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Page 1: First Edition - PCDJNumark® DMC-1 Controller The DMC-1 controller must be purchased separately. You can purchase it from your local music retailer. Visit or for more information

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Page 2: First Edition - PCDJNumark® DMC-1 Controller The DMC-1 controller must be purchased separately. You can purchase it from your local music retailer. Visit or for more information

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First Edition

Visiosonic Ltd. 21939 U.S. Hwy 19 North Clearwater, FL 33765 www.visiosonic.com [email protected]

Copyright Copyright © 1999, 2000, 2001 Visiosonic Ltd.

All Rights Reserved. Trademarks The Logo is a registered trademark of Visiosonic Ltd., PCDJ and

Visiosonic are trademarks of Visiosonic Ltd. Reproduction of this manual is not permitted without express written permission from Visiosonic Ltd.

Windows is a registered trademark of Microsoft Corporation. Intel and Pentium are registered trademarks of the Intel Corporation. AMD is a registered trademark of the AMD Corporation. Sound Blaster Live! is a trademark of the Creative Labs Corporation. Numark, DMC-1 and the Numark logo are trademarks of Numark

Industries. License and The software may be used on a single computer. The software, interface . Certain and any related materials may not be copied in any way whatsoever. . Restrictions You may not de-compile, reverse engineer, disassemble or reduce the . software. Nor are you allowed to, may not modify, adapt, translate, rent . sublicense, assign, lease, loan, resell for proof, distribute or network the . software, disk, related materials or create derivative works based upon . the software or any part thereof.

Manual Written and Edited by Joel Betterly & Bob Nahas

Graphics by Joel Betterly & Niklas Åberg

Program Design & Technical Layout Jorgen Hedberg, Chris Skogen & Chris Roman DMC-1 Hardware Designer Kent Johansson

Page 3: First Edition - PCDJNumark® DMC-1 Controller The DMC-1 controller must be purchased separately. You can purchase it from your local music retailer. Visit or for more information

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Table of Contents

System Requirements …………………………………………….…. 9

Read This First .…………………………………………..…………... 10

The PCDJ RED Program …………………………………………….. 12

Title Bar ………………………………………………………….…….. 12

The CFG Button ……………………………..……………………. 12

The Info Button ………………………………..………………….. 12

The Standby Button …………………………..………………….. 12

The Exit Button …………………………………..……………….. 12

Players A and B ………………………………………….…………… 13

Progress Bar ………………………………..……………………... 13

Player Status ……………………………………..……………….. 13

Elapsed Time ………………………..…………………………….. 13

Song Rate ………………………………..………………………… 13

Remaining Time …………………….….…………………………. 13

BPM ……………………………………..…………………………... 13

Cue Point Indicator ……………………………………..………... 13

Artist and Title ……………………………………..……………… 13

Buffer ……………………………………………..………………… 13

Cue Points ………………………………………...……………….. 14

Cue …………………………………………..……………………… 14

Play / Pause ………………………………..………………………. 14

Load / Beat Match …………………………..…………………….. 14

Seek Reverse / Seek Forward …………………..……………… 14

Show Track Info button / LED VU Meters ………………..…… 14

Page 4: First Edition - PCDJNumark® DMC-1 Controller The DMC-1 controller must be purchased separately. You can purchase it from your local music retailer. Visit or for more information

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Pitch Window Display / Bend Buttons ..………………..…….. 14

Pitch Slide Button ………………………………….....………….. 15

Small Step Up and Down Buttons ………………….………….. 15

Reset Button ……………………………………..…………..……. 15

The Mixer ..……………………………………..………………………. 15

Volume Control ………..………………….………………………. 15

Cue ..………………………………………………………………… 15

Fader .…………………………….…………………………………. 15

LED VU Meters ..…………………………….…………………….. 15

Monitor Volume Control ………………………….……………… 15

Main Volume Control ………………………………….…………. 15

The Recordcase ...…………………………………….……………… 16

Edit Recordcase Button ……………………….………………… 16

Groups Box ..………………………………….…………………… 16

Mini Case Player ………………………………………………….. 16

BPM / Artist Buttons….…………………………….…………….. 16

The Recordcase ..………………………………….……………… 17

Subgroup Tabs ..………………………………….………………. 17

Find, Waitlist, Ripp Buttons ….……………………….………… 17

Edit, wl+, wl-, ^v Buttons ………….…………………….………. 18

Auto Play, Auto Shuffle, Auto Pilot ……...……………………. 18

Message Bar ..…………………………………………….……….. 18

Configuration (CFG) …….…………………………………………… 19

Hardware .…………………………………………..………………….. 19

Workmode ………………………………...……………………….. 19

Setting Up Soundcards ………………………………………….. 19

Page 5: First Edition - PCDJNumark® DMC-1 Controller The DMC-1 controller must be purchased separately. You can purchase it from your local music retailer. Visit or for more information

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External ………………………………………...…………………... 19

Software ..………………………………….……………………….. 19

Interface ..……………………………………...…………………… 19

Files & Path ..…………………………………..………………….. 20

Automation ..……………………………………………………….. 21

Ripp / Encoder ...…………………………...……………………... 22

CD Recording ……………………………………………………… 22

Line-in Recording ………………...………………………………. 23

Administration ...……………………………………..……………….. 23

MP3 Encryption Setting .……………………………...…………. 23

System Protection Setting .…………………………...………… 24

Accumulated Information .………………………………………. 25

Licensing the Program .………………………………………….. 25

Track Information …………………………..…………………….. 26

Cue Information ……………………………..……………………. 27

Automatic BPM Extraction ….…………………..………………. 27

Automatic Gain Control ….……………………..……………….. 28

Looping ………………………………………..…………………… 28

Loop Wait Mode ………………………………..…………………. 29

Pitch Lock Bridging …………………………..………………….. 29

Setting the Pitch Span on the Fly ………………..……………. 29

Creating Play List Logs ………………………….………………. 30

Turntable (Off) …………………………………..………………… 30

Turntable (On) …………………………………..………………… 30

Brake Setting …………………………..………………………….. 30

The DMC-1 Controller ……………………………………………….. 32

Page 6: First Edition - PCDJNumark® DMC-1 Controller The DMC-1 controller must be purchased separately. You can purchase it from your local music retailer. Visit or for more information

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Connecting the DMC-1 ………………………..…………………. 32

The DMC-1 Controls …………………………………….…………… 32

Inner Job Wheel ……………………………..……………………. 32

Outer Jog Wheel ……………………………..…………………… 32

Load …………..………………………..…………………………… 32

Waitlist ………………………………..…………………………….. 33

Shift ………...………………………..……………………………… 33

Cue Memory ……………………………..………………………… 33

Group ………………………………..……………………………… 33

Preview ……………………………..………………………………. 33

Match ………………………………...………………...…………… 33

Pitch Control Slide ………………………..……………………… 33

Cue …………………………………….….………………………… 34

(Shift + Cue) …………………………..…………………………… 34

Play …………………………………..……………………………… 34

Stutter ……………………………………………..………………... 34

Stutter and Continue Playing …………………..………………. 34

Pitch Bend …………………………………..……………………... 34

Display Window ……………………………………..……………. 34

Time Elapsed/Remaining Toggle …………………..………….. 34

“BPM to Pitch” Toggle …………………………..………………. 34

More on the DMC-1 ………………………………...……………….... 35

Pitch Bend ………………………………..………………………... 35

Pitch Step …………………………………..……………………… 35

Pausing the Player ……………………………..………………… 35

Change Pitch Control Range ………………………..………….. 35

Page 7: First Edition - PCDJNumark® DMC-1 Controller The DMC-1 controller must be purchased separately. You can purchase it from your local music retailer. Visit or for more information

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Cueing ………………………………………………………………. 36

Choosing a Position on Cue Point Indicator …………......…. 36

Set Cue Points with the Jog Wheel ………………..………….. 36

Setting a Cue Point On The Fly …………………..……………. 36

Making a Cue Point On The Fly ….……………..……………… 37

Edit a Cue Point …………………………………..………………. 37

Beat Stepping …………………………………..…………………. 37

Creating Loops ………………………………...…..…………….. 38

Loading a Loop Into the Player …………………..……………. 38

Playing a Loop …………………………………..………………… 38

Loop Wait Mode……………………………………...…………… 39

Using Multiple Loops in the Mix ……………………..………… 39

Reverse Loop Play ……………………………..………………… 40

Turntable Brake (Off) ………………………………..…………… 40

Turntable Brake (On) ………………………………..…………… 40

Brake Setting ……………………………..……………… 40

Mixing Tracks………………………….…………………………... 41

Instant Beat Matching ………………………..………………….. 41

SHORTCUTS …………………………………..…………….………… 43

New Keyboard Shortcuts .…………………………..………………. 43

PLAYER A …………………………………..……………………… 43

PLAYER B ……………………………………………..…………… 44

MIXER ……………………………………………..………………... 46

BPM COUNTER …………………………………..……………….. 46

WAITLIST & TRACK INFO …………………………..…………... 47

OTHER FUNCTIONS …………………………….….……………. 47

Page 8: First Edition - PCDJNumark® DMC-1 Controller The DMC-1 controller must be purchased separately. You can purchase it from your local music retailer. Visit or for more information

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DMC – 1 Shortcuts .………………………………………………. 48

