final portfolio arch-20
DESCRIPTION
ÂTRANSCRIPT
ARCH 20: Architectural Graphics ISpring 2015 / Murat YAVUZ/ Instructors: Lum + Huang
Table of Contents
1- Doghouse 1.0
7- Malevich
Inspiration
2- Doghouse 2.0
6- Circular Stairs
3.0
5- Circular Stairs
2.0
4- Circular Stairs
1.0
3- Doghouse 3.0
8- Origami Plane
Table of Contents
9- Origami Plane-
Sandbox
15- Photo Match
10- Sandbox 1.0 14-Sandbox2.0(Lake)
13- Interiors
12- Free Home
Design
11- Geometric
Shapes
8- Origami Plane
Dog House 1.0 – Getting started, Learning the basics of SketchUp with
a Simple doghouse design,
Perspective View
Front Elevation Rear Elevation
Roof Plan- Top View Right Elevation
Dog House 1.0: Isometric View
Perspective View
Reflections on Dog House 1.0
Strengths:• First use of tools (rectangle, line, push/pull,
paint bucket)
• Creating the very first project and
achievement encourages.
Weaknesses:• Trouble orbiting and panning around, need
practice.
Discoveries:
• 3-D warehouse: It has many models such
as children and dogs
Dog House 2.0 – Using new tools, creating Shapes and architectural
forms and components.
Front Elevation
Rear ElevationRoof Plan- Top View
Left Elevation
Perspective Views
Reflections on Dog House 2.0
Strengths:• Use of component and follow me.
• Creating dome.
Weaknesses:• Building semi-sphere might seen a little bit complicated at first, creating it somewhere else and moving to
wherever it needs to be placed was an easier way as a beginner.
• Had trouble creating the stairs by using follow me, going back with ctrl+z and starting over was good
practice.
Discoveries:• You can always hide things with right click on them if you don’t want to see them.
Dog House 3.0 – Using components effectively and using 3-D
Warehouse for landscaping
Front View Rear View
Top View
Dog House 3.0: Isometric View
Perspective View
Reflections on Dog House 3.0
Strengths:• Building the whole project all over helps
memorizing the tools, steps etc.
Weaknesses:
3-D warehouse shopping is easy but
placing the items can be complicated.
To make sure trees and dogs were
not floating around, panning and
orbiting is necessary.
Circular Stairs 1.0 – (Before lecture practice)
Making groups,copying and using Rotation
Front Rear
Top
RightLeft
Views and Elevations
Circular Stairs 1.0:
Isometric View
Reflections on Circular Stairs
1.0
Strengths:
Practicing the project before going
to class helps during the class. It takes
time to follow the steps by the list. Lots
of mistakes were made but the
experience gained worth the pain.
Weaknesses:
When following the steps it is very
important to not to make small mistakes
like putting wrong numbers in changes
the whole scale of the project.
Discoveries:
The video I watched on YouTube to create the stairs gave me an idea.
Instead of creating the steps one by one and rotating them I just
Move+copy the stairs(12x), select the stairs I want to keep and delete
the rest.
Circular Stairs 2.0– (In Class) Creating Stairs:
Copying, Components, Layers, Move, Scale, Rotate, Follow-Me, Etintity
info, 3-D Warehouse, Shadows, Exporting 2D Image
Front Elevation Rear Elevation
Top View
Right ElevationLeft Elevation
Views and Elevations
Circular Stairs 2.0: Isometric View
Reflections on Circular Stairs 2.0
Successfully creating the stairs is not simple. By
using components, rotation, and copy-move and
following the steps given by instructor we were able
to finish the project and it was much more faster then
the stairs I built before class.
Discoveries:
• Shadows surprisingly
changes the sights, also
creates and realistic
view.
Dog House 3.0 – A new Circular Stairs project after the lecture
Front Elevation
Right Elevation
Roof Plan- Top View
Left Elevation
Rear Elevation
Bottom View
Views and Elevations
Circular Stairs 3.0:
Isometric View
Reflections on Circular Stairs 3.0
Strengths reached after creating this project:
Effectively use of Follow me, components, paint buckle, creating sphere(dome),
using shadows and exporting 2-D Images.
Malevich Inspired Construction – Import a File, Use Template, Create a
Dramatic Background, Explore form and Space inspired from a 2-D
Graphic.
Perspective view
Front viewTop view
Views and Elevations
Perspective view
Reflections on Malevich inspired Construction
Strengths:
Importing image and building architectural forms out of an 2-D file. Using colors
effectively. Creating background and sky. Using offset tool effectively.
