feral uuh'dul

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7/28/2019 Feral Uuh'Dul http://slidepdf.com/reader/full/feral-uuhdul 1/1 Feral Uuh Feral Uuh Feral Uuh Feral UuhDul Dul Dul Dul Rank: Rank: Rank: Rank: 0  Level:  Level:  Level:  Level: 15+ Combat Combat Combat Combat HP 30 Shield 0 AV 3 (Body-wide scarring and crude armor of patchwork animal hides and bits of bone and metal) Defense 8 TE 0 Weapons Weapons Weapons Weapons Bite AT 16 Damage d2+5+d4 Rate 1 Claw AT 16 Damage d4+5+d4 Rate 2 Knife AT 16 Damage d4+5+xs Rate 3 Spear AT 16 Damage d8+5 Rate 2 Stats Stats Stats Stats Str 10 End 10 Agi 8 Ref 8 Per 8 Int 6 Pre 6 Skills Skills Skills Skills: Athletics 10, Attitude 6, Close Combat 8, Observation 8, Stealth 10  Licenses:  Licenses:  Licenses:  Licenses: None Trainings: Trainings: Trainings: Trainings: Survival,  Freerunner, Unarmed Combat Specialist, Feral Fury, Mastered Weapon: Knife, Twist the Knife, Knife Man/Butcher, Scything Strike, Thrown Weapons Biotech/Cybern Biotech/Cybern Biotech/Cybern Biotech/Cybernetics: etics: etics: etics: None Telepathics: Telepathics: Telepathics: Telepathics: None Equipment: Equipment: Equipment: Equipment:  100 100 100 100% Standard quality knife or tool 75 75 75 75% d4+2 gruesome trophies 25% 25% 25% 25% Fine or exceptional quality knife, spear or other melee weapon 25% 25% 25% 25% Hidden Larder with a cache of dripping meat 10% 10% 10% 10% Broken toy, doll or ragged stuffed animal 10% 10% 10% 10% Scrawny pet critter Description Description Description Description: Spoken of in hushed whispers by hard-bitten outlaw and frightened civilians alike, these unseen nightmares are the grow surviving Feral Spawn who have become nigh legendary among th barren wastes and desolate urban landscapes. Called UuhDuls (adults) by their younger counterparts, these creatures often lead solitary existences having survived to maturity against desperate odds. Products of brutal Darwinian environments, where survival o the fittest, kill or be killed, eat or be eaten are the laws of the land these canny predators have risen to the top of the food chain. Combat/Special: Combat/Special: Combat/Special: Combat/Special: Although grown, a feral UuhDul  has lost nothing of its battle fury having a 30% 0% 0% 0% cumulative chance per round of going berserk when angry, hungry or cornered. This heightened Rage increases all Action Totals and Damage by 4, ad +20 HP and grants a +6 bonus vs. Stun, KO and attempts at telepathic or other mental influences. Their hard-won expertise in knife use ensures initiative in melee combat and on their initial strik deals double total damage to their foes. Having developed a near symbiotic relationship with their harsh environments, they have a + resistance to the effects of disease, radiation and toxins. Alternatives: Alternatives: Alternatives: Alternatives: Mutant Mutant Mutant Mutant Terror Terror Terror Terror- These often misshapen horrors possess many characteristics enabling them to survive in inhospitable regions and areas of high radiation and toxicity. They often possess potent natural weapons and armor as well as othe deviant traits such as increased physical stats, enhanced senses and regeneration. A typical Feral Mutant might inflict +2 damage o attacks, gain +4 AV and Toxic Bite (see Core pg 220). They also have a 25 25 25 25% chance of possessing Telepathics- Biokinisis 4 and Jump 6 (Standard TE). Beast Beast Beast Beast Master Master Master Master- These savages have developed close familial ties with their animalistic allies and have assumed a dominant paternal relationship among them. Champions of the last remaining wild places of the world, these UuhDuls fiercely defend their territories against encroaching civilization setting deadly traps and committing acts of crude sabotage. Thoughtful and protective, these ferals do not waste the lives of their charges needlessly having learned to cherish their companions thus gaining undying loyalty in return. The will often have Presence 8, Attitude 8 and the Animal Skills and Trap Building (makeshift version) trainings. They have a 90% 0% 0% 0% chanc of possessing Telepathics- Sense Link 8+ with members of their inhuman allies and a 50 50 50 50% chance of possessing Jump 8, and Prescience 6 (Standard TE). (*Sense Link *Sense Link *Sense Link *Sense Link- Can utilize the senses of an animal ally and mentally communicate with them (+4 to control rolls). Range: 1 mile per skill level in Sense Link) Horde Horde Horde Horde Chief Chief Chief Chief- This mature Feral has risen to prominence over others of its kind taking the role of Father, Mother, Champion, and  Lawgiver. Although some groups are larger or smaller, a typical horde generally consists of d4x10 Feral Spawn and d3 adult or near-adult ferals of the either sex; mates for the dominant Chief. They will often have Presence 7+ as well as a crude version of th Command Training (May substitute Strength for Rank in Social rolls).

