feral uuh'dul
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7/28/2019 Feral Uuh'Dul
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Feral UuhFeral UuhFeral UuhFeral Uuh’DulDulDulDul
Rank:Rank:Rank:Rank: 0 Level: Level: Level: Level: 15+
CombatCombatCombatCombatHP 30Shield 0AV 3 (Body-wide scarring and crude armor of patchwork
“animal” hides and bits of bone and metal)
Defense 8TE 0
WeaponsWeaponsWeaponsWeaponsBite AT 16 Damage d2+5+d4 Rate 1Claw AT 16 Damage d4+5+d4 Rate 2Knife AT 16 Damage d4+5+xs Rate 3
Spear AT 16 Damage d8+5 Rate 2
StatsStatsStatsStatsStr 10 End 10 Agi 8 Ref 8 Per 8 Int 6 Pre 6
SkillsSkillsSkillsSkills: Athletics 10, Attitude 6, Close Combat 8, Observation 8,
Stealth 10
Licenses: Licenses: Licenses: Licenses: None
Trainings:Trainings:Trainings:Trainings: Survival, Freerunner, Unarmed Combat Specialist, Feral
Fury, Mastered Weapon: Knife, Twist the Knife, Knife Man/Butcher,Scything Strike, Thrown Weapons
Biotech/CybernBiotech/CybernBiotech/CybernBiotech/Cybernetics:etics:etics:etics: None
Telepathics:Telepathics:Telepathics:Telepathics: None
Equipment:Equipment:Equipment:Equipment: 100100100100%%%% Standard quality knife or tool75757575%%%% d4+2 gruesome trophies25%25%25%25% Fine or exceptional quality knife, spear or other melee
weapon25%25%25%25% Hidden Larder with a cache of dripping “meat”
10%10%10%10% Broken toy, doll or ragged stuffed animal10%10%10%10% Scrawny pet critter
DescriptionDescriptionDescriptionDescription:::: Spoken of in hushed whispers by hard-bitten outlaw
and frightened civilians alike, these unseen nightmares are the growsurviving Feral Spawn who have become nigh legendary among thbarren wastes and desolate urban landscapes. Called “Uuh’Duls”
(adults) by their younger counterparts, these creatures often leadsolitary existences having survived to maturity against desperateodds. Products of brutal Darwinian environments, where survival othe fittest, kill or be killed, eat or be eaten are the laws of the land
these canny predators have risen to the top of the food chain.
Combat/Special:Combat/Special:Combat/Special:Combat/Special: Although grown, a feral Uuh’Dul has lost
nothing of its battle fury having a 33330%0%0%0% cumulative chance perround of going berserk when angry, hungry or cornered. Thisheightened Rage increases all Action Totals and Damage by 4, ad
+20 HP and grants a +6 bonus vs. Stun, KO and attempts attelepathic or other mental influences. Their hard-won expertise in
knife use ensures initiative in melee combat and on their initial strikdeals double total damage to their foes. Having developed a nearsymbiotic relationship with their harsh environments, they have a +
resistance to the effects of disease, radiation and toxins.
Alternatives:Alternatives:Alternatives:Alternatives: MutantMutantMutantMutant TerrorTerrorTerrorTerror- These often misshapen horrors
possess many characteristics enabling them to survive ininhospitable regions and areas of high radiation and toxicity. They
often possess potent natural weapons and armor as well as othedeviant traits such as increased physical stats, enhanced sensesand regeneration. A typical Feral Mutant might inflict +2 damage oattacks, gain +4 AV and Toxic Bite (see Core pg 220). They alsohave a 25252525%%%% chance of possessing Telepathics- Biokinisis 4 andJump 6 (Standard TE).
BeastBeastBeastBeast MasterMasterMasterMaster---- These savages have developed close familial tieswith their animalistic allies and have assumed a dominant paternalrelationship among them. Champions of the last remaining wildplaces of the world, these Uuh’Duls fiercely defend their territories
against encroaching civilization setting deadly traps and committingacts of crude sabotage. Thoughtful and protective, these ferals donot waste the lives of their charges needlessly having learned tocherish their companions thus gaining undying loyalty in return. The
will often have Presence 8, Attitude 8 and the Animal Skills andTrap Building (makeshift version) trainings. They have a 99990%0%0%0% chancof possessing Telepathics- Sense Link 8+ with members of their
inhuman allies and a 50505050%%%% chance of possessing Jump 8, andPrescience 6 (Standard TE).
(*Sense Link*Sense Link*Sense Link*Sense Link---- Can utilize the senses of an animal ally and mentally
communicate with them (+4 to control rolls). Range: 1 mile per skill level in
Sense Link)
HordeHordeHordeHorde ChiefChiefChiefChief---- This mature Feral has risen to prominence over
others of its kind taking the role of Father, Mother, Champion, and Lawgiver. Although some groups are larger or smaller, a typicalhorde generally consists of d4x10 Feral Spawn and d3 adult or
near-adult ferals of the either sex; mates for the dominant Chief.They will often have Presence 7+ as well as a crude version of thCommand Training (May substitute Strength for Rank in Socialrolls).