f11 portfolio

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under the aegis of The A. I. Cuza University of Iași Carol I Bd., No.11, Postal Code 700506, Iași | www.uaic.ro organized by The Computer Science Students Association in Iași Berthelot Str., No. 16, Cp. C, Room 123, UAIC, Iași | www.asii.ro and The Faculty of Computer Science of Iași Berthelot Str., No. 16, Cp. C, UAIC, Iași | www.infoiasi.ro in partnership with The Schools Inpectorate of Iași Nicolae Bălcescu Str., No. 26, Postal Code 700117, Iași | www.isjiasi.ro F11 COMPETITION P r e s s F 1 1 t o C o m p e t e contact Codrin Dițu (+40) 741 213 495 [email protected] Vlad Manea (+40) 770 154 394 [email protected]

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Page 1: F11 portfolio

The Computer Science Students Association in Iași and the Faculty Of Computer Science Iași The F11 National Informatics Competition

1

under the aegis of

The A. I. Cuza University of Iași Carol I Bd., No.11, Postal Code 700506, Iași | www.uaic.ro

organized by

The Computer Science Students Association in Iași Berthelot Str., No. 16, Cp. C, Room 123, UAIC, Iași | www.asii.ro

and

The Faculty of Computer Science of Iași Berthelot Str., No. 16, Cp. C, UAIC, Iași | www.infoiasi.ro

in partnership with

The Schools Inpectorate of Iași Nicolae Bălcescu Str., No. 26, Postal Code 700117, Iași | www.isjiasi.ro

F11 COMPETITION P r e s s F 1 1 t o C o m p e t e

contact

Codrin Dițu

(+40) 741 213 495

[email protected]

Vlad Manea

(+40) 770 154 394

[email protected]

Page 2: F11 portfolio

The Computer Science Students Association in Iași and the Faculty Of Computer Science Iași The F11 National Informatics Competition

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Contents Statement

Currently there is no Faculty of Computer Science in Romania to organize a long-standing competition.

The A. I. Cuza University hosted the Balkan Olympiad in Informatics in 2003. The experience within the

competition will encourage the participants’ involvement in future competitions.

page 3

Description

The project expects the participants to make the most of their abilities (and to develop skills), through

this competition: algorithmic and analytical, artistic and aestethic thinking, design and implementation, as

well as the presentation of one’s own work in front of specialized audience.

page 3

Beneficiaries The main beneficiaries include, but are not limited to, college and high school students in Romania.

Sponsors have the opportunity to promote their identity among the participants through specialized

material. The partners, also called Platinum, are the most involved sponsors.

page 3

General and specific objectives

The general objective is involving the college and high school students in extracurricular activities,

through a project or an algorithmic solution, in order to develop their personal and professional abilities.

Six specific objectives are listed.

page 3

Teams

In order to have flexibility within the participant teams, the encoding of the years of study is proposed.

The teams will have a sum of each member’s encodings, depending on their year of study.

page 4

Scientific Committee The persons invited to preside over the competition are named. They may also be members of the Scientific Committee.

page 4

Prizes The uniqueness of the prizes is ensured and the honours and the percentages out of the whole amount

avalaible can be determined from the start.Special prizes may be determined by common consent.

page 5

Sections The 3 sections are: Web Technologies, Algorithmics, Computer Art.

The maximum encoding sum allowed for a team in each section is established.

page 5

Materials The materials for the qualification and for the final round are listed.

page 5

Schedule The competition develops in stages which follow specific objectives.

The stages can also be viewed in a Gantt diagram.

page 5

About the Computer Science Students Association in Iași The Computer Science Students Association in Iași is a non-governmental, non-political and non-profit

organization, whose goal is to defend the interests of students of the Faculty of Computer Science Iaşi.

page 7

About the Faculty of Computer Science Iași Our faculty is the first faculty in Computer Science of a non-technical university in Romania. Many of our

allumni are spread out in countries all over the world.

page 9

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The Computer Science Students Association in Iași and the Faculty Of Computer Science Iași The F11 National Informatics Competition

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Statement

Currently there is no Faculty of Computer Science in Romania to organize a long-standing

competition that would address all college and high school students in an open format. The important

competitions contain problems addressed especially to high school students, some of them containing only

one section addressed to college students.