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Page 1: Feral Uuh'Dul

7/28/2019 Feral Uuh'Dul

http://slidepdf.com/reader/full/feral-uuhdul 1/1

Feral UuhFeral UuhFeral UuhFeral Uuh’DulDulDulDul 

Rank:Rank:Rank:Rank: 0  Level: Level: Level: Level: 15+ 

CombatCombatCombatCombatHP 30Shield 0AV 3 (Body-wide scarring and crude armor of patchwork 

“animal” hides and bits of bone and metal)

Defense 8TE 0

WeaponsWeaponsWeaponsWeaponsBite AT 16 Damage d2+5+d4 Rate 1Claw AT 16 Damage d4+5+d4 Rate 2Knife AT 16 Damage d4+5+xs Rate 3

Spear AT 16 Damage d8+5 Rate 2

StatsStatsStatsStatsStr 10 End 10 Agi 8 Ref 8 Per 8 Int 6 Pre 6

SkillsSkillsSkillsSkills: Athletics 10, Attitude 6, Close Combat 8, Observation 8,

Stealth 10 

 Licenses: Licenses: Licenses: Licenses: None

Trainings:Trainings:Trainings:Trainings: Survival, Freerunner, Unarmed Combat Specialist, Feral

Fury, Mastered Weapon: Knife, Twist the Knife, Knife Man/Butcher,Scything Strike, Thrown Weapons

Biotech/CybernBiotech/CybernBiotech/CybernBiotech/Cybernetics:etics:etics:etics: None

Telepathics:Telepathics:Telepathics:Telepathics: None

Equipment:Equipment:Equipment:Equipment: 100100100100%%%% Standard quality knife or tool75757575%%%% d4+2 gruesome trophies25%25%25%25% Fine or exceptional quality knife, spear or other melee

weapon25%25%25%25% Hidden Larder with a cache of dripping “meat” 

10%10%10%10% Broken toy, doll or ragged stuffed animal10%10%10%10% Scrawny pet critter

DescriptionDescriptionDescriptionDescription:::: Spoken of in hushed whispers by hard-bitten outlaw

and frightened civilians alike, these unseen nightmares are the growsurviving Feral Spawn who have become nigh legendary among thbarren wastes and desolate urban landscapes. Called “Uuh’Duls” 

(adults) by their younger counterparts, these creatures often leadsolitary existences having survived to maturity against desperateodds. Products of brutal Darwinian environments, where survival othe fittest, kill or be killed, eat or be eaten are the laws of the land

these canny predators have risen to the top of the food chain.

Combat/Special:Combat/Special:Combat/Special:Combat/Special: Although grown, a feral Uuh’Dul has lost

nothing of its battle fury having a 33330%0%0%0% cumulative chance perround of going berserk when angry, hungry or cornered. Thisheightened Rage increases all Action Totals and Damage by 4, ad

+20 HP and grants a +6 bonus vs. Stun, KO and attempts attelepathic or other mental influences. Their hard-won expertise in

knife use ensures initiative in melee combat and on their initial strikdeals double total damage to their foes. Having developed a nearsymbiotic relationship with their harsh environments, they have a +

resistance to the effects of disease, radiation and toxins.

Alternatives:Alternatives:Alternatives:Alternatives: MutantMutantMutantMutant TerrorTerrorTerrorTerror- These often misshapen horrors

possess many characteristics enabling them to survive ininhospitable regions and areas of high radiation and toxicity. They

often possess potent natural weapons and armor as well as othedeviant traits such as increased physical stats, enhanced sensesand regeneration. A typical Feral Mutant might inflict +2 damage oattacks, gain +4 AV and Toxic Bite (see Core pg 220). They alsohave a 25252525%%%% chance of possessing Telepathics- Biokinisis 4 andJump 6 (Standard TE).

BeastBeastBeastBeast MasterMasterMasterMaster---- These savages have developed close familial tieswith their animalistic allies and have assumed a dominant paternalrelationship among them. Champions of the last remaining wildplaces of the world, these Uuh’Duls fiercely defend their territories

against encroaching civilization setting deadly traps and committingacts of crude sabotage. Thoughtful and protective, these ferals donot waste the lives of their charges needlessly having learned tocherish their companions thus gaining undying loyalty in return. The

will often have Presence 8, Attitude 8 and the Animal Skills andTrap Building (makeshift version) trainings. They have a 99990%0%0%0% chancof possessing Telepathics- Sense Link 8+ with members of their

inhuman allies and a 50505050%%%% chance of possessing Jump 8, andPrescience 6 (Standard TE).

(*Sense Link*Sense Link*Sense Link*Sense Link---- Can utilize the senses of an animal ally and mentally

communicate with them (+4 to control rolls). Range: 1 mile per skill level in

Sense Link)

HordeHordeHordeHorde ChiefChiefChiefChief---- This mature Feral has risen to prominence over

others of its kind taking the role of Father, Mother, Champion, and Lawgiver. Although some groups are larger or smaller, a typicalhorde generally consists of d4x10 Feral Spawn and d3 adult or

near-adult ferals of the either sex; mates for the dominant Chief.They will often have Presence 7+ as well as a crude version of thCommand Training (May substitute Strength for Rank in Socialrolls).