Original Keyboard Shortcuts .…………………………..………….. 49

PLAYER A ……………………………………..…………………… 49

PLAYER B ……………………………………..…………………… 49

FEATURES LIST .……………………………………..……………… 50

Page 9: First Edition - PCDJNumark® DMC-1 Controller The DMC-1 controller must be purchased separately. You can purchase it from your local music retailer. Visit or for more information

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Minimum System Requirements § Intel® Pentium® II 350 Processor or AMD Athlon™ 350 and

above

§ 64 Megs of RAM

§ Direct X Supported Sound Card (Direct Sound, Non-Emulated)

§ 5 Megs of free hard drive space § 1.44 Meg Floppy Drive

§ SVGA Graphics (800 x 600 Minimum @ 16 bit color)

§ CD-ROM (DVD drives not supported)

§ 56K MODEM or better (Recommended)

§ Windows® 98, 98se, Windows ME and Windows 2000 (NT 4.0 not

supported) § DMC-1 Numark Controller (Recommended)

Page 10: First Edition - PCDJNumark® DMC-1 Controller The DMC-1 controller must be purchased separately. You can purchase it from your local music retailer. Visit or for more information

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READ THIS FIRST

Products

This guide is for the PCDJ Red version. This guide does not cover the other versions of the software. If you need a guide for other programs, please visit www.pcdj.com under Support for more information. Everything included in this manual comes standard with the PCDJ Red software. Additional plug-ins can be purchased from local retailers or via the www.pcdj.com web site. Numark® DMC-1 Controller

The DMC-1 controller must be purchased separately. You can purchase it from your local music retailer. Visit www.pcdj.com or www.numark.com for more information. Windows® Operating System

We are assuming that you know how to navigate and use your Windows operating system. In this guide we will not give detailed instructions on installation or transferring files. If you need more information, then please consult your Windows manual. Some things you should know about “PCDJ” before starting: PCDJ

To keep repetition minimal, the PCDJ Red program will be referred to as “PCDJ”. A full features list, shortcuts for the keyboard and DMC-1 controller can be found at the end of this guide. The Dual Players

The features in both Players “A” & “B” are exactly the same. Close All Other Applications

It is strongly recommended that you close all applications on your computer when using PCDJ as they can interfere with its performance. Hint Dropdown Box

Holding the mouse pointer over most buttons and features in the PCDJ will show a Hint Dropdown Box explaining what you’re pointing to.

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Your License Disk The use of the software requires a license. The floppy license disk that comes with your software has three licenses included. This is to ensure that you can use your software. Be very careful that you do not lose the floppy disk that comes with the PCDJ program. You will need this disk to transfer the license to and from the computers that you work on. If you lose your disk, contact Visiosonic for a replacement disk. A fee may be required to replace this disk. Graphics in this guide Graphics in this guide are marked with numbers that correspond with text to give explanations of what the feature does in the player. You will not see these numbers when the program is running.

Visiosonic Contact Information

PHONE: 727-799-3828

WEB SITE:

www.pcdj.com

SALES: [email protected]

TECHNICAL SUPPORT:

[email protected]

Page 12: First Edition - PCDJNumark® DMC-1 Controller The DMC-1 controller must be purchased separately. You can purchase it from your local music retailer. Visit or for more information

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The PCDJ Red Program

Note: At this point the software should be installed. If not, then find the file named “setupred.exe” and install it. You may have downloaded the file from the Internet or it will be located on the CD that you purchased. If you need help on how to install the program into your computer, please consult your Windows manual. Updates available at www.pcdj.com.

The player is divided into four sections: Title Bar, Players (A & B), the Mixer and the Recordcase.

Title Bar

The top section is the title bar, which includes a 12 or 24 hour clock and four buttons.

1. The CFG button: This allows you to enter into the configuration mode of the program so you can change the way the player works.

2. The Info Button: This tells you what version you have of the software.

3. The Standby Button: This will reduce the player down to its title bar and allow you to access your Windows operating system.

4. The Exit Button: This closes the program.

Note: If a player is active, the exit button will not work. All players must be stopped before you will be allowed to close the program.

Page 13: First Edition - PCDJNumark® DMC-1 Controller The DMC-1 controller must be purchased separately. You can purchase it from your local music retailer. Visit or for more information

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Dual Players (A and B)

Note: Players A and B function exactly the same. The only differences between the two players are the shortcut keys they use on the keyboard. Full maps of the shortcuts are included at the end of this guide.

1. Progress Bar: This graph shows you how far along your song has played. You will have blue bars up to 90% of the song and red bars, the final 10%. A small dot below the Progress Bar shows where a Cue Point is stored.

2. Player Status: This tells you what mode the player is in. The modes include; Playing, Stopped (ready), Paused, Paused (Fine Seek Forward), Paused (Fine Seek Reverse) and Play (Edit).

3. Elapsed Time: Shows how much time of the song has been played.

4. Song Rate: Shows the Sample rate and Kilobit of the song that is loaded. 44100 at 192kb is CD quality.

5. Remaining Time: Shows how much time of the song that is yet to be played.

6. BPM: Shows the BPM of the song that is loaded.

Note: You have to enter this in for each song or use the BPM auto extraction to get this number. BPM auto extraction is covered later in this guide.

7. Cue Point Indicator: This tells you the number Cue Point you are on. You can also name Cue Points using the INFO box on the player. Naming Cue Points will be covered in detail later in this guide under the section Cue Information.

8. Artist and Title: This shows the artist and title of the song that is loaded.

9. Buffer: This is an indicator of your buffer. Every 10% indicates 1 second. 100% means the buffer is full and will provide 10 seconds of safety buffer.

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10. Cue Points: This shows you which Cue Point you are on. A yellow square will show that a Cue Point is available. A bright blue square indicates a Cue Point that is used and shows that you are on that Cue Point. A gray Cue Point indicates that the point is used but you are not currently using that Cue Point. To remove a Cue Point, double click on the Cue Point you wish to remove and a dialog box will appear asking for confirmation to delete. The buttons below allow you to advance in either direction to move to any Cue Point. The button with the zero or loop on it, allows you to switch to the Sampler mode.

11. Cue: This button acts as both a cueing button and a stop button. Clicking the “CUE” button once advances to a previously set Cue Point selected in the Cue Point Indicator. (You will see the Progress Bar light up to that cue position in the song.) When the song is playing, it stops the song when you click it. This button turns red when in use.

12. Play / Pause: Once a track is loaded into the player, pressing this button will begin to play the track. Pressing this button a second time will cause the player to have a silent pause. While in pause mode, if you search forward or reverse, the player will begin to have a repeating sound. This is used to find a cue point. If you use the “Original” key map, then when you press the play button the second time, you will get a repeating sound.

13. Load/Beat Match/Seek Reverse/Seek Forward: The Load Track button (Blue) is for loading a track (song) into the Player from your Recordcase. You can also load tracks from other sources, such as your hard drive or Explorer, by right mouse clicking on the Load Track button. The Beat Match button (with the equals sign on it) will automatically match the BPM (Beats Per Minute) of the song in one player with a song that has a different BPM in the other player so they can be mixed with precision. You can use this button from Player “A” to Player “B” or from Player “B” to Player “A”. The Seek Reverse button lets you seek (or skip) backwards through a song either in the Play or Pause modes. The Seek Forward button lets you skip forward through a song in either the Play or Pause modes.

Note: Using the Forward or Reverse Seek buttons will put the players in the Edit mode. You will not have a safety buffer, so NEVER use these buttons to search through a song when playing live. Use them only to set Cue Points at your gig.

14. Show Track Info Button and LED VU Meters: Clicking on the INFO button will open up the TRACK INFROMATION window which allows you to input specific data about a song, such as the BPM, the Artist and Song Title. The LED VU Meter shows real-time recording and playback levels of the song being played.

15. Pitch Window Display and Bend Buttons: The Pitch window shows a digital display of your current setting of the pitch span. If

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you move the pitch slider into the negative direction (to slow the song down) a negative number will be shown in the display. The bend buttons are shown right below the pitch window display. The bend buttons will allow you to temporarily bend or change the pitch of a song by speeding it up or slowing it down. When using the mouse, the left button will change the pitch up or down 2.5% and the right mouse button will change the pitch by 5%.

16. Pitch Slide / Small Step Up and Down and Reset Button: This lever allows you to adjust the pitch of a song. The small step up and down buttons gives you the ability to adjust the Pitch Slider in very small and exact increments. At the default setting, each time you click on this button the pitch is raised or lowered .05%.

The Mixer The PCDJ Mixer for the PCDJ is designed for those who don’t have their own mixer. It allows control of the Main Volume, Monitor Volume and Cross Fade functions.

1. Volume Control: The volume control on the left is for Player A

and the one on the right is for Player B.

2. Cue: This is for the DJ to listen to a player in the headphones or monitor speakers in order to cue up the next song for play. The cue is engaged when the green light is lit.

Note: to use this feature, you must be in mode 3 or 4 in the configuration menu.

3. Fader: This slides from side to side and cross fades between Player A and Player B. The slide will affect the volume level of the players when used.

4. LED VU Meters: These are two real-time VU meters that show the output volume levels of each player separately. The left side is for the Player A and the right is for Player B.

5. Monitor Volume Control: This controls the overall output volume for the monitor only.

Note: This feature only works in mode 3 or 4.