Weaknesses:• Moving the background 2D Image and placing it to give a natural look.
Discoveries: Using scale tool to enlarge the image enables exporting pictures that are more naturalistic.
Origami Plane – Folding with the Rotate
Left Elevation Bottom
Roof Plan- Top View Right Elevation
Views and Elevations
Origami Plane: Isometric
View
Reflections on Origami Plane
Strengths:
It is a project to practice rotation tool.
Weaknesses:• It takes exercises to know where to place
the compass of the Rotation Tool.
Discoveries:
• Compass doesn't’t necessarily have
to be placed on the item that needs
to be rotated. You can simply rotate
a selected item by placing the
compass anywhere but it changes
the location of the item.
Sandbox – Origami Airplanes Fleet
Creating 3-D Terrain and Organic Surfaces with Sandbox Tools
Views and Elevations
Reflections on Sandbox – Origami Planes FleetStrengths:
• Creating a natural looking landscape via Sand Box Tool. Importing images and using them as
Background.
Weaknesses:It seems impossible to give a natural look to corners where background images meet.
Discoveries:
• Creating the fleet of origami planes by copy-move and using erase tool to erase and organize
the fleet faster
Sandbox House – Creating Natural looking project by using 3D
Warehouse and Sandbox- Creating paths on Sandbox ground.
Front Elevation Rear Elevation
Roof Plan- Top View Perspective View
Views and Elevations
Sandbox House Isometric View
Reflections on Sand Box House
Strengths:• Using drape and smoove tool. Creating paths by drape.
Weaknesses:• Using Scale to Reverse Sandbox Surface.
Discoveries:
• Edit > Edges>Unclick Edges gave a smooth surface and naturalistic views.
Geometric Shapes– Creating Geometric Shapes, Using Intersect Faces,
Carving the Shapes
Front ViewSide Views
Rear View
Views and Elevations
Geometric Shapes: Isometric View
Reflections on Geometric Shapes
Strengths:
Effectively use of Move-Copy and Intersect Faces Tool.
Weaknesses:
• In some cases intersect faces creates inside faces. It is difficult to erase or hide
them.
Discoveries:• Holding Shift when moving focuses the movement and eases the move step.
Project Home – Building a house by creating Greek and Roman
influenced architectural forms .
Front Elevation Rear Elevation
Roof Plan- Top View
Views and Elevations
Project Home: Isometric Views Reflections on Project
Home
Strengths:
Creating a pair of windows,
making group of them and copying
them around the building. Finding a
way to fix things, by hiding or
covering or simply erasing them.
Weaknesses:
• There are some parts of
columns, balcony and windows
that can’t be closed.
Discoveries:
Orbiting far back and deleting
objects such as guidelines from
far back is easier and needs less
click.
Interior Studies– Exploring the experimental impact of light, shape of
space, colors, textures, material choices, and furnishing selection &
placement.
Strengths:
–Shopping in 3D warehouse. I could
find anything I find by simply searching
them.
–Managing to place the items from 3D
warehouse.
–Changing the angle of the sun and
giving different looks of shadows.
Reflections and Views of Interior Studies:
Ambiance: Warm
Reflections and Views of Interior Studies:
Weaknesses:
Working in a small space and
scaling the furniture from 3D ware
house interconnected to other
objects in Space.
Ambiance: Sophisticated
Reflections and Views of Interior Studies:
Discoveries:
Using flip along tools to rotate
objects.
Exploding 3-D warehouse items,
changing colors, deleting parts that
aren’t needed.
Ambiance: Airy
Reflections and Views of Interior Studies:
Discoveries:
Importing 2D images and using them
as wallpaper.
Ambiance: Delightful
Perspective Views of the Interior Studies Rooms:
As the interiors were focused in this project. It wasn’t necessary to play with
outside of the rooms.
Project Sandbox-Lake– Using Sandbox effectively, creating lake,
island and bridge.
Top elevation
Right Elevation
Left View from behind the rocks
Isometric view
Views and Elevations
Reflections on Project Sandbox-Lake
Strengths:• Importing another project to a new SkechUp file. Using Sandbox effectively by
starting from scratch, using drape and smoove to create rocks and lake.
Weaknesses:• Having difficulties of imagining, what to build on the island. After spending few hours
on SketchUp, eyes get tired as the brain.
Discoveries:
• Mixing 2 different
SketchUp files by
simply opening two
windows at the
same time,
selecting, right click
>copy>paste it to
another file.
