final fantasy viii - game manual
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MAIN CHARACTERS 76 PROLOGUE
Squall and Laguna; two men linked mysteriously
by fate. The friends, rivals, and beautiful women
whom they encounter all come together to create
a striking and moving drama.
Age: 27 He ight: 5'9"
A passionate man whose pen is
truly mightier than the swordAn ex-soldier turned journalist,
Laguna is a strong willed m an
with amazing energy. His
compassion for the
unfortunate drives him to
help the weak and b ring
down their oppressors.
Using his writing as a mighty
instrument of justice, he
stands strong against the
evils of the world.
LAGUNA LOIRE
At th e forefront of a rising tide of violence
brought on b y Galbadias war de claration is
a See D cade t named Squall Leonhart.
Serious to a fault, Squall has e arned himselfthe reputation of being a lone wolf.
A chance encounter with the free-spirited
Rinoa Heartilly, however, turns his un iverse
upside down. Having thrived on d iscipline,
Squall finds Rinoa's carefree attitude
fascinating. Yet th e re is no time to po nde r
these thoughts, for the job of dealing with
the s orceress be hind Galbadia's irrational
hostility has fallen to SeeD and Squall.
In FINAL FANTASY VIII, th e p layer will
assume the roles of Squall and
Laguna to advance the story.
At times, Squall is known to fall
into a dreamlike state. It is during these
pe riods that he encounte rs Laguna.
What destiny awaits these two characters?
At what point d oes the story be twee n
the two cross?
Who is Laguna?
Age: 17 He ight: 5'8"
The taciturn and reluctant hero
A cadet in SeeD, the spe cial combat unit
of the Balamb Garden Military Acade my.
His aloof and anti-social behavior makeshim app ear se lfish and lacking a sense of
team unity. Squall dislikes having others
involved in his affairs and is best
de scribed as a lone wolf.
SQUALL LEONHART
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MAIN CHARACTERS 98 MAIN CHARACTERS
Age: 17 He ight: 6'0"
An expert gunman and
consummate ladys man
Irvine is known as the Bes t
Shoote r in Garden. His
reputation for cherishing the
company of women is almost as well
known a s his accuracy with a gun.
Although he see ms to be uncaringand frivolous a t first glance , in
reality he is sensitive and serious.
IRVINE KINNEAS
Age: 18 He ight: 6'2"
Squalls rival who cause s
havoc within Garden
A candidate for SeeD.
Although Seifer is a
naturally gifted s oldie r,
his inability to take
orders and control his
tempe r has earned him
the label ofproblematic.
Although recognizing
and praising Squ alls
abilities, Seifer
regards him as his
ultimate rival.
SEIFER ALMASY
Age: 17 Height: 5' 3 1/2"
A beautiful, spiritedyoung woman
A lively individual
with the ability to
touch pe oples he arts.
Open and honest with
her feelings, she sp eaks
her mind without
reservation. Driven by her
ambitions, she can be
difficult at time s.
RINOA HEARTILLY
Age: 18 He ight: 5'6"
A top-notch member of SeeD
who se rves as Squalls instructor
A SeeD cadet at the age of 15,
Quistis now instructs Sq uall and
his companions at Balamb Garde n.
Contrary to he r cool exterior, she
occasionally has a d ifficult time
coping with frustration a nd, a s a
result, can be come d ep ressed overtrivial matters.
QUISTIS TREPE
Age: 17 Height: 5' 1 1/2"
A spunky young woman with
a carefree spirit
Selphie se ems out of place in
a military acade my because of
her innocent appearance andlight-hearte d pe rsonality. Her
happy-go-lucky disposition and
laid-back attitude te nd to catch
othe rs off guard.
SELPHIE TILMITT
Age: 17 He ight: 5'5"
A Garden Cadet with
unsurpasse d martial arts skillsAspiring to become like his
grandfather who was once a
soldier, Zell ente red Garde n
at the age of 13. Not being one to
think matters through, he is known to
act on impulse rathe r than reasoning.
At he art however, he is an honest,
dedicated young man.
