

Last year 16% considered changing to Prepar3D. This year only 2% are considering doing the same.

Similarly, 20% considered changing to X-Plane last year. This year only 1% are thinking about

changing to x-Plane. The majority, 56%, are considering changing to MSFS2020. 40% are happy with

their choice of flight simulator software.

56%

2% 1% 2%

40%

0%

10%

20%

30%

40%

50%

60%

Yes, withMicrosoft FlightSimulator 2020

Yes, withLockheed Martin

Prepar3D

Yes, withLaminar

Research X-Plane

Yes, some othersimulatorsoftware

No

Are you considering to replace your flight simulator software?

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3.10.3. Operating System

Windows continues to be the most popular operating system. Last year 84% used Windows 10,

compared to 87% this year. Last year 12% used Windows 8.1 or earlier, compared to 6% this year.

Mac and Linux distributions remain the same.

87%

6%1% 1% 1% 4%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Windows 10 Windows 8.1or earlier

Mac"Catalina"

10.15

Mac"Mojave"10.14 orearlier

Linux - anydistro orversion

Other

What operating system are you running on your primary flight simulator computer?

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3.10.4. Xbox Consoles

Since MSFS2020 will be available on Xbox we decided to check how many of the respondents that

own an Xbox console.

9%3% 3%

84%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

Yes, an Xbox One Yes, an Xbox One S Yes, an Xbox One X No

Do you own an Xbox console?

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3.10.5. Internet Connection Speed

Most notably, 100-499 Mbit/s has grown from 22% to 33% over the last year. Last year 11% had

access to 0-9 Mbit/s, 55% 10-99 Mbit/s, 22% 100-499 Mbit/s, 7% 500-999 Mbit/s and 5% 10+ Gbit/s.

5%

35%33%

12%

9%

6%

0%

5%

10%

15%

20%

25%

30%

35%

40%

0-9 Mbit/s 10-99 Mbit/s 100-499 Mbit/s 500-999 Mbit/s 1-9 Gbit/s 10+ Gbit/s

How fast is your internet connection?

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3.10.6. Auxiliary Systems

This year we made some changes to this question. “Throttle” was changed into “Throttle quadrant”

and “Throttle HOTAS” was changed into “HOTAS” for clarification. We also added “Helicopter

controls” and “Hardware panels”.

Within a few percentages of variation, the distribution is approximately the same as last year.

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5%

53%

46%

54%

31%

57%

2%

38%

18%

34%

10%

1%

12%

21%

17%

7%

2%

1%

2%

4%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

No gear - just a computer and a screen

Joystick with z-axis and hat switch control

Yoke

Throttle quadrant

HOTAS

Pedals

Helicopter controls

Tablet, such as iPad or Android

Additional computer(s), other than the simulatorcomputer

Several displays, however only one used for the cockpitview

Several displays, some of which connected to created apanoramic cockpit view

Projector(s)

VR

Headtracker such as TrackIR, freetrack/opentrack, orsimilar

Hardware panels

Cockpit build, home project

Cockpit, purchased from professional

Moving platform

Cpt Sully Bobblehead

Japanese good luck cat figurine

What does your simulator setup look like? Check everything that applies to you.

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3.10.7. Qualified Training Device

Last year this question was phrased “Is it important for you that your flight simulator is considered a

Qualified Training Device approved or certified by FAA or EASA?”. Last year 22% said “Yes”, 72% said

“No” and 65 said “I don’t know what you are talking about”.

This year we simplified the question a bit, but the response is still comparable to last year:

Approximately one fifth of the respondents want to be able to use the simulator as a training device

towards their license.

19% 81%

0% 20% 40% 60% 80% 100%

Is it important for you that you can use the flight simulator platform to log hours towards a

pilot license?

Yes No

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3.11. Virtual Reality

3.11.1. Ownership

The results for VR are comparable to last year. This is also true to VR in the Auxiliary System section

above.

12%5%

83%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

Yes, and I use it for flightsimulation

Yes, but I don't use it forflight simulation

No

Do you own a VR headset?