The Al. I. Cuza University hosted the Balkan Olympiad in Informatics in 2003, which brought together

pupils from Cyprus, Moldova, Romania, Turkey, Bulgaria, Greece, Macedonia, Serbia and Montenegro. The

Faculty of Computer Science, the first specialized one in the country, contributed to the event’s success. In

this favourable context, a national competition organized by the FII is well-timed.

The experience within the competition will encourage the participants’ involvement in future

competitions, in international competitions where they would promote their subsequent achievements.

Furthermore, the competition will constitute a gateway to the companies in the industry.

Description

The project expects the participants to make the most of their abilities (and to develop skills), through this

competition: algorithmic and analytical, artistic and aestethic thinking, design and implementation, as well as

delivering a presentation of one’s own work in front of specialized audience.

The problemd and the solutions are suggested and revised by a Committee consisting of representatives of

prestigious companies in the industry and high school and college professors. The competition includes:

• Introductory lectures held by university professors, especially for the high school students.

• Training sessions held by representatives of the partner companies, especially for the college students.

• Recreational and personal development activities.

Beneficiaries

The main beneficiaries include, but are not limited to, college and high school students in Romania.

A natural extension of these is to invite participants from the Republic of Moldavia.

Sponsors have the opportunity to promote their identity among the participants through specialized material,

in exchange for sums of money, products or correspondent services. Among these may also be media

sponsors, who have the opportunity to promote their identity among the participants through specialized

material, in exchange for media services.

The partners, also called Platinum, are the most involved sponsors. They have the opportunity to promote

their identity, products and offers among the participants through trainings offered to both college and high

school students. Furthermore, they can recruit preselected participants. They are reprezented by one

member in the competition’s Comittee.

In Fig. 5 the partners’ and sponsors’ benefits are specified.

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General Objective

The general objective is to involve college and high school students in extracurricular activities, through a

project or an algorithmic solution, in order to develop their personal and professional abilities. They will be

rewarded with:

• Prizes, scholarships and internships in companies.

• Advantages at admission and assessment at certain courses of The Faculty of Computer Science.

Specific Objectives

O1

O2

O3

O4

O5

O6

Determining the final list of partners, sponsors, teachers and collaborators, until the 1st

of February.

Accomplishing the regulations, tasks and themes for the courses and trainings, until the 1st

of March .

Promoting the competition in at least 5 universitary centers, 5 preuniversitary centers, 5 associations, 2

social websites, 3 blogs and 2 traffic websites, during the entire competition, in 3 steps: teasing, live-

streaming press conference, viral campaign.

Publishing and maintaining a Website throughout the competition, in 3 stages: count-down to the press

conference, presentation of the competition, complete information (including problems, registration and

submission forms).

Registration of 60 participants for the final round.

Registration of 5 minimum teams for each competition section.

Organizing the competition days (27th

- 30th

of May) and an online qualification round, if there will be

more than 10 teams in one of the sections. Promoting the identity and offers of the partners during the

trainings. Promoting the sponsors through promotional products.

The result of the SWOT analysis can be consulted in Fig.1.

Teams

To ensure flexibility within the participant teams, we proposed the following encoding of the years of study:

• Each team has at least 2 participants enrolled in a high school or faculty for the 2010-2011 school years.

• Each participant is encoded by the year of study he belongs to (the 13th

grade is treated as the 12th

grade).

For instance, a team consisting of a 12th

grader, a 13th

grader, a 1st year college student and a 4

th year

college student has the sum equal to 11+12+13+16 = 52. This code serves as a selection criterion in case of

equal scores between two teams. If the number of participants in one section exceeds 15, an online

qualification round can be organized.

Scientific Comittee

The persons invited to prezide the contest and who can also be members of the Scientific Comittee are:

S. C. Buraga

Associate Professor, Ph.D.

Scientific Committee coordinator

G. Grigoraș Professor, Ph.D.

Faculty of Computer Science dean

H. Luchian Professor, Ph.D.

A. I. Cuza University pro-rector

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Prizes

The act of sorting the participant teams for the prize award is decided, in this specific order, by:

• The final round result (decreasinlgy), followed by the qualification round result (decreasingly).

• The encoding sum of the team (increasingly), followed by the age of the youngest participant (increasingly).