6. Main Volume Control: This dial runs the overall output to the left and right channels of the PCDJ.

Page 16: First Edition - PCDJNumark® DMC-1 Controller The DMC-1 controller must be purchased separately. You can purchase it from your local music retailer. Visit or for more information

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The Recordcase

The Recordcase is where your “virtual” collection of music is kept. Unlike your physical collection where everything is just stacked together in racks and/or boxes, you can make “Groups” and “Sub-groups” to separate and categorize your music files as well as use three different Auto Play features. Pre-listen (“pre-listen” means you don’t have to load a track into the player in order to listen to it) and “Find” features that make working with your collection a breeze. The different sort orders (BPM, Artist, Trackname, Version and Comment), together with the “Find” feature, make it incredibly easy to locate your tracks. Drag and drop capabilities also add to the PCDJ’s overall efficiency and ease of loading tracks into the players.

1. Edit Recordcase Button: This button opens the “Edit Recordcase”’ dialog box. This window allows you to edit your groups and subgroups. This is where you can add or delete songs to your Recordcase.

2. Groups Box: This is where you add and delete new groups. To add a new group, right mouse click in the groups box and a sub-menu will appear. You can then choose to add a new group, copy, rename, delete or refresh a group.

3. Mini Case Player: Plays tracks in your Recordcase (through the Monitor) so you can pre-listen to the tracks before loading them into the player.

Note: Double clicking a file in the Recordcase will cause the song to be played in the mini player and it can be broadcasted live, to avoid this, you can uncheck the box to disable and enable the player. An unchecked box equals a non-working mini case player.

4. BPM / Artist / Trackname / Version / Comment Buttons: By clicking any one of these buttons it will sort your Recordcase in ascending order according to the button pressed. If you wish to sort your songs in a specific order, then un-click the lit button and then drag and drop your files into the order you wish. The files will remain in the order you made until you press one of the buttons again. Of course un-clicking the button will return them to the order in which you left them.

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5. The Recordcase: This is where you will see a list of your songs. You can add songs to the Recordcase through the Edit Record case button or by dragging files from your Explorer located on your hard drive and dropping them into the Recordcase. You can edit tag information by selecting a song and then right mouse clicking to bring up a sub menu. On the sub menu you can edit track information, load a song into Player A or B, refresh a list or group, play a song in the mini case player, add songs to your waitlist, add tracks to a subgroup, remove tracks from a subgroup and perform utility functions. Utilities would include; export a subgroup to a file, remove dead links, convert wav files to mp3 using CBR 96kb to 320kb and VBR 96kb to 192kb, erase tracks from a hard drive, and show track location on your hard drive.

Note: If you use the “erase track from hard drive” this will remove the file/song permanently. The Recordcase does not actually hold your songs, the listings are just links to your songs. Thus removing tracks from your groups only removes the links that were created. If you move a file on your hard drive, it will create a dead link. You will need to update your Recordcase in this instance using this utility.

6. Subgroup Tabs: Inside of every group that you make, you can have an unlimited number of subgroups. This will allow you to organize your music even more. To the right of the last tab you will see two small arrows. Use these to navigate through the sub-groups or use the shortcut keys. Shortcuts and controller maps are included at the end of this guide. To create/delete/rename a subgroup, use the “Edit Recordcase Button”.

7. Find: To find a song in your Recordcase, click this button. You can perform a search using a BPM Range (example 120 – 135), Artist, Trackname, Version or Comment. You can do wildcard searching by using the asterisk (*) (example: ma* or *donna).

wl: WL is your waitlist button. Clicking this button will change your Recordcase to the waitlist Recordcase. The waitlist can perform many more functions then just adding songs to be played. To enter and exit the waitlist mode, just click the “wl” button. You can add songs to the waitlist by right mouse clicking a song and selecting the option from the sub menu. There are also shortcut keys and controller buttons on the DMC–1 controller, which we will give you at the end of this guide. Ripp: The Ripp button will bring you into the Ripp mode when you click on it. When in this mode, you will be able to Ripp (take a track from a CD or Line-in recording and place it into the computer’s hard drive in a file format called WAV) a song from a CD or Line-in recording. Then the computer will encode the WAV file and turn it into an mp3 file.

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Note: If your computer is connected to the Internet, you can use the “db” (database) button in the Ripp mode to automatically input the names of your songs from a CD.

8. Edit: The edit button will allow you to enter track information on a song that is selected in your Recordcase.

wl+: The wl+ button will allow you to add songs to your waitlist. You must be in the Recordcase to add a song to the waitlist using this button. wl-: The wl- button is to remove a song from your waitlist. You must be in the waitlist to remove a song using this button. ^: The “^” button allows you to scroll up in the Recordcase. Note: You can use the up arrow key on your keyboard to scroll up in the Recordcase also. v: The “v” button allows you to scroll down in your Recordcase. Note: You can use the down arrow key on the keyboard to scroll down in the Recordcase also.

9. Auto Play: The Auto Play button works in the play mode and will automatically load players “A” and “B” and plays the songs in the Recordcase or wait list in the exact order of the list.

Auto Shuffle: The Auto Shuffle (shfl) button will play the songs in your Recordcase or waitlist in random order. Auto Pilot: Auto Pilot was designed with the intention of giving the DJ a little time to find a certain song or to go off and do a quick task while having everything still running smoothly. The Auto Pilot will play the songs in both players and will automatically load the next song that you have listed in your waitlist. If no song is in the waitlist, then the Auto Pilot will only play the songs that are loaded in the Players.

Note: Once a song has been played in the Auto Play or Auto Shuffle mode, the same song will not be played again in that run. The Auto Pilot button will automatically load and play the songs in your waitlist in the order they are listed.

10. Message Bar: The function of this status bar is designed to supply you with information about the players and the Recordcase.

Page 19: First Edition - PCDJNumark® DMC-1 Controller The DMC-1 controller must be purchased separately. You can purchase it from your local music retailer. Visit or for more information

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Configuration (CFG)

There are a great number of configurations you can do with this software to allow you to use the software for the way you DJ specifically. In this guide we will only be giving a short description of these features. We have set the program to automatically choose the most common settings that a DJ would use. You do not have to adjust anything as these settings were put in place the first time you ran the software.

The CFG button will give you access to the configuration menu. The menu breaks down into three parts; Hardware, Software and License. Hardware:

Workmode

This section is where you can choose the work mode that suits you best. When the program is installed, you will automatically be in work mode 1. This mode is very good for setting up your gigs at home or the office. We suggest using work mode 4 for live gigs.

Note: You should be using 2 sound cards and an external mixer. If you have a Sound Blaster Live! then use the enable Sound Blaster Live! check box and select mode 5. You may experience some stereo imaging problems using the Sound Blaster Live! sound card. It is best if you use two non-emulated sounds cards to avoid this driver problem. Setting up “Soundcard 1” and “Soundcard 2”

Auto configuration will have completed this step for you, but if you want to choose a different sound card, this is where it’s done. External

This page is for using other devices that require Com Port connection such as the DMC-1 controller.

The Test Connection button is for verification that the DMC-1 is connected to the correct port. Click the button to run the test. Software

There are 5 tabs that allow you to change the operation of the software; these tabs are Interface, Files & Paths, Automation, Ripp/Encoder and Administration. Interface

Most of the items on this tab are self-explanatory. You can try them out to find out what best suits your needs. The Pitch bend 0.1% will relate to the bend buttons in the players. The default settings are for Low bend is 5, which equals .5%. The Normal bend is 15, which is 1.5% bend. The High

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bend is 30, which is 3% bend. You can adjust these to suit your needs. Realize that every 10 would equal 1%. The highest number you can input is 99, which would be 9.9% bend. Brake Speed (or turntable brake) is when you want to stop or start a song and the delay it takes to accomplish the task. For example, if you had a brake speed of 30 and you wanted to stop a song, it would slow the song down slowly until it completely stops. The ranges of numbers are 1 to 30. These numbers can be changed on the fly to allow you to instantly adjust this for any song that you want to have this effect. The shortcut for this is listed at the end of this guide. Pitch Step are the small buttons located next to the Pitch Control Sliders on each player. They permit you to move the pitch control slider in very small increments. The pitch step setting in the configuration allows you to set the degree of movement of each click of the small step buttons. The higher the number in the pitch step text box, the greater the movement up or down of the pitch control slide with each of small step buttons. It is designed to allow greater precision of the movement of the Pitch Control Slide. Pitch Span allows you to control the range or percentage of change in the BPM of a song when using the Pitch Control Slide. The lowest option is 4% and the highest is 52%. It is defaulted at 24%. The left box controls the pitch span for Player A and the right box is for Player B. You can adjust these spans on the fly, which is covered later in this guide. Key mapping allows you to change what shortcuts you wish to use. There are key mappings for the original setup, for use with a Hot F Keys controller or External controller like the DMC-1 and with using a keyboard only. If you are using a DMC-1 controller, then use the External Controller / Alternative setting. Files & Path

The “track link” path is used to store data about your mp3 files. If your mp3 files are marked “Read only” by your computer, then PCDJ will make link files and store them to your data directory located in the PCDJ program. The Group folder is used to store data about your Recordcase such as your groups and subgroups. It is not recommended that you change this data or path as it may have an adverse affect on your program. The file name type is used when encoding files; this will save the name of the file either with artist and then title (example: Madonna-HeymrDJ.mp3) or reverse, title and then artist (example: HeymrDJ-Madonna.mp3). You can change the separation character to whatever suits your needs.