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3.11.2. Brand

The following questions regarding VR were only asked to respondents who stated they

owned a VR headset. This year we added nine answer options to this question, but Oculus

Rift continues to be the most popular headset.

5%

10%

0%

3%

2%

2%

37%

21%

1%

0%

5%

3%

10%

0% 5% 10% 15% 20% 25% 30% 35% 40%

HP Reverb

HTC Vive

HTC Vive Cosmos

HTC Vive Pro

Lenovo Explorer

Oculus GO

Oculus Rift

Oculus Rift S

Pimax 5k

Pimax 8k

Samsung Odyssey

Valve Index

Other

Which VR headset do you primarily use?

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3.11.3. VR Simulator Software

This question was conditional and only presented to respondents who stated that they own a VR

headset. X-Plane continues to be the most popular flight simulator software for VR. However, this

year DCS World past Prepar3D in popularity.

20%

4%

19%17%

35%

5%

0%

5%

10%

15%

20%

25%

30%

35%

40%

None Aerofly FS 2 DCS World Prepar3D X-Plane 11 Other

Which flight simulator software do you primarily use together with your VR headset?

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3.11.4. Motion Sickness

This question was conditional and only presented to the respondents who stated that they own a VR

headset. The results for motion sickness are comparable to last year.

0% 20% 40% 60% 80% 100%

Do you ever suffer from motion sickness using your VR headset?

Always Often Sometimes Rarely Never

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3.11.5. VR Controls

This question was conditional and only presented to the respondents who stated that they own a VR

headset. “HOTAS” was added as an answering option and is clearly a popular auxiliary system in a VR

setup.

25%

3%

24%

17%

41%

55%52%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

VR handcontrollers

Console handcontroller

Mouse Keyboard HOTAS Joystick / Yoke Pedals

When flying in VR, how do you control the plane?

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3.11.6. VR Flight Types

This question was conditional and only presented to the respondents who stated that they own a VR

headset. Last year this question only asked whether a pilot uses VF for IFR flights. This year we

expanded this question to cover also other types of flight.

45%

63%

40%

31%

17%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

IFR VFR Casual flying withoutrules

Combat Aerobatics

What type of flying do you use VR for?

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3.11.7. VR Plugins/Mods

This question was conditional and only presented to the respondents who stated that they own a VR

headset.

13%

21%16%

7%

27%

5%2%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

3jFPS AviTab EFB FlyInside Move VR Oculus Home SimVRLabsaircraft

VMI-twick VR

Which plugins/mods do you use to improve your VR experience in the simulator?

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3.12. Addons in General

3.12.1. Addon Type Importance

It appears that aircraft, scenery and weather are the most important addon software types to the

respondents.

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Flight planning

Aircraft

NavData

Charts

Scenery

Weather

ATC/Traffic

Considering all of the addon software and data you use for flight simulation, which ones do you find the most

important?

Very Important More Important Indifferent Less Important Not Important

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3.12.2. Addon Purchase Influences

This question was generalized to cover all types of addon software in this year’s survey. Similar to last

year respondents tend to trust video reviews and tutorials, as well as recommendations from friends,

when deciding which addon software to purchase. Ads and newsletters from developers has the least

influence in the purchase decision.

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Forum posts by other users

Newsletters from addon developer

Ads or reviews in printed magazines

News or reviews from online news sites

Ads or reviews on blogs and social media

Video reviews and tutorials

Offers in online stores

Recommendations from friends

What influences you the most when deciding to purchase addon software?

Very Important More Important Indifferent Less Important Not Important

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3.13. Aircraft Addons

3.13.1. Aircraft Feature Importance

Compared to last year, it is the same set of features that are important to the respondents this year

when it comes to purchasing an aircraft addon.

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Virtual cockpit visual realism

External aircraft visual realism

Set of instruments/avionics modeled

Flight dynamics realism

Documentation

Engine and systems realism

Number of liveries

Sounds

Price

Purchase process

Customer Service/Support

Addon developer reputation

What are the most important features for you, when deciding which addon aircraft to purchase?