In this way, the uniqueness of the prizes is ensured and the percentages of the total amount available can be

determined from the start. In agreement with our partners, special prizes can be awarded, even after the

assessment, but not later than the awarding ceremony. These prizes are not calculated at 100% of the

available amount of money.

First Prize

45% of the total

Second Prize

25% of the total

Third Prize

15% of the total

Mention

10% of the total

Mention

5% of the total

Sections

We are proposing 3 sections.

Web Technologies

It consists in 3 months to develop

a website available on desktop,

mobile or mixed and an on-site

presentation of the final project: 15

minutes for speech and 5 minutes

for questions. The presentation is

followed by a Fast Development

test.

The evaluation on both tests

(qualification and final) is made by

teachers and partners. A guide

example can be found in Figure 2.

Algorithms and Programming

In the first round, lasted 3 months,

weekly will be proposed problems.

The obtained scores will be

aggregated.

The second round consists in an

on-site test with 4-8 problems (1-2

easy, 2-4 medium, 1-2 advanced).

The problems will be proposed

from the schedule for the 9th-11

th

grades.

The evaluation will be

automatically and the official

solutions, results, tests and

evaluation programs will be public

after the end of each round. The

format of a problem can be found

in Figure 3.

Digital Art

In consists in 3 stages of a month

each one to realize some

thematical works, followed by an

exposition where every team has

the right to a showcase on a

computer.

At the qualifications, the

evaluation is made by online

voting, by teachers and partners.

To the final stage, it is considered

the secret vote, teachers and

partners. The secret vote has the

components online voting and

direct voting. The direct one is

accomplished by signature. It willl

also take place a Fast Creativity

test.

Materials

For the press conference, we already have a spacious room with the posibility of video streaming, C309

romm from the Computer-Science Faculty. We need funds for: protocol, invitations and promotional maps.

The promotional materials include, but not only: t-shirts, cups, pens with the Computer-Science National

Contest F11 Competition, ASII and Computer-Science Faculty.

Schedule

The contest is developing in stages that are following the specific objectives. The stages can be viewed in the Gantt diagram in Figure 4.

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1. Establishing the final list of partners, sponsors, teachers and staff

by the end of January 2011.

Establish partnerships with companies, teachers, and staff people. Establish the material resources

available by funding or partnership. Establish the possibilities of accommodation and meals for

participants in the contest. It is considering a partnership with the company of public transport for travel

permits to participants.

2. Full realization of the regulation, topics, themes and training course

by the end of February 2011.

Establish the regulation for the participants.Elaborate the contest themes by partners, teachers and staff.

3. Promoting the competition

throughout the contest.

The contest is promoted in minimum 5 university centers, minimum 5 pre-university center, minimum 2

social Web sites, minimum 3 blogs, minimum 2 web-sites. Design the logo, posters, flyers, and other

promotional materials. Contacting the media partners and promoting the contest by the medium of them.

Contacting the student associations and the university centers.Contacting the partners in order to

collaborate:

Bloggers – gather their addreses and realize the partnerships

Web Sites – gather useful websites and realize the partnerships

Facebook – creating a Facebook page

Twitter – creating a Twitter page

Associations – contacting the external issues responsibles from the Associations(ex:UNSR,AIESEC)

Universities – contactong yhe unniversities, possible through associations

Scholl units – contacting the schools, possible through associations

The promotion will have 3 stages:

Teasing – the promotional materials and the countdown, period 24 January – 4 February

Press conference with live streaming – it is announcing the begin of the contest, in 4 February

Viral – it is announcing the subjects and allow the teams to register, after 4 February

4. Publishing a website that contains informations about the contest

throughout the contest.

Launch the website. This will have 3 stages:

The countdown – coincide with the teasing stage of the promotion, period January 24 – February 4

Partial informations – coincide with the period after the conference, period February 4 – February 28

Complete informations – coincide with the viral period, after 28 February

5. Establishing the final lists after a possible stage of qualification

on or around May 20.

It organizes a selection stage for the teams, where appropriate. It consists in publishing the scale and the

results after the qualification stage, if it exists.

6. Efficient organization of the contest days

in the period 27 May 2011 – 30 May 2011.

It is promoting the identity, the products and the offers of the partners by trainings and promotional

materials. The participants are completing in a form the events they want to attend, in order to efficiently

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The Computer Science Students Association in Iași and the Faculty Of Computer Science Iași The F11 National Informatics Competition

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utilize (and reallocate) the amphitheaters and laboratories, for the introductory courses and training

sessions. All days of the final round are scheduled to permit breakfast, lunch, and dinner time.

