facc teaching the millennial generation - techno savvy
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Learn about the Millennial Generation and tips on connecting to students inside and outside the classroom with a variety of technology.TRANSCRIPT
TEACHING THE MILLENNIAL GENERATION:
TECHNO SAVVY
Josh Murdock (Millennial)Valencia Community College
OUR MILLENNIAL FUTURE
http://www.youtube.com/watch?v=ogVTkB_4aOs 2
The Millennial Generation The Millennial Generation has emerged as a force that
will shape the social and economic dynamics of the next decade (Howe & Strauss, 2000).
The definition of when millennials were born varies, with estimates ranging from 1977 (Tapscott, 1998) to 1982 (Howe & Strauss, 2000).
Researchers agree that the uniqueness of millennials results from technological forces that have affected this generation.
Unique millennial competency is the ability to effectively use broadly networked digital communication technologies to quickly and seamlessly accomplish a variety of tasks.
This competency has resulted from their experiences with Internet communities (Gorman, Nelson, & Glassman, 2004).
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MILLENNIAL STUDENTS CHARACTERISTICSWhat do you believe are the characteristics of a millennial?
Relatively Sheltered Grew up among “kid safety rules”: school
lockdowns, national youth safety movements More conventional than Gen-Xers High level confidence / self importance Team Oriented Close with Parents Technology Savvy
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HOW THEY “TICK”
Exposed to vast amounts of information at a very young age
Different patterns of communications and social intimacy
Ambitious, but with unrealistic expectations
Well aware of rules, but enjoy the challenge of circumventing the rules
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Millennial Students
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– Have never known a life
withoutcomputers and the Internet
– Consider computers a part of life
– Connect to information – Communicate in real-time– Have social networking– Have been raised in the
presence of video and computer games
– Students in their 20s may have had more experience with games than with reading (Oblinger,2004).
These experiences helped to form the way in which millennials seek, process, and report information.
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Individuals raised with computers deal with information differently compared to previous cohorts: “They develop hypertext minds, they leap around.” (Prensky, 2001)
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These learning styles originated withmillennials growing up with technology
– millennials were born around the time the PC was introduced
– 20 percent of the students began using computers between the ages of 5 and 8
– and almost all millennials were using computers by the time they were 16 to 18 years of age (Jones, 2002).
Characteristics of the Millennials
Students of the Millennial Generation are accustomed
to using keyboards rather than pens or pencils to write notes and papers
to reading information from computer screens or Personal Digital Assistants (PDAs) rather than from printed texts
to being connected with friends in social networking computer sites rather than in physical meeting places on college campuses, and are used to multitasking in digital environments
They areinterested in group activitiesintuitive visual communicators
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CHARACTERISTICS OF THE MILLENNIALS…
Millennials learn better through discovery and experiential
learning rather than by being told have the ability to shift their attention rapidly from one
task to another and may choose not to pay attention to things that don’t interest them — attentional deployment
believe multitasking is a way of life and are comfortable when engaged in multiple activities simultaneously
believe staying connected is essential and they want a fast response time (Howe & Strauss, 2000)
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EDUCATIONAL ISSUES Diversity of needs, backgrounds, and experiences High Drop-out and failure rates (average 3 out of
10) Poor class participation Typically under prepared Difficulties relating to authority figures using
traditional communication techniques
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THEY ARE WORTH THE TROUBLE
Violent Crime is down 60-70%
Teen pregnancy is down Engaged in community
service Tolerant – welcome
everyone as part of the community
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TECHNO SAVVY Technology is the key Students are “digital
natives” Use of technology is
inherent, no matter what their interests
For other generations, use of technology is foreign (in general)
To deny the applications of technology in reaching Millennials may be a mistake 14
ENGAGING THE MILLENNIALSMillennials learn at a fast pace that
does not involve a “telling style”/ “text-oriented” style of teaching
like visual examples, less text, and less telling
want interactivity
Our challenge is to introduce new learning and teaching approaches to engage the millennial students.
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A VISION OF K-12 STUDENTS TODAY
http://www.youtube.com/watch?v=_A-ZVCjfWf8 16
ENGAGING THE MILLENNIALS Now being introduced into the
Blackboard/WebCT environment are programs such as Wimba and Elluminate
Permit the integration of different technologies such as synchronized chat, use of Whiteboard, online text messaging, and display of PowerPoints with voice accompaniment
Other innovative practices that are being implemented include user-created content social networking virtual worlds and avatar creation use of mobile phones for course
content delivery and multiplayer educational gaming.