ZELL DINCHT
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JUNCTION SYSTEM 2120 JUNCTION SYSTEM
GLOSSARY OF TERMSJUNCTIONIn this game, Junction refers to equipping characters with things
other than physical objects such as weapons and armors. Basically,
this involves Guardian Forces (see below). It also allows the player
to e qu ip (or Junction) characters with magic.
GFGF is the abbreviation for Guardian Force. Guardian Forces can be
summoned during battle. In FINAL FANTASY VIII, Junctioning a GF
with a characte r allows the GF to Leve l UP in the same way the
characters do. As a GF grows stronger, it will grant Special Abilities to
the character with whom it is Junctioned.
DRAWCharacters are ab le to d raw certain element s from enemie s and
po sse ss those d rawn e lem ents as magic. In FINAL FANTASY VIII,
since ma gic cannot be bought in shops, a commonly used method to
obtain magic is to draw it directly from enemies. It is also possible to
obtain magic through draw points and by refining magic from items.
BASIC KNOWLEDGE OF THE JUNCTION SYSTEMThe newly introduced Junction System enab les the player to change a characters q ualities and
direction of growth. Grasping an understanding of the terms related to the Junction System
listed on the right will enab le the player to und erstand the flow of the Junction Systemillustrated be low.
FLOW OF THE JUNCTION S YSTEM1. Obtain a Guardian Force (GF) (see page 22)
Obtaining a GF will allow the player to use the Junction System.
2. Select an Ability to be Learned by the GF (see page 24)
Use the command on the Menu Screen to choose an ab ility to
be learned by the GF
3. Junction the GF (see page 25)
Junction the GF by selecting on the Menu Screen.
4. Junction Ability (see page 26)
Junction the a bility that a GF possesse s to a character.
DRAW MAGIC FROM THE ENEMYOnce a GF has been successfully Junctioned to a character, the
command may b e Junctioned. Afte r Junctioning the
command, draw magic from ene mies d uring battle (see page 26).
5. Junction Magic (see page 28)
Junction magic that has b ee n drawn from ene mies t o the characters
stats (e.g. HP, Str, EL-A/D, etc.).
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JUNCTION SYSTEM 2322 JUNCTION SYSTEM
SELECTING THE GUARDIAN FORCES LEARNED ABILITIES
SELECT THE DIRECTION OF GROWTH FOR THE GFTo se lect an ability to be learned by a GF, press the D key to d isplay the Menu Screen and
select the menu he ading on the scree n. Guardian Forces that are available to le arn
abilities will be displayed . Select the de sired GF with the X key and the Abilities Screen
shown below will appear. Using the menu heading on this screen, the player will be
able to check the status of the GF and select the ability for the GF to learn. This ability will be
gained once e nough Ability Points (AP) have be en accumulated through b attles.
GF Status Screen Displays the basic ability values of the GF
1. Notice Window Display the command which opens the Abilities Screen
2. Name Display the na me of the GF
3. LV Display the level of the GF
4. HP Display current HP / Maximum HP
5. Current EXP Display Experience Points acquired
6. Next Level Display Experience Points necessary to Level UP
7. Learning Display the name of the ability being learned. Current AP /Necessary AP to gain the ability
8. Compatibility Rep resent the compatibility betwee n the characters and the GFs
(See page 27 for de tails)
GUARDIAN FORCESIn order to utilize the Junction System, it is necessary to obtain a GF.
This is possible by defeating a GF itself or by drawing one out of a
boss monster. There may be other times when the player will beable to obta in a GF in unexpected locations.
GUARDIAN FORCES OBTAINED IN THE BEGINNING OF THE GAMEThe first Guardian Forces can b e o btained at the be ginning of the game in Balamb Garde n b y
reviewing the study p anel. By accessing the command on the study p anel, the
player will be able to obtain two Guardian Forces, Quezacotl and Shiva.
GUARDIAN FORCESGuardian Forces have tremend ous p ower that can provide a p arty with extraordinary strength.
A few of the Guardian Forces are introduced below.
Quezacotl
Spirit which governs lightning
Appears amongst lightning clouds
and showers the e nemy with
Thund er Storm.