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Automation

The Internet CD info settings should not be altered. These allow you to connect to the CDDB database online. If you are using a firewall or proxy server, you may be required to add some information such as your proxy server and password. You should contact your system administrator to help you with these settings. The Auto Play, Auto Shuffle and Auto Pilot mix on end seconds is a setting that predetermines when a song will auto mix. A negative number would represent a mix that would have the second song start playing before the first song has finished playing. We suggest that you use –4 or –6 for the auto shuffle mode and +1 for auto pilot mode. Synced automix fade-in in seconds and fadeout in seconds allows you set up an automix (You must be in Auto Pilot mode to use this function). These settings work in conjunction with Cue Points 17, 18, 19 and 20. You must set a minimum of three Cue Points for both songs. Cue Points 17 (Intro) and 18 (Out-tro) for the beginning of the second song’s (song B) mix. Cue Points 19 (Intro) and 20 (Out –tro) for the end of the mix on the first song (song A). You are not required to set Cue Point 20, if no Cue Point is set, the end of the song will be assumed as Cue Point 20. The song will play to the end and then stop or when it gets to the Out-tro on Cue Point 18 on the second song, it will turn off the first player for the first song. The mix point begins with the alignment of Cue Point 19 on the first song and Cue Point 17 of the second song. You can see from this diagram how the mix would work.

The song would end on Cue Point 18 on Song B because it comes before the end point of Cue Point 20 on song A. The Fade-out and Fade-in time is what you can adjust in the configuration. You can also set different actions to a song by using the visual Cue Point. (Load a song into the player, click the INFO button and then press the CUE button. Scroll to Cue Point 17 and then press the CMDS button.) You will be given options for an Intro and an Out-tro.

Auto Cue on Stop allows you to skip the silence or low volume introductions of songs. It allows you to cut out the intro portion while restricting any loss of the beat in your existing mix. This way, there is no silence or gap in music from one song to another. Auto Cue Silent Level allows you to set how much of an auto cue you want. The range is from 0 to 300 with 25 being the default. The number is

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represented in the 10th of a percent. Example: 25=2.5% and 300=30%. The higher you make the number, the more you will filter out. Ripp / Encoder

This tab allows you to adjust the encoding rate of the music. An mp3 recorded at 192kb Constant Bit Rate is very near to CD quality. If you need to conserve space on your hard drive, then choose a lower number. If you need higher quality, and space is not a concern, then choose a higher number. We use the Fraunhofer (the company that created and developed the mp3 technology) encoding and decoding. The most practical setting is 192kb CBR; this will give you great sounding music and will be somewhat conservative in space requirements. Whatever rate you choose will be your default encoding rate.

Speed allows you to change the speed in which your CD-ROM reads the CD. If you are having trouble encoding files, try making this number less. The default is 30. The Buffers setting allows you to use your hard drive to cache for your CD-ROM. Try increasing this number if you have trouble encoding. The default is 25. Readmode allows you to choose how much information the CD-ROM unit reads at one time. The default is set to “normal”. The setup program automatically chooses the Interface setting. You should not adjust this setting. Encoding quality lets you pick the quality level of how the PCDJ will encode your music. The default is set to “Fast Encode”. If you change it to “Quality Encode”, it will take longer to encode your music files, but they will have a slightly better sound. Jitter correction helps the CD-ROM unit read information more efficiently in a way that greatly improves the normal jitter that comes from conventional CD-ROM unit readers. This feature should be left on. CD Recording Ripping is one of the most important features of the PCDJ program. It is very important that you understand how and what this function does for you. You also need to understand what ripping is as opposed to encoding. Ripping is taking a song from a CD or other line-in inputs and copying it to the hard drive of the computer. It will save the file as a WAV file. Encoding is when you use a program to compress the WAV file in a smaller file like mp3. To use the ripping and encoding function in PCDJ, put a CD in the CD drive and then click the Ripp button. You can then click the DB button to access the online CDDB database. You will need an Internet connection to use the CDDB. Then click either the WAV or mp3 button to either Ripp or encode the file. If you choose the mp3

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button, you will then be asked where you want to store the file on your hard drive. Then the file will be ripped, and then encoded. Line-in Recording

To record with line-in, you will need an audio (or audio/video) cable to run from your source to your soundcard. The specifications of the adapter are: one 1/8” male mini-stereo plug, which splits into two female RCA jacks. (Stereo female jacks will not work.) You can find these cables at electronic or computer stores. Phonographs (or turntables) do not output a strong enough signal by themselves and should never be directly connected to the computer for ripping/ encoding. They require some form of amplification to boost the phono signals.

You can also use a mixer instead of an amplifier. If you have a mixer that you use for your performances, it would be ideal for amplifying your phonograph. There will be more than enough power to produce a clean (quiet) signal. To do a line-in recording, click the “RIPP” button and then click the “Line” button. You will notice a track information window; you will need to fill in the track data. Choose the mode you want, mono or stereo. Then choose your format, WAV or mp3. If you use mp3, then choose the bit rate (192kb recommended). Then choose your Max length. This is the length of time you wish to record. If you are not sure of the time limit, then set the time to zero. This will be an unlimited time and you will be required to stop the player. The software will automatically trim the front and back of the music, so do not worry about dead air time as it will be cut off.

Click the set filename and choose a name for your recording. Click save. You can now play your record or cassette to begin your recording.

Note: You will have to set up your sound card for line-in recording. If you double click the speaker on the start bar in Windows, it will bring up your player control dialog box. Click “Options” and then click on “Properties”. Then click on the “Recording” button and make sure you have a checked box for line-in. Administration

MP3 Encryption Setting

Create Encrypted mp3s allow you to safe guard your songs. By using this setting, your music will not play in any other mp3 player other than the PCDJ (excluding the freeware).

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The Private Key feature gives you the option to protect your work even more by assigning your own private key to your mp3 tracks encryption. This way, only you and those that you give the key to will be able to play your songs. You can assign a new key to each user. You can assign as many keys as you like. The Private Key is only active when you are using the “Create Encrypted mp3”. When you use this feature, you are required to make a 48-character key. Write this key down, Visiosonic does not have any way to unlock these files for you. Clicking the advanced button will give you more options to making private keys. Since you can assign as many private keys as you wish by typing in the private key of your choice in the “Select private key” text box, you can assign specific tracks to that key. For example, if you have person #1 which you want to give songs A, B, C, D, E to, and you want to give person #2 songs F, G, H, I, J, you would first type in person #1’s private key in the “Select Private Key” text box and follow through in assigning encrypted files A, B, C, D, E to person #1’s folder. Then you would go back and type person #2’s private key in the “Select Private Key” text box and follow through accordingly. In other words, this feature enables you to select users (that you have given private keys to) and with their private keys, give them the specific tracks you desire.

The “Source Directory” is where you will take the files from and assign them to a specific folder for another user. The “Target Directory” is where you will place the chosen files, after they are encrypted, for your specific user. System Protection Setting

Most of these features are self-explanatory. The one feature with the most importance is the Recordcase Password. This feature allows you to activate a security system to protect changes in your music selection. This is useful for when you’re going to be away from the system for a while and you don’t want anyone to change your settings or song lists. Simply entering a password into the “Recordcase Password” text box activates this feature. Selecting a length of time (in minutes) in the “valid for [ X ] minutes” text box allows access to the Recordcase only for the specified time allotted. The default setting for this is “10” minutes.

Note: In order for the Recordcase Password to work, you will have to have at least two groups in your Recordcase or a single group with two subgroups. You may use the CFG Password to open the Recordcase once locked. The CFG Password is the same as the Master Key.

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Accumulated Information

PCDJ has some intelligence in that it becomes familiar with your track information and will assist you when typing in certain categories. But after a while, the history list of your track information can become too large and affect its performance. The “Accumulated Information” feature allows you to cull out (or strip down) the overgrown list, or empty it entirely to start fresh. Simply click on the down arrow at the right of the text box. Your list will appear in the expanded table. You can click on the name(s) you would like to discard and then click on the “Clear Field History” button, one-by-one. If you would like to clear the complete list, just click on “All” in the expanded table and then click on the “Clear Field History” button.

Note: If you let this list get too long, it can cause the PCDJ program to load very slowly. It is recommended that you clear this list from time to time. Licensing the Program

When you purchased the PCDJ, you should have received a floppy disk with the program. To register the license, simply open the PCDJ program, click CFG and then click the License button. Now place the floppy disk into your floppy drive and then click the button “Read License Floppy Disk”. Follow the on-screen instructions. Once the license has been transferred from the floppy to the hard drive, your program will terminate. Restart your computer and the license will take effect. To transfer the license back, place the license disk in the floppy drive and click the “Transfer License to Floppy” button and it will place the license back on the disk.

NOTE: You must use the same floppy disk that came with the program. Do not lose or use this disk for any other purpose. If you are planning on formatting your hard drive or using a ghost (image software) type program, please transfer the license back before starting that procedure. If you have a problem with your license or damage your disk, please contact support via email at [email protected] or call 727-799-3828.