First Day, 27 May 2011

The arrival of the participants – accomodation, promoting the promotional materials

Iasi trip or the activity – in interest points in the city

The Opening ceremony – in an amphitheater, possiblly in the University

Second Day, 28 May 2011

Fast Development test at Web Technologies – 4 hours – in two laboratories

Fast Insight test at Algorithms – 4 hours – in two laboratories, possibly in high-schools

Fast Creativity test at Computer Art – 4 hours – in two laboratories, possibly in high-schools

The presentation at Web Technologies – in an amphitheater with a projector

The exposition at Computer Art – in two laboratories

Third Day, 29 May 2011

Courses attending – in a Faculty amphitheater

Training presentation – in four Faculty laboratories

The evaluation of the tests – in two lecture rooms in the Faculty

The award ceremony – in an amphitheater, possibly at the University

The departure of the participants – realising the accomodation places

About the Computer Science Students Association in Iași (ASII)

ASII is a non-governmental organization, apolitical and non-profit whose purpose is to defend the dignity, the

rights and the socio-professional interests of the students from Computer Science Faculty of Iasi.

Established in March 1990, ASII is the oldest student association in the A. I. Cuza Unversity Iasi, and it has

as first objective the consolidation of the relations with the academic society, facilitate the international

exchanges of people and informations, facilitate the access of it’s members at various scientific, cultural and

sport exhibitions, promoting the spiritedness among the students and young people in generally.

Also ASII has always searched collaborations with other association and similar foundations, with central and

local state government and with educational institutions, to develop activities necessary fulfilling the main

purpose of the organisation. ASII is also founder member in COSTIS (the Consortium of Students and Young

Organisation from Iasi), consortium where they belong the most of the organization from Iasi.

Along an accademic year, ASII’s activity is periodical, the events secceding year after year, as we are aiming

at a higher level each time. Here it is our main organisational agenda:

Projects in the academic year 2009-2010

Chrstmas from a Student Heart 6 November 2009 → 22 December 2009 The beneficiary of the project this year is the Center of Resources for Children and Youth „Don Bosco” from Iasi, found under the guardianship of „Caritas Diecezan Center Iasi”. On 18 December 2009, at 19:00, at the Student House of Cuture, it held the 6-th edition of „Christmas from a Student Heart”, in the Gaudeamus hall and it included an artistic program (carols sang by children from „Don Bosco” center, folk recital, and concert of the band Byron) and an auction.

Indoor Olympics 10 December 2009 → 15 December 2009 Indoor Olympics is an ASII project that encourages the participation of the Computer-Science students in sports and social activities. In this way, it were organized four indoor sport probes(Pool, Bowling, Chess, Table Tennis), and during two weeks, the faculty stidents had the possibility to list at the wanted probe

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International Conference of Intelligent Processing and Computational Linguistics 21 March 2010 → 30 March 2010 Cicling is an international conference that helds every year in another country. It is the 11

th edition, was

organized, for the first time, in Romania, and the chosen location was Iasi, Computer-Science Faculty. ASII has been actively involved in proper development of this event, beeing present in each day of the conference by our volunteers.

Digiphoto 4 Mai 2010 → 31 Mai 2010 This year it held the sixth edition of Digiphoto. Digiphoto is an ASII project that adresses to all the digital photography passionates. A total number of 1380 photographies were uploaded in this period by the contest participants, on digiphoto website.For this Digiphoto edition from this year it were proposed 4 themes: Courage, Connections, Parallelism and Simetry and Digital Manipulation: Checkmate.

Algoritmiada 7 May 2010 → 9 May 2010 Algoritmiada is a national programming contest, adressed to the students and also to the high-school students. At this year edition, ASII was co-organizing with the association Infoarena, the event developing in Iasi. Providing the rooms where the contest to be held and also the computers on which the participants worked, ASII checked another project in this year.

Outdoor Olympics 22 May 2010 → 23 May 2010 Outdoor Olympics is addressing to the students and teachers from the Compuet-Science Faculty of Iasi. The edition from this year of the Outdoor Olympics implied the development of 3 sports: 50m Sprint, Street-Ball and Football. The purpose of this project is to implie the students in sport contest and to create a contact between them and the faculty’s teachers.

