flash photograhy effect - area by autodesk · 2017-09-16 · flash photograhy effect € this short...
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Flash Photograhy Effect
This short tutorial will show you how to emulate a flash photography effect used to enhance this shocking
render of a zombie attack!
Create an light (set to ). Position and rotate it so that it sits in front of the renderArea Quadcamera. Middle drag the Area light onto the camera in the outliner. This will group it to the camera,ensuring that when you move the camera, the light will follow. Increase the of the light toExposure around . 4
Quad light positioned in front of camera
We can use in the Quad light to focus the light more on the zombie's face. In this case it hasSpreadbeen lowered to .0.2
Spread: 1 (default) Spread: 0.2
Low spread values can be noisier than the default high spread, so be careful when using them. The
lower the value, the more light samples will be needed to avoid noise in the shadows.
An alternate method for controlling how the light falls off in a scene is to add a Light Decay filter to
We can use to add a creepy atmosphere to the scene.Volume Scattering
Open the and go to in the tab. Right click on theRender Settings Environment Arnold Renderer
icon to the right of and select .Atmosphere Create aiVolumeScattering
Increase the attribute of the slightly to around Density Volume Scattering .0.005
No Volume Scattering Volume Scattering
That concludes this tutorial on how to create a flash photography effect. Have pleasant dreams!
Many thanks to for providing the 3D scan.Snaptank