facc teaching the millennial generation - techno savvy

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TEACHING THE MILLENNIAL GENERATION: TECHNO SAVVY Josh Murdock (Millennial) Valencia Community College

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Learn about the Millennial Generation and tips on connecting to students inside and outside the classroom with a variety of technology.

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Page 1: FACC teaching the millennial generation - techno savvy

TEACHING THE MILLENNIAL GENERATION:

TECHNO SAVVY

Josh Murdock (Millennial)Valencia Community College

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OUR MILLENNIAL FUTURE

http://www.youtube.com/watch?v=ogVTkB_4aOs 2

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The Millennial Generation The Millennial Generation has emerged as a force that

will shape the social and economic dynamics of the next decade (Howe & Strauss, 2000).

The definition of when millennials were born varies, with estimates ranging from 1977 (Tapscott, 1998) to 1982 (Howe & Strauss, 2000).

Researchers agree that the uniqueness of millennials results from technological forces that have affected this generation.

Unique millennial competency is the ability to effectively use broadly networked digital communication technologies to quickly and seamlessly accomplish a variety of tasks.

This competency has resulted from their experiences with Internet communities (Gorman, Nelson, & Glassman, 2004).

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MILLENNIAL STUDENTS CHARACTERISTICSWhat do you believe are the characteristics of a millennial?

Relatively Sheltered Grew up among “kid safety rules”: school

lockdowns, national youth safety movements More conventional than Gen-Xers High level confidence / self importance Team Oriented Close with Parents Technology Savvy

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HOW THEY “TICK”

Exposed to vast amounts of information at a very young age

Different patterns of communications and social intimacy

Ambitious, but with unrealistic expectations

Well aware of rules, but enjoy the challenge of circumventing the rules

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Millennial Students

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– Have never known a life

withoutcomputers and the Internet

– Consider computers a part of life

– Connect to information – Communicate in real-time– Have social networking– Have been raised in the

presence of video and computer games

– Students in their 20s may have had more experience with games than with reading (Oblinger,2004).

These experiences helped to form the way in which millennials seek, process, and report information.

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Individuals raised with computers deal with information differently compared to previous cohorts: “They develop hypertext minds, they leap around.” (Prensky, 2001)

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These learning styles originated withmillennials growing up with technology

– millennials were born around the time the PC was introduced

– 20 percent of the students began using computers between the ages of 5 and 8

– and almost all millennials were using computers by the time they were 16 to 18 years of age (Jones, 2002).

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Characteristics of the Millennials

Students of the Millennial Generation are accustomed

to using keyboards rather than pens or pencils to write notes and papers

to reading information from computer screens or Personal Digital Assistants (PDAs) rather than from printed texts

to being connected with friends in social networking computer sites rather than in physical meeting places on college campuses, and are used to multitasking in digital environments

They areinterested in group activitiesintuitive visual communicators

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CHARACTERISTICS OF THE MILLENNIALS…

Millennials learn better through discovery and experiential

learning rather than by being told have the ability to shift their attention rapidly from one

task to another and may choose not to pay attention to things that don’t interest them — attentional deployment

believe multitasking is a way of life and are comfortable when engaged in multiple activities simultaneously

believe staying connected is essential and they want a fast response time (Howe & Strauss, 2000)

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EDUCATIONAL ISSUES Diversity of needs, backgrounds, and experiences High Drop-out and failure rates (average 3 out of

10) Poor class participation Typically under prepared Difficulties relating to authority figures using

traditional communication techniques

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THEY ARE WORTH THE TROUBLE

Violent Crime is down 60-70%

Teen pregnancy is down Engaged in community

service Tolerant – welcome

everyone as part of the community

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TECHNO SAVVY Technology is the key Students are “digital

natives” Use of technology is

inherent, no matter what their interests

For other generations, use of technology is foreign (in general)

To deny the applications of technology in reaching Millennials may be a mistake 14

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ENGAGING THE MILLENNIALSMillennials learn at a fast pace that

does not involve a “telling style”/ “text-oriented” style of teaching

like visual examples, less text, and less telling

want interactivity

Our challenge is to introduce new learning and teaching approaches to engage the millennial students.

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A VISION OF K-12 STUDENTS TODAY

http://www.youtube.com/watch?v=_A-ZVCjfWf8 16

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ENGAGING THE MILLENNIALS Now being introduced into the

Blackboard/WebCT environment are programs such as Wimba and Elluminate

Permit the integration of different technologies such as synchronized chat, use of Whiteboard, online text messaging, and display of PowerPoints with voice accompaniment

Other innovative practices that are being implemented include user-created content social networking virtual worlds and avatar creation use of mobile phones for course

content delivery and multiplayer educational gaming.