FII Competition 30 Mai 2010 FII Competition is a programming contest addressed in 2010 to the high-school students. Having to resolve a set of problems proposed by faculty’s teachers, the high-school students had 2 hours to resolve the problems, their responses beeing sent by email. The great award of the contest was full scholarship during a semester. All the winners received Adobe materials.

ASII Newspaper Monthly appearances ASII Newspaper is an ASII monthly project, that follows to inform the students regarding the news from the coputer-science domain, presentation of the faculty’s teachers( every edition of the newspaper includes an interview with a teacher from our faculty) and also the presentation of the association activities.

Freshman Ball 22 Noiembrie 2010 The day marked in the calendar with the 22 number on the 11

th page of the 2010 year strikes from the

morning to all those implied in Freshman Ball, organized this year in Moulin Rouge style, as calling: Today is the big day. Give all yout best! It seems that this thing encouraged all of them because on Monday, 22 November, the show prepared by the freshmen and artists, made this year Ball a success.

Christmas from a Student Heart 11 December 2010 In this year ASII decided to help raising the living standards for a family of a a little girl from the primary school. Family financial situation is very worrying in the case. ASII decided that all financial funds obtained from donations, sponsorships and auctions, and all products obtained to be delivered to this family.

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About Iași Computer Science Faculty

Quality and valour

Many of our students are scattered among countries from all around the world, working for important software engineering companies (Adobe, Amazon, Continental, IBM, Intel, Microsoft, Motorola, Siemens etc.) or doing their PhD in universities and research institutes.

Distinction

Our faculty is the first computer science faculty of a non-technical profile university in Romania. We offer a strong informatics basis and at the same time we offer a wide variety of informatics modules updated to the highest level of technology. Optional modules offer our students the possibility to specialise toward their desired way.

Overview

Our faculty offers 3-year undergraduate studies. We also feature five master’s degree programmes:

Distributed Computing

Software Engineering

Computational Optimisation

Computational Linguistics

Information Security

For all studies programmes, the academic year is divided into two semesters. For obtaining the graduation in informatics diploma, the students must attend a public examination and present the graduation thesis. Graduation and post graduations sessions are programmed in June every year.

Contact

Faculty of Computer Science,” A. I. Cuza” University Address: General Berthelot, 16, IAŞI 700483, ROMANIA Telephone: +40 232 201090 Fax: +40 232 201490 E-mail: [email protected]

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SWOT Analysis

SWOT analysis result can be found in Fig. 1

Strengths

Weaknesses

Involving prestigious companies in a nation-wide contest

Openly addressing the students and pupils of Romania

Familiarization of pupils with the university environment (through the aid of introductory courses) and of students with the working medium. (through trainings and internship opportunities)

On-site testing of the participants’ practical abilities (See Fast Development trial) and their improving

Involving the public opinion in participants’ evaluating process (See the computer Art voting)

Many work tasks can be gathered in a short time (January 1st 2011- February 1st 2011), which might make the realisation of this project quite difficult.

The fact that we depend on professors when it comes to organising matters and the scientific content of the contest as well

Dependency on partners, as far as organising /sponsorship goes

Opportunities

Threats

Extending the contest to nearby locations, such as Moldova

Promoting competitions between universities or high-schools

Creating partnerships between FII and certain companies

Binding the academic medium with the work environment and vice-versa

Lack of participants

Lack of sponsorship ( implicitly material resources)

Late realisation of the website and of promoting

Incomplete statutes and test subjects

Fig. 1: SWOT Analysis

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Participant’s guide

A sample of a participant’s guide for the Web Technologies presentation can be found in Fig. 2.

Contest procedure

You will present what you have worked on in the order settled after a random draw. You will have 15 minutes

for the actual presentation. In the next 5 minutes, members of the commission may ask you questions.

Evaluation Criteria

Usability and accessibility (40 points)

- Ease of use:

- ensure that the transmitted message is not harden by useless graphical elements!

- Content management:

- provide the access to information by taking into accont levels of importance!

- Correct visualization and fast loading (with regard to the used technologies):

- ensure the project is visible and loads in as much environments as possible!

- ensure the access to your application on many devices (desktop, mobile)!

