felinae race dnd 5e

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RACE: FELINAE Ability Score Increase: +2 Dexterity Age: Typically live to between 50-60 years. Size: Medium Speed: 35 Feet Vision: Darkvision Keen Senses – Proficiency in Perception checks to see, hear, or smell. Catnap – Must take a short rest once during the day, at least two hours prior to the next long rest, or else gain no benefits from their next long rest. Languages – Felinae and Common

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A homebrewed race of felines for DnD 5th edition.

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RACE: FELINAEAbility Score Increase: +2 DexterityAge: Typically live to between 50-60 years.Size: MediumSpeed: 35 FeetVision: DarkvisionKeen Senses Proficiency in Perception checks to see, hear, or smell.Catnap Must take a short rest once during the day, at least two hours prior to the next long rest, or else gain no benefits from their next long rest.Languages Felinae and CommonSubraces: Jubatas: Speed increases by 15 feet Proficiency in Acrobatics Proficiency in Dexterity Saving Throws, never take damage on a successful Save from an effect that requires a Dexterity Saving Throw. Jubatai range in color from an almost white yellow to a dark brown, and often have dark spots speckling their body. They are the tallest, slimmest, and fastest of the Felinae variants. Their culture is ordered around an event known as the Jubatas-Ludas. Once per month, when the moon is not visible in the sky, this event is held. Athletic competitions of all kinds are held, with the competitors being those sponsored by rich patrons in order to pay the hefty entry fee. Those who accrue the most prestige and victory in these competitions become the new ruling body of the Jubatai, while those that are beaten repeatedly are sacrificed to the gods in exchange for their favor. This is seen as a great shame. Lyncea: +1 Strength Terrifying Visage May use Strength in place of Charisma for Intimidate checks Proficiency in Athletics Proficiency in Survival Lynceans range in color from dark brown to grey to a rich golden brown, and the males grow wild manes. Lynceans organize themselves under their king, who wins his right to rule by strength. Any male Lyncea can challenge the king for the right to rule. The female Lynceans serve as soldiers, and all females are seen as property of the king, for him to do with as he pleases. All other males do the labor of maintaining a society, and none are permitted to reproduce except in times of great need. Males caught copulating with a female are put to death, and the female is sentenced to chastity. Pardus: Proficiency in Stealth Versatile Each ability score increase, you may increase a second ability by 1. You must put neither of your other points into this ability. You may use this ability score increase even if you take a feat. Skilled Each time you reach an even numbered level, you may gain proficiency in a skill or tool of your choice. The fur of a Pardus is always black, as is befitting of their stealthy nature. Outside of mother-cub groups and life-pairings, the Pardus rarely interact with one another, and each Pardus lives a life of solitude. Despite this, they do have a governmental structure that dictates personal territories, oversees the punishment of crime, and, in times of war, commands the military. Upon birth of a litter, a Pardus father trains his cubs in the ways of war until they reach the age of ten, and the mother instructs them in the law of the land. At the age of ten, the mother takes them to the capital, where the High Captain (the chief executive) and his wives live. The Captain assigns each cub a territory of his own, and they never see their mother and father again. Pardii are only permitted to enter the territory of another during the mating months, when males are permitted to approach females in order to court them. Once two Pardii mate, they are bonded for life. The female gives up her territory, and the two live together in the males territory, sharing equal ownership of it. In times of absolute necessity, all Pardii are called together to the capital to be addressed by the High Captain and make important decisions. Onca: +1 Wisdom Rending Claws Your unarmed strike damage is a d4. In addition, when you hit a creature with an unarmed strike, they must make a Constitution save at a DC of 8 + your proficiency bonus + your Strength Modifier. If they fail, they take 2d4 extra damage, and until they pass their save (as a bonus action), they take an additional d6 damage per turn. The Onca have no formal rulers. Each Onca does what is best for him or herself, and this is not only tolerated, but expected. What the northern races would consider crime is not punished, and being assaulted, robbed, or killed is seen as the fault of the victim, who should have tried harder to avoid a negative outcome. Despite this, Onca society is one of acceptance and respect, and the Onca people typically avoid conflict with one another. The exception to this rule is found in Onca mating rituals. The Onca mate by forcing themselves upon one another. If an Onca is able to subdue and take a fellow Onca, they are seen as having proven themselves worthy to mate with their compatriot. Though most societies might see this as rape, the Onca see it as a way to ensure that the strongest of their number reproduce, and though they fight their aggressor, it is seen by the victim as a great honor to be chosen. When children are born, they are raised by the society as a whole, with every member of the Onca people being seen as mother or father to each child.