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YOUTUBE
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Hosted by Google and EASY to use
Allows uploading of videos of limited length by registered users (Free)
Vast resources of videos from legitimate news & archive resources
Searchable by topic, subject matter, and content
http://www.youtube.com/
FACEBOOK: OH NO…….
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Social networking site Games – educational
games available Another way to stay in
touch and connect with students
Another way to remind students about upcoming events and activities
Variety of Privacy Settings
www.facebook.com
http://www.facebook.com/joshmurdock
FACEBOOK: EDUCATIONAL USES
Allows for easy communications among classmates, the way they like to communicate
Allows classmates to get to know one another on a social level outside of class
Can be used to broadcast messages to students about upcoming activities/assignments in a place where they are always looking
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MYSPACE: ARE YOU FOR REAL?
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Social Networking Tools
Myspace.com Blocked by public
libraries (it’s the law) Many colleges &
schools block this website with a firewall – Why? Student spend a lot of
time there Sexual predators &
other negative characters
www.myspace.com
WIKIPEDIA
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Free encyclopedia that anyone can edit
Over 10 million articles in 250 languages
Over 2.5 million articles in English
Written by “consensus” and constantly being edited
www.wikipedia.org
BLOGGING SOFTWARE
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Allows creation of “closed” or “open” forum settings
Template driven & minimal tech knowledge needed
Allows monitoring of commentary before “posting”
Hosts web links and podcast links
www.blogger.com
EDUCATIONAL USES OF BLOGS
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Forum for students, faculty to display and share ideas and invite commentary by designated contributors or the public
Project sharing/showcasing space to seek and allow feedback by participants
Platform to disseminate content material
Personal / professional portfolios
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Collaboration Reach a larger
audience Share ideas Inspire Stay updated Communicate Network
http://twitter.com
http://twitter.com/professorjosh
SECOND LIFE – VIRTUAL EDUCATION
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Multi-user Virtual Environment
Avatar based – you create a character for yourself
Many educational locations
Warning - many seedy locations
Model Examples: Art, Theater, Museums
Delivery of web-based courses synchronous
http://www.valenciacc.edu/ltad/secondlife/
http://secondlife.com
http://teen.secondlife.com
ENGAGING THE MILLENNIALS The textbook industry recognizes the millennial
students’ ability to be interactive to work in group activities to multi-task and access information in an expedient
manner from faculty as well as other group members—
and the publishers are providing technological tools for teachers to incorporate into their pedagogy to engage the millennial learner.
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WEBQUEST
WebQuest is an inquiry-oriented lesson format in which most or all the information that learners work with comes from the web.
Is a way to make good use of the internet while engaging their students in the kinds of thinking that the 21st century requires.
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TOOLS FOR ENGAGEMENT
Textbook publishers are offering textbook content delivered via audio for downloading to
students’ iPods as well as providing e-texts for students to
read on their computers, iPhones, or iPads In teaching the faculty member becomes a
guide who poses questions-- guides the students’ learning process.
Learning is shifting away from an entire class of faculty-centered lectures.
Educators are encouraged to include group work activities experiential learning and interactive exercises or role playing
exercises for students. 30
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TOOLS FOR ENGAGEMENT Textbook publishers recognize the need for the
in-class activities and are responding by providing additional role playing exercises case studies as well as experiential exercises for in-class
use PowerPoints developed to use student
response systems.
Learning environments can be created: - with students sharing information through bulletin
boards or blogs.- Field-based research projects have students
engaged in learning real-time—and, working within a team fosters sharing of diverse ideas and synthesizing information. (“Training the Different Generations” 2004; Frand, 2000).
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WORKS CITED Frand, J.L. (Sept./Oct., 2000). The information age mindset:
Changes in students and implications for higher education. Educause Review. http://www.educause.edu/pub/er/erm00/articles005/erm0051.pdf
Howe, N. & Strauss, W. (2000). Millennials Rising. New York: Vintage Books.
Jones, S. (Sept. 15, 2002). The internet goes to college: How students are living in the culture with today’s technology. Pew Internet & American Life Project, Washington, D.C. http://www.pewinternet.org/reports/toc.asp?Report=71
Prensky, M. (Dec. 2001). Digital natives, digital immigrants, part II: Do they really think differently? On the Horizon, 9 (6) 15-24, http://www.marcprensky.com/writing/
Training the different generations” (2004) Retrieved from http://media.wiley.com/product_data/excerpt/7X/07879697/078796977X.pdf
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