- Adaptation of functionalities to the level of competence of the target users:

- Support degree for people with disabilities:

- have a look at WAI

Content (40 points)

- Relevance and attractiveness of content. Utility, correctness, coherence, clarity and brevity of information. Development (80 points) - Usefulness of modern techniques and technologies in programming and documenting your application: - model your application by modules and implement it by using object oriented languages!

- use SOA – Service Oriented Architecture, make use of design patterns!

- document your code and avoid spaghetti and hard codings!

- integrate your application with current social networks or even dive into Web 3.0. Do not forget feeds!

- Adaptation of your application to actual demands of architecture and scalability - data storage, cloud, XML, data structures and algorithms

Functionalities and utility (80 points)

- Utility of your application - does it solve problems?

- Number and complexity of functionalities provided by your application - Quality, originality and conformance to the project theme - Usage of content management and acquisition systems Looks (60 points)

- Unity, composition, relevance and attractiveness of design for the declared objective: - do not distract the user from information by a faulty design! - find a good equilibrium between aesthetics and functionality! Presentation (20 points)

- Ideas structuring: - think of a structured speech that can be enclosed in the 15 given minutes! - underline the strong points of the developed application! - Used language and overall impact Fast development (80 points)

Fig. 2: Paricipant’s guide for Web Tehnologies trial example

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Algorithmic problem

Fig. 3 is an example of how the algorithmic problem should work.

Zog

On Zog, where His Excellency, Plenipotentiary Ambassador T

F comes from, there are only two positive

integers. In order to enrich his universe, he wants to know their sum.

Requirement

It was decided that His Excellency, Plenipotentiary Ambassador T

F and the Earthlings will communicate via

an automatically translator, which answers the question: What is the sum of the numbers A and B?

Input data

Your program will read from the first line of the file zog.in two positive integers A and B separated by space.

Output data

Your program will write the sum of the two numbers read on the first line of file zog.out. The number is

followed by line break character.

Specification

0 ≤ A, B ≤ 105

Example

zog.in zog.out

3 4 7

Fig. 3: Problem format for the Algorithmics trial

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Gantt chart

The table in Fig. 4 contains the Gantt chart corresponding to the progress of the competition.

Stage Start End DEC 2010 JAN 2011 FEB 2011 MAR 2011 APR 2011 MAY 2011

date date 12/2010 1/2011 2/2011 3/2011 4/2011 5/2011

Establishing partners,

sponsors, teachers and

contributors

3/1/2010 31/1/2011 ██████████

Making the regulations,

sections, topics and themes of

the course and training

3/1/2011 31/2/2011 ███████████████████

Promoting the competition

5 College centres,

5 associations,

5 Pre-college centres,

2 social networks,

3 blogs

2 web sites

24/1/2011 31/5/2011 ██████████████████████████████████████████

Publish the competition’ s

Website 24/1/2011 31/5/2011 ██████████████████████████████████████████

Selecting the finalists 19/5/2011 21/5/2011 █

Progress of the competition’s

trials within the 4 days of

competing

27/5/2011 30/5/2011 █

Fig. 4: The Gantt chart showing the progress of the competition

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Sponsorship Grid

The table in Fig. 5 displays the sponsorships proposals for the competition.

The logo refers to the mark, name, or both, the choice of sponsor.

Facility Amount Platinum Gold Silver Bronze

Logo in Platinum area (home

page of the F11’s website)

•/– • – – –

Logo on F11& ASII websites •/– • • • •

Logo on diploma •/– • – – –

Logo on T-shirts •/– • – – –

A4 sheets in the project’s

portfolio

nr/– 10 6 4 2

Advertisements Title Partner Gold Sponsor Silver Sponsor Bronze Sponsor

Logo in Platinum area

(poster)

•/– • – – –

Logo on poster •/– • • • –

Logo on promotional

material

•/– • – – –

Facebook Page Name •/– • • • –

Twitter Page Name •/– • – – –

Video Opening ceremony min/– 3 2 2 at the ceremony, at will 1 at the ceremony, at will

Video Award ceremony min/– 3 2

Proposing topics nr/– 1 – – –

Hold training nr/– 1 – – –

Internship proposal nr/– 3 1 – –

People in committee nr/– 1 – – –

People in the jury nr/– 1 – – –

Sponsorship (money, goods,

services) € 1000 300 200 100

Fig. 5: Indicative sponsorship grid for F11 Competition