extracts from game design document
DESCRIPTION
Some extractions from my game design document for an RPG.TRANSCRIPT
![Page 1: Extracts from Game Design Document](https://reader035.vdocuments.mx/reader035/viewer/2022081413/54903521b47959dc6a8b4a23/html5/thumbnails/1.jpg)
Game Design Document Extracts
![Page 2: Extracts from Game Design Document](https://reader035.vdocuments.mx/reader035/viewer/2022081413/54903521b47959dc6a8b4a23/html5/thumbnails/2.jpg)
Original Gameplay Loop for an RPG project.
![Page 3: Extracts from Game Design Document](https://reader035.vdocuments.mx/reader035/viewer/2022081413/54903521b47959dc6a8b4a23/html5/thumbnails/3.jpg)
Original Map system which allows the player to create their own markings including town names.
![Page 4: Extracts from Game Design Document](https://reader035.vdocuments.mx/reader035/viewer/2022081413/54903521b47959dc6a8b4a23/html5/thumbnails/4.jpg)
Mapping of a controller in RPG project
![Page 5: Extracts from Game Design Document](https://reader035.vdocuments.mx/reader035/viewer/2022081413/54903521b47959dc6a8b4a23/html5/thumbnails/5.jpg)
Design for the combat system for RPG project – original way to use the controller as feedback in combat.
![Page 6: Extracts from Game Design Document](https://reader035.vdocuments.mx/reader035/viewer/2022081413/54903521b47959dc6a8b4a23/html5/thumbnails/6.jpg)
Follow on from the previous slide, showing the maths behind the combat system and how the original system will work.
![Page 7: Extracts from Game Design Document](https://reader035.vdocuments.mx/reader035/viewer/2022081413/54903521b47959dc6a8b4a23/html5/thumbnails/7.jpg)
Magic tree system for RPG project. Players can sample different types of magic or choose to become strong in one specific type.
![Page 8: Extracts from Game Design Document](https://reader035.vdocuments.mx/reader035/viewer/2022081413/54903521b47959dc6a8b4a23/html5/thumbnails/8.jpg)
Example Quest with a map and a key. Planned out where enemy ambushes will appear and the different routes to finish the quest.