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Track Information

There are three ways you can access track information. (1) By clicking on a song in the Recordcase and then right mouse clicking to bring up the sub-menu and then clicking Track Information. (2) Click the Edit button. These two ways will give you a simple version of the track info. (3) The third way, which brings you to the advanced mode of track information is by loading a song into either player and then clicking the “INFO” button. You will get a screen that looks like this:

In this menu, you will be able to manually add the BPM or the gain of a song. You can also find the BPM of a song manually using the BMP counter on the right side. Simply click the green button on the mini player to start the song. You can use the Red Stop Button or the Forward / Reverse buttons to move to any spot in the song. Using your “Enter” key on the numeric keypad of your keyboard, tap the beat of the song for 10 beats and you will have calculated the BPM. As you tap the beat, you will hear a “cow bell” sound. You will want to align the “cow bell” sound with the beat of the song. Sometimes you may not get it right on the first try. You can use the “+” or “-“ keys to bend the “cow bell” sound to the beat. You can also use the up or down arrow keys to adjust the BPM. The volume lever is used to lower the sound of the “cow bell”. The red square is used to hold the “cowbell”. When released, the “cow bell” will begin again. The lock check box is used so that your track information is not accidentally changed or erased. It will also stop anyone from deleting or adding Cue Points to a song. When the lock is in place, you will not be able to advance or reverse through a song when playing it. You will have to unlock the track before you can perform any of these functions. Note: You can only enter INFO mode on any player one at a time. You will not be able to display the INFO mode on both players at the same time because it is assumed one player will always be in use.

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Cue Information

The CUE INFORMATION window is for viewing and adjusting your cues graphically. This is where you can also name each of the twenty Cue Points that the PCDJ allows you to set. To get to the CUE INFORMATION window from the Player window, first click on the INFO button at the top of the Player, and then click on the CUES button. To navigate to the other Cue Points, click on the gray Forward or Reverse buttons. The display will show two Cue Points at a time. In each field you can label the Cue Point and the label will show up in your display on the players. If you need to fine-tune the Cue Point, you can adjust the number to the right of the label. This number represents the sample rate of the song. Changing this number makes very, very small changes to the Cue Point. The Graph shows a graphical view of your Cue Point. You can increase the scale from zero to nine in a vertical view or change the view from 128 down to 8 for a horizontal view. You can click on the green Play button to hear the Cue Point. To exit the Cue Information dialog, click the Cues button and then the INFO button. Automatic BPM Extraction

To use the BPM extraction, simply select a song from your Recordcase and add it to your waitlist. You can select multiple files by selecting a song at the top of a list, then scroll down, and while holding your “Shift” key, select the last song or you may hold your “Ctrl” key and select all the songs you want. Then click the “wl+” button to add them to the waitlist. Now click the “wl” button and then select the radio button that is named “BPM”. Your player will now go into the BPM extraction mode.

Note: If you have trouble seeing the Recordcase, you can place your mouse on the lower bar and “grab and drag” the bar downward by holding your left mouse button. Simply click the start button and the program will begin extracting the BPM for you.

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FYI: Depending on the speed of your computer, it may take a long time to finish the extraction. Generally on a 450Mhz computer it takes about 36 seconds for a 3-minute song. Also make sure that you disable your screensaver if you are using one. A screensaver will stop the extraction, and it will resume once you reactivate your computer. Automatic Gain Control

To avoid songs having a louder or softer sound, you can apply a gain control to the files. You should note that the actual mp3 file is not modified; only a notation is made to add or remove gain from a song. To adjust the file automatically, load your songs into the Waitlist and click on the gain radio button. To analyze the songs just click the Start button. You will know what the gain of the file will be when it is loaded into a player. Look just above the VU Meters on the Players and you will see a positive or negative number. This will be the gain applied to the song. If you wish to edit it manually, click the “Info” button and change the value to whatever you desire. Looping

The player is capable of doing very advanced looping as well as stepping through beats to increase or decrease a loop size. When the player makes loops, they will be fully quantized BPM. You will need to switch to Keyboard Only or External Controller / Alternative in the CFG menu under Software / Interface / Key Mapping in order to do Sampling. When you are using loops, the player turns into a sampler. When a loop is loaded and playing, the player is no longer a player, but it is a sampler. When you exit the Loop mode, the Sampler turns back into a Player. This may seem redundant, but it is important for you to realize that although the graphical interface has not changed, an internal change has occurred. You have switched to a different type of sound engine.

You must have the BPM of the song in order to create loops. You can create loops on the fly by pressing “Shift + R” and this will give you a 4 beat loop. If you want an 8 beat loop, then press “Shift + Ctrl + R”. The program will automatically correct the loop length so it is perfect. When you want to exit the loop, simply press the “R” again and the loop will play out and then the song will continue on from that point.

If you want to manually place loops in your songs, then select an empty Cue Point (It must be cues 1, 3, 5, 7, 9, 11, 13 or 15 as the beginning of the loop). Place a Cue Point anywhere in the song that you would like to create a loop. Then press “Shift + R” for a 4 beat loop or “Shift + Ctrl + R” for an eight beat loop. If you want to adjust the loop, you can move the loop forward or backwards by beats. Place the cue on Intro (odd numbered cue) or Outro (even numbered cue) Cue Point and then press “Shift + F3” to reverse the beat or “Shift + F4” to advance the beat. The

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player display will show how many beats you are extending or shortening the loop by with the elapsed and remaining times. If you would like to play a loop in reverse, then select the intro Cue Point of the loop you want to load and press “Ctrl + R” and it will load the loop in player for reverse playing. You can press “R” to re-sync the song and play out of the loop. The song however, will play forwards; only loops can be played in reverse. You can also create a Loop Wait Mode where a song will play to starting point of a chosen loop and will then begin to play the loop. With the Player in the Play mode, load a loop by pressing “R” (which puts the PCDJ in the Loop mode) and then press “Shift+ R” for Player “A” or “Shift + O” for Player “B”. Loop Wait Mode

The PCDJ has a looping feature that allows a song to play up to the starting point of a chosen loop and then automatically switches from the song to the loop and starts the loop playing. To do this using the computer keyboard, use the “Shift + R” key combination for Player “A” and “Shift + O” for Player “B”. Note: The PCDJ must first be in the Play mode, then press “R” to load a loop and then the “Shift +” combination will activate the Loop Wait Mode. Pitch Lock Bridging

If you have two songs loaded and playing, you have the option to lock the pitch of both players to keep both songs in sync. To lock the pitch, have your two songs loaded into the players, then beat match the songs using the Auto Beat match button. To unlock, press Shift Match or load another song into the Player.

Note: Songs that do not have their BPM recorded, will not allow you to lock the bridges of the pitch control. Then pressing “Shift + Ctrl + 3 or 4 or 8 or 9” will allow you to increase or decrease the pitch. Setting the Pitch Span on the Fly

You can adjust the pitch span of the Pitch Control Slide, by holding down the “Ctrl” key and pressing the “5” key (for Player “A”) or the “0” key (for Player “B”). Each time you press “5” or “0”, the percentage increases from 4, 8, 16, 32 to 54 in the Pitch Control Slide.

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Creating Play List Logs

First add a Group named “Log” (see Group Box in the Recordcase section on how to add groups). The PCDJ will automatically create a Subgroup named Active Log. Next, load a track into one of the Players and press the Play button. After 40 seconds of play time, the PCDJ will log information regarding the track being played. It will be displayed in the Recordcase and can be exported to another PCDJ or as a text file. Turntable Brake (Off)

When you hold down the Shift button and pressing F1 (when the Player is playing), the PCDJ will slow down to a stop in Player “A” (F5 for Player “B”), creating a sound like a turntable being shut off with the needle on the record. Turntable Brake (On)

Holding down the Shift button and press F2 (when the Player is stopped), the PCDJ will start playing from a complete stop and gradually speeding up to normal play speed in Player “A” (F6 for Player “B”). The sound effect is like a turntable being turned on with the needle on the record. Brake Setting

You can set how fast or slow the Turntable Brake turns on and off. By holding down “Ctrl+Shift” and pressing “W” for a shorter time. Use “Ctrl+Shift+E” for a longer time. Each time you press the “W” or “E” key increases or decreases the brake time.

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The DMC-1 (Digital Media Controller) The purpose of the DMC-1 is to give the professional DJ real-world touch control to manipulate the PCDJ.

Connecting the DMC-1

Connect the controller to your computer using the supplied wires. Depending on which serial port you connect the DMC-1 to will determine which Com serial port (COM1, COM2, etc.) you will need to choose in the “Port” text box in configuration.

The DMC-1 Controls

The following list is a compilation of the controls of the DMC-1. Note: The controls on the left side of the DMC-1 are for Player “A” of the PCDJ and the equivalent controls on the right side are for Player ”B”.

1. Inner Jog Wheel: When the Player is not playing a track, the inner wheel of the Jog Wheel will scroll up and down the track list in the Recordcase when you spin it clockwise and counter-clockwise.

When the Player is playing a track, you can temporarily bend the pitch of a song by turning the Inner Jog Wheel clockwise (pitch up) or counter-clockwise (pitch down) when a song is playing in the Player.

2. Outer Jog Wheel: When the Player is not playing a track, when you turn the outer wheel of the Jog Wheel all the way to the left or right, it will scroll through your Subgroups at the bottom of the Recordcase.

When the Player is playing a track, turning the Outer Jog Wheel will cause the play position to swiftly track (or move) through the song. (This is also known as “Seeking”.)

3. Load: This is the Load button. Pressing it in the Stop mode will load the selected track from the Recordcase of the PCDJ. This

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button is also used, in combination with other buttons, to execute more functions as well.

4. Waitlist: Clicking the Waitlist button will open the Waitlist mode. When in this mode, any tracks that have been placed in the Waitlist will then be shown in the Recordcase. This button is also used, in combination with other buttons, to execute other functions.