Very Important More Important Indifferent Less Important Not Important

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3.14. Scenery and Weather

3.14.1. Scenery Importance

Just like last year, detailed airports remains the most important aspect of scenery addons. Presence

of famous landmarks is the least important, both this year and last year.

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Terrain/Topography with high resolution

Orthophoto/Textures with high resolution

Accurate coastlines, rivers and lakes

Detailed airports

Presence of famous landmarks

Based on the type of flying you do, which aspects of a scenery addon is important to you?

Very Important More Important Indifferent Less Important Not Important

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3.14.2. Weather Sources

This question is new to this year’s survey. We wanted to know which type of software is used to

control the weather in the simulator.

33%

10% 9%

71%

0%

10%

20%

30%

40%

50%

60%

70%

80%

Generated by mysimulator

Generated by my ATCnetwork's Pilot Client

Generated byfreeware software

Generated bypayware software

Which of the following types of weather services do you use?

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3.14.3. Weather Importance

Access to live/real-time and a realistic weather experience remains the most important features for

weather addons. The ability to replay historical weather is the least important feature also this year.

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

How important is the weather experience overallfor your simulation sessions?

Is it important to be able to worsen the weatherconditions such that you have to rely on…

In regards to weather including clouds, howimportant is a realistic weather experience?

In regards to weather including clouds, howimportant is a visually exciting experience?

Is access to live/real-time weather important toyou?

Is the ability to replay historical weather importantto you?

Considering the weather inside the simulator, please rate how important the following aspects are to you.

Very Important More Important Indifferent Less Important Not Important

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3.15. Traffic and Air Traffic Control

3.15.1. ATC Importance

The distribution for ATC importance is comparable to that of last year’s survey.

0% 20% 40% 60% 80% 100%

How important is the ATC experience overall for your simulation sessions?

Very Important More Important Indifferent Less Important Not Important

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3.16. Charts Products and Addons

3.16.1. Charts Products Popularity

Navigraph Charts, SkyVector and FlightAware continue to be the most commonly used charts

products.

14%

1%

6%

1%

6%

4%

14%

4%

6%

5%

2%

3%

2%

1%

0%

61%

35%

0% 10% 20% 30% 40% 50% 60% 70%

None

AeroNavMap

Aerosoft NavDataPro

Dauntless Aviation SimPlates

Eurocontrol EAD

FAA d-TTP

Flightaware

FltPlan Go

ForeFlight Mobile EFB

Jeppesen FliteDeck Pro

Jeppesen Mobile FliteDeck

Jeppesen VFR Manual

Lufthansa Systems Lido/eRouteManual

Lufthansa Systems Lido/mPilot

Navblue (formerly Navtech/EAG) Charts+

Navigraph Charts

Sky Vector

Which charts products do you use?

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3.16.2. Charts Products Awareness

In last year’s survey 81%, 24%, 5%, 35% and 12% of the respondents had encountered Jeppesen,

Lufthansa, Navblue, or ANSP, respectively.

81%

22%

2%

36%

12%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

Jeppesen Lufthansa SystemsLido/RouteManual

Navblue Air NavigationService Provider

(ANSP)

None

Which chart formats have you encountered?

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3.16.3. Charts Preference

In last year’s survey 60%, 11%, 1%, and 13% of the respondents preferred Jeppesen, Lufthansa,

Navblue, or ANSP, respectively. Same as last year 15% did not prefer any of the formats.

60%

11%

0%

12%15%

2%

0%

10%

20%

30%

40%

50%

60%

70%

Jeppesen Lufthansa SystemLido/RouteManual

Navblue Air NavigationService Provider

(ANSP)

None Other

Which chart format do you prefer?

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3.17. NavData/FMS Data

3.17.1. NavData/FMS Data Products Popularity

The distribution of NavData/FMS Data preference is almost identical to last year’s survey.

20%

8%

3% 3%

77%

2% 2%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

None Aerosoft fsAeroData Herve Sors Navigraph RealNavData Other

Which NavData/FMS Data products do you use?

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3.18. Flight Planning

3.18.1. Usage

Approximately 50% of the respondents use flight planning services frequently.