ShivaSpirit which manipu late s ice
Freezes surrounding objects with Diamond Dust and
damages all enemies with extreme cold.
Ifrit
Demon spirit that commands fire
Summons and then unleashe s Hell Fire, amassive ball of flame that burns all ene mies.
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The Classroom
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The following is a brief walkthrough for the beginning of FINALFANTASY VIII for the PC. If you dont w ant to know whatscoming, dont read this section.
Should you choose to read on, youll
discover useful tips and strategies for getting started andfor defeating the first Boss.
SPOILER ALERT!
Strategy content provided by
The Classroom
At the start of the game simply followSqualls instructor, Quistis Trepe, untilshe releases everyone from class. Speakwith the other students, and then returnto Squalls desk and access the Study
Panel. Select the Tutorial section ti tled new and youll automatically receiveyour first two Guardian Forces (GF),Quezacotl and Shiva. Before you equipyour two new GFs, take some tim e to go th rough the Tutorialsection and learn all about the basic controls and concepts inFINAL FANTASY VIII.
Most of the time, you can return here if
you have a question about how the game w orks.
You can also access the Tutorial menu heading in the
Ma in Menu.
REM IN DER:
After you finish the Tutorial section, you should consider
looking through the rest of the choices on the Study Panel. Ifyouve had your f ill, shut down the Study Panel and exit theclassroom.
After your run-in with another student, you should head downto the first f loor and check out the Directory. The Directoryserves as a simple guide to the entire SeeD Garden facility. Asyou can see, the complex is very large. You m ay want to exploreall of the areas now, or you can head for the Front Gate and
meet Quistis.
On your w ay to the elevator, ma ke sure
you stop and talk to the person standing on the
side of the w alk w ay. This person w ill give you
your first seven cards. It isnt much of a deck, butits enough to let you challenge another player.
FREE CARDS:
Mini-Walkthrough
LibTo ring the SeeD Garden
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Front Gate
The great outdoors beckons at the endof this long corridor. If youre not drivingto your next objective, you must exit theGarden through the Front Gate.
Infirmary
Youll remember the Infirmary from thebeginning of the game. Dr. Kadowaki, theresiding physician, is always here to giveadvice or play a game of cards.
Quad
The Quad is the home of the GardenFestival, but theres not m uch going onhere yet. Stop by and join the Garden
Festival commit tee if you like.
Library
Not only can you m eet a lot ofinteresting people here, you can also pickup useful info rmation and a magazine.Make sure you stop in often.
Touring the SeeD Garden
The Garden is very large and full of all kinds of activity. Thereare 10 major areas that youll visit qui te often, as well asseveral minor locations that youll only see at specific points inthe story. The following information provides a brief rundownof the major locations and what youll f ind at each one.
Dormitory
This is where youll find Squalls room .At various times during the game, youllbe asked to return here. You can useSqualls bed to restore any lost Hit Points
(HP) for your party members or GFs, orsave your game using the Save Point.
Park ing Lot
Any and all vehicles used by SeeD arestored here. Youll typically only comehere when you need a set of w heels.
Tra ining CenterThose wishing to brush up on their
fighting skills can visit the Training Centerany tim e. There are monsters roamingfreely inside the Training Center, so usecaution when entering. This is a greatplace to build up Squall and his GFs atthe beginning of the game.
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Start off by teaching both Quezacotl and Shiva the Boost The Fire Cavern
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If you REALLY w ant to prepa re for
the Fire Cavern, teach Q ueza cotl the T-M ag-RF ability,
w hich revea ls the M id M ag-RF ability. With this second
ability, you can refine five Blizzard spells into one
Blizzara spell (a stronger type of Ice magic). Learning Mid
M ag-RF requires 60 AP, so youll have to fight at lea st 15groups of Fastitocalon-Fs to learn the T Mag-RF and Mid
Mag-RF abilities.
You ma y a lso w ant to devote some time to building
Shiva s I Mag-RF ability. W ith this ability, you can turn
the Fish Fins (obtained by defeating Fastitocalon-Fs) into
Water ma gic, w hich is a lso useful in the Fire Cavern.