To load tracks into the Waitlist with the DMC-1, follow the steps below.

STEP 1. Select a track on the Recordcase (a highlight will show over the chosen track).

STEP 2. Hold down the Shift button and press the Load button.

STEP 3. Repeat steps 1 & 2 until you have built your desired playlist.

5. Shift: The Shift button works like a typical Shift key on a computer keyboard by allowing control (or button) combinations to execute more tasks. For example, holding down the Shift button and pressing the Cue button (Shift + Cue) will cause the Player that is playing a song to slow down to a complete stop (an effect that sounds like a turntable being turned off).

6. Cue Memory: When the Player is not playing, these buttons scroll up or down the Cue Point Indicator (in PCDJ) to choose one of the cue memory positions for storing or playing Cue Points.

7. Group: This is the Group button. Holding it down and pressing the (+) and (–) buttons will scroll up and down the Groups list.

8. Preview: The Preview button plays the highlighted track (from the Recordcase) in the Groupcase Player of the PCDJ. This allows you to pre-listen to a track without having to load it into a Player.

The Preview button also acts as a typical "Shift” key on a computer keyboard, allowing more functions to work by combining itself with another control (or button).

9. Match: The Match button will match the BPM (Beats Per Minute) of a song in one of the Dual Players with the song that is in the other Player.

To further explain this: If the BPM of the track loaded in Player “A” is 128 and the BPM of the track loaded in Player “B” is 137, pressing the Match button of Player “A” would change the BPM of Player “A’s” track to 137. This, of course, would be reversed if Player “B’s” Match button were pressed: Player “B’s” track’s BPM would change to 128 to match Player “A’s” BPM.

10. Pitch Control Slide: This slide allows you to control the Pitch Control Slide of the PCDJ by hand.

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11. Cue: Clicking the Cue button will stop the Player from playing a track. If there is a Cue Point chosen, the Player will set its playing point back to this cue position instead of returning to the beginning of the song. In this “cued” mode, the red LED light above the Cue button will light up.

(Shift + Cue): Holding down the Shift button and pressing Cue will cause the Player to reset to the beginning of the song when the Player is not playing.

12. Play: The Play button will start the corresponding Player (A or B) when depressed, if the Player has a track loaded in it. The green LED light above the button will light up. If you press the Play button once more, the Player will go into a pause mode and the green LED light will begin to blink. Pressing the button once again will cause the Player to resume playing from where it left off when it was paused.

Stutter

(Stop/Cue + Play) - To create a stutter effect, hold down the Stop/Cue button and tap the Play button as fast or slow as you would like. Stutter and Continue Playing

If you want the song to continue playing after you stutter, hold down the Play button (while still holding down the Stop/Cue button), take your finger off the Stop/Cue button, and then remove your finger from the Play button.

13. Pitch Bend: These two (– and +) buttons will bend the pitch of the song being played in one player. This will speed it up or slow it down to synchronize it with the song in the other player for as long as the button(s) is held down.

14. Display Window: The green window that shows the status of many of the DMC-1’s features. Time Elapsed / Remaining Toggle

To change the running time dialog in the DMC-1’s Display Window, hold down the Load button and press the Waitlist button. “BPM to Pitch” Toggle

To switch the number in the DMC-1’s Display Window from the pitch gauge to the BPM (Beats Per Minute) gauge, hold down the Match button and press Shift. Pressing it again will toggle it back to Pitch, etc.

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More on the DMC-1 Pitch Bend

Though you may have the BPMs of two songs that are in the Dual Players, you may occasionally need to temporarily speed up or slow down one of the songs in order to move their beats in sync. (There are a number of reasons why this might occur, but none of them are caused by the PCDJ.) This is where the Pitch Bend feature comes into play:

Using the Inner Jog Wheel, you can temporarily bend the pitch of a song by turning the Inner Jog Wheel clockwise (pitch up) or counter-clockwise (pitch down) when a song is playing in the Player. The faster you spin the Wheel, the greater the degree of bend that will occur. Using the Pitch Bend buttons, you can also bend the pitch by holding down the Pitch Bend buttons. To bend the pitch to a greater degree, use the control combination: (Shift + Pitch Bend) hold down the Shift button and depress one of the Pitch Bend buttons (minus, to temporarily slow down the song and plus, to temporarily speed it up). The pitch will bend for as long as you hold down the either of the Pitch Bend buttons. Pitch Step

Sometimes it is necessary to be able to move the Pitch Control Slide minutely in order to better match-up a song with another, after having manually positioned the Pitch Control Slide to match the pitch (or speed) of one song with another.

An example would be: You’ve matched the pitch of one song in one Player with the pitch of another song in the other Player. But the song that you changed the pitch of begins to drift off the beat of the other song. This is because the pitch was not precisely matched. This is where the Pitch Step control becomes very useful. By holding down the Load button, while the Player is playing, and tapping the (–) or (+) Pitch Bend buttons, you can move the Pitch Control Slide in very small increments – (0.01%). This way, you will be able to perfectly match-up the two songs together. Change Pitch Control Range

(Waitlist + Match) - Holding down the Waitlist button and pressing the Match button will change the “range” at which the pitch will change in the playing song when the Pitch Control Slide is moved. For instance, every time the Match button is pressed while holding down the Waitlist button, the range numbers in the Pitch Control Slide change (4, 8, 16, 32, and 54). The higher the number, the greater the change in pitch will be in the playing song as the Pitch Control Slide is moved. In other words, at the lowest range (4), moving the Pitch Control Slide approximately 1” (for example), would change the pitch (or speed) of the

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song playing in the Player much less than if it were set at the highest number (54). Cueing Pressing Shift + Cue will bring you into the Edit mode of the software. When in the Edit mode, you are able to search through a song with sound. For instance, if you want to find a place to set a Cue Point, you can seek forward or backwards with sound (you are able to hear the song skipping forward or backwards like it sounds with a CD player). Choosing a Position on the Cue Point Indicator

When the Player is in the Sampler mode, press the left or right Cue Memory buttons to scroll up or down the Cue Point Indicator to choose one of the 20 cue memory positions for storing or playing Cue Points. When the Player is in the player mode (but stopped), you can hold down the Match button and press the left or right Cue Memory buttons to step forward or backwards in BPMs. Note: When the Player is in the Loop mode, it is technically called Sampler” mode. When it is in the Play mode, it is called Player mode. Set Cue Points with the Jog Wheel

STEP 1. Begin by selecting an available cue memory position. STEP 2. Play your track by pressing the Play button.

STEP 3. Press the Shift + Play button at the point where you would like to make a cue point. This will begin a repeating pause and you will be in an edit mode.

STEP 4. Turn the Inner Jog Wheel clockwise to seek forward or counter-clockwise to seek backwards and the Repeating Pause mode is activated so you can hear exactly where your cue position is in the song.

You can also use the Outer Jog Wheel to seek as well. The further you turn it, the faster it will seek through the song.

To fine-tune the cue’s position, hold down the Shift button and turn the Inner Jog Wheel. Holding the Shift button makes the linear movement of the seek function move in very small increments. This allows you to be precise with the positioning of the Cue Point.

STEP 5. Click the Cue/Stop button. You now have saved your cue point. Setting Cue Points On The Fly

The Beat Step feature makes it easier to set a cue on the fly because you only need to listen to the beat of the song and set a cue on the beat. Then, you can easily move the Cue Point forward or backwards as many beats as you wish. If there is a portion of a song that had no drum beat to follow

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(for example, if there’s only talking or strings playing) you can set the Cue Point before or after this section and then move the Cue Point to include this section. Then, when the drum beat starts up again, it will be on the correct count.

Note: To do Beat Stepping, the BPMs of a song must be entered prior to using this feature. If no BPMs are entered, PCDJ can not calculate the beat. Making a Cue Point On The Fly

This way of setting a Cue Point lets you do it on the fly.

STEP 1. Press the left or right Cue Memory buttons to choose a Cue position (for example, position 1 or 2 or 3 or 4, etc.).

STEP 2. While the song is playing, hold down the Match button.

Note: In this process of holding down the Match button, the left Cue Memory button represents the top (or odd numbered) Cue Point in the Cue Point Indicator on the PCDJ. The right Cue Memory button represents the bottom (or even) Cue Point. STEP 3. Then, after listening to the song’s beat, press either the left or right Cue memory button at the position where you want to set a Cue Point in the song.

Edit a Cue Point

To put the Player into the Edit mode on the fly using the DMC-1, press the Play button to start the Player playing a track. Then hold down the Shift key and press the Play button again. You will begin to hear the Repeating Pause feature, which reveals the Cue Point’s position in the song. Beat Stepping

If you have a Cue Point set, and it is chosen, holding down the Match button and pressing the Cue Memory buttons will move the Cue Point in the song exactly one beat per click. (The left button moves backwards by one and the right one moves forward by one for each time you press it.) You will notice a “+1” or “–2”, for example, in the PCDJ’s Display Window.

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Creating Loops

A loop is a short length of sound that can be used to work into a mix for creating greater effects of the music.

Note: A loop is always started with an odd and ends with the next sequential even number (i.e., 1-2, 3-4, 5-6, 7-8…)

STEP 1. To create a loop, first choose one of the cue positions in the Cue Point Indicator.