0% 20% 40% 60% 80% 100%

How often do you use flight planning services?

Most of the time Frequently Sometimes Infrequently Never

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3.18.2. Purpose

This question is new to this year’s survey. We wanted to investigate which parts of flight planning

that are important.

77%

59%

71%

44%

49%

3%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90%

To find a route

To generate importable FMS/route files

To calculate flight time, payload, or fuel requirements

To get weather/NOTAM information

To create a briefing package for use during flight

Other

Why do you use flight planning services?

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3.18.3. Flight Planning Software Popularity

Simbrief is the most preferred flight planning software also this year, followed by Navigraph Charts

and SkyVector.

8%

9%

5%

16%

4%

4%

2%

1%

13%

35%

8%

24%

10%

4%

1%

11%

58%

31%

0%

5%

7%

0% 10% 20% 30% 40% 50% 60% 70%

None

AivlaSoft EFB

Flight Sim Commander

Flightaware

FltPlan.com

ForeFlight Flights

FSBuild

Jeppesen FliteStar

Little Nav Map

Navigraph Charts

Online Flight Planner

PFPX

projectFLY

PRO-ATC/X

RocketRoute

Route Finder

SimBrief

Skyvector

Universal

Vroute

Other

Which flight planning software or services do you use?

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3.18.4. IFPS/CFMU Validation

This question in new to this year’s survey. Most pilots are not familiar with, or do not need,

IFPS/CFUM validated routes.

22%

44%

17%

17%

0% 10% 20% 30% 40% 50%

I try to select an IFPS compliant route if myflight planner happens to suggest one, but

won't go out of my way.

I don't know what IFPS/CFMU validation isand/or I don't fly in Europe.

I am aware of IFPS/CFMU validation butdon't feel it's important for my simulated

flights.

I always try to plan an IFPS compliant route.I sometimes check multiple sources or try tobuild my own route in order to achieve this.

When planning a flight within Europe, do you feel it is important that your route passes real world

IFPS/CFMU validation?

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3.19. Media

3.19.1. Media Consumption

Avsim.com continues to be the most popular flightsim or aviation related media. FlightSim.com and

FSElite.net are also popular.

0% 20% 40% 60% 80% 100%

AirDailyX.net

Airliner World

Avsim.com

AOPA Flight Training

AOPA Pilot

Civil Aviation Training

FlightSim.com

Flying Mag

FSElite.net

FS Magazin

HeliSimmer.com

Key.aero

PCFlight.net

PC Pilot

SimFlight.com

Threshold

Which flightsim or aviation related media do you consume?

Most of the time Frequently Sometimes Infrequently Never

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3.20. Video

3.20.1. Platform Preference

This question was redesign for this year’s survey. YouTube answering options were consolidated into

one, and Facebook was added. YouTube remains the most popular platform. Facebook is also

important. Twitch has grown since last year.

0% 20% 40% 60% 80% 100%

Facebook

Patreon

Twitch

Vimeo

YouTube

Which video platforms do you use for consuming flight simulation related content?

Most of the time Frequently Sometimes Less Frequently Never

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3.20.2. Paid Content

Last year 9% of respondents had paid for video content.

8% 92%

0% 20% 40% 60% 80% 100%

Have you paid for any flight simulation related video content the last 12 months?

Yes No

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3.21. Survey Meta Analysis

3.21.1. Participation

This question is new to this year’s survey. We included this question to see if the reach of the survey

had been extended this year. 61% of this year’s respondents did not take the survey last year.

39% 61%

0% 20% 40% 60% 80% 100%

Did you participate in the 2018 FlightSim Community Survey?

Yes No

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3.21.2. Survey Experience

This question is new to this year’s survey. We included this question to investigate how the

respondents experienced the survey.

0% 20% 40% 60% 80% 100%

I discovered something new about flightsimwhile taking the survey.

I think the survey covered all aspects offlightsim.

I understood all the questions in the survey.

I felt the need to take a break during thesurvey.

I think the survey is so important I willrecommend a flightsim friend to take it.

I am excited to see the results.