Photo Match– Using Photo-Matching Process to create 3D digitl
models from a photograph-Matching the model view to a photograph:
Tadao Ando’s Rin’s Gallery, Kobe,Japan
Front View
Right Elevation
Roof Plan- Top Elevation
Rear Elevation
Left Elevation
View with Photo
Views and Elevations
Photo Match Isometric View
Perspective View
Reflections on Photo Match
Strengths:
• Using the photo to create as
similar as possible. Making
appropriate guesses for
creating similarity.
Weaknesses:
• Creating the similarity on same
Scale.
Discoveries:
• Holding shift while using line
tool to have more accurate
and aligned lines.
Final Project- Cabin– Creating a Cabin inspired by Tom
Kundig’s Sol Duc Cabin, using everything learned until
now on SketchUp.
Front View- Porch
Front Elevation of
Cabin
Front-Side View
View from Balcony
Isometric view of
Cabin
Rear Elevation of Cabin
Exterior Views and Elevations
Isometric View
Top Elevation of the projectLeft Elevation of Cabin
Isometric View
Exterior Views and Elevations
Interior Views and Vignettes
Interior Views and Plans
Loft PlanMain Floor
Plan
Reflections on Final Project- Cabin
Strengths:
• Using every skill haven gotten until now. Creating sandbox, giving the
sandbox natural look by creating lake, creek, adding vegetation and hiding
the edges. Experiences gives comfort using tools such as line, rectangle,
move-copy, push-pull, follow-me, etc.
Weaknesses:
• Scaling the 3D Ware House items and placing them in a closed space.
Discoveries:
• Using different languages when searching items on 3-D warehouse
increases the variety.
SLO 1: Create accurate drawings that communicate simple architectural design intentions. 4
Apply graphic conventions and standards appropriately 3
Relate each drawing within a set to each other to fully describe significant aspects of a design from
the general to the specific 3
Demonstrate a correspondence between the design intentions to be communicated and the graphic
representations produced to communicate them 2
Produce drawing that are readable and meaningful to others 3
SLO 2: Analyze the specific intentions communicated by analog and digital modes of graphic
communication. 2
Identify the intended message(s) behind the graphic communication, whether produced by analog or
digital means 2
Assess the integrity of the message(s) – identify the strengths and weaknesses of the represented
intentions 3
Assess the efficacy of the related graphic representa-tion(s) 3
Propose enhancements to what is being graphically communicated 2
SketchUp SLO Progress Report
SLO 3: Apply use of scales, line quality, graphic conventions, and drawing systems and
techniques. 2
Create clear and appropriately ordered hierarchies of visual information 3
Compose elements of a drawing in a clear organized manner that relates visual information on
each drawing and between sets of related drawings 3
SLO 4: Demonstrate an understanding of the purposes of various architectural graphic
techniques. 3
Identify the similarities and differences between: 3
Orthographic projections: plan, section, elevations, and details2
Paraline drawing: isometric and oblique2
Perspective drawing: 1-, 2- and 3-point2
Compare and contrast the graphic systems describe directly above 2
Demonstrate an integrated use of analog and digital tools in the process of developing a set of
design intentions3
Murat YAVUZ
Spring 2015
Rhinoceros 3D
Instructors: Amily HUANG-Jerry LUM
ARCH-20:ARCHITECTURAL GRAPHICS I
Week 1:
- Pear and Sweep Exercise
- Tracing Pattern
- Pattern Iteration
Week 2:
- Chair Exercise
- Final Pattern Iteration
-Array and Bottle Exercise
Week 3:
- Introduction to Fruit Morphology Project
Week 4:
- Helix and spiral Exercises
- Flow Along Surface and Curve
- Bracelet Exercise and Adding Text
Week 5:
- 2nd Iteration Fruit Morphology
- Duck Exercise
- Field trip
Week 6:
- Boat exercise
- Turtle boy
- 3rd Iteration Fruit Morphology
Week 7:
- 4th and 5th Iteration Fruit Morphology
- Cutting Plane
Week 8:
- Final Layout & Presentation
- Rail Revolve Exercise
- SketchUp to Rhino Exercise
Table of Contents
WEEK 1: PROJECT PEAR
Learning the basic tools of Rhino:
- Creating curves
- Rotate
- Network Surface
- Revolve
- Split
- Sweep 1
- Layers
Discoveries :
- Soft Edit tool was discovered during the
creation of the pear's leaf and the vine. By
using the soft edit I was able to give a
natural look to the connection of the vine
and pear.
Reflections:
- With enough practice and playing around, I am now able to create more accurate curves by using Control Point Curves.