Note: A total of 8 loops can be created with the PCDJ, and they can be created and stored on Cue positions 1 - 16. Cue Point positions 17, 18, 19, and 20 are reserved for other functions.

STEP 2. Set a Cue Point as you normally would. This will be the starting-point of the loop.

Note: Loops are formed in 4-beat increments.

STEP 3. Hold down the Preview button and press the (–) Pitch Bend button and a loop will be created in the length of 4-beats.

This can also be done while the Player is playing so you can create loops on the fly.

Note: When a loop has been created, two Cue Lights in the Cue Point Indicator relating to the loop (in the PCDJ) will be lit in the color olive.

The word, “Loop” will display at the top of the DMC-1’s Display Window when one has been created and the loop is selected in the Cue Point indicator.

To lengthen the loop, hold down the Preview button and press the (+) Pitch Bend button. Each time you press the (+) button, the loop will increase its length by 4 beats.

Loading a Loop into a Player

Loading a loop is simple:

STEP 1. Choose the Loop that you wish to play by scrolling through the Cue Point Indicator and stopping on an olive-colored Cue Point Light.

STEP 2. Load the Loop into the Player by holding down the Match button and pressing the Group button.

Note: When the Player is in the loop mode, it is technically called Sampler” mode. When it is in the Play mode, it is called Player mode.

Playing a Loop

When the player is in the Sampler mode, to play a loop once it is loaded into the Player, press the Play button and the loop begins to play. You can also stutter the loop by tapping the Play button repeatedly.

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Press the Preview button for a seamless exit of the loop. What is meant by “seamless” is, you don’t have to worry about pressing the Play button at any certain “exact” time. This is because no matter when you press the button, the loop will play to its end point and then automatically switch to the Player mode and start playing the track that is loaded in the Player. This gives a seamless bridge from the loop to the song without missing a beat.

When the Player is in Player mode, you can load a loop into the Player so it will be ready when you want to play it.

STEP 1. Hold down the Match button and press Group. The loop will load into the Player while still allowing the existing song to continue playing without disrupting the Player in any way.

STEP 2. Press the Play button on the beat. The song (if playing) stops playing and the loop will begin to play instantaneously.

Note: You can switch between the different Loops that you’ve created by scrolling to the desired odd numbered Cue Point, load and playing them the same way as in the steps above.

Loop Wait Mode

To activate the Loop Wait Mode with the DMC–1, press “Group + Cue” keys when the PCDJ is playing in the Sampler mode. Note: Reverse loop does not work in this mode. Using Multiple Loops in the Mix

STEP 1. Choose the first loop that you wish to load by scrolling through the Cue Point Indicator and stopping on an odd numbered (or top level) olive-colored Cue Point Light.

STEP 2. Load the loop into the Player by holding down the Match button and press the Group button.

STEP 3. Toggle back to the Player mode so you can scroll in the Cue Point Indicator to choose your next loop. Do this by Holding down the Match button and pressing Group.

STEP 4. Scroll to the next loop that you wish to load by pressing the left or right Cue Memory buttons.

STEP 5. Load the next loop by holding down the Match button and pressing the Group button.

STEP 6. Continue repeating steps 3, 4 and 5 until you have loaded all of the loops that you want.

Once you’ve loaded all of the loops that you want, stay in the Sampler mode. The easiest way of telling which mode you’re in is by reading the mode dialog in the top left side of the PCDJ’s Display Window. It will say

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“Sampler” in this case. (Other modes that can be displayed include “Player” and “Edit”, depending on the mode the PCDJ is in.)

In the Sampler Mode, you will now be able to scroll through your loaded loops, exclusively, in the Cue Point Indicator.

STEP 7. Choose a loop to play by scrolling with the Cue Memory buttons.

STEP 8. Press the Play button and the chosen loop begins playing.

Note: You can stutter by tapping Play quickly.

STEP 9. Scroll to the next Loop that you would like to play and the Display Window of the PCDJ will show the newly chosen loop in the stop mode while the other loop continues to play.

Note: You don’t have to load the Loop, just choosing it will prepare it for playing.

STEP 10. Press the Play button and the new Loop begins to play. You can toggle between the two most recently played Loops by pressing the Shift button. You can quickly play each Loop, back-and-forth, by pressing Shift, Play, Shift, Play, and so on. Reverse Loop Play

The DMC-1 will let you play a loop backwards also. This is done by holding down the Match button and pressing Preview, then Play. Turntable Brake (Off)

When you hold down the Shift button and press Cue (when the Player is playing), the PCDJ will slow down to a stop, creating a sound like a turntable being shut off. Turntable Brake (On)

Holding down the Shift button and pressing Play (when the Player is stopped), the PCDJ will start playing from a complete stop and gradually speed up to normal play speed. The sound effect is like a turntable being turned on. Brake Setting

You can set how fast or slow the Turntable Brake turns on and off by holding down Ctrl+Shift and pressing “W” for shorter time and Ctrl+Shift+E for longer time. Each time you press the “W” or “E” key increases or decreases the brake time.

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Mixing Tracks

Your ability to mix songs with seamless precision with the PCDJ is simple. Follow the steps below to learn how to use the DMC-1 in mixing, beat matching and more. Instant Beat Matching

Note: The BPM must be set in both of the tracks that are loaded into the Players in order to be able to use this function.

STEP 1. Load both Players with tracks.

STEP 2. If you want the BPM of the track in Player “A” to match the BPM of the track in Player “B”, press the Match button on the left side of the controller. The LED light to the right of the Match button will illuminate to show that the track in that Player has been Beat Matched.

You could instead, match the BPM of the track in Player “B” to that of Player “A” by pressing the Match button on the right side of the controller.

Note: The Instant Beat Matching feature works in any mode (for instance, Play mode, Sampler mode, etc. Also, it works with loops as well.

At this point, the Reference Player (the one that did not change its BPM) becomes the Master Player. In other words, it takes over the Pitch Control of both Players. When you move the Pitch Control Slide on the controller of the Master Player, you will see both Slides move in Players “A” and “B”. This allows you to manipulate the speed of the songs in unison.

FYI: Move the Pitch Control Slide on the controller of the subordinate Player and you will see the white dot located to the right of the Slide’s handle on the PCDJ move. This dot simply shows you the position of the controller’s Pitch Control Slide’s.

The LED light that is illuminated shows that the Player it represents is the subordinate (or slave) Player. If you were to change out the track in the Master Player with a new track, the LED light of the subordinate Player would begin to blink. This means that that Player’s Pitch Control is now independent of the Master Player but is still set to the previous pitch setting made by the Master Player.

To reset the subordinate Player’s Pitch Control, you only need to slide the Pitch Control Slide (of the subordinate Player) on the Controller to meet the Pitch Control Slide of the PCDJ. The blinking LED light will turn off, the white dot on the PCDJ will once again move with the Slide and the Control will be delegated back to the Player.

FYI: Another way to reset the Pitch Control back to the subordinate Player is by holding down the Shift button and pressing the Match button.

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Note: Resetting the Pitch Control should only be done when the affected Player’s output is in the monitor/headphones because the Pitch of the song would jump as you reset it, causing it to drastically change the speed/pitch of the song.

The exception to this is to move the Controller’s Pitch Control Slide very slowly to the position of the PCDJ’s Slide handle. This way, there would be no noticeable change in speed/pitch.

* * *

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SHORTCUTS New Keyboard Shortcuts

(“PC Keyboard Only” Setting)

PLAYER A KEY FUNCTION

F1 Cue Shift + F1 Turntable off effect Ctrl + F1 Stop Ctrl + Shift + F1 Delete Cue Point (when Cue is chosen) F2 Play/Pause Shift + F2 Turntable on effect (when Player is off) Shift + F2 Stutter (when Player is playing) Ctrl + F2

Repeating Pause (when Player is playing and Cue Point chosen)

F3 Seek Reverse (normal speed) Shift + F3 Seek Reverse (slow speed) while Player is playing Shift + F3

Move Cue Point Reverse 1 millisecond (while Player is off)

Ctrl + F3 Seek Reverse (fast speed) while Player is playing Ctrl + F3

Move Cue Point Reverse 10 milliseconds (while Player is off)

Ctrl + Shift + F3

Move Cue Point Reverse 1 Full Beat (while Player is off)

F4 Seek Forward

Shift + F4 Seek Forward (slow speed) while Player is playing Shift + F4

Move Cue Point Forward 1 millisecond (while Player is off)

Ctrl + F4 Seek Forward (fast speed) while Player is playing Ctrl + F4

Move Cue Point Forward 10 milliseconds (while Player is off)

Ctrl + Shift + F4

Move Cue Point Forward 1 Full Beat (while Player is off)

1 Cue Point Reverse 2 Cue Point Forward 3 Pitch control -.25% BPM Increments Shift + 3 Pitch control -.01% BPM Increments Ctr l + 3 Pitch control -.1% BPM Increments Ctrl+ Shift + 3

Moves both Pitch control Slides Up simultaneously (BPMs required)

4 Pitch control +.25% BPM Increments Shift + 4 Pitch control +.01% BPM Increments Ctr l + 4 Pitch control +.1% BPM Increments Ctrl + Shift + 4

Moves both Pitch control Slides Down simultaneously (BPMs required)

3 Reset pitch to zero

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Shift + 5 Create (4 beat) loop Ctrl + 5 Changes pitch span ratio R Toggles between Play and Loop Modes Ctrl + R Reverse Loop Mode (plays backwards) Shift + R

Loop Wait mode - when in Loop mode, will play track until reaches position of Loop then will automatically play loop

Ctrl + Shift + W Brake setting (shorter) Ctrl + Shift + E Brake setting (longer) Q Beat match to other Player W Bend control (low) E Bend control (low) Shift + W Bend control (normal) Shift + E Bend control (normal) Ctr l + W Bend control (high) Ctrl + E Bend control (high) Keypad 1 Load song to Player A ~ (Tilde) Auto Functions (Play, Shuffle, Pilot)

NOTE: All other key combinations are the same for the PC “Keyboard Only” setting as for the “Original” setting.