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YOUTUBE

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Hosted by Google and EASY to use

Allows uploading of videos of limited length by registered users (Free)

Vast resources of videos from legitimate news & archive resources

Searchable by topic, subject matter, and content

http://www.youtube.com/

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FACEBOOK: OH NO…….

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Social networking site Games – educational

games available Another way to stay in

touch and connect with students

Another way to remind students about upcoming events and activities

Variety of Privacy Settings

www.facebook.com

http://www.facebook.com/joshmurdock

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FACEBOOK: EDUCATIONAL USES

Allows for easy communications among classmates, the way they like to communicate

Allows classmates to get to know one another on a social level outside of class

Can be used to broadcast messages to students about upcoming activities/assignments in a place where they are always looking

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MYSPACE: ARE YOU FOR REAL?

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Social Networking Tools

Myspace.com Blocked by public

libraries (it’s the law) Many colleges &

schools block this website with a firewall – Why? Student spend a lot of

time there Sexual predators &

other negative characters

www.myspace.com

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WIKIPEDIA

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Free encyclopedia that anyone can edit

Over 10 million articles in 250 languages

Over 2.5 million articles in English

Written by “consensus” and constantly being edited

www.wikipedia.org

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BLOGGING SOFTWARE

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Allows creation of “closed” or “open” forum settings

Template driven & minimal tech knowledge needed

Allows monitoring of commentary before “posting”

Hosts web links and podcast links

www.blogger.com

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EDUCATIONAL USES OF BLOGS

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Forum for students, faculty to display and share ideas and invite commentary by designated contributors or the public

Project sharing/showcasing space to seek and allow feedback by participants

Platform to disseminate content material

Personal / professional portfolios

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TWITTER

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Collaboration Reach a larger

audience Share ideas Inspire Stay updated Communicate Network

http://twitter.com

http://twitter.com/professorjosh

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SECOND LIFE – VIRTUAL EDUCATION

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Multi-user Virtual Environment

Avatar based – you create a character for yourself

Many educational locations

Warning - many seedy locations

Model Examples: Art, Theater, Museums

Delivery of web-based courses synchronous

http://www.valenciacc.edu/ltad/secondlife/

http://secondlife.com

http://teen.secondlife.com

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ENGAGING THE MILLENNIALS The textbook industry recognizes the millennial

students’ ability to be interactive to work in group activities to multi-task and access information in an expedient

manner from faculty as well as other group members—

and the publishers are providing technological tools for teachers to incorporate into their pedagogy to engage the millennial learner.

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WEBQUEST

WebQuest is an inquiry-oriented lesson format in which most or all the information that learners work with comes from the web.

Is a way to make good use of the internet while engaging their students in the kinds of thinking that the 21st century requires.

Sample 29

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TOOLS FOR ENGAGEMENT

Textbook publishers are offering textbook content delivered via audio for downloading to

students’ iPods as well as providing e-texts for students to

read on their computers, iPhones, or iPads In teaching the faculty member becomes a

guide who poses questions-- guides the students’ learning process.

Learning is shifting away from an entire class of faculty-centered lectures.

Educators are encouraged to include group work activities experiential learning and interactive exercises or role playing

exercises for students. 30

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TOOLS FOR ENGAGEMENT Textbook publishers recognize the need for the

in-class activities and are responding by providing additional role playing exercises case studies as well as experiential exercises for in-class

use PowerPoints developed to use student

response systems.

Learning environments can be created: - with students sharing information through bulletin

boards or blogs.- Field-based research projects have students

engaged in learning real-time—and, working within a team fosters sharing of diverse ideas and synthesizing information. (“Training the Different Generations” 2004; Frand, 2000).

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CONTACT

INFORMATION

Twitter: @professorjoshFacebook: joshmurdock

Email: [email protected]

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WORKS CITED Frand, J.L. (Sept./Oct., 2000). The information age mindset:

Changes in students and implications for higher education. Educause Review. http://www.educause.edu/pub/er/erm00/articles005/erm0051.pdf

Howe, N. & Strauss, W. (2000). Millennials Rising. New York: Vintage Books.

Jones, S. (Sept. 15, 2002). The internet goes to college: How students are living in the culture with today’s technology. Pew Internet & American Life Project, Washington, D.C. http://www.pewinternet.org/reports/toc.asp?Report=71

Prensky, M. (Dec. 2001). Digital natives, digital immigrants, part II: Do they really think differently? On the Horizon, 9 (6) 15-24, http://www.marcprensky.com/writing/

Training the different generations” (2004) Retrieved from http://media.wiley.com/product_data/excerpt/7X/07879697/078796977X.pdf

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