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Sam

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Sam

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IIIIIIEImI FIELD PACK Page 2 "

INTRODUCTION 4 Sentry Weapons nUDSOf nn 46

5 Armtech MGL-12 MerceRaI}' Operations 41

1 Grenades 48 What is a Mercenary? 8 Ares MP Laser III 49 Being a Mercenary 9 Ares FireLance™ Vehicle Laser 50 Basic Operations 9 Ammunitic;>n 51 Personal Discipline 9 Gear 52 Interpersonal Skills 11 Camouflage Clothing 52 Preparedness 14 Gel-Pack Armor 53 Orientation and Exposure 16 Military Grade Armor 54 i ypes of Work 16 Cougar Fine Blade Knife 55

Types of Operations 19 Climbing Gear 56 Open Warfare 19 Smartlink Level" 51 Guerrilla Warfare 19 Tactical Communication System 58 Oisplays 20 BattleTac™ Integration System 59 Bug Hunts/The Big Game" 20 Target Designators 60 Security 21 Global Positioning System 61 Personal Service 21 NightGlider™ 62 Advisors 22 Vehicles 63 Special Operations 22 GMCMPUV 63

Organizations 22 LAV-98 "Devil Rat" APe 64 The League 23 LAV-103 "Striker" LightTank 65

Magical Integration 23 C-260 TItan Medium Transport 66 Hot Spots 24 Aerodesign Condor" LDSD-41 61

Aztlal1 24 Steel Lynx Ground Combat Drone 68 Far East 24 Ferret R1'D-VI Perimeter Drone 69 Australia 24 Wasp/yellowjacket "F" series upgrade 10 Africa 24 Vehicle Smoke Generator 11

The End of the Mercenary 24 Ablative Vehicle Armor 12 nUDPACK 25 RULES 13

hreams 26 Developer Notes 14 Walther PB-120 26 ChOOSing Optional Rules 15 Hammerli Model 61 Os 21 Expansions and Clarlflcatlons 15 Savalette Guardian 28 Armor Degradation 15 Ingram Warrior-l 0 29 Athletic Tests 15 Colt Cobra (TZ-llO) 30 BattleTac™ System 11 Ingram SuperMach 100 31 Camouflage and Perception 11 COlt M-23 Assault Rifle 32 Cased vs Caseless Ammo 11 Ares Alpha Comf?atgun 33 Combat Accidents 18 Ares High-Velocity Assault Rifle 34 Cover Modifiers 18 Barret Model 1 21 Heavy Sniper Rifle 35 Covering/Suppression Fire 18 Remington 990 Shotgun 36 Custom Weapons 18 Franchi SPAS-22 31 Delayed Actions and Short Moves 18 Ares MP-LMG/HV 38 Delayed Grenade Rules 19

Heavy Weapons 39 Instant Death and Over-Damage 19 Light Anti-Armor Weapon 39 Low-Light and Thermal Systems 19 Arbelast " Medium Anti-Armor Weapon 40 Maximum Rate of Fire 8t Great Dragon ATGM 41 Mercenary Contacts 8t Ballista Multi-Role Missile Launcher 42 Off-Hand Training 81 Ballista Rocket and Missile Rounds 43 Physical and Stun Damage 83 M- I Z Man-Portable Mortar 44 Pulling Punches 83 Mortar Rounds 45 Recoil and Strength 83

fiELDS IF FilE .-- ~ --- .

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[J mEmII FIELD PACK Page 3 0

Sensor Targeting of Humans Sentry Guns Shotgun Sound Suppression Small Unit Tactics Smartlink Level II Smoke Rules Target Designators Telecommunications Systems White Phosphorus

83 83 84 84 84 85 85 86 86

Design and Writing Tom Dowd

Development Tom Dowd

Editorial Staff Editorial Director

Donna Ippolito Managing Editor

Sharon Turner Mulvihill Associate Editors

Diane Piron-Gelman Rob Cruz

Production Staff Art Director

Jim Nelson Project Manager

Mark Ernst Cover Art

Louis Royo Cover Design

Mark Ernst Illustrations

Earl Geier Mike Jackson Rick Harris

Layout Mark Ernst

Keyline and Paste up Ernesto Hemandez

Shadowrun® is a Registered Trademark of FA SA Corporation. Fields of Fire ™ is a Trademark of FA SA Corporation. Copyright © 1995 FASA Corporation. All Rights Reserved. Printed in the USA. 3rd printing.

Published by FASA Corporation 1100 W. Cermak Road Suite B305 Chicago, IL 60608

FASA Corporation can be reached on the GEnie computer network (E. Mail­FASA), on SCORPIA'S Roundtable (page 805) and on America Online (E. Mail­FASALou (Earthdawn), FASABryan (BattleTech) or FASAMike (Shadowrun and General Harassment) in the Online Gaming area (Keyword "Gaming"))-Via InterNet use <AOL Account Name>@AOL.COM, but please, no list or server subscriptions. Thanks'

. -- FIELDS OF FIRE

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LJ ImmEIlIlII FIELD PACK Page 4 0

lelds of Fire is a sourcebook

for mercenary characters in the

Shadowrun uni­verse. Because the Shadowrun

game is not just about mercs or purely merce­nary operations, this sourcebook focuses on how

merc characters think and """'C~~~~~~~~ behave in relation to the usual Shadowrun storyline. This sourcebook is -~~~~lf!s~ about attitude and purpose.

The Field Pack section is devoted to weapons and equipment available mainly to mercenaries, but also to the most savvy street samurai. The Rules section in the back of this book expands and clarifies certain existing combat rules and offers new optional rules.

Enjoy!

FIELDS OF FIRE

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