PLAYER B

KEY FUNCTION F5 Cue Shift + F5 Turntable Off effect Ctrl + Shift + F5 Delete Cue Point (when Cue is chosen) F6 Play/Pause Shift + F6 Turntable On effect (when Player is off) Shift + F6 Stutter (when Player is playing) Ctrl + F6

Repeating Pause (when Player is playing and Cue Point chosen

F7 Seek Reverse (normal speed) Shift + F7

Seek Reverse (slow speed) while Player is playing

Shift + F7

Move Cue Point Reverse 1 millisecond (while Player is off

Ctrl + F7 Seek Reverse (fast speed) while Player is playing. Ctrl + F7

Move Cue Point Reverse 10 milliseconds (while Player is off)

Ctrl + Shift + F7

Move Cue Point Reverse 1 Full Beat (while Player is off)

F8 Seek Forward Shift + F8 Seek Forward (slow speed) while Player is playing Shift + F8

Move Cue Point Forward 1 millisecond (while Player is off)

Ctrl + F8 Seek Forward (fast speed) while Player is playing

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Ctrl + F8 Move Cue Point Forward 10 milliseconds (while Player is off)

Ctrl + Shift + F8 Move Cue Point Forward 1 Full Beat (while Player is off)

Ctrl + Shift + W Brake setting (shorter) Ctrl + Shift + E Brake setting (longer) 6 Cue Point Reverse 7 Cue Point Forward 8 Pitch control -.25% BPM Increments Shift + 8 Pitch control -.01% BPM Increments Ctr l + 8 Pitch control -.1% BPM Increments Ctrl + Shift + 8

Moves both Pitch control Slides Up simultaneously (BPMs required)

9 Pitch control +.25% BPM Increments Shift + 9 Pitch control +.01% BPM Increments Ctr l + 9 Pitch control +.1% BPM Increments Ctrl + Shift + 9

Moves both Pitch control Slides Down simultaneously (BPMs required)

0 Reset pitch to zero Shift + 0 Create (4 beat) loop Ctrl + 0 Changes pitch span ratio R Toggles between Play and Loop Modes Ctrl + R Reverse Loop Mode (plays backwards) Shift + O

Loop Wait mode - when in Loop mode, will play track until reaches position of Loop then will automatically play loop

Q Beat match to other Player W Bend control (low) E Bend control (low) Shift + U Bend control (normal) Shift + I Bend control (normal) Ctrl + U Bend control (high) Ctrl + I Bend control (high) Keypad 3 Load song to Player B ~ (Tilde) Auto Functions (Play, Shuffle, Pilot)

NOTE: All other key combinations are the same for the PC “Keyboard

Only” setting as for the “Original” setting.

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MIXER KEY FUNCTION

S Decrease volume on Player A S + Shift Slow decrease volume on Player A S + Ctrl Fast decrease volume on Player A D Increase volume on Player A D + Shift Slow increase volume on Player A D + Ctrl Fast increase volume on Player A G Move fader to Player A Shift + G Small step fade to left Ctr l + G Slams fader to full right position H Reset fader to center position J Move fader to layer B Shift + J Small step fade to right Ctrl + J Slams fader to full left position L Decrease volume on Player B ; (Semi Colon) Increase volume on Player B Z Decrease Monitor volume X Increase Monitor volume C Increase Monitor balance to left channel V Reset Monitor balance to center B Increase Monitor balance to right channel N Increase Main balance to left channel M Reset Main balance to center , (Comma) Increase Main balance to right channel . (Period) Decrease Main volume / (Slash) Increase Main volume A Turn on Cue for Player A ‘ (Quote) Turn on cue for Player B

BPM COUNTER KEY FUNCTION

* (Numeric Keypad Asterisk ) Forward search on mini player - (Numeric Keypad Minus) Stop mini player + (Numeric Keypad Plus) Start mini player / (Numeric Keypad Slash) Reverse search on mini player Enter

Trigger for Metronome (10 beats to activate)

8 (Numeric Keypad) Increase BPM 2 (Numeric Keypad) Decrease BPM 4 (Numeric Keypad) Decrease bend 1.25% 6 (Numeric Keypad) Increase bend 1.25% 5 (Numeric Keypad) Hold Metronome ** **release button to reactivate

metronome.

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WAITLIST AND TRACK INFORMATION KEY FUNCTION

Insert Add song to Waitlist Delete Remove song from Waitlist ** Ctrl + Home Bring up Track Information **You must be in the waitlist to remove a song.

OTHER FUNCTIONS

KEY FUNCTION Up Arrow Move up one track in Recordcase Down Arrow Move down one track in Recordcase Left Arrow Move left one subgroup Right Arrow Move right one subgroup Ctrl + Up Arrow Move up one main group Ctrl + Down Arrow Move down one main group Ctrl + Left Arrow Move left one menu item

(find, ripp, WL… etc) Ctrl + Right Arrow Move right one menu item

(find, ripp, WL…etc) Shift + Left Arrow Change sort order to next left column Shift + Right Arrow Change sort order to next right column

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DMC – 1 Shortcuts BUTTON FUNCTION

Wait l ist + Load Toggles Elapsed / Remain time Shift + Bend Increases degree of bend Shift + Match Locks the Pitch back to the slider Shift + Load Adds selected track to the Waitlist Shift + Jogwheel

Scrolls faster between the tracks in the Recordcase when selecting tracks (This is only if the player is stopped)

Shift + Cue

When playing, it brakes; when stopped, it goes to the beginning of the track

Shift + Play

When playing and a cue is stored, it goes back to that cue and repeats for edit; if stopped it unbrakes

Wait l is t + Pi tch Pitch Span Waitlist + Bend (+)

When playing (in Player mode) increases pitch by .25%

Waitlist + Bend (–)

When playing (in Player mode) decreases pitch by .25%

Pitch + Track Rev When playing, sets odd cue (loop in) Pitch + Track Fwd When playing, sets even cue (loop out) Pitch + Track Rev When not playing, moves cue back 1 beat Pitch + Track Fwd When not playing, moves cue forward 1 beat Pitch + Group Loads loop normal Pitch + Preview Loads loop reverse Group + Cue

When playing (in sampler mode) activates Loop Wait mode (no reverse looping)

Load + Pitch Bend While playing, adjusts pitch (small steps) Preview + Pitch Bend (–) Creates 4 beat loop Preview + Pitch bend (+) Adds 4 beats to loop Waitlist + Pitch Bend Steps 0.25 % pitch when playing Preview + Bend (–) minus

4 beat loop, auto-synced when playing

Preview + Bend (+) plus 8 beat loop , auto-synced when playing Preview Re-syncs loop track Step Cue back + Bend (–) minus

Change brake speed slower

Step Cue back + Bend (+) plus

Change brake speed faster

Step Cue Fwd + Bend (–) minus

Change un-brake speed slower

Step Cue Fwd + Bend (+) plus

Change un-brake speed faster

Hold down both Waitlist Buttons for 5 seconds

Closes PCDJ program

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Original Keyboard Shortcuts

PLAYER A KEY FUNCTION

F1 Cue / Stop F2 Play / Pause F3 Seek Reverse F4 Seek Forward 1 Cue Point Reverse 2 Cue Point Forward 3 Pitch control -.25% BPM Increments 4 Pitch control +.25% BPM Increments 5 Reset pitch to zero Q Beat match to other Player W Bend control (low) E Bend control (low) Shift + W Bend control (normal) Shift + E Bend control (normal) Ctr l + W Bend control (high) Ctrl + E Bend control (high) Keypad 1 Load song to Player A

PLAYER B KEY FUNCTION

F5 Cue / Stop F6 Play / Pause F7 Seek Reverse F8 Seek Forward 6 Cue Point Reverse 7 Cue Point Forward 8 Pitch control -.25% BPM Increments 9 Pitch control +.25% BPM Increments 0 Reset pitch to zero Y Beat match to player U Bend control (low) I Bend control (low) Shift + U Bend control (normal) Shift + I Bend control (normal) Ctrl + U Bend control (high) Ctrl + I Bend control (high) Keypad 3 Load song to Player B

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FEATURES LIST

BLUE RED PCDJ PCDJ

Sync Automix ü Looping ü BPM Calc / Automatic BPM Extraction ü BPM Stepping ü Normalization ü ü Brake Function ü Playlist Logging ü Ripping ü ü Recording ü ü Encrypted MP3 ü ü Beat Match ü ü Cue Points 10 20 Visual Cueing ü ü Info Mode ü ü Search ü ü Field History ü ü Auto Cue ü ü Shuffle ü ü Auto Play ü ü Auto Pilot ü ü Plug Ins ü ü Metronome BPM Counter ü ü External Controller Support ü ü Shell Mode ü ü Case Player ü ü Password Protected Recordcase ü Licensing ü ü