- Rotate tool is easy to use, just make sure which plate to work on! -Copy: Yes- is useful to duplicate when rotating.- During the class I was able to use the Network Surface tool effectively, but it is
very different on Mac. So I couldn't figure how to use it on Mac yet, although I can still create surfaces by using it on PC.
- Not being able to use the Network Surface tool strengthen my use of Revolve tool. Despite the fact that they are not the same, somehow I was able to create a surface by revolve tool.
-HelpCommand doesn't really work on Mac as it does on PC. I tried to find some help online but couldn't really find what I wanted.
Tracing Patterns: Maharam Textile
Pattern Iteration Exercise:
Reflections:
- I created an interesting form by
using Drape. It occurred accidentally
and give the iceberg. I wasn't able to
create the same thing later.
WEEK 2: CHAIR
- Chair Exercise
- Final Pattern Iteration
-Array and Bottle Exercise
For my chair I decided to use my textile pattern and I managed
to use the pattern for the surface of the seat and back side of the chair. I
basically copy and cut the pattern surface and place it on the frame of the
chair.
- I try to use "Flow Along Surface" tool to move my pattern over a
surface but didn't really worked as I imagined. But I think it is a useful tool
and I'll try to use it in future projects.
- I accidentally create a bend at the top of the frame of the chair, but it
looks cool. I think when I was connecting the to side curves of the frame I
did it. I am still trying to figure.
Textile Pattern Final Iteration:
Bottle & Array Exercise:
During Project Array we learned very useful tools such as "Curve
Boolean" and "Dolar Array". With a little bit of math and rhino knowledge
we were able to create an interesting space fast and accurate.
Sweep2,Blend Surface, Offset used for creating the bottle.
WEEK 3:
- Introduction to Fruit Morphology
Project
Free Hand Sketches:
I chose lotus root for Morphology project. First step was adding
these sketches into rhino and using it to create the three dimensional
fruit/vegetable.
Reflections:
- I successfully created the
surface of the root, however I am having
hard time finding the tools I need to produce
internal tunnels of the root.
- Curve Network, Extrude
Curves and loft was used until this point of
the project.
WEEK 4:
-Precision Modeling (numerical
input)
-Surface Modeling
-Curve flow and Surface flow
Flow Along Surface:
This command become one of my favorite. Because I tried to use my textile inspired
pattern on other projects like chair I practice flow along surface tool many times.
Other helpful practices we had during 4th week. Flow
along curve, Adding Text, 2-D Drawing and creating layout will be
helpful for our future rhino presentations and projects.
WEEK 5:
- 2nd iteration Fruit Morphology
- Duck exercise
- Field trip
By using Cap tool I was able to fill the interior of my root and I
also created the interior tubes. After creating most realistic dimension of the
root I cut them using split tool and locate to give a dramatic tools.
Duck Project was one of the most fun projects for me. With this
project I learned how to change the texture, Ground Plane and Render. I also re
visit the tools we learned earlier such as blend, rotate, move etc.
After 5 weeks of hard work we visit Autodesk Gallery San Francisco.
Seeing all the 3-D printed objects was fun and inspiring.
WEEK 6:
- Boat exercise
- Turtle boy
- 3rd Iteration Fruit Morphology
After the inspirations from the fieldtrip I got too excited and decided to
turn my root into a skyscraper. It wasn’t that successful but I had good practice and
discovered new tools. I used Twist tool to bend the surfaces and again my textile
pattern is applied on the surface of another project.
We have worked on three
big projects during sixth
week. I feel like we learned
enough to create few big
objects only in one lecture.
This was the boat project.
Week 7:
- 4th and 5th Iteration Fruit
Morphology
- Cutting Plane
Fruit Morphology 4th Iteration:
Cutting Plane & Rendering:
After this point my Fruit
Morphology file got so big and
it was very difficult to work
on. I separated the surfaces by
labeling it helped a little bit.
Week 8:
- Rail Revolve Exercise
- SketchUp to Rhino Exercise
- Final Layout & Presentation
This was an interesting exercise that shows there is a lot more to
do with railrevolve tool. I started creating an vase then used 3 different vases
to create an column. Duplicate the columns with copy/rotate and had the legs
of the table.
With Rhino 3D its very easy to import a SketchUp File. Both design
programs have some pros and cons. Like 3D Warehouse of SketchUp is very
helpful and saves a lot of time. Its great to be able to use it in Rhino. With
SketchUp to Rhino Yoga Exercise now we know how easy and functional it is.
PROJECT FRUIT MORPHOLOGY:
LOTUS ROOTMurat YAVUZ
Evolution of the Lotus Root
INSPIRATION
Thank You!