These ex tra prepa ra tions are time-consuming, but w illhelp you complete your objective in the Fire Cavern more
quickly.
EXTRA PREPARATION :
When you feel prepared, head due eastfrom the Garden to find the Fire Cavern,which is set in a small hi ll beyond the forest.
Start off by teaching both Quezacotl and Shiva the Boostability. This ability enables you to strengthen a GFs attack byholding the F key and tapping the A key on your keyboardduring the GFs animation. You m ay then want to work onboosting each GFs HP by teaching them the GFHP+10% abili ty.
The Fire Cavern
When you reach the Fire Cavern, Quistis wi ll g ive you somequick instructions on how to Junction magic and how to useSqualls Gunblade. You can skip the Junctioning tutorial bypressing the W key on your keyboard.
The quicker you can
ma ke your w ay through the Fire Cavern to
complete your objective, the better your chance of
earning a higher SeeD ranking. Youll learn more
about your SeeD ranking later in the game.
W HY CHO OSE A TIME LIM IT?
The Fire Cavern is full of fire-based creatures, which makesthem particularly weak against Ice magic. Most o f the time, youwont need to use magic to defeat your enemies; however,stronger enemies like Bombs take too long to defeat w ith justbrute force. Dont waste time drawing magic on your way
through the Fire Cavern. There will be plenty of time for that onyour w ay back out.
Approach the Garden Facultymembers guarding the Fire Cavernsentrance, and choose a time lim it fo ryour test. Twenty or 30 minutesshould be more than enough. You cantry for 10 minutes if you spent sometime leveling up outside, or if its yoursecond tim e playing the game. Afterchoosing your time limit, the clock willbegin ti cking away.
GREAT CARD
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The path th rough the FireCavern is very straightfo rward.Youll want to stay on the mainpath except to draw som e FireSpells from a Draw Point offto the right side of the path.When you reach the end of thepath, youll face your greatestchallenge thus far.
Quezacotl has an ability k now n as Card
that enables you to transform a w eak ened enemy
into a playing card. Chances are you w ont have the
ability yet, but once you acquire it youll w ant to
return here and transform several Bombs into cards.
They are one of the strongest cards you can find at
this point of the game.
GREAT CARD!
Your main objective for the Fire Cavern is to defeat theGuardian Force known as Ifrit, a fire-based GF. Ifrit is tough,
but it has one major weaknessIce magic. Hopefully, youhave a healthy supply of Blizzard or Blizzara spells and youveequipped the GF Shiva on either Squall or Quistis.
From the beginning of the battle, mercilessly pound on Ifritwith Blizzard or Blizzara and repeatedly summon Shiva usingthe GF ability. Dont worry about using your normal attacks.They wont cause much damage to Ifrit, and your goal is todefeat the Boss as quickly as possible. Fire magic is
ineffective against Ifrit; it w ill only restore its HP.
Locations:Fire Cavern
Elemental:Fire
GF; uses fire magic. Its a strong opponent but,
as it is a part of Gardens exam, not impossible to defeat.
Weakvs Ice
AbsorbsFire
Level Draw
6 Fire, Cure, Scan
Level Item (Drop) Rate: 255/ 2 56
178/ 256 51/ 256 15/ 256 12/ 256
6 G-Returner G-Returner G-Returner G-Returner
Level Item (Steal) Rate: 0 / 2 56
178/ 256 51/ 256 15/ 256 12/ 256
6 n/ a n/ a n/ a n/ a
GUARDIAN FORCE ALERT!GUARDIAN FORCE ALERT!
IFRIT
If Shiva is defeated during the fight dont be afraid to
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If Shiva is defeated during the fight, don t be afraid tosummon Quezacotl. It wont inflict as much damage as Shiva,but it still causes more damage than Squalls Gunblade orQuistis Chain Whip.
For winning the battle, you receive aG-Returner, Ifrits Card, and you gainthe ability to Junction with Ifrit.
Congratulations on defeating Ifrit!Youre well on your way to becoming afull-fledged member of SeeD, but yourquest has only just begun.
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