I think I will take the survey again next year.

Please rate the following statements about the current survey.

Strongly Agree Agree Uncertain Disagree Strongly Disagree

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4. Results

4.1. A Word on Sampling Bias and Validity

Since respondents were not selected according to a random sampling technique, but instead

voluntarily chose to participate themselves, there may be a bias in the data collected. This is true for

any survey where respondents are invited to participate without randomizing the respondent

selection according to the topics the survey set out to investigate.

We want to highlight the fact that this chapter is merely summarizing the collected survey data - not

drawing any conclusions. That’s why it has been renamed from “Conclusion” to “Results”. Since we

cannot check whether the dataset is a representative sample of the flight simulation population, we

do not conclude anything with absolute certainty. For this reason, we have chosen not to calculate

confidence intervals or margin of errors.

So, what can be said about this dataset? First of all, with 17,800 respondents, this dataset must be

considered to be large compared to other surveys of its kind. The bigger the sample, the more likely

that it is resembling the population. A high number of respondents can mitigate the effect of any

selection bias which may be present.

Secondly, while the dataset may not be generally conclusive for the entire population, we can still

claim that the 17,800 respondents that decided to participate in the survey did indeed reply this way.

Thirdly, we can track trends and make relative comparisons between years. 61% of this year’s

participants were new to the survey and did not take the survey last year. Many of the survey

questions have same, or very similar, distributions when comparing two consecutive years. If a

sampling bias were present one might anticipate some variance – especially when the second year

had 61% new respondents. If the variance between two samples is low one might reason that the

result is representative of the population – or that the same type of bias is present in both samples.

Low variance in samples over consecutive years may increase the confidence of a representative

result, but we will still not be able to be absolutely certain.

With these words of caution let’s consider the data that was collected.

4.2. Demographic

Almost all respondents are male.

The respondents reported an age distribution mainly ranging between 15-85 years, with a notable

peak around 20 years. However, the distribution is quite evenly spread out, so it makes little sense to

discuss any average age.

Most of the respondents are from the US and about half as many come from the United Kingdom.

Many respondents also come from Germany, Canada and Australia.

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22% reported to work within aviation. Six percent are airline pilots. 10% have a PPL. Nine percent are

enrolled in a flight school.

These results are very similar to last year’s survey.

4.3. Simulation Platform

Most of the respondents fly Laminar Research X-Plane 11, when considering also infrequent use,

whereas Lockheed Martin Prepar3D v4 sees the most frequent use. This result is the same as last

year’s survey.

4.4. Simulation Habits

• Typically, respondents fly 5-10 hrs/week distributed over 2-3 times/week

• 20% of the respondents also fly combat missions

o DCS World is most frequently used

• 14% also fly simulators on a mobile device

o Infinite Flight is the most popular app

o Respondents prefer iPads

• 15% also say they operate as virtual air traffic controllers

o Typically, respondents engage in this activity 1-2 hrs/week

o Airspace familiarity tend to guide the choice of airport

• Most respondents fly Short/Medium Haul

• Most respondents fly IFR compared to VFR

• The main purpose for flight simulation among the respondents is curiosity or an interest in

aviation (52%)

4.5. Online Flying

56% of the respondents fly online. Most respondents are members of VATSIM. The main reason for

respondents not flying online is that one cannot commit to real time flights.

4.6. Spending

Respondents report spending about the same as last year on software ($245/yr), but less on

hardware ($111/yr).

4.7. MSFS2020 Anticipation

56% of the respondents consider replacing the flight simulation software with Microsoft Flight

Simulator 2020 when it becomes available.

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48% of the respondents think it is very likely they will buy the Microsoft Flight Simulator 2020 when it

becomes available. 7% of the respondents think it is very unlikely. 43% of the respondents are

postponing product purchases in anticipation of the release of Microsoft Flight Simulator 2020.

4.8. Survey Meta Analysis

Although this survey consisted of 93 questions, compared to last year’s 77 questions, only eight

percent felt strongly that they needed to take a break. Most respondents think we covered all

aspects of flight simulation and will take the survey again next year.